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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index e17bd7d9956..42c873c7691 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -414,6 +414,10 @@ void workbench_opaque_cache_init(WORKBENCH_Data *data);
/* workbench_transparent.c */
void workbench_transparent_engine_init(WORKBENCH_Data *data);
void workbench_transparent_cache_init(WORKBENCH_Data *data);
+/**
+ * Redraw the transparent passes but with depth test
+ * to output correct outline IDs and depth.
+ */
void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data);
/* workbench_shadow.c */
@@ -463,6 +467,9 @@ int workbench_antialiasing_sample_count_get(WORKBENCH_PrivateData *wpd);
void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata);
void workbench_antialiasing_cache_init(WORKBENCH_Data *vedata);
void workbench_antialiasing_view_updated(WORKBENCH_Data *vedata);
+/**
+ * Return true if render is not cached.
+ */
bool workbench_antialiasing_setup(WORKBENCH_Data *vedata);
void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata);
@@ -491,6 +498,9 @@ DRWShadingGroup *workbench_material_setup_ex(WORKBENCH_PrivateData *wpd,
eV3DShadingColorType color_type,
eWORKBENCH_DataType datatype,
bool *r_transp);
+/**
+ * If `ima` is null, search appropriate image node but will fallback to purple texture otherwise.
+ */
DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd,
Object *ob,
int mat_nr,
@@ -535,6 +545,10 @@ void workbench_engine_init(void *ved);
void workbench_cache_init(void *ved);
void workbench_cache_populate(void *ved, Object *ob);
void workbench_cache_finish(void *ved);
+/**
+ * Used by viewport rendering & final rendering.
+ * Do one render loop iteration (i.e: One TAA sample).
+ */
void workbench_draw_sample(void *ved);
void workbench_draw_finish(void *ved);