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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_opaque.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_opaque.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_opaque.c b/source/blender/draw/engines/workbench/workbench_opaque.c
new file mode 100644
index 00000000000..32260623be8
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_opaque.c
@@ -0,0 +1,106 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "GPU_extensions.h"
+
+#include "workbench_engine.h"
+#include "workbench_private.h"
+
+void workbench_opaque_engine_init(WORKBENCH_Data *data)
+{
+ WORKBENCH_FramebufferList *fbl = data->fbl;
+ WORKBENCH_PrivateData *wpd = data->stl->wpd;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ const eGPUTextureFormat nor_tex_format = NORMAL_ENCODING_ENABLED() ? GPU_RG16 : GPU_RGBA32F;
+ const eGPUTextureFormat col_tex_format = workbench_color_texture_format(wpd);
+ const eGPUTextureFormat id_tex_format = OBJECT_ID_PASS_ENABLED(wpd) ? GPU_R32UI : GPU_R8;
+
+ wpd->composite_buffer_tx = dtxl->color;
+
+ wpd->material_buffer_tx = DRW_texture_pool_query_fullscreen(col_tex_format,
+ &draw_engine_workbench_solid);
+ wpd->object_id_tx = DRW_texture_pool_query_fullscreen(id_tex_format,
+ &draw_engine_workbench_solid);
+ wpd->normal_buffer_tx = DRW_texture_pool_query_fullscreen(nor_tex_format,
+ &draw_engine_workbench_solid);
+
+ GPU_framebuffer_ensure_config(&fbl->prepass_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(wpd->material_buffer_tx),
+ GPU_ATTACHMENT_TEXTURE(wpd->normal_buffer_tx),
+ GPU_ATTACHMENT_TEXTURE(wpd->object_id_tx),
+ });
+
+ GPU_framebuffer_ensure_config(&fbl->composite_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(dtxl->color),
+ });
+}
+
+void workbench_opaque_cache_init(WORKBENCH_Data *data)
+{
+ WORKBENCH_PassList *psl = data->psl;
+ WORKBENCH_PrivateData *wpd = data->stl->wpd;
+ struct GPUShader *sh;
+ DRWShadingGroup *grp;
+
+ {
+ DRWState clip_state = WORLD_CLIPPING_ENABLED(wpd) ? DRW_STATE_CLIP_PLANES : 0;
+ DRWState cull_state = CULL_BACKFACE_ENABLED(wpd) ? DRW_STATE_CULL_BACK : 0;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
+
+ sh = workbench_shader_opaque_get(wpd);
+
+ DRW_PASS_CREATE(psl->prepass_pass, state | cull_state | clip_state);
+ wpd->prepass_shgrp = grp = DRW_shgroup_create(sh, psl->prepass_pass);
+
+ // DRW_PASS_CREATE(psl->ghost_prepass_pass, state | cull_state | clip_state);
+ // grp = DRW_shgroup_create(sh, psl->ghost_prepass_pass);
+
+ // sh = workbench_shader_opaque_hair_get(wpd);
+
+ // DRW_PASS_CREATE(psl->prepass_hair_pass, state | clip_state);
+ // DRW_PASS_CREATE(psl->ghost_prepass_hair_pass, state | clip_state);
+
+ // grp = DRW_shgroup_create(sh, psl->composite_pass);
+ // grp = DRW_shgroup_create(sh, psl->ghost_prepass_hair_pass);
+ }
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_GREATER;
+
+ DRW_PASS_CREATE(psl->composite_pass, state);
+
+ sh = workbench_shader_composite_get(wpd);
+
+ grp = DRW_shgroup_create(sh, psl->composite_pass);
+ DRW_shgroup_stencil_mask(grp, 0x00);
+ DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
+ DRW_shgroup_uniform_texture(grp, "materialBuffer", wpd->material_buffer_tx);
+ DRW_shgroup_uniform_texture(grp, "normalBuffer", wpd->normal_buffer_tx);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
+ }
+}