diff options
Diffstat (limited to 'source/blender/draw/engines')
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl index f5c45d147e6..fe1ab395a54 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl @@ -12,7 +12,7 @@ #pragma BLENDER_REQUIRE(common_utiltex_lib.glsl) #pragma BLENDER_REQUIRE(effect_dof_lib.glsl) -/* Mipmapped input buffers, halfres but with padding to ensure mipmap alignement. */ +/* Mipmapped input buffers, halfres but with padding to ensure mipmap alignment. */ uniform sampler2D colorBuffer; uniform sampler2D cocBuffer; diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl index 8ef39a55921..ce455123987 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl @@ -4,7 +4,7 @@ * Adapted from http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ * * Major simplification has been made since we pad the buffer to always be bigger than input to - * avoid mipmapping misalignement. + * avoid mipmapping misalignment. */ #ifdef LAYERED diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl index 36a52e05a4a..b4a26ec8103 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl @@ -442,7 +442,7 @@ void stroke_vertex() if (is_dot) { # ifdef GP_MATERIAL_BUFFER_LEN int alignement = GP_FLAG(m) & GP_STROKE_ALIGNMENT; - /* For one point strokes use object aligment. */ + /* For one point strokes use object alignment. */ if (ma.x == -1 && ma2.x == -1 && alignement == GP_STROKE_ALIGNMENT_STROKE) { alignement = GP_STROKE_ALIGNMENT_OBJECT; } |