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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_fxaa.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_fxaa.c59
1 files changed, 0 insertions, 59 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c b/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
deleted file mode 100644
index 6e3bf1658ab..00000000000
--- a/source/blender/draw/engines/workbench/workbench_effect_fxaa.c
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- */
-#include "workbench_private.h"
-
-/* *********** STATIC *********** */
-static struct {
- struct GPUShader *effect_fxaa_sh;
-} e_data = {NULL};
-
-/* Shaders */
-extern char datatoc_common_fxaa_lib_glsl[];
-extern char datatoc_common_fullscreen_vert_glsl[];
-extern char datatoc_workbench_effect_fxaa_frag_glsl[];
-
-/* *********** Functions *********** */
-void workbench_fxaa_engine_init(void)
-{
- if (e_data.effect_fxaa_sh == NULL) {
- e_data.effect_fxaa_sh = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl,
- NULL,
- datatoc_workbench_effect_fxaa_frag_glsl,
- datatoc_common_fxaa_lib_glsl,
- NULL);
- }
-}
-
-DRWPass *workbench_fxaa_create_pass(GPUTexture **color_buffer_tx)
-{
- DRWPass *pass = DRW_pass_create("Effect FXAA", DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_fxaa_sh, pass);
- DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", color_buffer_tx);
- DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
- DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
- return pass;
-}
-
-void workbench_fxaa_engine_free(void)
-{
- DRW_SHADER_FREE_SAFE(e_data.effect_fxaa_sh);
-}