diff options
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_engine.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c index 235104245cc..b07e86000fd 100644 --- a/source/blender/draw/engines/overlay/overlay_engine.c +++ b/source/blender/draw/engines/overlay/overlay_engine.c @@ -576,9 +576,20 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_extra_blend_draw(vedata); OVERLAY_volume_draw(vedata); - if (pd->ctx_mode == CTX_MODE_SCULPT) { - /* Sculpt overlays are drawn here to avoid artifacts with wireframe opacity. */ - OVERLAY_sculpt_draw(vedata); + /* These overlays are drawn here to avoid artifacts with wireframe opacity. */ + switch (pd->ctx_mode) { + case CTX_MODE_SCULPT: + OVERLAY_sculpt_draw(vedata); + break; + case CTX_MODE_EDIT_MESH: + case CTX_MODE_POSE: + case CTX_MODE_PAINT_WEIGHT: + case CTX_MODE_PAINT_VERTEX: + case CTX_MODE_PAINT_TEXTURE: + OVERLAY_paint_draw(vedata); + break; + default: + break; } if (DRW_state_is_fbo()) { @@ -601,11 +612,6 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_xray_depth_infront_copy(vedata); - if (pd->ctx_mode == CTX_MODE_PAINT_WEIGHT) { - /* Fix weird case where weightpaint mode needs to draw before xray bones. */ - OVERLAY_paint_draw(vedata); - } - if (DRW_state_is_fbo()) { GPU_framebuffer_bind(fbl->overlay_in_front_fb); } @@ -640,7 +646,6 @@ static void OVERLAY_draw_scene(void *vedata) switch (pd->ctx_mode) { case CTX_MODE_EDIT_MESH: - OVERLAY_paint_draw(vedata); OVERLAY_edit_mesh_draw(vedata); break; case CTX_MODE_EDIT_SURFACE: @@ -654,13 +659,8 @@ static void OVERLAY_draw_scene(void *vedata) OVERLAY_edit_lattice_draw(vedata); break; case CTX_MODE_POSE: - OVERLAY_paint_draw(vedata); OVERLAY_pose_draw(vedata); break; - case CTX_MODE_PAINT_VERTEX: - case CTX_MODE_PAINT_TEXTURE: - OVERLAY_paint_draw(vedata); - break; case CTX_MODE_PARTICLE: OVERLAY_edit_particle_draw(vedata); break; |