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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_forward.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 3a5e592fa69..36f94a6929a 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -176,7 +176,7 @@ static WORKBENCH_MaterialData *get_or_create_material_data(
DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
}
- workbench_material_shgroup_uniform(wpd, grp, material, ob);
+ workbench_material_shgroup_uniform(wpd, grp, material, ob, false);
material->shgrp = grp;
/* Depth */
@@ -444,7 +444,7 @@ static void workbench_forward_cache_populate_particles(WORKBENCH_Data *vedata, O
psl->transparent_accum_pass,
shader);
DRW_shgroup_uniform_block(shgrp, "world_block", wpd->world_ubo);
- workbench_material_shgroup_uniform(wpd, shgrp, material, ob);
+ workbench_material_shgroup_uniform(wpd, shgrp, material, ob, false);
DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)wpd->viewvecs, 3);
/* Hairs have lots of layer and can rapidly become the most prominent surface.
* So lower their alpha artificially. */