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Diffstat (limited to 'source/blender/draw/engines/workbench')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c22
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_dof.c12
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_taa.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c8
-rw-r--r--source/blender/draw/engines/workbench/workbench_render.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c6
6 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 1fe0202da5b..b23c01d9a5f 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -289,7 +289,7 @@ static float *create_disk_samples(int num_samples, int num_iterations)
float it_add = (i / num_samples) * 0.499f;
float r = fmodf((i + 0.5f + it_add) * num_samples_inv, 1.0f);
double dphi;
- BLI_hammersley_1D(i, &dphi);
+ BLI_hammersley_1d(i, &dphi);
float phi = (float)dphi * 2.0f * M_PI + it_add;
texels[i][0] = cosf(phi);
@@ -321,7 +321,7 @@ static struct GPUTexture *create_jitter_texture(int num_samples)
UNUSED_VARS(bsdf_split_sum_ggx, btdf_split_sum_ggx, ltc_mag_ggx, ltc_mat_ggx, ltc_disk_integral);
- return DRW_texture_create_2D(64, 64, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
+ return DRW_texture_create_2d(64, 64, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
}
/* Functions */
@@ -336,8 +336,8 @@ static void workbench_init_object_data(DrawData *dd)
static void workbench_init_oit_framebuffer(WORKBENCH_FramebufferList *fbl, DefaultTextureList *dtxl)
{
const float *size = DRW_viewport_size_get();
- e_data.oit_accum_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
- e_data.oit_revealage_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16F, &draw_engine_workbench_solid);
+ e_data.oit_accum_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
+ e_data.oit_revealage_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R16F, &draw_engine_workbench_solid);
GPU_framebuffer_ensure_config(&fbl->transparent_accum_fb, {
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
@@ -454,19 +454,19 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
e_data.normal_buffer_tx = NULL;
e_data.cavity_buffer_tx = NULL;
- e_data.composite_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid);
+ e_data.composite_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid);
if (MATDATA_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) {
- e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], col_tex_format, &draw_engine_workbench_solid);
+ e_data.color_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], col_tex_format, &draw_engine_workbench_solid);
}
if (OBJECT_ID_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) {
- e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], id_tex_format, &draw_engine_workbench_solid);
+ e_data.object_id_tx = DRW_texture_pool_query_2d(size[0], size[1], id_tex_format, &draw_engine_workbench_solid);
}
if (NORMAL_VIEWPORT_PASS_ENABLED(wpd)) {
- e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid);
+ e_data.normal_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid);
}
if (CAVITY_ENABLED(wpd)) {
- e_data.cavity_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16, &draw_engine_workbench_solid);
+ e_data.cavity_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R16, &draw_engine_workbench_solid);
}
GPU_framebuffer_ensure_config(&fbl->prepass_fb, {
@@ -489,7 +489,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
});
if (!MATDATA_PASS_ENABLED(wpd) && !GPU_unused_fb_slot_workaround()) {
- e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], col_tex_format, &draw_engine_workbench_solid);
+ e_data.color_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], col_tex_format, &draw_engine_workbench_solid);
}
GPU_framebuffer_ensure_config(&fbl->effect_fb, {
@@ -584,7 +584,7 @@ static void workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl)
const float *viewport_size = DRW_viewport_size_get();
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
- e_data.ghost_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid);
+ e_data.ghost_depth_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid);
GPU_framebuffer_ensure_config(&fbl->ghost_prepass_fb, {
GPU_ATTACHMENT_TEXTURE(e_data.ghost_depth_tx),
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c
index c6aeefcef3b..dca65355c8f 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_dof.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c
@@ -186,13 +186,13 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
int shrink_w_size[2] = {shrink_h_size[0], ceilf(size[1] / 8.0f)};
#endif
- DRW_texture_ensure_2D(&txl->dof_source_tx, size[0], size[1], GPU_R11F_G11F_B10F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
- DRW_texture_ensure_2D(&txl->coc_halfres_tx, size[0], size[1], GPU_RG8, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
- wpd->dof_blur_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_solid);
+ DRW_texture_ensure_2d(&txl->dof_source_tx, size[0], size[1], GPU_R11F_G11F_B10F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
+ DRW_texture_ensure_2d(&txl->coc_halfres_tx, size[0], size[1], GPU_RG8, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
+ wpd->dof_blur_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_solid);
#if 0
- wpd->coc_temp_tx = DRW_texture_pool_query_2D(shrink_h_size[0], shrink_h_size[1], GPU_RG8, &draw_engine_workbench_solid);
- wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2D(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
- wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2D(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
+ wpd->coc_temp_tx = DRW_texture_pool_query_2d(shrink_h_size[0], shrink_h_size[1], GPU_RG8, &draw_engine_workbench_solid);
+ wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2d(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
+ wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2d(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
#endif
GPU_framebuffer_ensure_config(&fbl->dof_downsample_fb, {
diff --git a/source/blender/draw/engines/workbench/workbench_effect_taa.c b/source/blender/draw/engines/workbench/workbench_effect_taa.c
index b61cbff39a9..cbc0e347d7d 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_taa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_taa.c
@@ -173,8 +173,8 @@ DRWPass *workbench_taa_create_pass(WORKBENCH_Data *vedata, GPUTexture **color_bu
{
const eGPUTextureFormat hist_buffer_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_RGBA8;
- DRW_texture_ensure_fullscreen_2D(&txl->history_buffer_tx, hist_buffer_format, 0);
- DRW_texture_ensure_fullscreen_2D(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0);
+ DRW_texture_ensure_fullscreen_2d(&txl->history_buffer_tx, hist_buffer_format, 0);
+ DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0);
}
{
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index bf5de40bbef..a31eb4963b8 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -313,13 +313,13 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
const float *viewport_size = DRW_viewport_size_get();
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
- e_data.object_id_tx = DRW_texture_pool_query_2D(
+ e_data.object_id_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_R32UI, &draw_engine_workbench_transparent);
- e_data.transparent_accum_tx = DRW_texture_pool_query_2D(
+ e_data.transparent_accum_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_transparent);
- e_data.transparent_revealage_tx = DRW_texture_pool_query_2D(
+ e_data.transparent_revealage_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_R16F, &draw_engine_workbench_transparent);
- e_data.composite_buffer_tx = DRW_texture_pool_query_2D(
+ e_data.composite_buffer_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_transparent);
GPU_framebuffer_ensure_config(&fbl->object_outline_fb, {
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index 7a0e4150d28..c551a369b58 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -86,8 +86,8 @@ static bool workbench_render_framebuffers_init(void)
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- dtxl->color = GPU_texture_create_2D(size[0], size[1], GPU_RGBA16F, NULL, NULL);
- dtxl->depth = GPU_texture_create_2D(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL);
+ dtxl->color = GPU_texture_create_2d(size[0], size[1], GPU_RGBA16F, NULL, NULL);
+ dtxl->depth = GPU_texture_create_2d(size[0], size[1], GPU_DEPTH24_STENCIL8, NULL, NULL);
if (!(dtxl->depth && dtxl->color)) {
return false;
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index 90d68cebe24..0f5debc46d8 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -92,8 +92,8 @@ void workbench_volume_engine_init(void)
{
if (!e_data.dummy_tex) {
float pixel[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- e_data.dummy_tex = GPU_texture_create_3D(1, 1, 1, GPU_RGBA8, pixel, NULL);
- e_data.dummy_coba_tex = GPU_texture_create_1D(1, GPU_RGBA8, pixel, NULL);
+ e_data.dummy_tex = GPU_texture_create_3d(1, 1, 1, GPU_RGBA8, pixel, NULL);
+ e_data.dummy_coba_tex = GPU_texture_create_1d(1, GPU_RGBA8, pixel, NULL);
}
}
@@ -168,7 +168,7 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
}
else {
double noise_ofs;
- BLI_halton_1D(3, 0.0, effect_info->jitter_index, &noise_ofs);
+ BLI_halton_1d(3, 0.0, effect_info->jitter_index, &noise_ofs);
float dim[3], step_length, max_slice;
float slice_ct[3] = {sds->res[0], sds->res[1], sds->res[2]};
mul_v3_fl(slice_ct, max_ff(0.001f, sds->slice_per_voxel));