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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index d157c260fbd..522aae7f542 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -225,7 +225,7 @@ BLI_STATIC_ASSERT_ALIGN(WORKBENCH_UBO_Material, 16)
typedef struct WORKBENCH_Prepass {
/** Hash storing shading group for each Material or GPUTexture to reduce state changes. */
struct GHash *material_hash;
- /** First common (non-vcol and non-image colored) shading group to created subgroups. */
+ /** First common (non-vertex-color and non-image-colored) shading group to created subgroups. */
struct DRWShadingGroup *common_shgrp;
/** First Vertex Color shading group to created subgroups. */
struct DRWShadingGroup *vcol_shgrp;
@@ -384,7 +384,7 @@ typedef struct WORKBENCH_ViewLayerData {
struct GPUUniformBuf *cavity_sample_ubo;
/** Blue noise texture used to randomize the sampling of some effects.*/
struct GPUTexture *cavity_jitter_tx;
- /** Materials ubos allocated in a memblock for easy bookeeping. */
+ /** Materials UBO's allocated in a memblock for easy bookkeeping. */
struct BLI_memblock *material_ubo;
struct BLI_memblock *material_ubo_data;
/** Number of samples for which cavity_sample_ubo is valid. */