diff options
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_transparent.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_transparent.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c index 3be005b43d0..2f9b85acf31 100644 --- a/source/blender/draw/engines/workbench/workbench_transparent.c +++ b/source/blender/draw/engines/workbench/workbench_transparent.c @@ -65,7 +65,7 @@ void workbench_transparent_engine_init(WORKBENCH_Data *data) static void workbench_transparent_lighting_uniforms(WORKBENCH_PrivateData *wpd, DRWShadingGroup *grp) { - DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo); + DRW_shgroup_uniform_block(grp, "world_data", wpd->world_ubo); DRW_shgroup_uniform_bool_copy(grp, "forceShadowing", false); if (STUDIOLIGHT_TYPE_MATCAP_ENABLED(wpd)) { @@ -76,8 +76,8 @@ static void workbench_transparent_lighting_uniforms(WORKBENCH_PrivateData *wpd, struct GPUTexture *spec_tx = wpd->studio_light->matcap_specular.gputexture; const bool use_spec = workbench_is_specular_highlight_enabled(wpd); spec_tx = (use_spec && spec_tx) ? spec_tx : diff_tx; - DRW_shgroup_uniform_texture(grp, "matcapDiffuseImage", diff_tx); - DRW_shgroup_uniform_texture(grp, "matcapSpecularImage", spec_tx); + DRW_shgroup_uniform_texture(grp, "matcap_diffuse_tx", diff_tx); + DRW_shgroup_uniform_texture(grp, "matcap_specular_tx", spec_tx); } } @@ -111,25 +111,25 @@ void workbench_transparent_cache_init(WORKBENCH_Data *vedata) sh = workbench_shader_transparent_get(wpd, data); wpd->prepass[transp][infront][data].common_shgrp = grp = DRW_shgroup_create(sh, pass); - DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr); + DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr); DRW_shgroup_uniform_int_copy(grp, "materialIndex", -1); workbench_transparent_lighting_uniforms(wpd, grp); wpd->prepass[transp][infront][data].vcol_shgrp = grp = DRW_shgroup_create(sh, pass); - DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr); + DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr); DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. (uses vcol) */ sh = workbench_shader_transparent_image_get(wpd, data, false); wpd->prepass[transp][infront][data].image_shgrp = grp = DRW_shgroup_create(sh, pass); - DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr); + DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr); DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. */ workbench_transparent_lighting_uniforms(wpd, grp); sh = workbench_shader_transparent_image_get(wpd, data, true); wpd->prepass[transp][infront][data].image_tiled_shgrp = grp = DRW_shgroup_create(sh, pass); - DRW_shgroup_uniform_block(grp, "material_block", wpd->material_ubo_curr); + DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr); DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. */ workbench_transparent_lighting_uniforms(wpd, grp); } |