diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 6a96822984d..f0494325475 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -304,22 +304,10 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata) select_deferred_shaders(wpd); /* Deferred Mix Pass */ { - copy_v3_v3(e_data.display.light_direction, scene->display.light_direction); - negate_v3(e_data.display.light_direction); -#if 0 - if (STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) { - BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED); - float rot_matrix[3][3]; - // float dir[3] = {0.57, 0.57, -0.57}; - axis_angle_to_mat3_single(rot_matrix, 'Z', wpd->shading.studiolight_rot_z); - mul_v3_m3v3(e_data.display.light_direction, rot_matrix, wpd->studio_light->light_direction); - } -#endif - float view_matrix[4][4]; - DRW_viewport_matrix_get(view_matrix, DRW_MAT_VIEW); - mul_v3_mat3_m4v3(e_data.light_direction_vs, view_matrix, e_data.display.light_direction); + workbench_private_data_get_light_direction(wpd, e_data.display.light_direction); e_data.display.shadow_shift = scene->display.shadow_shift; + copy_v3_v3(e_data.light_direction_vs, wpd->world_data.light_direction_vs); if (SHADOW_ENABLED(wpd)) { psl->composite_pass = DRW_pass_create( @@ -327,7 +315,6 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata) grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass); workbench_composite_uniforms(wpd, grp); DRW_shgroup_stencil_mask(grp, 0x00); - DRW_shgroup_uniform_vec3(grp, "lightDirection", e_data.light_direction_vs, 1); DRW_shgroup_uniform_float(grp, "lightMultiplier", &light_multiplier, 1); DRW_shgroup_uniform_float(grp, "shadowMultiplier", &wpd->shadow_multiplier, 1); DRW_shgroup_uniform_float(grp, "shadowShift", &scene->display.shadow_shift, 1); @@ -368,7 +355,6 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata) grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_shadow_pass); DRW_shgroup_stencil_mask(grp, 0x00); workbench_composite_uniforms(wpd, grp); - DRW_shgroup_uniform_vec3(grp, "lightDirection", e_data.light_direction_vs, 1); DRW_shgroup_uniform_float(grp, "lightMultiplier", &wpd->shadow_multiplier, 1); DRW_shgroup_uniform_float(grp, "shadowMultiplier", &wpd->shadow_multiplier, 1); DRW_shgroup_uniform_float(grp, "shadowShift", &scene->display.shadow_shift, 1); |