diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_fxaa.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_effect_fxaa.c | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c b/source/blender/draw/engines/workbench/workbench_effect_fxaa.c deleted file mode 100644 index 6e3bf1658ab..00000000000 --- a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c +++ /dev/null @@ -1,59 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright 2016, Blender Foundation. - */ - -/** \file - * \ingroup draw_engine - */ -#include "workbench_private.h" - -/* *********** STATIC *********** */ -static struct { - struct GPUShader *effect_fxaa_sh; -} e_data = {NULL}; - -/* Shaders */ -extern char datatoc_common_fxaa_lib_glsl[]; -extern char datatoc_common_fullscreen_vert_glsl[]; -extern char datatoc_workbench_effect_fxaa_frag_glsl[]; - -/* *********** Functions *********** */ -void workbench_fxaa_engine_init(void) -{ - if (e_data.effect_fxaa_sh == NULL) { - e_data.effect_fxaa_sh = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl, - NULL, - datatoc_workbench_effect_fxaa_frag_glsl, - datatoc_common_fxaa_lib_glsl, - NULL); - } -} - -DRWPass *workbench_fxaa_create_pass(GPUTexture **color_buffer_tx) -{ - DRWPass *pass = DRW_pass_create("Effect FXAA", DRW_STATE_WRITE_COLOR); - DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_fxaa_sh, pass); - DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", color_buffer_tx); - DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1); - DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL); - return pass; -} - -void workbench_fxaa_engine_free(void) -{ - DRW_SHADER_FREE_SAFE(e_data.effect_fxaa_sh); -} |