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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h23
1 files changed, 20 insertions, 3 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index e4088b5654f..df1258e58fb 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -224,6 +224,7 @@ struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma,
bool deferred);
struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
struct World *wo,
+ struct bNodeTree *ntree,
const void *engine_type,
const int options,
const bool is_volume_shader,
@@ -234,6 +235,7 @@ struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
bool deferred);
struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
struct Material *ma,
+ struct bNodeTree *ntree,
const void *engine_type,
const int options,
const bool is_volume_shader,
@@ -365,6 +367,8 @@ DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader,
DRWPass *pass,
struct GPUVertBuf *tf_target);
+void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial *material);
+
/* return final visibility */
typedef bool(DRWCallVisibilityFn)(bool vis_in, void *user_data);
@@ -463,15 +467,24 @@ void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup,
void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup,
const char *name,
const struct GPUTexture *tex);
+void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup,
+ const char *name,
+ struct GPUTexture **tex);
+void DRW_shgroup_uniform_texture_ref_persistent(DRWShadingGroup *shgroup,
+ const char *name,
+ struct GPUTexture **tex);
void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup,
const char *name,
const struct GPUUniformBuffer *ubo);
void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup,
const char *name,
const struct GPUUniformBuffer *ubo);
-void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup,
- const char *name,
- struct GPUTexture **tex);
+void DRW_shgroup_uniform_block_ref(DRWShadingGroup *shgroup,
+ const char *name,
+ struct GPUUniformBuffer **ubo);
+void DRW_shgroup_uniform_block_ref_persistent(DRWShadingGroup *shgroup,
+ const char *name,
+ struct GPUUniformBuffer **ubo);
void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup,
const char *name,
const float *value,
@@ -530,6 +543,8 @@ bool DRW_shgroup_is_empty(DRWShadingGroup *shgroup);
/* Passes */
DRWPass *DRW_pass_create(const char *name, DRWState state);
+DRWPass *DRW_pass_create_instance(const char *name, DRWPass *original, DRWState state);
+void DRW_pass_link(DRWPass *first, DRWPass *second);
/* TODO Replace with passes inheritance. */
void DRW_pass_state_set(DRWPass *pass, DRWState state);
void DRW_pass_state_add(DRWPass *pass, DRWState state);
@@ -543,6 +558,8 @@ void DRW_pass_sort_shgroup_reverse(DRWPass *pass);
bool DRW_pass_is_empty(DRWPass *pass);
#define DRW_PASS_CREATE(pass, state) (pass = DRW_pass_create(#pass, state))
+#define DRW_PASS_INSTANCE_CREATE(pass, original, state) \
+ (pass = DRW_pass_create_instance(#pass, (original), state))
/* Views */
DRWView *DRW_view_create(const float viewmat[4][4],