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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h43
1 files changed, 30 insertions, 13 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index f732082018d..4d1b8269494 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -44,6 +44,7 @@
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
@@ -239,14 +240,14 @@ struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_3D_depth_only(void);
-struct GPUMaterial *DRW_shader_find_from_world(struct World *wo, const void *engine_type, int options);
-struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma, const void *engine_type, int options);
+struct GPUMaterial *DRW_shader_find_from_world(struct World *wo, const void *engine_type, int options, bool no_deferred);
+struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma, const void *engine_type, int options, bool no_deferred);
struct GPUMaterial *DRW_shader_create_from_world(
struct Scene *scene, struct World *wo, const void *engine_type, int options,
- const char *vert, const char *geom, const char *frag_lib, const char *defines);
+ const char *vert, const char *geom, const char *frag_lib, const char *defines, bool no_deferred);
struct GPUMaterial *DRW_shader_create_from_material(
struct Scene *scene, struct Material *ma, const void *engine_type, int options,
- const char *vert, const char *geom, const char *frag_lib, const char *defines);
+ const char *vert, const char *geom, const char *frag_lib, const char *defines, bool no_deferred);
void DRW_shader_free(struct GPUShader *shader);
#define DRW_SHADER_FREE_SAFE(shader) do { \
if (shader != NULL) { \
@@ -409,6 +410,7 @@ void DRW_pass_sort_shgroup_z(DRWPass *pass);
/* Viewport */
typedef enum {
+ /* keep in sync with the union struct DRWMatrixState. */
DRW_MAT_PERS = 0,
DRW_MAT_PERSINV,
DRW_MAT_VIEW,
@@ -420,7 +422,18 @@ typedef enum {
} DRWViewportMatrixType;
typedef struct DRWMatrixState {
- float mat[DRW_MAT_COUNT][4][4];
+ union {
+ float mat[DRW_MAT_COUNT][4][4];
+ struct {
+ /* keep in sync with the enum DRWViewportMatrixType. */
+ float persmat[4][4];
+ float persinv[4][4];
+ float viewmat[4][4];
+ float viewinv[4][4];
+ float winmat[4][4];
+ float wininv[4][4];
+ };
+ };
} DRWMatrixState;
void DRW_viewport_init(const bContext *C);
@@ -453,6 +466,12 @@ void DRW_render_object_iter(
void (*callback)(void *vedata, struct Object *ob, struct RenderEngine *engine, struct Depsgraph *depsgraph));
void DRW_render_instance_buffer_finish(void);
+void DRW_custom_pipeline(
+ DrawEngineType *draw_engine_type,
+ struct Depsgraph *depsgraph,
+ void (*callback)(void *vedata, void *user_data),
+ void *user_data);
+
/* ViewLayers */
void *DRW_view_layer_engine_data_get(DrawEngineType *engine_type);
void **DRW_view_layer_engine_data_ensure_ex(
@@ -460,16 +479,14 @@ void **DRW_view_layer_engine_data_ensure_ex(
void **DRW_view_layer_engine_data_ensure(
DrawEngineType *engine_type, void (*callback)(void *storage));
-/* Objects */
-ObjectEngineData *DRW_object_engine_data_get(Object *ob, DrawEngineType *engine_type);
-ObjectEngineData *DRW_object_engine_data_ensure(
- Object *ob,
+/* DrawData */
+DrawData *DRW_drawdata_get(ID *ib, DrawEngineType *engine_type);
+DrawData *DRW_drawdata_ensure(
+ ID *id,
DrawEngineType *engine_type,
size_t size,
- ObjectEngineDataInitCb init_cb,
- ObjectEngineDataFreeCb free_cb);
-struct LampEngineData *DRW_lamp_engine_data_ensure(Object *ob, struct RenderEngineType *engine_type);
-void DRW_lamp_engine_data_free(struct LampEngineData *led);
+ DrawDataInitCb init_cb,
+ DrawDataFreeCb free_cb);
/* Settings */
bool DRW_object_is_renderable(struct Object *ob);