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Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_uv.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index 97dcf934c11..257be97f131 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -401,7 +401,8 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
/* HACK: When editing objects that share the same mesh we should only draw the
* first one in the order that is used during uv editing. We can only trust that the first object
* has the correct batches with the correct selection state. See T83187. */
- if (pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) {
+ if ((pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) &&
+ draw_ctx->obact->type == OB_MESH) {
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
draw_ctx->view_layer, NULL, &objects_len, draw_ctx->object_mode);