diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_opaque.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_opaque.c | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_opaque.c b/source/blender/draw/engines/workbench/workbench_opaque.c new file mode 100644 index 00000000000..32260623be8 --- /dev/null +++ b/source/blender/draw/engines/workbench/workbench_opaque.c @@ -0,0 +1,106 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + */ + +#include "DRW_render.h" + +#include "GPU_extensions.h" + +#include "workbench_engine.h" +#include "workbench_private.h" + +void workbench_opaque_engine_init(WORKBENCH_Data *data) +{ + WORKBENCH_FramebufferList *fbl = data->fbl; + WORKBENCH_PrivateData *wpd = data->stl->wpd; + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + + const eGPUTextureFormat nor_tex_format = NORMAL_ENCODING_ENABLED() ? GPU_RG16 : GPU_RGBA32F; + const eGPUTextureFormat col_tex_format = workbench_color_texture_format(wpd); + const eGPUTextureFormat id_tex_format = OBJECT_ID_PASS_ENABLED(wpd) ? GPU_R32UI : GPU_R8; + + wpd->composite_buffer_tx = dtxl->color; + + wpd->material_buffer_tx = DRW_texture_pool_query_fullscreen(col_tex_format, + &draw_engine_workbench_solid); + wpd->object_id_tx = DRW_texture_pool_query_fullscreen(id_tex_format, + &draw_engine_workbench_solid); + wpd->normal_buffer_tx = DRW_texture_pool_query_fullscreen(nor_tex_format, + &draw_engine_workbench_solid); + + GPU_framebuffer_ensure_config(&fbl->prepass_fb, + { + GPU_ATTACHMENT_TEXTURE(dtxl->depth), + GPU_ATTACHMENT_TEXTURE(wpd->material_buffer_tx), + GPU_ATTACHMENT_TEXTURE(wpd->normal_buffer_tx), + GPU_ATTACHMENT_TEXTURE(wpd->object_id_tx), + }); + + GPU_framebuffer_ensure_config(&fbl->composite_fb, + { + GPU_ATTACHMENT_TEXTURE(dtxl->depth), + GPU_ATTACHMENT_TEXTURE(dtxl->color), + }); +} + +void workbench_opaque_cache_init(WORKBENCH_Data *data) +{ + WORKBENCH_PassList *psl = data->psl; + WORKBENCH_PrivateData *wpd = data->stl->wpd; + struct GPUShader *sh; + DRWShadingGroup *grp; + + { + DRWState clip_state = WORLD_CLIPPING_ENABLED(wpd) ? DRW_STATE_CLIP_PLANES : 0; + DRWState cull_state = CULL_BACKFACE_ENABLED(wpd) ? DRW_STATE_CULL_BACK : 0; + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; + + sh = workbench_shader_opaque_get(wpd); + + DRW_PASS_CREATE(psl->prepass_pass, state | cull_state | clip_state); + wpd->prepass_shgrp = grp = DRW_shgroup_create(sh, psl->prepass_pass); + + // DRW_PASS_CREATE(psl->ghost_prepass_pass, state | cull_state | clip_state); + // grp = DRW_shgroup_create(sh, psl->ghost_prepass_pass); + + // sh = workbench_shader_opaque_hair_get(wpd); + + // DRW_PASS_CREATE(psl->prepass_hair_pass, state | clip_state); + // DRW_PASS_CREATE(psl->ghost_prepass_hair_pass, state | clip_state); + + // grp = DRW_shgroup_create(sh, psl->composite_pass); + // grp = DRW_shgroup_create(sh, psl->ghost_prepass_hair_pass); + } + { + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_GREATER; + + DRW_PASS_CREATE(psl->composite_pass, state); + + sh = workbench_shader_composite_get(wpd); + + grp = DRW_shgroup_create(sh, psl->composite_pass); + DRW_shgroup_stencil_mask(grp, 0x00); + DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo); + DRW_shgroup_uniform_texture(grp, "materialBuffer", wpd->material_buffer_tx); + DRW_shgroup_uniform_texture(grp, "normalBuffer", wpd->normal_buffer_tx); + DRW_shgroup_call_procedural_triangles(grp, NULL, 1); + } +} |