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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h81
1 files changed, 39 insertions, 42 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 401ed50c1dc..722f9117f7d 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -378,11 +378,9 @@ struct GPUVertFormat *DRW_shgroup_instance_format_array(const DRWInstanceAttrFor
} \
} while (0)
-/* TODO(fclem): Remove the _create suffix. */
DRWShadingGroup *DRW_shgroup_create(struct GPUShader *shader, DRWPass *pass);
DRWShadingGroup *DRW_shgroup_create_sub(DRWShadingGroup *shgroup);
DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPass *pass);
-
DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader,
DRWPass *pass,
struct GPUVertBuf *tf_target);
@@ -391,48 +389,47 @@ DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader,
typedef bool(DRWCallVisibilityFn)(bool vis_in, void *user_data);
/* TODO(fclem): Remove the _add suffix. */
-void DRW_shgroup_call_add(DRWShadingGroup *sh, struct GPUBatch *geom, float (*obmat)[4]);
-void DRW_shgroup_call_range_add(
+void DRW_shgroup_call(DRWShadingGroup *sh, struct GPUBatch *geom, float (*obmat)[4]);
+void DRW_shgroup_call_range(
DRWShadingGroup *sh, struct GPUBatch *geom, float (*obmat)[4], uint v_sta, uint v_ct);
-void DRW_shgroup_call_procedural_points_add(DRWShadingGroup *sh, uint point_ct, float (*obmat)[4]);
-void DRW_shgroup_call_procedural_lines_add(DRWShadingGroup *sh, uint line_ct, float (*obmat)[4]);
-void DRW_shgroup_call_procedural_triangles_add(DRWShadingGroup *sh,
- uint tri_ct,
- float (*obmat)[4]);
-
-void DRW_shgroup_call_object_add_ex(DRWShadingGroup *shgroup,
- struct GPUBatch *geom,
- struct Object *ob,
- bool bypass_culling);
-#define DRW_shgroup_call_object_add(shgroup, geom, ob) \
- DRW_shgroup_call_object_add_ex(shgroup, geom, ob, false)
-#define DRW_shgroup_call_object_add_no_cull(shgroup, geom, ob) \
- DRW_shgroup_call_object_add_ex(shgroup, geom, ob, true)
-void DRW_shgroup_call_object_add_with_callback(DRWShadingGroup *shgroup,
- struct GPUBatch *geom,
- struct Object *ob,
- DRWCallVisibilityFn *callback,
- void *user_data);
-
-void DRW_shgroup_call_instances_add(DRWShadingGroup *shgroup,
- struct GPUBatch *geom,
- float (*obmat)[4],
- uint count);
-void DRW_shgroup_call_instances_with_attribs_add(DRWShadingGroup *shgroup,
- struct GPUBatch *geom,
- float (*obmat)[4],
- struct GPUBatch *inst_attributes);
-
-void DRW_shgroup_call_sculpt_add(DRWShadingGroup *sh, Object *ob, bool wire, bool mask, bool vcol);
-void DRW_shgroup_call_sculpt_with_materials_add(DRWShadingGroup **sh, Object *ob, bool vcol);
-
-DRWCallBuffer *DRW_shgroup_call_buffer_add(DRWShadingGroup *shading_group,
- struct GPUVertFormat *format,
- GPUPrimType prim_type);
-DRWCallBuffer *DRW_shgroup_call_buffer_instance_add(DRWShadingGroup *shading_group,
- struct GPUVertFormat *format,
- struct GPUBatch *geom);
+void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, uint point_ct, float (*obmat)[4]);
+void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, uint line_ct, float (*obmat)[4]);
+void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, uint tri_ct, float (*obmat)[4]);
+
+void DRW_shgroup_call_object_ex(DRWShadingGroup *shgroup,
+ struct GPUBatch *geom,
+ struct Object *ob,
+ bool bypass_culling);
+#define DRW_shgroup_call_object(shgroup, geom, ob) \
+ DRW_shgroup_call_object_ex(shgroup, geom, ob, false)
+#define DRW_shgroup_call_object_no_cull(shgroup, geom, ob) \
+ DRW_shgroup_call_object_ex(shgroup, geom, ob, true)
+
+void DRW_shgroup_call_object_with_callback(DRWShadingGroup *shgroup,
+ struct GPUBatch *geom,
+ struct Object *ob,
+ DRWCallVisibilityFn *callback,
+ void *user_data);
+
+void DRW_shgroup_call_instances(DRWShadingGroup *shgroup,
+ struct GPUBatch *geom,
+ float (*obmat)[4],
+ uint count);
+void DRW_shgroup_call_instances_with_attribs(DRWShadingGroup *shgroup,
+ struct GPUBatch *geom,
+ float (*obmat)[4],
+ struct GPUBatch *inst_attributes);
+
+void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask, bool vcol);
+void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh, Object *ob, bool vcol);
+
+DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shading_group,
+ struct GPUVertFormat *format,
+ GPUPrimType prim_type);
+DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shading_group,
+ struct GPUVertFormat *format,
+ struct GPUBatch *geom);
void DRW_buffer_add_entry_array(DRWCallBuffer *buffer, const void *attr[], uint attr_len);