Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_materials.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index a8c677b4070..76599fdce99 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -10,7 +10,7 @@
void workbench_material_update_data(WORKBENCH_PrivateData *wpd, Object *ob, Material *mat, WORKBENCH_MaterialData *data)
{
/* When V3D_SHADING_TEXTURE_COLOR is active, use V3D_SHADING_MATERIAL_COLOR as fallback when no texture could be determined */
- int color_type = wpd->shading.color_type == V3D_SHADING_TEXTURE_COLOR? V3D_SHADING_MATERIAL_COLOR: wpd->shading.color_type;
+ int color_type = wpd->shading.color_type == V3D_SHADING_TEXTURE_COLOR ? V3D_SHADING_MATERIAL_COLOR : wpd->shading.color_type;
static float default_diffuse_color[] = {0.8f, 0.8f, 0.8f, 1.0f};
static float default_specular_color[] = {0.5f, 0.5f, 0.5f, 0.5f};
copy_v4_v4(data->material_data.diffuse_color, default_diffuse_color);
@@ -169,8 +169,7 @@ void workbench_material_set_normal_world_matrix(
int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd, Image *ima)
{
int color_type = wpd->shading.color_type;
- if (color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL)
- {
+ if (color_type == V3D_SHADING_TEXTURE_COLOR && ima == NULL) {
color_type = V3D_SHADING_MATERIAL_COLOR;
}
return color_type;