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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 0e27ed2ed53..1100b2aaca7 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -53,6 +53,7 @@
#define STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd) (MATCAP_ENABLED(wpd) && (wpd->studio_light->flag & STUDIOLIGHT_TYPE_MATCAP))
#define SSAO_ENABLED(wpd) ((wpd->shading.flag & V3D_SHADING_CAVITY) && ((wpd->shading.cavity_type == V3D_SHADING_CAVITY_SSAO) || (wpd->shading.cavity_type == V3D_SHADING_CAVITY_BOTH)))
#define CURVATURE_ENABLED(wpd) ((wpd->shading.flag & V3D_SHADING_CAVITY) && ((wpd->shading.cavity_type == V3D_SHADING_CAVITY_CURVATURE) || (wpd->shading.cavity_type == V3D_SHADING_CAVITY_BOTH)))
+#define CAVITY_ENABLED(wpd) (CURVATURE_ENABLED(wpd) || SSAO_ENABLED(wpd))
#define SHADOW_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_SHADOW)
#define GHOST_ENABLED(psl) (!DRW_pass_is_empty(psl->ghost_prepass_pass) || !DRW_pass_is_empty(psl->ghost_prepass_hair_pass))
@@ -219,8 +220,10 @@ typedef struct WORKBENCH_EffectInfo {
} WORKBENCH_EffectInfo;
typedef struct WORKBENCH_MaterialData {
- float diffuse_color[4];
- float specular_color[4];
+ float base_color[3];
+ float diffuse_color[3];
+ float specular_color[3];
+ float metallic;
float roughness;
int object_id;
int color_type;
@@ -297,7 +300,8 @@ void workbench_material_update_data(WORKBENCH_PrivateData *wpd, Object *ob, Mate
uint workbench_material_get_hash(WORKBENCH_MaterialData *material_template, bool is_ghost);
int workbench_material_get_shader_index(WORKBENCH_PrivateData *wpd, bool use_textures, bool is_hair);
void workbench_material_shgroup_uniform(
- WORKBENCH_PrivateData *wpd, DRWShadingGroup *grp, WORKBENCH_MaterialData *material, Object *ob);
+ WORKBENCH_PrivateData *wpd, DRWShadingGroup *grp, WORKBENCH_MaterialData *material, Object *ob,
+ const bool use_metallic);
void workbench_material_copy(WORKBENCH_MaterialData *dest_material, const WORKBENCH_MaterialData *source_material);
/* workbench_studiolight.c */