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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_shader.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_shader.c50
1 files changed, 33 insertions, 17 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_shader.c b/source/blender/draw/engines/workbench/workbench_shader.c
index 99366779b22..835f10598d4 100644
--- a/source/blender/draw/engines/workbench/workbench_shader.c
+++ b/source/blender/draw/engines/workbench/workbench_shader.c
@@ -29,11 +29,13 @@
#include "workbench_private.h"
extern char datatoc_common_hair_lib_glsl[];
+extern char datatoc_common_pointcloud_lib_glsl[];
extern char datatoc_common_view_lib_glsl[];
extern char datatoc_common_smaa_lib_glsl[];
extern char datatoc_workbench_prepass_vert_glsl[];
extern char datatoc_workbench_prepass_hair_vert_glsl[];
+extern char datatoc_workbench_prepass_pointcloud_vert_glsl[];
extern char datatoc_workbench_prepass_frag_glsl[];
extern char datatoc_workbench_effect_cavity_frag_glsl[];
@@ -74,7 +76,6 @@ extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
/* Maximum number of variations. */
#define MAX_LIGHTING 3
#define MAX_COLOR 3
-#define MAX_GEOM 2
enum {
VOLUME_SH_SLICE = 0,
@@ -85,8 +86,9 @@ enum {
#define VOLUME_SH_MAX (1 << (VOLUME_SH_CUBIC + 1))
static struct {
- struct GPUShader *opaque_prepass_sh_cache[GPU_SHADER_CFG_LEN][MAX_GEOM][MAX_COLOR];
- struct GPUShader *transp_prepass_sh_cache[GPU_SHADER_CFG_LEN][MAX_GEOM][MAX_LIGHTING][MAX_COLOR];
+ struct GPUShader *opaque_prepass_sh_cache[GPU_SHADER_CFG_LEN][WORKBENCH_DATATYPE_MAX][MAX_COLOR];
+ struct GPUShader *transp_prepass_sh_cache[GPU_SHADER_CFG_LEN][WORKBENCH_DATATYPE_MAX]
+ [MAX_LIGHTING][MAX_COLOR];
struct GPUShader *opaque_composite_sh[MAX_LIGHTING];
struct GPUShader *oit_resolve_sh;
@@ -119,6 +121,7 @@ void workbench_shader_library_ensure(void)
/* NOTE: Theses needs to be ordered by dependencies. */
DRW_SHADER_LIB_ADD(e_data.lib, common_hair_lib);
DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib);
+ DRW_SHADER_LIB_ADD(e_data.lib, common_pointcloud_lib);
DRW_SHADER_LIB_ADD(e_data.lib, gpu_shader_common_obinfos_lib);
DRW_SHADER_LIB_ADD(e_data.lib, workbench_shader_interface_lib);
DRW_SHADER_LIB_ADD(e_data.lib, workbench_common_lib);
@@ -177,15 +180,18 @@ static int workbench_color_index(WORKBENCH_PrivateData *UNUSED(wpd), bool textur
return (textured) ? (tiled ? 2 : 1) : 0;
}
-static GPUShader *workbench_shader_get_ex(
- WORKBENCH_PrivateData *wpd, bool transp, bool hair, bool textured, bool tiled)
+static GPUShader *workbench_shader_get_ex(WORKBENCH_PrivateData *wpd,
+ bool transp,
+ eWORKBENCH_DataType datatype,
+ bool textured,
+ bool tiled)
{
int color = workbench_color_index(wpd, textured, tiled);
int light = wpd->shading.light;
BLI_assert(light < MAX_LIGHTING);
struct GPUShader **shader =
- (transp) ? &e_data.transp_prepass_sh_cache[wpd->sh_cfg][hair][light][color] :
- &e_data.opaque_prepass_sh_cache[wpd->sh_cfg][hair][color];
+ (transp) ? &e_data.transp_prepass_sh_cache[wpd->sh_cfg][datatype][light][color] :
+ &e_data.opaque_prepass_sh_cache[wpd->sh_cfg][datatype][color];
if (*shader == NULL) {
char *defines = workbench_build_defines(wpd, textured, tiled, false, false);
@@ -194,8 +200,11 @@ static GPUShader *workbench_shader_get_ex(
datatoc_workbench_prepass_frag_glsl;
char *frag_src = DRW_shader_library_create_shader_string(e_data.lib, frag_file);
- char *vert_file = hair ? datatoc_workbench_prepass_hair_vert_glsl :
- datatoc_workbench_prepass_vert_glsl;
+ char *vert_file = (datatype == WORKBENCH_DATATYPE_HAIR) ?
+ datatoc_workbench_prepass_hair_vert_glsl :
+ ((datatype == WORKBENCH_DATATYPE_POINTCLOUD) ?
+ datatoc_workbench_prepass_pointcloud_vert_glsl :
+ datatoc_workbench_prepass_vert_glsl);
char *vert_src = DRW_shader_library_create_shader_string(e_data.lib, vert_file);
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[wpd->sh_cfg];
@@ -207,6 +216,10 @@ static GPUShader *workbench_shader_get_ex(
defines,
transp ? "#define TRANSPARENT_MATERIAL\n" :
"#define OPAQUE_MATERIAL\n",
+ (datatype == WORKBENCH_DATATYPE_POINTCLOUD) ?
+ "#define UNIFORM_RESOURCE_ID\n"
+ "#define INSTANCED_ATTR\n" :
+ NULL,
NULL},
});
@@ -217,26 +230,29 @@ static GPUShader *workbench_shader_get_ex(
return *shader;
}
-GPUShader *workbench_shader_opaque_get(WORKBENCH_PrivateData *wpd, bool hair)
+GPUShader *workbench_shader_opaque_get(WORKBENCH_PrivateData *wpd, eWORKBENCH_DataType datatype)
{
- return workbench_shader_get_ex(wpd, false, hair, false, false);
+ return workbench_shader_get_ex(wpd, false, datatype, false, false);
}
-GPUShader *workbench_shader_opaque_image_get(WORKBENCH_PrivateData *wpd, bool hair, bool tiled)
+GPUShader *workbench_shader_opaque_image_get(WORKBENCH_PrivateData *wpd,
+ eWORKBENCH_DataType datatype,
+ bool tiled)
{
- return workbench_shader_get_ex(wpd, false, hair, true, tiled);
+ return workbench_shader_get_ex(wpd, false, datatype, true, tiled);
}
-GPUShader *workbench_shader_transparent_get(WORKBENCH_PrivateData *wpd, bool hair)
+GPUShader *workbench_shader_transparent_get(WORKBENCH_PrivateData *wpd,
+ eWORKBENCH_DataType datatype)
{
- return workbench_shader_get_ex(wpd, true, hair, false, false);
+ return workbench_shader_get_ex(wpd, true, datatype, false, false);
}
GPUShader *workbench_shader_transparent_image_get(WORKBENCH_PrivateData *wpd,
- bool hair,
+ eWORKBENCH_DataType datatype,
bool tiled)
{
- return workbench_shader_get_ex(wpd, true, hair, true, tiled);
+ return workbench_shader_get_ex(wpd, true, datatype, true, tiled);
}
GPUShader *workbench_shader_composite_get(WORKBENCH_PrivateData *wpd)