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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_materials.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c89
1 files changed, 49 insertions, 40 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 873d24116a1..eafeda324d7 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -55,48 +55,19 @@ static uint get_material_hash(const float color[3])
return r + g * 4096 + b * 4096 * 4096;
}
-WORKBENCH_MaterialData *workbench_get_or_create_solid_flat_material_data(WORKBENCH_Data *vedata, const float color[3])
+static const float* get_material_solid_color(Object *ob)
{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
-
- uint hash = get_material_hash(color);
- WORKBENCH_MaterialData *material;
-
- material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
- if (material == NULL) {
- material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
- material->shgrp = DRW_shgroup_create(e_data.solid_flat_sh, psl->solid_pass);
- material->color[0] = color[0];
- material->color[1] = color[1];
- material->color[2] = color[2];
- DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
- BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
+ IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
+ int object_color_option = BKE_collection_engine_property_value_get_int(props, "object_color_type");
+ switch (object_color_option)
+ {
+ default:
+ case V3D_OBJECT_COLOR_COLLECTION:
+ return BKE_collection_engine_property_value_get_float_array(props, "object_color");
+
+ case V3D_OBJECT_COLOR_OBJECT:
+ return ob->col;
}
- return material;
-}
-
-WORKBENCH_MaterialData *workbench_get_or_create_solid_studio_material_data(WORKBENCH_Data *vedata, const float color[3])
-{
- WORKBENCH_StorageList *stl = vedata->stl;
- WORKBENCH_PassList *psl = vedata->psl;
- WORKBENCH_PrivateData *wpd = stl->g_data;
-
- uint hash = get_material_hash(color);
- WORKBENCH_MaterialData *material;
-
- material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
- if (material == NULL) {
- material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
- material->shgrp = DRW_shgroup_create(e_data.solid_studio_sh, psl->solid_pass);
- material->color[0] = color[0];
- material->color[1] = color[1];
- material->color[2] = color[2];
- DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
- BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
- }
- return material;
}
void workbench_materials_engine_init(void)
@@ -127,6 +98,44 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
wpd->material_hash = BLI_ghash_ptr_new("Workbench material_hash");
}
+void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob, int lighting_mode)
+{
+ WORKBENCH_StorageList *stl = vedata->stl;
+ WORKBENCH_PassList *psl = vedata->psl;
+ WORKBENCH_PrivateData *wpd = stl->g_data;
+
+ if (!DRW_object_is_renderable(ob))
+ return;
+
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ WORKBENCH_MaterialData *material;
+ if (geom) {
+ /* Depth */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+
+ /* Solid */
+ GPUShader *shader = lighting_mode == V3D_LIGHTING_FLAT?e_data.solid_flat_sh:e_data.solid_studio_sh;
+
+ const float *color = get_material_solid_color(ob);
+ uint hash = get_material_hash(color);
+ WORKBENCH_MaterialData *material;
+
+ material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
+ if (material == NULL) {
+ material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), "WORKBENCH_MaterialData");
+ material->shgrp = DRW_shgroup_create(shader, psl->solid_pass);
+ material->color[0] = color[0];
+ material->color[1] = color[1];
+ material->color[2] = color[2];
+ DRW_shgroup_uniform_vec3(material->shgrp, "color", material->color, 1);
+ BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
+ }
+
+ DRW_shgroup_call_add(material->shgrp, geom, ob->obmat);
+ }
+
+}
+
void workbench_materials_cache_finish(WORKBENCH_Data *vedata)
{
WORKBENCH_StorageList *stl = vedata->stl;