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Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c21
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c36
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.h9
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl32
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl74
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl5
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl13
7 files changed, 174 insertions, 16 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
index b72a6ebebbd..3bcc963c966 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
@@ -95,6 +95,7 @@ void DRW_gpencil_get_point_geom(GpencilBatchCacheElem *be, bGPDstroke *gps, shor
be->color_id = GPU_vertformat_attr_add(&be->format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
be->thickness_id = GPU_vertformat_attr_add(&be->format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
be->uvdata_id = GPU_vertformat_attr_add(&be->format, "uvdata", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ be->prev_pos_id = GPU_vertformat_attr_add(&be->format, "prev_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
be->vbo = GPU_vertbuf_create_with_format(&be->format);
GPU_vertbuf_data_alloc(be->vbo, be->tot_vertex);
@@ -123,6 +124,26 @@ void DRW_gpencil_get_point_geom(GpencilBatchCacheElem *be, bGPDstroke *gps, shor
GPU_vertbuf_attr_set(be->vbo, be->uvdata_id, be->vbo_len, uvdata);
GPU_vertbuf_attr_set(be->vbo, be->pos_id, be->vbo_len, &pt->x);
+
+ /* use previous point to determine stroke direction */
+ bGPDspoint *pt2 = NULL;
+ if (i == 0) {
+ if (gps->totpoints > 1) {
+ /* extrapolate a point before first point */
+ float fpt[3];
+ pt2 = &gps->points[1];
+ interp_v3_v3v3(fpt, &pt2->x, &pt->x, 1.5f);
+ GPU_vertbuf_attr_set(be->vbo, be->prev_pos_id, be->vbo_len, fpt);
+ }
+ else {
+ GPU_vertbuf_attr_set(be->vbo, be->prev_pos_id, be->vbo_len, &pt->x);
+ }
+ }
+ else {
+ pt2 = &gps->points[i - 1];
+ GPU_vertbuf_attr_set(be->vbo, be->prev_pos_id, be->vbo_len, &pt2->x);
+ }
+
be->vbo_len++;
}
}
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 6aefd2a69c5..8ecee86d92b 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -532,6 +532,10 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
stl->shgroups[id].caps_mode[1] = gps->caps[1];
DRW_shgroup_uniform_int(grp, "caps_mode", &stl->shgroups[id].caps_mode[0], 2);
+ stl->shgroups[id].gradient_f = gps->gradient_f;
+ copy_v2_v2(stl->shgroups[id].gradient_s, gps->gradient_s);
+ DRW_shgroup_uniform_float(grp, "gradient_f", &stl->shgroups[id].gradient_f, 1);
+
/* viewport x-ray */
stl->shgroups[id].is_xray = (ob->dt == OB_WIRE) ? 1 : stl->storage->is_xray;
DRW_shgroup_uniform_int(grp, "viewport_xray", (const int *)&stl->shgroups[id].is_xray, 1);
@@ -565,6 +569,8 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
const int zero[2] = { 0, 0 };
DRW_shgroup_uniform_int(grp, "caps_mode", &zero[0], 2);
+ DRW_shgroup_uniform_float(grp, "gradient_f", &stl->storage->gradient_f, 1);
+
/* viewport x-ray */
DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
DRW_shgroup_uniform_int(grp, "shading_type", (const int *)&stl->storage->shade_render, 2);
@@ -611,7 +617,7 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(
/* create shading group for points */
static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
GPENCIL_e_data *e_data, GPENCIL_Data *vedata, DRWPass *pass, GPUShader *shader, Object *ob,
- bGPdata *gpd, bGPDlayer *gpl,
+ bGPdata *gpd, bGPDlayer *gpl, bGPDstroke *gps,
MaterialGPencilStyle *gp_style, int id, bool onion,
const float scale, const int shading_type[2])
{
@@ -651,6 +657,11 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
DRW_shgroup_uniform_int(grp, "mode", &stl->shgroups[id].mode, 1);
DRW_shgroup_uniform_float(grp, "pixfactor", &gpd->pixfactor, 1);
+ stl->shgroups[id].gradient_f = gps->gradient_f;
+ copy_v2_v2(stl->shgroups[id].gradient_s, gps->gradient_s);
+ DRW_shgroup_uniform_float(grp, "gradient_f", &stl->shgroups[id].gradient_f, 1);
+ DRW_shgroup_uniform_vec2(grp, "gradient_s", stl->shgroups[id].gradient_s, 1);
+
/* viewport x-ray */
stl->shgroups[id].is_xray = (ob->dt == OB_WIRE) ? 1 : stl->storage->is_xray;
DRW_shgroup_uniform_int(grp, "viewport_xray", (const int *)&stl->shgroups[id].is_xray, 1);
@@ -684,6 +695,10 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
else {
DRW_shgroup_uniform_float(grp, "pixfactor", &stl->storage->pixfactor, 1);
}
+
+ DRW_shgroup_uniform_float(grp, "gradient_f", &stl->storage->gradient_f, 1);
+ DRW_shgroup_uniform_vec2(grp, "gradient_s", stl->storage->gradient_s, 1);
+
/* viewport x-ray */
stl->shgroups[id].is_xray = ((ob) && (ob->dt == OB_WIRE)) ? 1 : stl->storage->is_xray;
DRW_shgroup_uniform_int(grp, "viewport_xray", (const int *)&stl->shgroups[id].is_xray, 1);
@@ -693,12 +708,21 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(
if ((gpd) && (id > -1)) {
stl->shgroups[id].xray_mode = (ob->dtx & OB_DRAWXRAY) ? GP_XRAY_FRONT : GP_XRAY_3DSPACE;
DRW_shgroup_uniform_int(grp, "xraymode", (const int *)&stl->shgroups[id].xray_mode, 1);
+
+ /* lock rotation of dots and boxes */
+ stl->shgroups[id].use_follow_path = (gp_style->flag & GP_STYLE_COLOR_LOCK_DOTS) ? 0 : 1;
+ DRW_shgroup_uniform_int(grp, "use_follow_path", &stl->shgroups[id].use_follow_path, 1);
}
else {
/* for drawing always on predefined z-depth */
DRW_shgroup_uniform_int(grp, "xraymode", &stl->storage->xray, 1);
+
+ /* lock rotation of dots and boxes */
+ DRW_shgroup_uniform_int(grp, "use_follow_path", &stl->storage->use_follow_path, 1);
}
+
+
/* image texture */
if ((gp_style) && (gp_style->stroke_style == GP_STYLE_STROKE_STYLE_TEXTURE) && (!onion)) {
ImBuf *ibuf;
@@ -1374,6 +1398,12 @@ void DRW_gpencil_populate_buffer_strokes(GPENCIL_e_data *e_data, void *vedata, T
* i.e. tGPspoints NOT bGPDspoints
*/
short lthick = brush->size * obscale;
+
+ /* save gradient info */
+ stl->storage->gradient_f = brush->gpencil_settings->gradient_f;
+ copy_v2_v2(stl->storage->gradient_s, brush->gpencil_settings->gradient_s);
+ stl->storage->use_follow_path = (gp_style->flag & GP_STYLE_COLOR_LOCK_DOTS) ? 0 : 1;
+
/* if only one point, don't need to draw buffer because the user has no time to see it */
if (gpd->runtime.sbuffer_size > 1) {
if ((gp_style) && (gp_style->mode == GP_STYLE_MODE_LINE)) {
@@ -1385,7 +1415,7 @@ void DRW_gpencil_populate_buffer_strokes(GPENCIL_e_data *e_data, void *vedata, T
else {
stl->g_data->shgrps_drawing_stroke = DRW_gpencil_shgroup_point_create(
e_data, vedata, psl->drawing_pass, e_data->gpencil_point_sh, NULL,
- gpd, NULL, gp_style, -1,
+ gpd, NULL, NULL, gp_style, -1,
false, 1.0f, (const int *)stl->storage->shade_render);
}
@@ -1582,7 +1612,7 @@ static void DRW_gpencil_shgroups_create(
shgrp = DRW_gpencil_shgroup_point_create(
e_data, vedata, stroke_pass, e_data->gpencil_point_sh,
- ob, gpd, gpl, gp_style, stl->storage->shgroup_id, elm->onion,
+ ob, gpd, gpl, gps, gp_style, stl->storage->shgroup_id, elm->onion,
scale, cache_ob->shading_type);
DRW_shgroup_call_range_add(
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 8af74ec7451..5d0d2397f8d 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -119,6 +119,10 @@ typedef struct GPENCIL_shgroup {
int caps_mode[2];
float obj_scale;
int xray_mode;
+ int use_follow_path;
+
+ float gradient_f;
+ float gradient_s[2];
/* color of the wireframe */
float wire_color[4];
@@ -164,6 +168,10 @@ typedef struct GPENCIL_Storage {
bool simplify_fx;
bool simplify_blend;
+ float gradient_f;
+ float gradient_s[2];
+ int use_follow_path;
+
/* Render Matrices and data */
float persmat[4][4], persinv[4][4];
float viewmat[4][4], viewinv[4][4];
@@ -334,6 +342,7 @@ typedef struct GpencilBatchCacheElem {
uint color_id;
uint thickness_id;
uint uvdata_id;
+ uint prev_pos_id;
/* size for VBO alloc */
int tot_vertex;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
index a1285029e4c..ca8c888fe21 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
@@ -2,6 +2,9 @@ uniform int color_type;
uniform int mode;
uniform sampler2D myTexture;
+uniform float gradient_f;
+uniform vec2 gradient_s;
+
in vec4 mColor;
in vec2 mTexCoord;
out vec4 fragColor;
@@ -17,15 +20,23 @@ out vec4 fragColor;
#define GPENCIL_COLOR_TEXTURE 1
#define GPENCIL_COLOR_PATTERN 2
+/* Function to check the point inside ellipse */
+float checkpoint(vec2 pt, vec2 radius)
+{
+ float p = (pow(pt.x, 2) / pow(radius.x, 2)) + (pow(pt.y, 2) / pow(radius.y, 2));
+
+ return p;
+}
+
void main()
{
vec2 centered = mTexCoord - vec2(0.5);
- float dist_squared = dot(centered, centered);
- const float rad_squared = 0.25;
+ float ellip = checkpoint(centered, vec2(gradient_s / 2.0));
- /* Round point with jaggy edges. */
- if ((mode != GPENCIL_MODE_BOX) && (dist_squared > rad_squared)) {
- discard;
+ if (mode != GPENCIL_MODE_BOX) {
+ if (ellip > 1.0) {
+ discard;
+ }
}
vec4 tmp_color = texture2D(myTexture, mTexCoord);
@@ -47,6 +58,15 @@ void main()
/* mult both alpha factor to use strength factor with color alpha limit */
fragColor.a = min(text_color.a * mColor.a, mColor.a);
}
- if(fragColor.a < 0.0035)
+
+ if ((mode == GPENCIL_MODE_DOTS) && (gradient_f < 1.0)) {
+ float dist = length(centered) * 2;
+ float decay = dist * (1.0 - gradient_f) * fragColor.a;
+ fragColor.a = clamp(fragColor.a - decay, 0.0, 1.0);
+ fragColor.a = fragColor.a * (1.0 - ellip);
+ }
+
+ if(fragColor.a < 0.0035) {
discard;
+ }
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
index 6c22633c521..32aaa057298 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
@@ -1,6 +1,7 @@
uniform mat4 ModelViewProjectionMatrix;
uniform vec2 Viewport;
uniform int xraymode;
+uniform int use_follow_path;
layout(points) in;
layout(triangle_strip, max_vertices = 4) out;
@@ -8,6 +9,7 @@ layout(triangle_strip, max_vertices = 4) out;
in vec4 finalColor[1];
in float finalThickness[1];
in vec2 finaluvdata[1];
+in vec4 finalprev_pos[1];
out vec4 mColor;
out vec2 mTexCoord;
@@ -15,6 +17,10 @@ out vec2 mTexCoord;
#define GP_XRAY_FRONT 0
#define GP_XRAY_3DSPACE 1
+#define M_PI 3.14159265358979323846 /* pi */
+#define M_2PI 6.28318530717958647692 /* 2*pi */
+#define FALSE 0
+
/* project 3d point to 2d on screen space */
vec2 toScreenSpace(vec4 vertex)
{
@@ -45,33 +51,89 @@ vec2 rotateUV(vec2 uv, float angle)
return rot_uv + vec2(0.5f, 0.5f);
}
+vec2 rotatePoint(vec2 center, vec2 point, float angle)
+{
+ /* translate center of rotation to the center */
+ vec2 new_point = point - center;
+ vec2 rot_point;
+ rot_point.x = new_point.x * cos(angle) - new_point.y * sin(angle);
+ rot_point.y = new_point.y * cos(angle) + new_point.x * sin(angle);
+ return rot_point + center;
+}
+
+/* Calculate angle of the stroke using previous point as reference.
+ * The angle is calculated using the x axis (1, 0) as 0 degrees */
+float getAngle(vec2 pt0, vec2 pt1)
+{
+ /* do not rotate one point only (no reference to rotate) */
+ if (pt0 == pt1) {
+ return 0.0;
+ }
+
+ if (use_follow_path == FALSE) {
+ return 0.0;
+ }
+
+ /* default horizontal line (x-axis) in screen space */
+ vec2 v0 = vec2(1.0, 0.0);
+
+ /* vector of direction */
+ vec2 vn = vec2(normalize(pt1 - pt0));
+
+ /* angle signed (function ported from angle_signed_v2v2) */
+ float perp_dot = (v0[1] * vn[0]) - (v0[0] * vn[1]);
+ float angle = atan(perp_dot, dot(v0, vn));
+
+ /* get full circle rotation */
+ if (angle > 0.0) {
+ angle = M_PI + (M_PI - angle);
+ }
+ else {
+ angle *= -1.0;
+ }
+
+ return angle;
+}
+
void main(void)
{
- /* receive 4 points */
+ /* receive points */
vec4 P0 = gl_in[0].gl_Position;
vec2 sp0 = toScreenSpace(P0);
+ vec4 P1 = finalprev_pos[0];
+ vec2 sp1 = toScreenSpace(P1);
+ vec2 point;
+
float size = finalThickness[0];
- float aspect = 1.0;
+ vec2 center = vec2(sp0.x, sp0.y);
+
+ /* get angle of stroke to rotate texture */
+ float angle = getAngle(sp0, sp1);
+
/* generate the triangle strip */
mTexCoord = rotateUV(vec2(0, 1), finaluvdata[0].y);
mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x - size, sp0.y + size * aspect) / Viewport, getZdepth(P0), 1.0);
+ point = rotatePoint(center, vec2(sp0.x - size, sp0.y + size), angle);
+ gl_Position = vec4(point / Viewport, getZdepth(P0), 1.0);
EmitVertex();
mTexCoord = rotateUV(vec2(0, 0), finaluvdata[0].y);
mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x - size, sp0.y - size * aspect) / Viewport, getZdepth(P0), 1.0);
+ point = rotatePoint(center, vec2(sp0.x - size, sp0.y - size), angle);
+ gl_Position = vec4(point / Viewport, getZdepth(P0), 1.0);
EmitVertex();
mTexCoord = rotateUV(vec2(1, 1), finaluvdata[0].y);
mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x + size, sp0.y + size * aspect) / Viewport, getZdepth(P0), 1.0);
+ point = rotatePoint(center, vec2(sp0.x + size, sp0.y + size), angle);
+ gl_Position = vec4(point / Viewport, getZdepth(P0), 1.0);
EmitVertex();
mTexCoord = rotateUV(vec2(1, 0), finaluvdata[0].y);
mColor = finalColor[0];
- gl_Position = vec4(vec2(sp0.x + size, sp0.y - size * aspect) / Viewport, getZdepth(P0), 1.0);
+ point = rotatePoint(center, vec2(sp0.x + size, sp0.y - size), angle);
+ gl_Position = vec4(point / Viewport, getZdepth(P0), 1.0);
EmitVertex();
EndPrimitive();
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
index 2606bbf878e..7deca544176 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
@@ -13,10 +13,12 @@ in vec3 pos;
in vec4 color;
in float thickness;
in vec2 uvdata;
+in vec3 prev_pos;
out vec4 finalColor;
out float finalThickness;
out vec2 finaluvdata;
+out vec4 finalprev_pos;
#define TRUE 1
@@ -30,7 +32,8 @@ float defaultpixsize = pixsize * (1000.0 / pixfactor);
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4( pos, 1.0 );
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ finalprev_pos = ModelViewProjectionMatrix * vec4(prev_pos, 1.0);
finalColor = color;
if (keep_size == TRUE) {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index 80fa899b13a..a49a6e84f17 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -1,6 +1,8 @@
uniform int color_type;
uniform sampler2D myTexture;
+uniform float gradient_f;
+
in vec4 mColor;
in vec2 mTexCoord;
in vec2 uvfac;
@@ -18,6 +20,7 @@ out vec4 fragColor;
void main()
{
+
vec4 tColor = vec4(mColor);
/* if uvfac[1] == 1, then encap */
if (uvfac[1] == ENDCAP) {
@@ -54,6 +57,16 @@ void main()
fragColor.a = min(text_color.a * tColor.a, tColor.a);
}
+ /* gradient */
+ /* keep this disabled while the line glitch bug exists
+ if (gradient_f < 1.0) {
+ float d = abs(mTexCoord.y - 0.5) * (1.1 - gradient_f);
+ float alpha = 1.0 - clamp((fragColor.a - (d * 2.0)), 0.03, 1.0);
+ fragColor.a = smoothstep(fragColor.a, 0.0, alpha);
+
+ }
+ */
+
if(fragColor.a < 0.0035)
discard;
}