diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 3a5e592fa69..36f94a6929a 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -176,7 +176,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data( DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1); } - workbench_material_shgroup_uniform(wpd, grp, material, ob); + workbench_material_shgroup_uniform(wpd, grp, material, ob, false); material->shgrp = grp; /* Depth */ @@ -444,7 +444,7 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O psl->transparent_accum_pass, shader); DRW_shgroup_uniform_block(shgrp, "world_block", wpd->world_ubo); - workbench_material_shgroup_uniform(wpd, shgrp, material, ob); + workbench_material_shgroup_uniform(wpd, shgrp, material, ob, false); DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)wpd->viewvecs, 3); /* Hairs have lots of layer and can rapidly become the most prominent surface. * So lower their alpha artificially. */ |