diff options
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl index d8cec17af58..ca4940ceffb 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl @@ -121,7 +121,7 @@ void main(void) /* Circle Dof */ float dist = length(particlecoord); - /* Ouside of bokeh shape */ + /* Outside of bokeh shape */ if (dist > 1.0) { discard; } @@ -141,7 +141,7 @@ void main(void) * Giving us the new linear radius to the shape edge. */ dist /= r; - /* Ouside of bokeh shape */ + /* Outside of bokeh shape */ if (dist > 1.0) { discard; } diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 82581f2327b..a27dc011ac2 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -83,7 +83,7 @@ void prepare_raycast(vec3 ray_origin, ss_start.w = project_point(ProjectionMatrix, ray_origin).z; ss_end.w = project_point(ProjectionMatrix, ray_end).z; - /* XXX This is a hack a better method is welcome ! */ + /* XXX This is a hack. A better method is welcome! */ /* We take the delta between the offseted depth and the depth and substract it from the ray * depth. This will change the world space thickness appearance a bit but we can have negative * values without worries. We cannot do this in viewspace because of the perspective division. */ |