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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 75562a8d4d6..21115dd961d 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -332,23 +332,23 @@ void DRW_shgroup_call_object_add_with_callback(
DRWCallVisibilityFn *callback, void *user_data);
/* Used for drawing a batch with instancing without instance attribs. */
void DRW_shgroup_call_instances_add(
- DRWShadingGroup *shgroup, struct Gwn_Batch *geom, float (*obmat)[4], unsigned int *count);
+ DRWShadingGroup *shgroup, struct Gwn_Batch *geom, float (*obmat)[4], uint *count);
void DRW_shgroup_call_object_instances_add(
- DRWShadingGroup *shgroup, struct Gwn_Batch *geom, struct Object *ob, unsigned int *count);
+ DRWShadingGroup *shgroup, struct Gwn_Batch *geom, struct Object *ob, uint *count);
void DRW_shgroup_call_sculpt_add(DRWShadingGroup *shgroup, struct Object *ob, float (*obmat)[4]);
void DRW_shgroup_call_generate_add(
DRWShadingGroup *shgroup, DRWCallGenerateFn *geometry_fn, void *user_data, float (*obmat)[4]);
-void DRW_shgroup_call_dynamic_add_array(DRWShadingGroup *shgroup, const void *attr[], unsigned int attr_len);
+void DRW_shgroup_call_dynamic_add_array(DRWShadingGroup *shgroup, const void *attr[], uint attr_len);
#define DRW_shgroup_call_dynamic_add(shgroup, ...) do { \
const void *array[] = {__VA_ARGS__}; \
DRW_shgroup_call_dynamic_add_array(shgroup, array, (sizeof(array) / sizeof(*array))); \
} while (0)
-unsigned int DRW_shgroup_get_instance_count(const DRWShadingGroup *shgroup);
+uint DRW_shgroup_get_instance_count(const DRWShadingGroup *shgroup);
void DRW_shgroup_state_enable(DRWShadingGroup *shgroup, DRWState state);
void DRW_shgroup_state_disable(DRWShadingGroup *shgroup, DRWState state);
-void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, unsigned int mask);
+void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, uint mask);
void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex);
void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex);
@@ -465,7 +465,7 @@ void DRW_state_lock(DRWState state);
void DRW_state_invert_facing(void);
-void DRW_state_clip_planes_count_set(unsigned int plane_ct);
+void DRW_state_clip_planes_count_set(uint plane_ct);
void DRW_state_clip_planes_reset(void);
/* Culling, return true if object is inside view frustum. */
@@ -474,7 +474,7 @@ bool DRW_culling_box_test(BoundBox *bbox);
bool DRW_culling_plane_test(float plane[4]);
/* Selection */
-void DRW_select_load_id(unsigned int id);
+void DRW_select_load_id(uint id);
/* Draw State */
void DRW_state_dfdy_factors_get(float dfdyfac[2]);