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Diffstat (limited to 'source/blender/draw/engines/workbench/shaders')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl3
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl2
4 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 2955bcb9cca..5d4153999c0 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -1,5 +1,3 @@
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
#ifndef HAIR_SHADER
in vec3 pos;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl
index 85145a2dcdc..e07f87525e2 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl
@@ -1,7 +1,5 @@
#define INFINITE 1000.0
-uniform mat4 ModelMatrix;
-
uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57);
uniform float lightDistance = 1e4;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index cef405d12d3..848cd49bf53 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -1,7 +1,4 @@
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
-
uniform vec3 OrcoTexCoFactors[2];
uniform sampler2D depthBuffer;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
index 1834173fee9..6f0bb56fafd 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
@@ -1,6 +1,4 @@
-uniform mat4 ModelMatrix;
-
uniform vec3 OrcoTexCoFactors[2];
uniform float slicePosition;
uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */