diff options
Diffstat (limited to 'source/blender/draw/engines')
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 38f2aab4443..41564bb2703 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -1295,7 +1295,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld /* Do not render surface if we are rendering a volume object * and do not have a surface closure. */ if (use_volume_material && - (gpumat_array[i] && !GPU_material_use_domain_surface(gpumat_array[i]))) + (gpumat_array[i] && !GPU_material_use_domain_surface(gpumat_array[i]))) { continue; } diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c index 43aaec1b4ba..d5e0a05f9ed 100644 --- a/source/blender/draw/engines/eevee/eevee_motion_blur.c +++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c @@ -19,7 +19,7 @@ * */ -/** \file eevee_effects.c +/** \file eevee_motion_blur.c * \ingroup draw_engine * * Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ... diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 72b8c85b7a7..5faac4c42cc 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -56,9 +56,9 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); if (BKE_collection_engine_property_value_get_int(props, "taa_samples") != 1 && - /* FIXME the motion blur camera evaluation is tagging view_updated - * thus making the TAA always reset and never stopping rendering. */ - (effects->enabled_effects & EFFECT_MOTION_BLUR) == 0) + /* FIXME the motion blur camera evaluation is tagging view_updated + * thus making the TAA always reset and never stopping rendering. */ + (effects->enabled_effects & EFFECT_MOTION_BLUR) == 0) { const float *viewport_size = DRW_viewport_size_get(); float persmat[4][4], viewmat[4][4]; diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 14383e28cc7..dfb88572cf8 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -19,7 +19,7 @@ * */ -/** \file eevee_volume.c +/** \file eevee_volumes.c * \ingroup draw_engine * * Volumetric effects rendering using frostbite approach. |