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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_aa.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_aa.c101
1 files changed, 0 insertions, 101 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_aa.c b/source/blender/draw/engines/workbench/workbench_effect_aa.c
deleted file mode 100644
index c03fe5cd5c8..00000000000
--- a/source/blender/draw/engines/workbench/workbench_effect_aa.c
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- */
-
-#include "ED_screen.h"
-
-#include "draw_color_management.h"
-
-#include "workbench_private.h"
-
-void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx)
-{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_EffectInfo *effect_info = stl->effects;
- const DRWContextState *draw_ctx = DRW_context_state_get();
-
- if (draw_ctx->evil_C != NULL) {
- struct wmWindowManager *wm = CTX_wm_manager(draw_ctx->evil_C);
- wpd->is_playback = ED_screen_animation_playing(wm) != NULL;
- }
- else {
- wpd->is_playback = false;
- }
-
- if (workbench_is_taa_enabled(wpd)) {
- psl->effect_aa_pass = workbench_taa_create_pass(vedata, tx);
- }
- else if (workbench_is_fxaa_enabled(wpd)) {
- psl->effect_aa_pass = workbench_fxaa_create_pass(tx);
- effect_info->jitter_index = 0;
- }
- else {
- psl->effect_aa_pass = NULL;
- effect_info->jitter_index = 0;
- }
-}
-
-static void workspace_aa_draw_transform(GPUTexture *tx, WORKBENCH_PrivateData *UNUSED(wpd))
-{
- DRW_transform_none(tx);
-}
-
-void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx)
-{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
- WORKBENCH_FramebufferList *fbl = vedata->fbl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_EffectInfo *effect_info = stl->effects;
-
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- if (workbench_is_fxaa_enabled(wpd)) {
- GPU_framebuffer_bind(fbl->effect_fb);
- workspace_aa_draw_transform(tx, wpd);
- GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_draw_pass(psl->effect_aa_pass);
- }
- else if (workbench_is_taa_enabled(wpd)) {
- /*
- * when drawing the first TAA frame, we transform directly to the
- * color_only_fb as the TAA shader is just performing a direct copy.
- * the workbench_taa_draw_screen_end will fill the history buffer
- * for the other iterations.
- */
- if (effect_info->jitter_index == 1) {
- GPU_framebuffer_bind(dfbl->color_only_fb);
- workspace_aa_draw_transform(tx, wpd);
- }
- else {
- GPU_framebuffer_bind(fbl->effect_fb);
- workspace_aa_draw_transform(tx, wpd);
- GPU_framebuffer_bind(dfbl->color_only_fb);
- DRW_draw_pass(psl->effect_aa_pass);
- }
- workbench_taa_draw_scene_end(vedata);
- }
- else {
- GPU_framebuffer_bind(dfbl->color_only_fb);
- workspace_aa_draw_transform(tx, wpd);
- }
-}