Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_volume.c')
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c227
1 files changed, 227 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
new file mode 100644
index 00000000000..a4cd81e7fd2
--- /dev/null
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -0,0 +1,227 @@
+/*
+ * Copyright 2018, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file workbench_volume.c
+ * \ingroup draw_engine
+ */
+
+#include "workbench_private.h"
+
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+
+#include "BLI_rand.h"
+#include "BLI_dynstr.h"
+
+#include "DNA_modifier_types.h"
+#include "DNA_object_force_types.h"
+#include "DNA_smoke_types.h"
+
+#include "GPU_draw.h"
+
+enum {
+ VOLUME_SH_SLICE = 0,
+ VOLUME_SH_COBA,
+ VOLUME_SH_CUBIC,
+};
+
+#define VOLUME_SH_MAX (1 << (VOLUME_SH_CUBIC + 1))
+
+static struct {
+ struct GPUShader *volume_sh[VOLUME_SH_MAX];
+ struct GPUShader *volume_coba_sh;
+ struct GPUShader *volume_slice_sh;
+ struct GPUShader *volume_slice_coba_sh;
+ struct GPUTexture *dummy_tex;
+ struct GPUTexture *dummy_coba_tex;
+} e_data = {NULL};
+
+extern char datatoc_workbench_volume_vert_glsl[];
+extern char datatoc_workbench_volume_frag_glsl[];
+
+static GPUShader *volume_shader_get(bool slice, bool coba, bool cubic)
+{
+ int id = 0;
+ id += (slice) ? (1 << VOLUME_SH_SLICE) : 0;
+ id += (coba) ? (1 << VOLUME_SH_COBA) : 0;
+ id += (cubic) ? (1 << VOLUME_SH_CUBIC) : 0;
+
+ if (!e_data.volume_sh[id]) {
+ DynStr *ds = BLI_dynstr_new();
+
+ if (slice) {
+ BLI_dynstr_append(ds, "#define VOLUME_SLICE\n");
+ }
+ if (coba) {
+ BLI_dynstr_append(ds, "#define USE_COBA\n");
+ }
+ if (cubic) {
+ BLI_dynstr_append(ds, "#define USE_TRICUBIC\n");
+ }
+
+ char *defines = BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+
+ e_data.volume_sh[id] = DRW_shader_create(
+ datatoc_workbench_volume_vert_glsl, NULL,
+ datatoc_workbench_volume_frag_glsl,
+ defines);
+
+ MEM_freeN(defines);
+ }
+
+ return e_data.volume_sh[id];
+}
+
+void workbench_volume_engine_init(void)
+{
+ if (!e_data.dummy_tex) {
+ float pixel[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ e_data.dummy_tex = GPU_texture_create_3D(1, 1, 1, GPU_RGBA8, pixel, NULL);
+ e_data.dummy_coba_tex = GPU_texture_create_1D(1, GPU_RGBA8, pixel, NULL);
+ }
+}
+
+void workbench_volume_engine_free(void)
+{
+ for (int i = 0; i < VOLUME_SH_MAX; ++i) {
+ DRW_SHADER_FREE_SAFE(e_data.volume_sh[i]);
+ }
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_tex);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_coba_tex);
+}
+
+void workbench_volume_cache_init(WORKBENCH_Data *vedata)
+{
+ vedata->psl->volume_pass = DRW_pass_create("Volumes", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_PREMUL | DRW_STATE_CULL_FRONT);
+}
+
+void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Object *ob, ModifierData *md)
+{
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ SmokeDomainSettings *sds = smd->domain;
+ WORKBENCH_PrivateData *wpd = vedata->stl->g_data;
+ WORKBENCH_EffectInfo *effect_info = vedata->stl->effects;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ DRWShadingGroup *grp = NULL;
+
+ /* Don't show smoke before simulation starts, this could be made an option in the future. */
+ if (!sds->fluid || CFRA < sds->point_cache[0]->startframe) {
+ return;
+ }
+
+ wpd->volumes_do = true;
+ if (sds->use_coba) {
+ GPU_create_smoke_coba_field(smd);
+ }
+ else if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
+ GPU_create_smoke(smd, 0);
+ }
+ else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
+ GPU_create_smoke(smd, 1);
+ }
+
+ if ((!sds->use_coba && sds->tex == NULL) ||
+ (sds->use_coba && sds->tex_field == NULL))
+ {
+ return;
+ }
+
+ const bool use_slice = (sds->slice_method == MOD_SMOKE_SLICE_AXIS_ALIGNED &&
+ sds->axis_slice_method == AXIS_SLICE_SINGLE);
+ const bool cubic_interp = (sds->interp_method == VOLUME_INTERP_CUBIC);
+ GPUShader *sh = volume_shader_get(use_slice, sds->use_coba, cubic_interp);
+
+ if (use_slice) {
+ float invviewmat[4][4];
+ DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV);
+
+ const int axis = (sds->slice_axis == SLICE_AXIS_AUTO)
+ ? axis_dominant_v3_single(invviewmat[2])
+ : sds->slice_axis - 1;
+ float dim[3];
+ BKE_object_dimensions_get(ob, dim);
+ /* 0.05f to acheive somewhat the same opacity as the full view. */
+ float step_length = max_ff(1e-16f, dim[axis] * 0.05f);
+
+ grp = DRW_shgroup_create(sh, vedata->psl->volume_pass);
+ DRW_shgroup_uniform_float_copy(grp, "slicePosition", sds->slice_depth);
+ DRW_shgroup_uniform_int_copy(grp, "sliceAxis", axis);
+ DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length);
+ DRW_shgroup_state_disable(grp, DRW_STATE_CULL_FRONT);
+ }
+ else {
+ double noise_ofs;
+ BLI_halton_1D(3, 0.0, effect_info->jitter_index, &noise_ofs);
+ float dim[3], step_length, max_slice;
+ float slice_ct[3] = {sds->res[0], sds->res[1], sds->res[2]};
+ mul_v3_fl(slice_ct, max_ff(0.001f, sds->slice_per_voxel));
+ max_slice = max_fff(slice_ct[0], slice_ct[1], slice_ct[2]);
+ BKE_object_dimensions_get(ob, dim);
+ invert_v3(slice_ct);
+ mul_v3_v3(dim, slice_ct);
+ step_length = len_v3(dim);
+
+ grp = DRW_shgroup_create(sh, vedata->psl->volume_pass);
+ DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)wpd->viewvecs, 3);
+ DRW_shgroup_uniform_int_copy(grp, "samplesLen", max_slice);
+ DRW_shgroup_uniform_float_copy(grp, "stepLength", step_length);
+ DRW_shgroup_uniform_float_copy(grp, "noiseOfs", noise_ofs);
+ DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
+ }
+
+ if (sds->use_coba) {
+ DRW_shgroup_uniform_texture(grp, "densityTexture", sds->tex_field);
+ DRW_shgroup_uniform_texture(grp, "transferTexture", sds->tex_coba);
+ }
+ else {
+ DRW_shgroup_uniform_texture(grp, "densityTexture", sds->tex);
+ DRW_shgroup_uniform_texture(grp, "shadowTexture", sds->tex_shadow);
+ DRW_shgroup_uniform_texture(grp, "flameTexture", (sds->tex_flame) ? sds->tex_flame : e_data.dummy_tex);
+ DRW_shgroup_uniform_texture(grp, "flameColorTexture", (sds->tex_flame) ? sds->tex_flame_coba : e_data.dummy_coba_tex);
+ }
+ DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_uniform_float_copy(grp, "densityScale", 10.0f * sds->display_thickness);
+
+ if (use_slice) {
+ DRW_shgroup_call_object_add(grp, DRW_cache_quad_get(), ob);
+ }
+ else {
+ DRW_shgroup_call_object_add(grp, DRW_cache_cube_get(), ob);
+ }
+
+ BLI_addtail(&wpd->smoke_domains, BLI_genericNodeN(smd));
+}
+
+void workbench_volume_smoke_textures_free(WORKBENCH_PrivateData *wpd)
+{
+ /* Free Smoke Textures after rendering */
+ /* XXX This is a waste of processing and GPU bandwidth if nothing
+ * is updated. But the problem is since Textures are stored in the
+ * modifier we don't want them to take precious VRAM if the
+ * modifier is not used for display. We should share them for
+ * all viewport in a redraw at least. */
+ for (LinkData *link = wpd->smoke_domains.first; link; link = link->next) {
+ SmokeModifierData *smd = (SmokeModifierData *)link->data;
+ GPU_free_smoke(smd);
+ }
+ BLI_freelistN(&wpd->smoke_domains);
+}