Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/intern/DRW_gpu_wrapper.hh')
-rw-r--r--source/blender/draw/intern/DRW_gpu_wrapper.hh28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index 01c57406dac..7a9bdb377fe 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -31,40 +31,40 @@
*
* All types are not copyable and Buffers are not Movable.
*
- * drw::UniformArrayBuffer<T, len>
+ * `drw::UniformArrayBuffer<T, len>`
* Uniform buffer object containing an array of T with len elements.
* Data can be accessed using the [] operator.
*
- * drw::UniformBuffer<T>
+ * `drw::UniformBuffer<T>`
* A uniform buffer object class inheriting from T.
* Data can be accessed just like a normal T object.
*
- * drw::StorageArrayBuffer<T, len>
+ * `drw::StorageArrayBuffer<T, len>`
* Storage buffer object containing an array of T with len elements.
* The item count can be changed after creation using `resize()`.
* However, this requires the invalidation of the whole buffer and
* discarding all data inside it.
* Data can be accessed using the [] operator.
*
- * drw::StorageBuffer<T>
+ * `drw::StorageBuffer<T>`
* A storage buffer object class inheriting from T.
* Data can be accessed just like a normal T object.
*
- * drw::Texture
- * A simple wrapper to GPUTexture. A drw::Texture can be created without allocation.
+ * `drw::Texture`
+ * A simple wrapper to #GPUTexture. A #drw::Texture can be created without allocation.
* The `ensure_[1d|2d|3d|cube][_array]()` method is here to make sure the underlying texture
- * will meet the requirements and create (or recreate) the GPUTexture if needed.
+ * will meet the requirements and create (or recreate) the #GPUTexture if needed.
*
- * drw::TextureFromPool
+ * `drw::TextureFromPool`
* A GPUTexture from the viewport texture pool. This texture can be shared with other engines
- * and its content is undefined when aquiring it.
- * A drw::TextureFromPool is acquired for rendering using `acquire()` and released once the
+ * and its content is undefined when acquiring it.
+ * A #drw::TextureFromPool is acquired for rendering using `acquire()` and released once the
* rendering is done using `release()`. The same texture can be acquired & released multiple
* time in one draw loop.
* The `sync()` method *MUST* be called once during the cache populate (aka: Sync) phase.
*
- * drw::Framebuffer
- * Simple wrapper to GPUFramebuffer that can be moved.
+ * `drw::Framebuffer`
+ * Simple wrapper to #GPUFramebuffer that can be moved.
*
*/
@@ -627,7 +627,7 @@ class Texture : NonCopyable {
}
/**
- * Free the internal texture but not the drw::Texture itself.
+ * Free the internal texture but not the #drw::Texture itself.
*/
void free()
{
@@ -646,7 +646,7 @@ class Texture : NonCopyable {
{
/* TODO(fclem) In the future, we need to check if mip_count did not change.
- * For now it's ok as we always define all mip level.*/
+ * For now it's ok as we always define all MIP level. */
if (tx_) {
int3 size = this->size();
if (size != int3(w, h, d) || GPU_texture_format(tx_) != format ||