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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index dee686e270e..5c505f1b234 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -194,22 +194,22 @@ typedef enum {
/* Textures from DRW_texture_pool_query_* have the options
* DRW_TEX_FILTER for color float textures, and no options
* for depth textures and integer textures. */
-struct GPUTexture *DRW_texture_pool_query_2D(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type);
+struct GPUTexture *DRW_texture_pool_query_2d(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type);
-struct GPUTexture *DRW_texture_create_1D(
+struct GPUTexture *DRW_texture_create_1d(
int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
-struct GPUTexture *DRW_texture_create_2D(
+struct GPUTexture *DRW_texture_create_2d(
int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
-struct GPUTexture *DRW_texture_create_2D_array(
+struct GPUTexture *DRW_texture_create_2d_array(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
-struct GPUTexture *DRW_texture_create_3D(
+struct GPUTexture *DRW_texture_create_3d(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_cube(
int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
-void DRW_texture_ensure_fullscreen_2D(
+void DRW_texture_ensure_fullscreen_2d(
struct GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags);
-void DRW_texture_ensure_2D(
+void DRW_texture_ensure_2d(
struct GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags);
void DRW_texture_generate_mipmaps(struct GPUTexture *tex);
@@ -245,10 +245,10 @@ struct GPUShader *DRW_shader_create_with_lib(
struct GPUShader *DRW_shader_create_with_transform_feedback(
const char *vert, const char *geom, const char *defines,
const eGPUShaderTFBType prim_type, const char **varying_names, const int varying_count);
-struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines);
-struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines);
+struct GPUShader *DRW_shader_create_2d(const char *frag, const char *defines);
+struct GPUShader *DRW_shader_create_3d(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
-struct GPUShader *DRW_shader_create_3D_depth_only(eGPUShaderConfig slot);
+struct GPUShader *DRW_shader_create_3d_depth_only(eGPUShaderConfig slot);
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo, const void *engine_type, int options, bool deferred);
struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma, const void *engine_type, int options, bool deferred);
struct GPUMaterial *DRW_shader_create_from_world(