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Diffstat (limited to 'source/blender/draw/engines/workbench/solid_mode.c')
-rw-r--r--source/blender/draw/engines/workbench/solid_mode.c119
1 files changed, 0 insertions, 119 deletions
diff --git a/source/blender/draw/engines/workbench/solid_mode.c b/source/blender/draw/engines/workbench/solid_mode.c
deleted file mode 100644
index fed7e230a86..00000000000
--- a/source/blender/draw/engines/workbench/solid_mode.c
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- *
- * Simple engine for drawing color and/or depth.
- * When we only need simple studio shaders.
- */
-
-#include "DRW_render.h"
-
-#include "GPU_shader.h"
-
-#include "RE_pipeline.h"
-
-#include "workbench_private.h"
-
-/* Functions */
-
-static void workbench_solid_engine_init(void *vedata)
-{
- WORKBENCH_Data *data = vedata;
- workbench_deferred_engine_init(data);
-}
-
-static void workbench_solid_cache_init(void *vedata)
-{
-
- WORKBENCH_Data *data = vedata;
- workbench_deferred_cache_init(data);
-}
-
-static void workbench_solid_cache_populate(void *vedata, Object *ob)
-{
- WORKBENCH_Data *data = vedata;
- workbench_deferred_solid_cache_populate(data, ob);
-}
-
-static void workbench_solid_cache_finish(void *vedata)
-{
- WORKBENCH_Data *data = vedata;
- workbench_deferred_cache_finish(data);
-}
-
-static void workbench_solid_draw_scene(void *vedata)
-{
- WORKBENCH_Data *data = vedata;
- const int num_samples = workbench_num_viewport_rendering_iterations(data);
-
- for (int sample = 0; sample < num_samples; sample++) {
- workbench_deferred_draw_scene(data);
- }
- workbench_deferred_draw_finish(data);
-}
-
-static void workbench_solid_engine_free(void)
-{
- workbench_deferred_engine_free();
-}
-
-static void workbench_solid_view_update(void *vedata)
-{
- WORKBENCH_Data *data = vedata;
- workbench_taa_view_updated(data);
-}
-
-static void workbench_solid_id_update(void *UNUSED(vedata), struct ID *id)
-{
- if (GS(id->name) == ID_OB) {
- WORKBENCH_ObjectData *oed = (WORKBENCH_ObjectData *)DRW_drawdata_get(
- id, &draw_engine_workbench_solid);
- if (oed != NULL && oed->dd.recalc != 0) {
- oed->shadow_bbox_dirty = (oed->dd.recalc & ID_RECALC_ALL) != 0;
- oed->dd.recalc = 0;
- }
- }
-}
-
-static void workbench_render_to_image(void *vedata,
- RenderEngine *engine,
- RenderLayer *render_layer,
- const rcti *rect)
-{
- workbench_render(vedata, engine, render_layer, rect);
-}
-
-static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
-
-DrawEngineType draw_engine_workbench_solid = {
- NULL,
- NULL,
- N_("Workbench"),
- &workbench_data_size,
- &workbench_solid_engine_init,
- &workbench_solid_engine_free,
- &workbench_solid_cache_init,
- &workbench_solid_cache_populate,
- &workbench_solid_cache_finish,
- &workbench_solid_draw_scene,
- &workbench_solid_view_update,
- &workbench_solid_id_update,
- &workbench_render_to_image,
-};