diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index e17bd7d9956..42c873c7691 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -414,6 +414,10 @@ void workbench_opaque_cache_init(WORKBENCH_Data *data); /* workbench_transparent.c */ void workbench_transparent_engine_init(WORKBENCH_Data *data); void workbench_transparent_cache_init(WORKBENCH_Data *data); +/** + * Redraw the transparent passes but with depth test + * to output correct outline IDs and depth. + */ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data); /* workbench_shadow.c */ @@ -463,6 +467,9 @@ int workbench_antialiasing_sample_count_get(WORKBENCH_PrivateData *wpd); void workbench_antialiasing_engine_init(WORKBENCH_Data *vedata); void workbench_antialiasing_cache_init(WORKBENCH_Data *vedata); void workbench_antialiasing_view_updated(WORKBENCH_Data *vedata); +/** + * Return true if render is not cached. + */ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata); void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata); @@ -491,6 +498,9 @@ DRWShadingGroup *workbench_material_setup_ex(WORKBENCH_PrivateData *wpd, eV3DShadingColorType color_type, eWORKBENCH_DataType datatype, bool *r_transp); +/** + * If `ima` is null, search appropriate image node but will fallback to purple texture otherwise. + */ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd, Object *ob, int mat_nr, @@ -535,6 +545,10 @@ void workbench_engine_init(void *ved); void workbench_cache_init(void *ved); void workbench_cache_populate(void *ved, Object *ob); void workbench_cache_finish(void *ved); +/** + * Used by viewport rendering & final rendering. + * Do one render loop iteration (i.e: One TAA sample). + */ void workbench_draw_sample(void *ved); void workbench_draw_finish(void *ved); |