diff options
Diffstat (limited to 'source/blender/draw/engines/workbench')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl index 87d04144cde..d8cb4f86f7b 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl @@ -23,7 +23,7 @@ void cavity_compute(vec2 screenco, float depth = texture(depthBuffer, screenco).x; - /* Early out if background and infront. */ + /* Early out if background and in front. */ if (depth == 1.0 || depth == 0.0) { return; } diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c index 791b83a22a8..0eef22655d3 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.c +++ b/source/blender/draw/engines/workbench/workbench_engine.c @@ -395,7 +395,7 @@ void workbench_cache_finish(void *ved) /* TODO(fclem) Only do this when really needed. */ { - /* HACK we allocate the infront depth here to avoid the overhead when if is not needed. */ + /* HACK we allocate the in front depth here to avoid the overhead when if is not needed. */ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 20b6d368ac0..ee9960ea0ef 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -293,7 +293,7 @@ typedef struct WORKBENCH_PrivateData { /** Object IDs buffer for curvature & outline. */ struct GPUTexture *object_id_tx; - /** Prepass infos for each draw types [transparent][infront][hair]. */ + /** Pre-pass information for each draw types [transparent][infront][hair]. */ WORKBENCH_Prepass prepass[2][2][2]; /* Materials */ diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c index 32bd5584ddc..1c40a350300 100644 --- a/source/blender/draw/engines/workbench/workbench_transparent.c +++ b/source/blender/draw/engines/workbench/workbench_transparent.c @@ -165,14 +165,14 @@ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data) if (!DRW_pass_is_empty(psl->transp_accum_ps)) { GPU_framebuffer_bind(fbl->opaque_fb); - /* TODO(fclem) Disable writting to first two buffers. Unecessary waste of bandwidth. */ + /* TODO(fclem) Disable writing to first two buffers. Unnecessary waste of bandwidth. */ DRW_pass_state_set(psl->transp_accum_ps, state | wpd->cull_state | wpd->clip_state); DRW_draw_pass(psl->transp_accum_ps); } if (!DRW_pass_is_empty(psl->transp_accum_infront_ps)) { GPU_framebuffer_bind(fbl->opaque_infront_fb); - /* TODO(fclem) Disable writting to first two buffers. Unecessary waste of bandwidth. */ + /* TODO(fclem) Disable writing to first two buffers. Unnecessary waste of bandwidth. */ DRW_pass_state_set(psl->transp_accum_infront_ps, state | wpd->cull_state | wpd->clip_state); DRW_draw_pass(psl->transp_accum_infront_ps); } |