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-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c124
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c254
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h48
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows.c6
-rw-r--r--source/blender/draw/engines/image/image_buffer_cache.hh131
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh74
-rw-r--r--source/blender/draw/engines/image/image_engine.cc1
-rw-r--r--source/blender/draw/engines/image/image_instance_data.hh34
-rw-r--r--source/blender/draw/engines/image/image_usage.hh49
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c12
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_motion_path.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c4
-rw-r--r--source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl2
-rw-r--r--source/blender/draw/engines/select/select_draw_utils.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_opaque.c4
17 files changed, 487 insertions, 271 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 58676caa6f9..253981d321b 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -27,25 +27,12 @@
static void eevee_motion_blur_mesh_data_free(void *val)
{
- EEVEE_GeometryMotionData *geom_mb = (EEVEE_GeometryMotionData *)val;
- EEVEE_HairMotionData *hair_mb = (EEVEE_HairMotionData *)val;
- switch (geom_mb->type) {
- case EEVEE_MOTION_DATA_HAIR:
- for (int j = 0; j < hair_mb->psys_len; j++) {
- for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) {
- GPU_VERTBUF_DISCARD_SAFE(hair_mb->psys[j].hair_pos[i]);
- }
- for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) {
- DRW_TEXTURE_FREE_SAFE(hair_mb->psys[j].hair_pos_tx[i]);
- }
- }
- break;
-
- case EEVEE_MOTION_DATA_MESH:
- for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) {
- GPU_VERTBUF_DISCARD_SAFE(geom_mb->vbo[i]);
- }
- break;
+ EEVEE_ObjectMotionData *mb_data = (EEVEE_ObjectMotionData *)val;
+ if (mb_data->hair_data != NULL) {
+ MEM_freeN(mb_data->hair_data);
+ }
+ if (mb_data->geometry_data != NULL) {
+ MEM_freeN(mb_data->geometry_data);
}
MEM_freeN(val);
}
@@ -84,39 +71,57 @@ static bool eevee_object_key_cmp(const void *a, const void *b)
return false;
}
+void EEVEE_motion_hair_step_free(EEVEE_HairMotionStepData *step_data)
+{
+ GPU_vertbuf_discard(step_data->hair_pos);
+ DRW_texture_free(step_data->hair_pos_tx);
+ MEM_freeN(step_data);
+}
+
void EEVEE_motion_blur_data_init(EEVEE_MotionBlurData *mb)
{
if (mb->object == NULL) {
mb->object = BLI_ghash_new(eevee_object_key_hash, eevee_object_key_cmp, "EEVEE Object Motion");
}
- if (mb->geom == NULL) {
- mb->geom = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE Mesh Motion");
+ for (int i = 0; i < 2; i++) {
+ if (mb->position_vbo_cache[i] == NULL) {
+ mb->position_vbo_cache[i] = BLI_ghash_new(
+ BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE duplicate vbo cache");
+ }
+ if (mb->hair_motion_step_cache[i] == NULL) {
+ mb->hair_motion_step_cache[i] = BLI_ghash_new(
+ BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE hair motion step cache");
+ }
}
}
void EEVEE_motion_blur_data_free(EEVEE_MotionBlurData *mb)
{
if (mb->object) {
- BLI_ghash_free(mb->object, MEM_freeN, MEM_freeN);
+ BLI_ghash_free(mb->object, MEM_freeN, eevee_motion_blur_mesh_data_free);
mb->object = NULL;
}
- if (mb->geom) {
- BLI_ghash_free(mb->geom, NULL, eevee_motion_blur_mesh_data_free);
- mb->geom = NULL;
+ for (int i = 0; i < 2; i++) {
+ if (mb->position_vbo_cache[i]) {
+ BLI_ghash_free(mb->position_vbo_cache[i], NULL, (GHashValFreeFP)GPU_vertbuf_discard);
+ }
+ if (mb->hair_motion_step_cache[i]) {
+ BLI_ghash_free(
+ mb->hair_motion_step_cache[i], NULL, (GHashValFreeFP)EEVEE_motion_hair_step_free);
+ }
}
}
-EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
- Object *ob,
- bool hair)
+EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb, Object *ob)
{
if (mb->object == NULL) {
return NULL;
}
EEVEE_ObjectKey key, *key_p;
- /* Small hack to avoid another comparison. */
- key.ob = (Object *)((char *)ob + hair);
+ /* Assumes that all instances have the same object pointer. This is currently the case because
+ * instance objects are temporary objects on the stack. */
+ key.ob = ob;
DupliObject *dup = DRW_object_get_dupli(ob);
if (dup) {
key.parent = DRW_object_get_dupli_parent(ob);
@@ -139,53 +144,28 @@ EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *
return ob_step;
}
-static void *motion_blur_deform_data_get(EEVEE_MotionBlurData *mb, Object *ob, bool hair)
+EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_ObjectMotionData *mb_data)
{
- if (mb->geom == NULL) {
- return NULL;
+ if (mb_data->geometry_data == NULL) {
+ EEVEE_GeometryMotionData *geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__);
+ geom_step->type = EEVEE_MOTION_DATA_MESH;
+ mb_data->geometry_data = geom_step;
}
- DupliObject *dup = DRW_object_get_dupli(ob);
- void *key;
- if (dup) {
- key = dup->ob;
- }
- else {
- key = ob;
- }
- /* Only use data for object that have no modifiers. */
- if (!BKE_object_is_modified(DRW_context_state_get()->scene, ob)) {
- key = ob->data;
- }
- key = (char *)key + (int)hair;
- EEVEE_GeometryMotionData *geom_step = BLI_ghash_lookup(mb->geom, key);
- if (geom_step == NULL) {
- if (hair) {
- EEVEE_HairMotionData *hair_step;
- /* Ugly, we allocate for each modifiers and just fill based on modifier index in the list. */
- int psys_len = (ob->type != OB_CURVES) ? BLI_listbase_count(&ob->modifiers) : 1;
- hair_step = MEM_callocN(sizeof(EEVEE_HairMotionData) + sizeof(hair_step->psys[0]) * psys_len,
- __func__);
- hair_step->psys_len = psys_len;
- geom_step = (EEVEE_GeometryMotionData *)hair_step;
- geom_step->type = EEVEE_MOTION_DATA_HAIR;
- }
- else {
- geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__);
- geom_step->type = EEVEE_MOTION_DATA_MESH;
- }
- BLI_ghash_insert(mb->geom, key, geom_step);
- }
- return geom_step;
+ return mb_data->geometry_data;
}
-EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, Object *ob)
+EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_ObjectMotionData *mb_data, Object *ob)
{
- return motion_blur_deform_data_get(mb, ob, false);
-}
-
-EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob)
-{
- return motion_blur_deform_data_get(mb, ob, true);
+ if (mb_data->hair_data == NULL) {
+ /* Ugly, we allocate for each modifiers and just fill based on modifier index in the list. */
+ int psys_len = (ob->type != OB_CURVES) ? BLI_listbase_count(&ob->modifiers) : 1;
+ EEVEE_HairMotionData *hair_step = MEM_callocN(
+ sizeof(EEVEE_HairMotionData) + sizeof(hair_step->psys[0]) * psys_len, __func__);
+ hair_step->psys_len = psys_len;
+ hair_step->type = EEVEE_MOTION_DATA_HAIR;
+ mb_data->hair_data = hair_step;
+ }
+ return mb_data->hair_data;
}
/* View Layer data. */
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index 39cfbb40318..ef4d88bd521 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -626,11 +626,6 @@ static void dof_reduce_pass_init(EEVEE_FramebufferList *fbl,
"dof_reduced_color", UNPACK2(res), mip_count, GPU_RGBA16F, NULL);
txl->dof_reduced_coc = GPU_texture_create_2d(
"dof_reduced_coc", UNPACK2(res), mip_count, GPU_R16F, NULL);
-
- /* TODO(@fclem): Remove once we have immutable storage or when mips are generated on creation.
- */
- GPU_texture_generate_mipmap(txl->dof_reduced_color);
- GPU_texture_generate_mipmap(txl->dof_reduced_coc);
}
GPU_framebuffer_ensure_config(&fbl->dof_reduce_fb,
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 93ffa2be9f3..fbc19a01a8b 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -226,15 +226,14 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
}
/* For now we assume hair objects are always moving. */
- EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(
- &effects->motion_blur, ob, true);
+ EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(&effects->motion_blur, ob);
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
DRW_hair_duplimat_get(ob, psys, md, mb_data->obmat[mb_step]);
- EEVEE_HairMotionData *mb_hair = EEVEE_motion_blur_hair_data_get(&effects->motion_blur, ob);
+ EEVEE_HairMotionData *mb_hair = EEVEE_motion_blur_hair_data_get(mb_data, ob);
int psys_id = (md != NULL) ? BLI_findindex(&ob->modifiers, md) : 0;
if (psys_id >= mb_hair->psys_len) {
@@ -252,8 +251,8 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
copy_m4_m4(mb_data->obmat[MB_NEXT], mb_data->obmat[MB_CURR]);
}
- GPUTexture *tex_prev = mb_hair->psys[psys_id].hair_pos_tx[MB_PREV];
- GPUTexture *tex_next = mb_hair->psys[psys_id].hair_pos_tx[MB_NEXT];
+ GPUTexture *tex_prev = mb_hair->psys[psys_id].step_data[MB_PREV].hair_pos_tx;
+ GPUTexture *tex_next = mb_hair->psys[psys_id].step_data[MB_NEXT].hair_pos_tx;
grp = DRW_shgroup_hair_create_sub(ob, psys, md, effects->motion_blur.hair_grp, NULL);
DRW_shgroup_uniform_mat4(grp, "prevModelMatrix", mb_data->obmat[MB_PREV]);
@@ -265,7 +264,7 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
}
else {
/* Store vertex position buffer. */
- mb_hair->psys[psys_id].hair_pos[mb_step] = DRW_hair_pos_buffer_get(ob, psys, md);
+ mb_hair->psys[psys_id].step_data[mb_step].hair_pos = DRW_hair_pos_buffer_get(ob, psys, md);
mb_hair->use_deform = true;
}
}
@@ -304,24 +303,14 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
return;
}
- const DupliObject *dup = DRW_object_get_dupli(ob);
- if (dup != NULL && dup->ob->data != dup->ob_data) {
- /* Geometry instances do not support motion blur correctly yet. The #key used in
- * #motion_blur_deform_data_get has to take ids of instances (#DupliObject.persistent_id) into
- * account. Otherwise it can't find matching geometry instances at different points in time. */
- return;
- }
-
- EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(
- &effects->motion_blur, ob, false);
+ EEVEE_ObjectMotionData *mb_data = EEVEE_motion_blur_object_data_get(&effects->motion_blur, ob);
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
- EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(&effects->motion_blur,
- ob);
+ EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data);
if (mb_step == MB_CURR) {
GPUBatch *batch = DRW_cache_object_surface_get(ob);
@@ -407,86 +396,93 @@ void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata)
DRW_cache_restart();
}
- for (BLI_ghashIterator_init(&ghi, effects->motion_blur.geom);
+ for (BLI_ghashIterator_init(&ghi, effects->motion_blur.object);
BLI_ghashIterator_done(&ghi) == false;
BLI_ghashIterator_step(&ghi)) {
- EEVEE_GeometryMotionData *mb_geom = BLI_ghashIterator_getValue(&ghi);
- EEVEE_HairMotionData *mb_hair = (EEVEE_HairMotionData *)mb_geom;
-
- if (!mb_geom->use_deform) {
- continue;
- }
-
- switch (mb_geom->type) {
- case EEVEE_MOTION_DATA_HAIR:
- if (mb_step == MB_CURR) {
- /* TODO(fclem): Check if vertex count mismatch. */
- mb_hair->use_deform = true;
- }
- else {
- for (int i = 0; i < mb_hair->psys_len; i++) {
- if (mb_hair->psys[i].hair_pos[mb_step] == NULL) {
- continue;
- }
- mb_hair->psys[i].hair_pos[mb_step] = GPU_vertbuf_duplicate(
- mb_hair->psys[i].hair_pos[mb_step]);
-
+ EEVEE_ObjectMotionData *mb_data = BLI_ghashIterator_getValue(&ghi);
+ EEVEE_HairMotionData *mb_hair = mb_data->hair_data;
+ EEVEE_GeometryMotionData *mb_geom = mb_data->geometry_data;
+ if (mb_hair != NULL && mb_hair->use_deform) {
+ if (mb_step == MB_CURR) {
+ /* TODO(fclem): Check if vertex count mismatch. */
+ mb_hair->use_deform = true;
+ }
+ else {
+ for (int i = 0; i < mb_hair->psys_len; i++) {
+ GPUVertBuf *vbo = mb_hair->psys[i].step_data[mb_step].hair_pos;
+ if (vbo == NULL) {
+ continue;
+ }
+ EEVEE_HairMotionStepData **step_data_cache_ptr;
+ if (!BLI_ghash_ensure_p(effects->motion_blur.hair_motion_step_cache[mb_step],
+ vbo,
+ (void ***)&step_data_cache_ptr)) {
+ EEVEE_HairMotionStepData *new_step_data = MEM_callocN(sizeof(EEVEE_HairMotionStepData),
+ __func__);
+ /* Duplicate the vbo, otherwise it would be lost when evaluating another frame. */
+ new_step_data->hair_pos = GPU_vertbuf_duplicate(vbo);
/* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(mb_hair->psys[i].hair_pos[mb_step]);
-
- mb_hair->psys[i].hair_pos_tx[mb_step] = GPU_texture_create_from_vertbuf(
- "hair_pos_motion_blur", mb_hair->psys[i].hair_pos[mb_step]);
+ GPU_vertbuf_use(new_step_data->hair_pos);
+ new_step_data->hair_pos_tx = GPU_texture_create_from_vertbuf("hair_pos_motion_blur",
+ new_step_data->hair_pos);
+ *step_data_cache_ptr = new_step_data;
}
+ mb_hair->psys[i].step_data[mb_step] = **step_data_cache_ptr;
}
- break;
-
- case EEVEE_MOTION_DATA_MESH:
- if (mb_step == MB_CURR) {
- /* Modify batch to have data from adjacent frames. */
- GPUBatch *batch = mb_geom->batch;
- for (int i = 0; i < MB_CURR; i++) {
- GPUVertBuf *vbo = mb_geom->vbo[i];
- if (vbo && batch) {
- if (GPU_vertbuf_get_vertex_len(vbo) != GPU_vertbuf_get_vertex_len(batch->verts[0])) {
- /* Vertex count mismatch, disable deform motion blur. */
- mb_geom->use_deform = false;
- }
-
- if (mb_geom->use_deform == false) {
- motion_blur_remove_vbo_reference_from_batch(
- batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
-
- GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_PREV]);
- GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_NEXT]);
- break;
- }
+ }
+ }
+ if (mb_geom != NULL && mb_geom->use_deform) {
+ if (mb_step == MB_CURR) {
+ /* Modify batch to have data from adjacent frames. */
+ GPUBatch *batch = mb_geom->batch;
+ for (int i = 0; i < MB_CURR; i++) {
+ GPUVertBuf *vbo = mb_geom->vbo[i];
+ if (vbo && batch) {
+ if (GPU_vertbuf_get_vertex_len(vbo) != GPU_vertbuf_get_vertex_len(batch->verts[0])) {
+ /* Vertex count mismatch, disable deform motion blur. */
+ mb_geom->use_deform = false;
+ }
+ if (mb_geom->use_deform == false) {
+ motion_blur_remove_vbo_reference_from_batch(
+ batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
+ break;
+ }
+ /* Avoid adding the same vbo more than once when the batch is used by multiple
+ * instances. */
+ if (!GPU_batch_vertbuf_has(batch, vbo)) {
+ /* Currently, the code assumes that all objects that share the same mesh in the
+ * current frame also share the same mesh on other frames. */
GPU_batch_vertbuf_add_ex(batch, vbo, false);
}
}
}
- else {
- GPUVertBuf *vbo = mb_geom->vbo[mb_step];
- if (vbo) {
- /* Use the vbo to perform the copy on the GPU. */
- GPU_vertbuf_use(vbo);
- /* Perform a copy to avoid losing it after RE_engine_frame_set(). */
- mb_geom->vbo[mb_step] = vbo = GPU_vertbuf_duplicate(vbo);
+ }
+ else {
+ GPUVertBuf *vbo = mb_geom->vbo[mb_step];
+ if (vbo) {
+ /* Use the vbo to perform the copy on the GPU. */
+ GPU_vertbuf_use(vbo);
+ /* Perform a copy to avoid losing it after RE_engine_frame_set(). */
+ GPUVertBuf **vbo_cache_ptr;
+ if (!BLI_ghash_ensure_p(effects->motion_blur.position_vbo_cache[mb_step],
+ vbo,
+ (void ***)&vbo_cache_ptr)) {
+ /* Duplicate the vbo, otherwise it would be lost when evaluating another frame. */
+ GPUVertBuf *duplicated_vbo = GPU_vertbuf_duplicate(vbo);
+ *vbo_cache_ptr = duplicated_vbo;
/* Find and replace "pos" attrib name. */
- GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo);
+ GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(duplicated_vbo);
int attrib_id = GPU_vertformat_attr_id_get(format, "pos");
GPU_vertformat_attr_rename(format, attrib_id, (mb_step == MB_PREV) ? "prv" : "nxt");
}
- else {
- /* This might happen if the object visibility has been animated. */
- mb_geom->use_deform = false;
- }
+ mb_geom->vbo[mb_step] = vbo = *vbo_cache_ptr;
}
- break;
-
- default:
- BLI_assert(0);
- break;
+ else {
+ /* This might happen if the object visibility has been animated. */
+ mb_geom->use_deform = false;
+ }
+ }
}
}
}
@@ -503,54 +499,62 @@ void EEVEE_motion_blur_swap_data(EEVEE_Data *vedata)
/* Camera Data. */
effects->motion_blur.camera[MB_PREV] = effects->motion_blur.camera[MB_NEXT];
- /* Object Data. */
- for (BLI_ghashIterator_init(&ghi, effects->motion_blur.object);
- BLI_ghashIterator_done(&ghi) == false;
- BLI_ghashIterator_step(&ghi)) {
- EEVEE_ObjectMotionData *mb_data = BLI_ghashIterator_getValue(&ghi);
-
- copy_m4_m4(mb_data->obmat[MB_PREV], mb_data->obmat[MB_NEXT]);
+ /* Swap #position_vbo_cache pointers. */
+ if (effects->motion_blur.position_vbo_cache[MB_PREV]) {
+ BLI_ghash_free(effects->motion_blur.position_vbo_cache[MB_PREV],
+ NULL,
+ (GHashValFreeFP)GPU_vertbuf_discard);
+ }
+ effects->motion_blur.position_vbo_cache[MB_PREV] =
+ effects->motion_blur.position_vbo_cache[MB_NEXT];
+ effects->motion_blur.position_vbo_cache[MB_NEXT] = NULL;
+
+ /* Swap #hair_motion_step_cache pointers. */
+ if (effects->motion_blur.hair_motion_step_cache[MB_PREV]) {
+ BLI_ghash_free(effects->motion_blur.hair_motion_step_cache[MB_PREV],
+ NULL,
+ (GHashValFreeFP)EEVEE_motion_hair_step_free);
}
+ effects->motion_blur.hair_motion_step_cache[MB_PREV] =
+ effects->motion_blur.hair_motion_step_cache[MB_NEXT];
+ effects->motion_blur.hair_motion_step_cache[MB_NEXT] = NULL;
- /* Deformation Data. */
- for (BLI_ghashIterator_init(&ghi, effects->motion_blur.geom);
- BLI_ghashIterator_done(&ghi) == false;
+ /* Rename attributes in #position_vbo_cache. */
+ for (BLI_ghashIterator_init(&ghi, effects->motion_blur.position_vbo_cache[MB_PREV]);
+ !BLI_ghashIterator_done(&ghi);
BLI_ghashIterator_step(&ghi)) {
- EEVEE_GeometryMotionData *mb_geom = BLI_ghashIterator_getValue(&ghi);
- EEVEE_HairMotionData *mb_hair = (EEVEE_HairMotionData *)mb_geom;
+ GPUVertBuf *vbo = BLI_ghashIterator_getValue(&ghi);
+ GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo);
+ int attrib_id = GPU_vertformat_attr_id_get(format, "nxt");
+ GPU_vertformat_attr_rename(format, attrib_id, "prv");
+ }
- switch (mb_geom->type) {
- case EEVEE_MOTION_DATA_HAIR:
- for (int i = 0; i < mb_hair->psys_len; i++) {
- GPU_VERTBUF_DISCARD_SAFE(mb_hair->psys[i].hair_pos[MB_PREV]);
- DRW_TEXTURE_FREE_SAFE(mb_hair->psys[i].hair_pos_tx[MB_PREV]);
- mb_hair->psys[i].hair_pos[MB_PREV] = mb_hair->psys[i].hair_pos[MB_NEXT];
- mb_hair->psys[i].hair_pos_tx[MB_PREV] = mb_hair->psys[i].hair_pos_tx[MB_NEXT];
- mb_hair->psys[i].hair_pos[MB_NEXT] = NULL;
- mb_hair->psys[i].hair_pos_tx[MB_NEXT] = NULL;
- }
- break;
+ /* Object Data. */
+ for (BLI_ghashIterator_init(&ghi, effects->motion_blur.object); !BLI_ghashIterator_done(&ghi);
+ BLI_ghashIterator_step(&ghi)) {
+ EEVEE_ObjectMotionData *mb_data = BLI_ghashIterator_getValue(&ghi);
+ EEVEE_GeometryMotionData *mb_geom = mb_data->geometry_data;
+ EEVEE_HairMotionData *mb_hair = mb_data->hair_data;
- case EEVEE_MOTION_DATA_MESH:
- if (mb_geom->batch != NULL) {
- motion_blur_remove_vbo_reference_from_batch(
- mb_geom->batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
- }
- GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_PREV]);
- mb_geom->vbo[MB_PREV] = mb_geom->vbo[MB_NEXT];
- mb_geom->vbo[MB_NEXT] = NULL;
-
- if (mb_geom->vbo[MB_PREV]) {
- GPUVertBuf *vbo = mb_geom->vbo[MB_PREV];
- GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo);
- int attrib_id = GPU_vertformat_attr_id_get(format, "nxt");
- GPU_vertformat_attr_rename(format, attrib_id, "prv");
- }
- break;
+ copy_m4_m4(mb_data->obmat[MB_PREV], mb_data->obmat[MB_NEXT]);
- default:
- BLI_assert(0);
- break;
+ if (mb_hair != NULL) {
+ for (int i = 0; i < mb_hair->psys_len; i++) {
+ mb_hair->psys[i].step_data[MB_PREV].hair_pos =
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos;
+ mb_hair->psys[i].step_data[MB_PREV].hair_pos_tx =
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos_tx;
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos = NULL;
+ mb_hair->psys[i].step_data[MB_NEXT].hair_pos_tx = NULL;
+ }
+ }
+ if (mb_geom != NULL) {
+ if (mb_geom->batch != NULL) {
+ motion_blur_remove_vbo_reference_from_batch(
+ mb_geom->batch, mb_geom->vbo[MB_PREV], mb_geom->vbo[MB_NEXT]);
+ }
+ mb_geom->vbo[MB_PREV] = mb_geom->vbo[MB_NEXT];
+ mb_geom->vbo[MB_NEXT] = NULL;
}
}
}
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index e8828cc7494..2518ee53da3 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -618,8 +618,23 @@ enum {
#define MB_CURR 2
typedef struct EEVEE_MotionBlurData {
+ /**
+ * Maps #EEVEE_ObjectKey to #EEVEE_ObjectMotionData.
+ */
struct GHash *object;
- struct GHash *geom;
+ /**
+ * Maps original #GPUVertBuf to duplicated #GPUVertBuf.
+ * There are two maps for #MB_PREV and #MB_NEXT.
+ * Only the values are owned.
+ */
+ struct GHash *position_vbo_cache[2];
+ /**
+ * Maps original #GPUVertBuf to #EEVEE_HairMotionStepData.
+ * There are two maps for #MB_PREV and #MB_NEXT.
+ * Only the values are owned.
+ */
+ struct GHash *hair_motion_step_cache[2];
+
struct {
float viewmat[4][4];
float persmat[4][4];
@@ -637,15 +652,16 @@ typedef struct EEVEE_ObjectKey {
int id[8]; /* MAX_DUPLI_RECUR */
} EEVEE_ObjectKey;
-typedef struct EEVEE_ObjectMotionData {
- float obmat[3][4][4];
-} EEVEE_ObjectMotionData;
-
typedef enum eEEVEEMotionData {
EEVEE_MOTION_DATA_MESH = 0,
EEVEE_MOTION_DATA_HAIR,
} eEEVEEMotionData;
+typedef struct EEVEE_HairMotionStepData {
+ struct GPUVertBuf *hair_pos;
+ struct GPUTexture *hair_pos_tx;
+} EEVEE_HairMotionStepData;
+
typedef struct EEVEE_HairMotionData {
/** Needs to be first to ensure casting. */
eEEVEEMotionData type;
@@ -653,8 +669,8 @@ typedef struct EEVEE_HairMotionData {
/** Allocator will alloc enough slot for all particle systems. Or 1 if it's a hair object. */
int psys_len;
struct {
- struct GPUVertBuf *hair_pos[2]; /* Position buffer for time = t +/- step. */
- struct GPUTexture *hair_pos_tx[2]; /* Buffer Texture of the corresponding VBO. */
+ /* The vbos and textures are not owned. */
+ EEVEE_HairMotionStepData step_data[2]; /* Data for time = t +/- step. */
} psys[0];
} EEVEE_HairMotionData;
@@ -664,10 +680,18 @@ typedef struct EEVEE_GeometryMotionData {
/** To disable deform mb if vertcount mismatch. */
int use_deform;
+ /* The batch and vbos are not owned. */
struct GPUBatch *batch; /* Batch for time = t. */
struct GPUVertBuf *vbo[2]; /* VBO for time = t +/- step. */
} EEVEE_GeometryMotionData;
+typedef struct EEVEE_ObjectMotionData {
+ float obmat[3][4][4];
+
+ EEVEE_GeometryMotionData *geometry_data;
+ EEVEE_HairMotionData *hair_data;
+} EEVEE_ObjectMotionData;
+
/* ************ EFFECTS DATA ************* */
typedef enum EEVEE_EffectsFlag {
@@ -1062,17 +1086,15 @@ typedef struct EEVEE_PrivateData {
void EEVEE_motion_blur_data_init(EEVEE_MotionBlurData *mb);
void EEVEE_motion_blur_data_free(EEVEE_MotionBlurData *mb);
void EEVEE_view_layer_data_free(void *storage);
+void EEVEE_motion_hair_step_free(EEVEE_HairMotionStepData *step_data);
EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void);
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer);
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void);
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob);
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob);
-EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
- Object *ob,
- bool hair);
-EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb,
- Object *ob);
-EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob);
+EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb, Object *ob);
+EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_ObjectMotionData *mb_data);
+EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_ObjectMotionData *mb_data, Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob);
EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob);
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index b5e9a296c16..29d98f6795d 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -273,11 +273,9 @@ void EEVEE_shadows_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* Resize shcasters buffers if too big. */
if (frontbuffer->alloc_count - frontbuffer->count > SH_CASTER_ALLOC_CHUNK) {
- frontbuffer->alloc_count = (frontbuffer->count / SH_CASTER_ALLOC_CHUNK) *
+ frontbuffer->alloc_count = divide_ceil_u(max_ii(1, frontbuffer->count),
+ SH_CASTER_ALLOC_CHUNK) *
SH_CASTER_ALLOC_CHUNK;
- frontbuffer->alloc_count += (frontbuffer->count % SH_CASTER_ALLOC_CHUNK != 0) ?
- SH_CASTER_ALLOC_CHUNK :
- 0;
frontbuffer->bbox = MEM_reallocN(frontbuffer->bbox,
sizeof(EEVEE_BoundBox) * frontbuffer->alloc_count);
BLI_BITMAP_RESIZE(frontbuffer->update, frontbuffer->alloc_count);
diff --git a/source/blender/draw/engines/image/image_buffer_cache.hh b/source/blender/draw/engines/image/image_buffer_cache.hh
new file mode 100644
index 00000000000..ef11551c879
--- /dev/null
+++ b/source/blender/draw/engines/image/image_buffer_cache.hh
@@ -0,0 +1,131 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "BLI_vector.hh"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+struct FloatImageBuffer {
+ ImBuf *source_buffer = nullptr;
+ ImBuf *float_buffer = nullptr;
+ bool is_used = true;
+
+ FloatImageBuffer(ImBuf *source_buffer, ImBuf *float_buffer)
+ : source_buffer(source_buffer), float_buffer(float_buffer)
+ {
+ }
+
+ FloatImageBuffer(FloatImageBuffer &&other) noexcept
+ {
+ source_buffer = other.source_buffer;
+ float_buffer = other.float_buffer;
+ is_used = other.is_used;
+ other.source_buffer = nullptr;
+ other.float_buffer = nullptr;
+ }
+
+ virtual ~FloatImageBuffer()
+ {
+ IMB_freeImBuf(float_buffer);
+ float_buffer = nullptr;
+ source_buffer = nullptr;
+ }
+
+ FloatImageBuffer &operator=(FloatImageBuffer &&other) noexcept
+ {
+ this->source_buffer = other.source_buffer;
+ this->float_buffer = other.float_buffer;
+ is_used = other.is_used;
+ other.source_buffer = nullptr;
+ other.float_buffer = nullptr;
+ return *this;
+ }
+};
+
+struct FloatBufferCache {
+ private:
+ blender::Vector<FloatImageBuffer> cache_;
+
+ public:
+ ImBuf *ensure_float_buffer(ImBuf *image_buffer)
+ {
+ /* Check if we can use the float buffer of the given image_buffer. */
+ if (image_buffer->rect_float != nullptr) {
+ return image_buffer;
+ }
+
+ /* Do we have a cached float buffer. */
+ for (FloatImageBuffer &item : cache_) {
+ if (item.source_buffer == image_buffer) {
+ item.is_used = true;
+ return item.float_buffer;
+ }
+ }
+
+ /* Generate a new float buffer. */
+ IMB_float_from_rect(image_buffer);
+ ImBuf *new_imbuf = IMB_allocImBuf(image_buffer->x, image_buffer->y, image_buffer->planes, 0);
+ new_imbuf->rect_float = image_buffer->rect_float;
+ new_imbuf->flags |= IB_rectfloat;
+ new_imbuf->mall |= IB_rectfloat;
+ image_buffer->rect_float = nullptr;
+ image_buffer->flags &= ~IB_rectfloat;
+ image_buffer->mall &= ~IB_rectfloat;
+
+ cache_.append(FloatImageBuffer(image_buffer, new_imbuf));
+ return new_imbuf;
+ }
+
+ void reset_usage_flags()
+ {
+ for (FloatImageBuffer &buffer : cache_) {
+ buffer.is_used = false;
+ }
+ }
+
+ void mark_used(const ImBuf *image_buffer)
+ {
+ for (FloatImageBuffer &item : cache_) {
+ if (item.source_buffer == image_buffer) {
+ item.is_used = true;
+ return;
+ }
+ }
+ }
+
+ void remove_unused_buffers()
+ {
+ for (int64_t i = cache_.size() - 1; i >= 0; i--) {
+ if (!cache_[i].is_used) {
+ cache_.remove_and_reorder(i);
+ }
+ }
+ }
+
+ void clear()
+ {
+ cache_.clear();
+ }
+};
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index b3d6c3abd18..c091f800d95 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -157,6 +157,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
if (tile_buffer == nullptr) {
continue;
}
+ instance_data.float_buffers.mark_used(tile_buffer);
BKE_image_release_ibuf(image, tile_buffer, lock);
DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp);
@@ -184,12 +185,14 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
switch (changes.get_result_code()) {
case ePartialUpdateCollectResult::FullUpdateNeeded:
instance_data.mark_all_texture_slots_dirty();
+ instance_data.float_buffers.clear();
break;
case ePartialUpdateCollectResult::NoChangesDetected:
break;
case ePartialUpdateCollectResult::PartialChangesDetected:
/* Partial update when wrap repeat is enabled is not supported. */
if (instance_data.flags.do_tile_drawing) {
+ instance_data.float_buffers.clear();
instance_data.mark_all_texture_slots_dirty();
}
else {
@@ -200,6 +203,34 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
do_full_update_for_dirty_textures(instance_data, image_user);
}
+ /**
+ * Update the float buffer in the region given by the partial update checker.
+ */
+ void do_partial_update_float_buffer(
+ ImBuf *float_buffer, PartialUpdateChecker<ImageTileData>::CollectResult &iterator) const
+ {
+ ImBuf *src = iterator.tile_data.tile_buffer;
+ BLI_assert(float_buffer->rect_float != nullptr);
+ BLI_assert(float_buffer->rect == nullptr);
+ BLI_assert(src->rect_float == nullptr);
+ BLI_assert(src->rect != nullptr);
+
+ /* Calculate the overlap between the updated region and the buffer size. Partial Update Checker
+ * always returns a tile (256x256). Which could lay partially outside the buffer when using
+ * different resolutions.
+ */
+ rcti buffer_rect;
+ BLI_rcti_init(&buffer_rect, 0, float_buffer->x, 0, float_buffer->y);
+ rcti clipped_update_region;
+ const bool has_overlap = BLI_rcti_isect(
+ &buffer_rect, &iterator.changed_region.region, &clipped_update_region);
+ if (!has_overlap) {
+ return;
+ }
+
+ IMB_float_from_rect_ex(float_buffer, src, &clipped_update_region);
+ }
+
void do_partial_update(PartialUpdateChecker<ImageTileData>::CollectResult &iterator,
IMAGE_InstanceData &instance_data) const
{
@@ -208,7 +239,11 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
if (iterator.tile_data.tile_buffer == nullptr) {
continue;
}
- ensure_float_buffer(*iterator.tile_data.tile_buffer);
+ ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer);
+ if (tile_buffer != iterator.tile_data.tile_buffer) {
+ do_partial_update_float_buffer(tile_buffer, iterator);
+ }
+
const float tile_width = static_cast<float>(iterator.tile_data.tile_buffer->x);
const float tile_height = static_cast<float>(iterator.tile_data.tile_buffer->y);
@@ -283,7 +318,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
&extracted_buffer, texture_region_width, texture_region_height, 32, IB_rectfloat);
int offset = 0;
- ImBuf *tile_buffer = iterator.tile_data.tile_buffer;
for (int y = gpu_texture_region_to_update.ymin; y < gpu_texture_region_to_update.ymax;
y++) {
float yf = y / (float)texture_height;
@@ -372,16 +406,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
* rect_float as the reference-counter isn't 0. To work around this we destruct any created local
* buffers ourself.
*/
- bool ensure_float_buffer(ImBuf &image_buffer) const
+ ImBuf *ensure_float_buffer(IMAGE_InstanceData &instance_data, ImBuf *image_buffer) const
{
- if (image_buffer.rect_float == nullptr) {
- IMB_float_from_rect(&image_buffer);
- return true;
- }
- return false;
+ return instance_data.float_buffers.ensure_float_buffer(image_buffer);
}
- void do_full_update_texture_slot(const IMAGE_InstanceData &instance_data,
+ void do_full_update_texture_slot(IMAGE_InstanceData &instance_data,
const TextureInfo &texture_info,
ImBuf &texture_buffer,
ImBuf &tile_buffer,
@@ -389,10 +419,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
{
const int texture_width = texture_buffer.x;
const int texture_height = texture_buffer.y;
- const bool float_buffer_created = ensure_float_buffer(tile_buffer);
- /* TODO(jbakker): Find leak when rendering VSE and don't free here. */
- const bool do_free_float_buffer = float_buffer_created &&
- instance_data.image->type == IMA_TYPE_R_RESULT;
+ ImBuf *float_tile_buffer = ensure_float_buffer(instance_data, &tile_buffer);
/* IMB_transform works in a non-consistent space. This should be documented or fixed!.
* Construct a variant of the info_uv_to_texture that adds the texel space
@@ -423,16 +450,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
transform_mode = IMB_TRANSFORM_MODE_CROP_SRC;
}
- IMB_transform(&tile_buffer,
+ IMB_transform(float_tile_buffer,
&texture_buffer,
transform_mode,
IMB_FILTER_NEAREST,
uv_to_texel,
crop_rect_ptr);
-
- if (do_free_float_buffer) {
- imb_freerectfloatImBuf(&tile_buffer);
- }
}
public:
@@ -451,6 +474,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
instance_data->partial_update.ensure_image(image);
instance_data->clear_dirty_flag();
+ instance_data->float_buffers.reset_usage_flags();
/* Step: Find out which screen space textures are needed to draw on the screen. Remove the
* screen space textures that aren't needed. */
@@ -459,7 +483,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
method.update_screen_uv_bounds();
/* Check for changes in the image user compared to the last time. */
- instance_data->update_image_user(iuser);
+ instance_data->update_image_usage(iuser);
/* Step: Update the GPU textures based on the changes in the image. */
instance_data->update_gpu_texture_allocations();
@@ -467,12 +491,16 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
/* Step: Add the GPU textures to the shgroup. */
instance_data->update_batches();
- add_depth_shgroups(*instance_data, image, iuser);
+ if (!instance_data->flags.do_tile_drawing) {
+ add_depth_shgroups(*instance_data, image, iuser);
+ }
add_shgroups(instance_data);
}
- void draw_finish(IMAGE_Data *UNUSED(vedata)) const override
+ void draw_finish(IMAGE_Data *vedata) const override
{
+ IMAGE_InstanceData *instance_data = vedata->instance_data;
+ instance_data->float_buffers.remove_unused_buffers();
}
void draw_scene(IMAGE_Data *vedata) const override
@@ -481,8 +509,10 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
GPU_framebuffer_bind(dfbl->default_fb);
+
static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
+ float clear_depth = instance_data->flags.do_tile_drawing ? 0.75 : 1.0f;
+ GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, clear_depth);
DRW_view_set_active(instance_data->view);
DRW_draw_pass(instance_data->passes.depth_pass);
diff --git a/source/blender/draw/engines/image/image_engine.cc b/source/blender/draw/engines/image/image_engine.cc
index 180e9601cbd..e972d21cda4 100644
--- a/source/blender/draw/engines/image/image_engine.cc
+++ b/source/blender/draw/engines/image/image_engine.cc
@@ -107,6 +107,7 @@ class ImageEngine {
space->release_buffer(instance_data->image, image_buffer, lock);
ImageUser *iuser = space->get_image_user();
+ BKE_image_multiview_index(instance_data->image, iuser);
drawing_mode.cache_image(vedata, instance_data->image, iuser);
}
diff --git a/source/blender/draw/engines/image/image_instance_data.hh b/source/blender/draw/engines/image/image_instance_data.hh
index dcc3b7d15cb..682b93a80b3 100644
--- a/source/blender/draw/engines/image/image_instance_data.hh
+++ b/source/blender/draw/engines/image/image_instance_data.hh
@@ -8,10 +8,12 @@
#pragma once
#include "image_batches.hh"
+#include "image_buffer_cache.hh"
#include "image_partial_updater.hh"
#include "image_private.hh"
#include "image_shader_params.hh"
#include "image_texture_info.hh"
+#include "image_usage.hh"
#include "image_wrappers.hh"
#include "DRW_render.h"
@@ -25,8 +27,8 @@ constexpr int SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN = 1;
struct IMAGE_InstanceData {
struct Image *image;
- /** Copy of the last image user to detect iuser differences that require a full update. */
- struct ImageUser last_image_user;
+ /** Usage data of the previous time, to identify changes that require a full update. */
+ ImageUsage last_usage;
PartialImageUpdater partial_update;
@@ -47,11 +49,18 @@ struct IMAGE_InstanceData {
DRWPass *depth_pass;
} passes;
+ /**
+ * Cache containing the float buffers when drawing byte images.
+ */
+ FloatBufferCache float_buffers;
+
/** \brief Transform matrix to convert a normalized screen space coordinates to texture space. */
float ss_to_texture[4][4];
TextureInfo texture_infos[SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN];
public:
+ virtual ~IMAGE_InstanceData() = default;
+
void clear_dirty_flag()
{
reset_dirty_flag(false);
@@ -95,24 +104,13 @@ struct IMAGE_InstanceData {
}
}
- void update_image_user(const ImageUser *image_user)
+ void update_image_usage(const ImageUser *image_user)
{
- short requested_pass = image_user ? image_user->pass : 0;
- short requested_layer = image_user ? image_user->layer : 0;
- short requested_view = image_user ? image_user->multi_index : 0;
- /* There is room for 2 multiview textures. When a higher number is requested we should always
- * target the first view slot. This is fine as multi view images aren't used together. */
- if (requested_view > 1) {
- requested_view = 0;
- }
-
- if (last_image_user.pass != requested_pass || last_image_user.layer != requested_layer ||
- last_image_user.multi_index != requested_view) {
-
- last_image_user.pass = requested_pass;
- last_image_user.layer = requested_layer;
- last_image_user.multi_index = requested_view;
+ ImageUsage usage(image, image_user, flags.do_tile_drawing);
+ if (last_usage != usage) {
+ last_usage = usage;
reset_dirty_flag(true);
+ float_buffers.clear();
}
}
diff --git a/source/blender/draw/engines/image/image_usage.hh b/source/blender/draw/engines/image/image_usage.hh
new file mode 100644
index 00000000000..bea5c3853b0
--- /dev/null
+++ b/source/blender/draw/engines/image/image_usage.hh
@@ -0,0 +1,49 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+/**
+ * ImageUsage contains data of the image and image user to identify changes that require a rebuild
+ * the texture slots.
+ */
+struct ImageUsage {
+ /** Render pass of the image that is used. */
+ short pass = 0;
+ /** Layer of the image that is used.*/
+ short layer = 0;
+ /** View of the image that is used. */
+ short view = 0;
+
+ ColorManagedColorspaceSettings colorspace_settings;
+ /** IMA_ALPHA_* */
+ char alpha_mode;
+ bool last_tile_drawing;
+
+ const void *last_image = nullptr;
+
+ ImageUsage() = default;
+ ImageUsage(const struct Image *image, const struct ImageUser *image_user, bool do_tile_drawing)
+ {
+ pass = image_user ? image_user->pass : 0;
+ layer = image_user ? image_user->layer : 0;
+ view = image_user ? image_user->multi_index : 0;
+ colorspace_settings = image->colorspace_settings;
+ alpha_mode = image->alpha_mode;
+ last_image = static_cast<const void *>(image);
+ last_tile_drawing = do_tile_drawing;
+ }
+
+ bool operator==(const ImageUsage &other) const
+ {
+ return memcmp(this, &other, sizeof(ImageUsage)) == 0;
+ }
+ bool operator!=(const ImageUsage &other) const
+ {
+ return !(*this == other);
+ }
+};
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index b41d9ce69ef..ad0d939e99a 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -182,7 +182,9 @@ static void OVERLAY_cache_init(void *vedata)
case CTX_MODE_WEIGHT_GPENCIL:
OVERLAY_edit_gpencil_cache_init(vedata);
break;
+ case CTX_MODE_SCULPT_CURVES:
case CTX_MODE_OBJECT:
+ case CTX_MODE_EDIT_CURVES:
break;
default:
BLI_assert_msg(0, "Draw mode invalid");
@@ -210,7 +212,7 @@ BLI_INLINE OVERLAY_DupliData *OVERLAY_duplidata_get(Object *ob, void *vedata, bo
{
OVERLAY_DupliData **dupli_data = (OVERLAY_DupliData **)DRW_duplidata_get(vedata);
*do_init = false;
- if (!ELEM(ob->type, OB_MESH, OB_SURF, OB_LATTICE, OB_CURVE, OB_FONT)) {
+ if (!ELEM(ob->type, OB_MESH, OB_SURF, OB_LATTICE, OB_CURVES_LEGACY, OB_FONT)) {
return NULL;
}
@@ -237,7 +239,7 @@ static bool overlay_object_is_edit_mode(const OVERLAY_PrivateData *pd, const Obj
return pd->ctx_mode == CTX_MODE_EDIT_MESH;
case OB_ARMATURE:
return pd->ctx_mode == CTX_MODE_EDIT_ARMATURE;
- case OB_CURVE:
+ case OB_CURVES_LEGACY:
return pd->ctx_mode == CTX_MODE_EDIT_CURVE;
case OB_SURF:
return pd->ctx_mode == CTX_MODE_EDIT_SURFACE;
@@ -296,7 +298,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
(ob->sculpt->mode_type == OB_MODE_SCULPT);
const bool has_surface = ELEM(ob->type,
OB_MESH,
- OB_CURVE,
+ OB_CURVES_LEGACY,
OB_SURF,
OB_MBALL,
OB_FONT,
@@ -366,7 +368,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
OVERLAY_edit_armature_cache_populate(vedata, ob);
}
break;
- case OB_CURVE:
+ case OB_CURVES_LEGACY:
OVERLAY_edit_curve_cache_populate(vedata, ob);
break;
case OB_SURF:
@@ -661,6 +663,8 @@ static void OVERLAY_draw_scene(void *vedata)
case CTX_MODE_WEIGHT_GPENCIL:
OVERLAY_edit_gpencil_draw(vedata);
break;
+ case CTX_MODE_SCULPT_CURVES:
+ break;
default:
break;
}
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index e370873c234..aae12e5513e 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -456,7 +456,7 @@ static void OVERLAY_texture_space(OVERLAY_ExtraCallBuffers *cb, Object *ob, cons
case ID_ME:
BKE_mesh_texspace_get_reference((Mesh *)ob_data, NULL, &texcoloc, &texcosize);
break;
- case ID_CU: {
+ case ID_CU_LEGACY: {
Curve *cu = (Curve *)ob_data;
BKE_curve_texspace_ensure(cu);
texcoloc = cu->loc;
@@ -499,7 +499,7 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
int theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
float *color = DRW_color_background_blend_get(theme_id);
PartDeflect *pd = ob->pd;
- Curve *cu = (ob->type == OB_CURVE) ? ob->data : NULL;
+ Curve *cu = (ob->type == OB_CURVES_LEGACY) ? ob->data : NULL;
union {
float mat[4][4];
diff --git a/source/blender/draw/engines/overlay/overlay_motion_path.c b/source/blender/draw/engines/overlay/overlay_motion_path.c
index 58825923f37..aeba721e7ac 100644
--- a/source/blender/draw/engines/overlay/overlay_motion_path.c
+++ b/source/blender/draw/engines/overlay/overlay_motion_path.c
@@ -90,8 +90,8 @@ static void motion_path_get_frame_range_to_draw(bAnimVizSettings *avs,
end = current_frame + avs->path_ac + 1;
}
else {
- start = avs->path_sf;
- end = avs->path_ef;
+ start = mpath->start_frame;
+ end = mpath->end_frame;
}
if (start > end) {
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 24eceb30441..2636d7876d5 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -196,14 +196,14 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
}
}
- if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
+ if (ELEM(ob->type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) {
OVERLAY_ExtraCallBuffers *cb = OVERLAY_extra_call_buffer_get(vedata, ob);
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
struct GPUBatch *geom = NULL;
switch (ob->type) {
- case OB_CURVE:
+ case OB_CURVES_LEGACY:
geom = DRW_cache_curve_edge_wire_get(ob);
break;
case OB_FONT:
diff --git a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl b/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl
index 4d0692039a4..ebaa898429d 100644
--- a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl
@@ -15,7 +15,7 @@ void main()
if (maskInvertStencil) {
mask.rgb = 1.0 - mask.rgb;
}
- float mask_step = smoothstep(0, 3.0, mask.r + mask.g + mask.b);
+ float mask_step = smoothstep(0.0, 3.0, mask.r + mask.g + mask.b);
mask.rgb *= maskColor;
mask.a = mask_step * opacity;
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
index 82812ef98a5..7615b5bb39c 100644
--- a/source/blender/draw/engines/select/select_draw_utils.c
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -225,7 +225,7 @@ void select_id_draw_object(void *vedata,
stl, ob, select_mode, initial_offset, r_vert_offset, r_edge_offset, r_face_offset);
}
break;
- case OB_CURVE:
+ case OB_CURVES_LEGACY:
case OB_SURF:
break;
}
diff --git a/source/blender/draw/engines/workbench/workbench_opaque.c b/source/blender/draw/engines/workbench/workbench_opaque.c
index 5e12d6a736c..191a2e6d1cc 100644
--- a/source/blender/draw/engines/workbench/workbench_opaque.c
+++ b/source/blender/draw/engines/workbench/workbench_opaque.c
@@ -73,11 +73,13 @@ void workbench_opaque_cache_init(WORKBENCH_Data *vedata)
sh = workbench_shader_opaque_get(wpd, data);
wpd->prepass[opaque][infront][data].common_shgrp = grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_block(grp, "world_data", wpd->world_ubo);
DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", -1);
DRW_shgroup_uniform_bool_copy(grp, "useMatcap", use_matcap);
wpd->prepass[opaque][infront][data].vcol_shgrp = grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_block(grp, "world_data", wpd->world_ubo);
DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. (uses vcol) */
DRW_shgroup_uniform_bool_copy(grp, "useMatcap", use_matcap);
@@ -85,6 +87,7 @@ void workbench_opaque_cache_init(WORKBENCH_Data *vedata)
sh = workbench_shader_opaque_image_get(wpd, data, false);
wpd->prepass[opaque][infront][data].image_shgrp = grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_block(grp, "world_data", wpd->world_ubo);
DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. */
DRW_shgroup_uniform_bool_copy(grp, "useMatcap", use_matcap);
@@ -92,6 +95,7 @@ void workbench_opaque_cache_init(WORKBENCH_Data *vedata)
sh = workbench_shader_opaque_image_get(wpd, data, true);
wpd->prepass[opaque][infront][data].image_tiled_shgrp = grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_block(grp, "world_data", wpd->world_ubo);
DRW_shgroup_uniform_block(grp, "materials_data", wpd->material_ubo_curr);
DRW_shgroup_uniform_int_copy(grp, "materialIndex", 0); /* Default material. */
DRW_shgroup_uniform_bool_copy(grp, "useMatcap", use_matcap);