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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c60
1 files changed, 49 insertions, 11 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 7625d9d1e48..0442d6aef56 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -33,6 +33,7 @@
#include "BLI_rand.h"
#include "BKE_node.h"
+#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "DNA_image_types.h"
@@ -141,9 +142,12 @@ static char *workbench_build_prepass_frag(void)
return str;
}
-static char *workbench_build_prepass_vert(void)
+static char *workbench_build_prepass_vert(bool is_hair)
{
char *str = NULL;
+ if (!is_hair) {
+ return BLI_strdup(datatoc_workbench_prepass_vert_glsl);
+ }
DynStr *ds = BLI_dynstr_new();
@@ -175,7 +179,7 @@ static void ensure_deferred_shaders(WORKBENCH_PrivateData *wpd, int index, bool
if (e_data.prepass_sh_cache[index] == NULL) {
char *defines = workbench_material_build_defines(wpd, use_textures, is_hair);
char *composite_frag = workbench_build_composite_frag(wpd);
- char *prepass_vert = workbench_build_prepass_vert();
+ char *prepass_vert = workbench_build_prepass_vert(is_hair);
char *prepass_frag = workbench_build_prepass_frag();
e_data.prepass_sh_cache[index] = DRW_shader_create(
prepass_vert, NULL,
@@ -271,6 +275,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PassList *psl = vedata->psl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ const DRWContextState *draw_ctx = DRW_context_state_get();
if (!stl->g_data) {
/* Alloc transient pointers */
@@ -327,12 +332,11 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
char *cavity_frag = workbench_build_cavity_frag();
e_data.cavity_sh = DRW_shader_create_fullscreen(cavity_frag, NULL);
MEM_freeN(cavity_frag);
-
}
+ workbench_volume_engine_init();
workbench_fxaa_engine_init();
workbench_taa_engine_init(vedata);
-
WORKBENCH_PrivateData *wpd = stl->g_data;
workbench_private_data_init(wpd);
@@ -370,6 +374,10 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(e_data.composite_buffer_tx),
});
+ GPU_framebuffer_ensure_config(&fbl->volume_fb, {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(e_data.composite_buffer_tx),
+ });
GPU_framebuffer_ensure_config(&fbl->effect_fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
@@ -377,7 +385,6 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
}
{
- const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
/* AO Samples Tex */
int num_iterations = workbench_taa_calculate_num_iterations(vedata);
@@ -401,8 +408,10 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
/* Prepass */
{
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
- psl->prepass_pass = DRW_pass_create("Prepass", state);
+ psl->prepass_pass = DRW_pass_create("Prepass", (do_cull) ? state | DRW_STATE_CULL_BACK : state);
psl->prepass_hair_pass = DRW_pass_create("Prepass", state);
}
@@ -446,6 +455,7 @@ void workbench_deferred_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.shadow_caps_sh);
DRW_SHADER_FREE_SAFE(e_data.shadow_caps_manifold_sh);
+ workbench_volume_engine_free();
workbench_fxaa_engine_free();
workbench_taa_engine_free();
}
@@ -485,7 +495,10 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
Scene *scene = draw_ctx->scene;
+ workbench_volume_cache_init(vedata);
+
select_deferred_shaders(wpd);
+
/* Deferred Mix Pass */
{
workbench_private_data_get_light_direction(wpd, e_data.display.light_direction);
@@ -636,6 +649,9 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PassList *psl = vedata->psl;
WORKBENCH_PrivateData *wpd = stl->g_data;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+
if (!DRW_object_is_renderable(ob))
return;
@@ -643,13 +659,22 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
workbench_cache_populate_particles(vedata, ob);
}
+ ModifierData *md;
+ if (((ob->base_flag & BASE_FROMDUPLI) == 0) &&
+ (md = modifiers_findByType(ob, eModifierType_Smoke)) &&
+ (modifier_isEnabled(scene, md, eModifierMode_Realtime)) &&
+ (((SmokeModifierData *)md)->domain != NULL))
+ {
+ workbench_volume_cache_populate(vedata, scene, ob, md);
+ return; /* Do not draw solid in this case. */
+ }
+
if (!DRW_check_object_visible_within_active_context(ob)) {
return;
}
WORKBENCH_MaterialData *material;
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
- const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
bool is_drawn = false;
@@ -658,7 +683,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if (me->mloopuv) {
const int materials_len = MAX2(1, (is_sculpt_mode ? 1 : ob->totcol));
struct GPUMaterial **gpumat_array = BLI_array_alloca(gpumat_array, materials_len);
- struct Gwn_Batch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
+ struct GPUBatch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
if (materials_len > 0 && geom_array) {
for (int i = 0; i < materials_len; i++) {
if (geom_array[i] == NULL) {
@@ -681,7 +706,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if (!is_drawn) {
if (ELEM(wpd->shading.color_type, V3D_SHADING_SINGLE_COLOR, V3D_SHADING_RANDOM_COLOR)) {
/* No material split needed */
- struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
material = get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type);
if (is_sculpt_mode) {
@@ -699,7 +724,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
gpumat_array[i] = NULL;
}
- struct Gwn_Batch **mat_geom = DRW_cache_object_surface_material_get(
+ struct GPUBatch **mat_geom = DRW_cache_object_surface_material_get(
ob, gpumat_array, materials_len, NULL, NULL, NULL);
if (mat_geom) {
for (int i = 0; i < materials_len; ++i) {
@@ -722,7 +747,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if (SHADOW_ENABLED(wpd) && (ob->display.flag & OB_SHOW_SHADOW)) {
bool is_manifold;
- struct Gwn_Batch *geom_shadow = DRW_cache_object_edge_detection_get(ob, &is_manifold);
+ struct GPUBatch *geom_shadow = DRW_cache_object_edge_detection_get(ob, &is_manifold);
if (geom_shadow) {
if (is_sculpt_mode) {
/* Currently unsupported in sculpt mode. We could revert to the slow
@@ -860,6 +885,19 @@ void workbench_deferred_draw_scene(WORKBENCH_Data *vedata)
DRW_draw_pass(psl->composite_pass);
}
+ if (wpd->volumes_do) {
+ GPU_framebuffer_bind(fbl->volume_fb);
+ DRW_draw_pass(psl->volume_pass);
+ }
+
workbench_aa_draw_pass(vedata, e_data.composite_buffer_tx);
+}
+
+void workbench_deferred_draw_finish(WORKBENCH_Data *vedata)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+
workbench_private_data_free(wpd);
+ workbench_volume_smoke_textures_free(wpd);
}