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Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_transparent.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_transparent.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c
index 1c40a350300..5eff056846c 100644
--- a/source/blender/draw/engines/workbench/workbench_transparent.c
+++ b/source/blender/draw/engines/workbench/workbench_transparent.c
@@ -83,10 +83,10 @@ static void workbench_transparent_lighting_uniforms(WORKBENCH_PrivateData *wpd,
}
}
-void workbench_transparent_cache_init(WORKBENCH_Data *data)
+void workbench_transparent_cache_init(WORKBENCH_Data *vedata)
{
- WORKBENCH_PassList *psl = data->psl;
- WORKBENCH_PrivateData *wpd = data->stl->wpd;
+ WORKBENCH_PassList *psl = vedata->psl;
+ WORKBENCH_PrivateData *wpd = vedata->stl->wpd;
struct GPUShader *sh;
DRWShadingGroup *grp;
@@ -105,30 +105,30 @@ void workbench_transparent_cache_init(WORKBENCH_Data *data)
pass = psl->transp_accum_ps;
}
- for (int hair = 0; hair < 2; hair++) {
- wpd->prepass[transp][infront][hair].material_hash = BLI_ghash_ptr_new(__func__);
+ for (eWORKBENCH_DataType data = 0; data < WORKBENCH_DATATYPE_MAX; data++) {
+ wpd->prepass[transp][infront][data].material_hash = BLI_ghash_ptr_new(__func__);
- sh = workbench_shader_transparent_get(wpd, hair);
+ sh = workbench_shader_transparent_get(wpd, data);
- wpd->prepass[transp][infront][hair].common_shgrp = grp = DRW_shgroup_create(sh, pass);
+ wpd->prepass[transp][infront][data].common_shgrp = grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", -1);
workbench_transparent_lighting_uniforms(wpd, grp);
- wpd->prepass[transp][infront][hair].vcol_shgrp = grp = DRW_shgroup_create(sh, pass);
+ wpd->prepass[transp][infront][data].vcol_shgrp = grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. (uses vcol) */
- sh = workbench_shader_transparent_image_get(wpd, hair, false);
+ sh = workbench_shader_transparent_image_get(wpd, data, false);
- wpd->prepass[transp][infront][hair].image_shgrp = grp = DRW_shgroup_create(sh, pass);
+ wpd->prepass[transp][infront][data].image_shgrp = grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. */
workbench_transparent_lighting_uniforms(wpd, grp);
- sh = workbench_shader_transparent_image_get(wpd, hair, true);
+ sh = workbench_shader_transparent_image_get(wpd, data, true);
- wpd->prepass[transp][infront][hair].image_tiled_shgrp = grp = DRW_shgroup_create(sh, pass);
+ wpd->prepass[transp][infront][data].image_tiled_shgrp = grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. */
workbench_transparent_lighting_uniforms(wpd, grp);