Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_engine.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 8da95c8387b..85c8f9c420a 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -27,6 +27,8 @@
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
+#include "ED_paint.h"
+
#include "workbench_engine.h"
#include "workbench_private.h"
@@ -94,8 +96,6 @@ static void workbench_cache_sculpt_populate(WORKBENCH_PrivateData *wpd,
eV3DShadingColorType color_type)
{
const bool use_single_drawcall = !ELEM(color_type, V3D_SHADING_MATERIAL_COLOR);
- BLI_assert(color_type != V3D_SHADING_TEXTURE_COLOR);
-
if (use_single_drawcall) {
DRWShadingGroup *grp = workbench_material_setup(wpd, ob, 0, color_type, NULL);
DRW_shgroup_call_sculpt(grp, ob, false, false);
@@ -324,6 +324,16 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
color_type = V3D_SHADING_MATERIAL_COLOR;
}
+ if (is_sculpt_pbvh) {
+ /* Bad call C is required to access the tool system that is context aware. Cast to non-const
+ * due to current API. */
+ bContext *C = (bContext *)DRW_context_state_get()->evil_C;
+ if (C != NULL) {
+ color_type = ED_paint_shading_color_override(
+ C, &wpd->scene->toolsettings->paint_mode, ob, color_type);
+ }
+ }
+
if (r_draw_shadow) {
*r_draw_shadow = (ob->dtx & OB_DRAW_NO_SHADOW_CAST) == 0 && SHADOW_ENABLED(wpd);
/* Currently unsupported in sculpt mode. We could revert to the slow