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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c42
1 files changed, 19 insertions, 23 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index add49462de1..15522ba0dfb 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -83,7 +83,6 @@ static struct {
struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
SceneDisplay display; /* world light direction for shadows */
- int next_object_id;
struct GPUUniformBuffer *sampling_ubo;
struct GPUTexture *jitter_tx;
@@ -147,6 +146,7 @@ static char *workbench_build_prepass_frag(void)
{
DynStr *ds = BLI_dynstr_new();
+ BLI_dynstr_append(ds, datatoc_common_view_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_data_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_common_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_prepass_frag_glsl);
@@ -330,7 +330,6 @@ static struct GPUTexture *create_jitter_texture(int num_samples)
static void workbench_init_object_data(DrawData *dd)
{
WORKBENCH_ObjectData *data = (WORKBENCH_ObjectData *)dd;
- data->object_id = ((e_data.next_object_id++) & 0xff) + 1;
data->shadow_bbox_dirty = true;
}
@@ -379,11 +378,10 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
workbench_effect_info_init(stl->effects);
}
- if (!e_data.next_object_id) {
+ if (!e_data.shadow_pass_sh) {
WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
memset(sh_data->prepass_sh_cache, 0, sizeof(sh_data->prepass_sh_cache));
memset(e_data.composite_sh_cache, 0, sizeof(e_data.composite_sh_cache));
- e_data.next_object_id = 1;
#ifdef DEBUG_SHADOW_VOLUME
const char *shadow_frag = datatoc_workbench_shadow_debug_frag_glsl;
#else
@@ -652,7 +650,7 @@ void workbench_deferred_engine_free(void)
for (int index = 0; index < MAX_COMPOSITE_SHADERS; index++) {
DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]);
}
- for (int index = 0; index < MAX_CAVITY_SHADERS; ++index) {
+ for (int index = 0; index < MAX_CAVITY_SHADERS; index++) {
DRW_SHADER_FREE_SAFE(e_data.cavity_sh[index]);
}
DRW_SHADER_FREE_SAFE(e_data.ghost_resolve_sh);
@@ -694,16 +692,22 @@ static void workbench_composite_uniforms(WORKBENCH_PrivateData *wpd, DRWShadingG
if (CAVITY_ENABLED(wpd)) {
DRW_shgroup_uniform_texture_ref(grp, "cavityBuffer", &e_data.cavity_buffer_tx);
}
- if (SPECULAR_HIGHLIGHT_ENABLED(wpd) || STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd)) {
+ if (workbench_is_specular_highlight_enabled(wpd) || STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd)) {
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)wpd->viewvecs, 3);
}
- if (SPECULAR_HIGHLIGHT_ENABLED(wpd) || STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd)) {
+ if (workbench_is_specular_highlight_enabled(wpd) || STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd)) {
DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
}
if (STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd)) {
- BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE);
+ BKE_studiolight_ensure_flag(wpd->studio_light,
+ STUDIOLIGHT_MATCAP_DIFFUSE_GPUTEXTURE |
+ STUDIOLIGHT_MATCAP_SPECULAR_GPUTEXTURE);
DRW_shgroup_uniform_texture(
- grp, "matcapImage", wpd->studio_light->equirect_radiance_gputexture);
+ grp, "matcapDiffuseImage", wpd->studio_light->matcap_diffuse.gputexture);
+ if (workbench_is_specular_highlight_enabled(wpd)) {
+ DRW_shgroup_uniform_texture(
+ grp, "matcapSpecularImage", wpd->studio_light->matcap_specular.gputexture);
+ }
}
}
@@ -862,18 +866,11 @@ static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedat
WORKBENCH_PassList *psl = vedata->psl;
WORKBENCH_PrivateData *wpd = stl->g_data;
WORKBENCH_MaterialData *material;
- WORKBENCH_ObjectData *engine_object_data = (WORKBENCH_ObjectData *)DRW_drawdata_ensure(
- &ob->id,
- &draw_engine_workbench_solid,
- sizeof(WORKBENCH_ObjectData),
- &workbench_init_object_data,
- NULL);
WORKBENCH_MaterialData material_template;
const bool is_ghost = (ob->dtx & OB_DRAWXRAY);
/* Solid */
workbench_material_update_data(wpd, ob, mat, &material_template, color_type);
- material_template.object_id = OBJECT_ID_PASS_ENABLED(wpd) ? engine_object_data->object_id : 1;
material_template.color_type = color_type;
material_template.ima = ima;
material_template.iuser = iuser;
@@ -893,8 +890,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedat
shader, (ob->dtx & OB_DRAWXRAY) ? psl->ghost_prepass_pass : psl->prepass_pass);
workbench_material_copy(material, &material_template);
DRW_shgroup_stencil_mask(material->shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
- DRW_shgroup_uniform_int(material->shgrp, "object_id", &material->object_id, 1);
- workbench_material_shgroup_uniform(wpd, material->shgrp, material, ob, true, true, interp);
+ workbench_material_shgroup_uniform(wpd, material->shgrp, material, ob, true, interp);
BLI_ghash_insert(wpd->material_hash, POINTER_FROM_UINT(hash), material);
}
return material;
@@ -937,8 +933,7 @@ static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *o
(ob->dtx & OB_DRAWXRAY) ? psl->ghost_prepass_hair_pass : psl->prepass_hair_pass,
shader);
DRW_shgroup_stencil_mask(shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
- DRW_shgroup_uniform_int(shgrp, "object_id", &material->object_id, 1);
- workbench_material_shgroup_uniform(wpd, shgrp, material, ob, true, true, interp);
+ workbench_material_shgroup_uniform(wpd, shgrp, material, ob, true, interp);
}
}
}
@@ -950,7 +945,8 @@ static void workbench_cache_populate_texture_paint_mode(WORKBENCH_Data *vedata,
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ !DRW_state_is_image_render();
WORKBENCH_MaterialData *material;
/* Force workbench to render active object textured when in texture paint mode */
@@ -1099,7 +1095,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if (use_sculpt_pbvh) {
struct DRWShadingGroup **shgrps = BLI_array_alloca(shgrps, materials_len);
- for (int i = 0; i < materials_len; ++i) {
+ for (int i = 0; i < materials_len; i++) {
struct Material *mat = give_current_material(ob, i + 1);
if (mat != NULL && mat->a < 1.0f) {
material = workbench_forward_get_or_create_material_data(
@@ -1121,7 +1117,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
geoms = DRW_cache_object_surface_material_get(
ob, gpumat_array, materials_len, NULL, NULL, NULL);
- for (int i = 0; i < materials_len; ++i) {
+ for (int i = 0; i < materials_len; i++) {
if (geoms != NULL && geoms[i] != NULL) {
Material *mat = give_current_material(ob, i + 1);
if (mat != NULL && mat->a < 1.0f) {