Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_materials.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c147
1 files changed, 67 insertions, 80 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 6699a1954ba..0f9551a8cc9 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -44,20 +44,15 @@ void workbench_material_update_data(WORKBENCH_PrivateData *wpd,
WORKBENCH_MaterialData *data,
int color_type)
{
- copy_v3_fl3(data->diffuse_color, 0.8f, 0.8f, 0.8f);
- copy_v3_v3(data->base_color, data->diffuse_color);
- copy_v3_fl3(data->specular_color, 0.05f, 0.05f, 0.05f); /* Dielectric: 5% reflective. */
data->metallic = 0.0f;
data->roughness = 0.632455532f; /* sqrtf(0.4f); */
data->alpha = wpd->shading.xray_alpha;
if (color_type == V3D_SHADING_SINGLE_COLOR) {
- copy_v3_v3(data->diffuse_color, wpd->shading.single_color);
- copy_v3_v3(data->base_color, data->diffuse_color);
+ copy_v3_v3(data->base_color, wpd->shading.single_color);
}
else if (color_type == V3D_SHADING_ERROR_COLOR) {
- copy_v3_fl3(data->diffuse_color, 0.8, 0.0, 0.8);
- copy_v3_v3(data->base_color, data->diffuse_color);
+ copy_v3_fl3(data->base_color, 0.8, 0.0, 0.8);
}
else if (color_type == V3D_SHADING_RANDOM_COLOR) {
uint hash = BLI_ghashutil_strhash_p_murmur(ob->id.name);
@@ -67,30 +62,24 @@ void workbench_material_update_data(WORKBENCH_PrivateData *wpd,
float hue = BLI_hash_int_01(hash);
float hsv[3] = {hue, HSV_SATURATION, HSV_VALUE};
- hsv_to_rgb_v(hsv, data->diffuse_color);
- copy_v3_v3(data->base_color, data->diffuse_color);
+ hsv_to_rgb_v(hsv, data->base_color);
}
else if (ELEM(color_type, V3D_SHADING_OBJECT_COLOR, V3D_SHADING_VERTEX_COLOR)) {
- copy_v3_v3(data->diffuse_color, ob->color);
- copy_v3_v3(data->base_color, data->diffuse_color);
data->alpha *= ob->color[3];
+ copy_v3_v3(data->base_color, ob->color);
}
else {
/* V3D_SHADING_MATERIAL_COLOR or V3D_SHADING_TEXTURE_COLOR */
if (mat) {
data->alpha *= mat->a;
- if (SPECULAR_HIGHLIGHT_ENABLED(wpd)) {
- copy_v3_v3(data->base_color, &mat->r);
- mul_v3_v3fl(data->diffuse_color, &mat->r, 1.0f - mat->metallic);
- mul_v3_v3fl(data->specular_color, &mat->r, mat->metallic);
- add_v3_fl(data->specular_color, 0.05f * (1.0f - mat->metallic));
+ copy_v3_v3(data->base_color, &mat->r);
+ if (workbench_is_specular_highlight_enabled(wpd)) {
data->metallic = mat->metallic;
data->roughness = sqrtf(mat->roughness); /* Remap to disney roughness. */
}
- else {
- copy_v3_v3(data->base_color, &mat->r);
- copy_v3_v3(data->diffuse_color, &mat->r);
- }
+ }
+ else {
+ copy_v3_fl(data->base_color, 0.8f);
}
}
}
@@ -121,7 +110,7 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd,
if (SSAO_ENABLED(wpd) || CURVATURE_ENABLED(wpd)) {
BLI_dynstr_append(ds, "#define WB_CAVITY\n");
}
- if (SPECULAR_HIGHLIGHT_ENABLED(wpd)) {
+ if (workbench_is_specular_highlight_enabled(wpd)) {
BLI_dynstr_append(ds, "#define V3D_SHADING_SPECULAR_HIGHLIGHT\n");
}
if (STUDIOLIGHT_ENABLED(wpd)) {
@@ -160,34 +149,40 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd,
return str;
}
-uint workbench_material_get_hash(WORKBENCH_MaterialData *material_template, bool is_ghost)
+uint workbench_material_get_hash(WORKBENCH_MaterialData *mat, bool is_ghost)
{
- uint input[4];
- uint result;
- float *color = material_template->diffuse_color;
- input[0] = (uint)(color[0] * 512);
- input[1] = (uint)(color[1] * 512);
- input[2] = (uint)(color[2] * 512);
- input[3] = material_template->object_id;
- result = BLI_ghashutil_uinthash_v4_murmur(input);
-
- color = material_template->specular_color;
- input[0] = (uint)(color[0] * 512);
- input[1] = (uint)(color[1] * 512);
- input[2] = (uint)(color[2] * 512);
- input[3] = (uint)(material_template->roughness * 512);
- result += BLI_ghashutil_uinthash_v4_murmur(input);
-
- result += BLI_ghashutil_uinthash((uint)(material_template->alpha * 512));
- result += BLI_ghashutil_uinthash((uint)is_ghost);
- result += BLI_ghashutil_uinthash(material_template->color_type);
-
- /* add texture reference */
- if (material_template->ima) {
- result += BLI_ghashutil_inthash_p_murmur(material_template->ima);
- }
-
- return result;
+ union {
+ struct {
+ /* WHATCH: Keep in sync with View3DShading.color_type max value. */
+ uchar color_type;
+ uchar diff_r;
+ uchar diff_g;
+ uchar diff_b;
+
+ uchar alpha;
+ uchar ghost;
+ uchar metal;
+ uchar roughness;
+
+ void *ima;
+ };
+ /* HACK to ensure input is 4 uint long. */
+ uint a[4];
+ } input = {.color_type = (uchar)(mat->color_type),
+ .diff_r = (uchar)(mat->base_color[0] * 0xFF),
+ .diff_g = (uchar)(mat->base_color[1] * 0xFF),
+ .diff_b = (uchar)(mat->base_color[2] * 0xFF),
+
+ .alpha = (uint)(mat->alpha * 0xFF),
+ .ghost = (uchar)is_ghost,
+ .metal = (uchar)(mat->metallic * 0xFF),
+ .roughness = (uchar)(mat->roughness * 0xFF),
+
+ .ima = mat->ima};
+
+ BLI_assert(sizeof(input) == sizeof(uint) * 4);
+
+ return BLI_ghashutil_uinthash_v4((uint *)&input);
}
int workbench_material_get_composite_shader_index(WORKBENCH_PrivateData *wpd)
@@ -195,11 +190,12 @@ int workbench_material_get_composite_shader_index(WORKBENCH_PrivateData *wpd)
/* NOTE: change MAX_COMPOSITE_SHADERS accordingly when modifying this function. */
int index = 0;
/* 2 bits FLAT/STUDIO/MATCAP + Specular highlight */
- index = SPECULAR_HIGHLIGHT_ENABLED(wpd) ? 3 : wpd->shading.light;
+ index = wpd->shading.light;
SET_FLAG_FROM_TEST(index, wpd->shading.flag & V3D_SHADING_SHADOW, 1 << 2);
SET_FLAG_FROM_TEST(index, wpd->shading.flag & V3D_SHADING_CAVITY, 1 << 3);
SET_FLAG_FROM_TEST(index, wpd->shading.flag & V3D_SHADING_OBJECT_OUTLINE, 1 << 4);
SET_FLAG_FROM_TEST(index, workbench_is_matdata_pass_enabled(wpd), 1 << 5);
+ SET_FLAG_FROM_TEST(index, workbench_is_specular_highlight_enabled(wpd), 1 << 6);
BLI_assert(index < MAX_COMPOSITE_SHADERS);
return index;
}
@@ -246,12 +242,13 @@ int workbench_material_get_accum_shader_index(WORKBENCH_PrivateData *wpd,
/* NOTE: change MAX_ACCUM_SHADERS accordingly when modifying this function. */
int index = 0;
/* 2 bits FLAT/STUDIO/MATCAP + Specular highlight */
- index = SPECULAR_HIGHLIGHT_ENABLED(wpd) ? 3 : wpd->shading.light;
+ index = wpd->shading.light;
SET_FLAG_FROM_TEST(index, use_textures, 1 << 2);
SET_FLAG_FROM_TEST(index, use_vertex_colors, 1 << 3);
SET_FLAG_FROM_TEST(index, is_hair, 1 << 4);
/* 1 bits SHADOWS (only facing factor) */
SET_FLAG_FROM_TEST(index, SHADOW_ENABLED(wpd), 1 << 5);
+ SET_FLAG_FROM_TEST(index, workbench_is_specular_highlight_enabled(wpd), 1 << 6);
BLI_assert(index < MAX_ACCUM_SHADERS);
return index;
}
@@ -264,8 +261,8 @@ int workbench_material_determine_color_type(WORKBENCH_PrivateData *wpd,
int color_type = wpd->shading.color_type;
const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
- if ((color_type == V3D_SHADING_TEXTURE_COLOR && (ima == NULL || use_sculpt_pbvh)) ||
- (ob->dt < OB_TEXTURE)) {
+ if ((color_type == V3D_SHADING_TEXTURE_COLOR) &&
+ (ima == NULL || use_sculpt_pbvh || (ob->dt < OB_TEXTURE))) {
color_type = V3D_SHADING_MATERIAL_COLOR;
}
if (color_type == V3D_SHADING_VERTEX_COLOR && (me == NULL || me->mloopcol == NULL)) {
@@ -313,35 +310,28 @@ void workbench_material_shgroup_uniform(WORKBENCH_PrivateData *wpd,
DRWShadingGroup *grp,
WORKBENCH_MaterialData *material,
Object *ob,
- const bool use_metallic,
const bool deferred,
const int interp)
{
- if (!deferred || workbench_is_matdata_pass_enabled(wpd)) {
- if (workbench_material_determine_color_type(wpd, material->ima, ob, false) ==
- V3D_SHADING_TEXTURE_COLOR) {
- GPUTexture *tex = GPU_texture_from_blender(material->ima, material->iuser, GL_TEXTURE_2D);
- DRW_shgroup_uniform_texture(grp, "image", tex);
- DRW_shgroup_uniform_bool_copy(
- grp, "imagePremultiplied", (material->ima->alpha_mode == IMA_ALPHA_PREMUL));
- DRW_shgroup_uniform_bool_copy(grp, "imageNearest", (interp == SHD_INTERP_CLOSEST));
- }
- else {
- DRW_shgroup_uniform_vec3(grp,
- "materialDiffuseColor",
- (use_metallic) ? material->base_color : material->diffuse_color,
- 1);
- }
+ if (!(!deferred || workbench_is_matdata_pass_enabled(wpd))) {
+ return;
+ }
- if (SPECULAR_HIGHLIGHT_ENABLED(wpd)) {
- if (use_metallic) {
- DRW_shgroup_uniform_float(grp, "materialMetallic", &material->metallic, 1);
- }
- else {
- DRW_shgroup_uniform_vec3(grp, "materialSpecularColor", material->specular_color, 1);
- }
- DRW_shgroup_uniform_float(grp, "materialRoughness", &material->roughness, 1);
- }
+ const bool use_highlight = workbench_is_specular_highlight_enabled(wpd);
+ const bool use_texture = (V3D_SHADING_TEXTURE_COLOR == workbench_material_determine_color_type(
+ wpd, material->ima, ob, false));
+ if (use_texture) {
+ GPUTexture *tex = GPU_texture_from_blender(material->ima, material->iuser, GL_TEXTURE_2D);
+ DRW_shgroup_uniform_texture(grp, "image", tex);
+ DRW_shgroup_uniform_bool_copy(
+ grp, "imagePremultiplied", (material->ima->alpha_mode == IMA_ALPHA_PREMUL));
+ DRW_shgroup_uniform_bool_copy(grp, "imageNearest", (interp == SHD_INTERP_CLOSEST));
+ }
+
+ DRW_shgroup_uniform_vec4(grp, "materialColorAndMetal", material->base_color, 1);
+
+ if (use_highlight) {
+ DRW_shgroup_uniform_float(grp, "materialRoughness", &material->roughness, 1);
}
if (WORLD_CLIPPING_ENABLED(wpd)) {
@@ -352,10 +342,7 @@ void workbench_material_shgroup_uniform(WORKBENCH_PrivateData *wpd,
void workbench_material_copy(WORKBENCH_MaterialData *dest_material,
const WORKBENCH_MaterialData *source_material)
{
- dest_material->object_id = source_material->object_id;
copy_v3_v3(dest_material->base_color, source_material->base_color);
- copy_v3_v3(dest_material->diffuse_color, source_material->diffuse_color);
- copy_v3_v3(dest_material->specular_color, source_material->specular_color);
dest_material->metallic = source_material->metallic;
dest_material->roughness = source_material->roughness;
dest_material->ima = source_material->ima;