diff options
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 75562a8d4d6..21115dd961d 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -332,23 +332,23 @@ void DRW_shgroup_call_object_add_with_callback( DRWCallVisibilityFn *callback, void *user_data); /* Used for drawing a batch with instancing without instance attribs. */ void DRW_shgroup_call_instances_add( - DRWShadingGroup *shgroup, struct Gwn_Batch *geom, float (*obmat)[4], unsigned int *count); + DRWShadingGroup *shgroup, struct Gwn_Batch *geom, float (*obmat)[4], uint *count); void DRW_shgroup_call_object_instances_add( - DRWShadingGroup *shgroup, struct Gwn_Batch *geom, struct Object *ob, unsigned int *count); + DRWShadingGroup *shgroup, struct Gwn_Batch *geom, struct Object *ob, uint *count); void DRW_shgroup_call_sculpt_add(DRWShadingGroup *shgroup, struct Object *ob, float (*obmat)[4]); void DRW_shgroup_call_generate_add( DRWShadingGroup *shgroup, DRWCallGenerateFn *geometry_fn, void *user_data, float (*obmat)[4]); -void DRW_shgroup_call_dynamic_add_array(DRWShadingGroup *shgroup, const void *attr[], unsigned int attr_len); +void DRW_shgroup_call_dynamic_add_array(DRWShadingGroup *shgroup, const void *attr[], uint attr_len); #define DRW_shgroup_call_dynamic_add(shgroup, ...) do { \ const void *array[] = {__VA_ARGS__}; \ DRW_shgroup_call_dynamic_add_array(shgroup, array, (sizeof(array) / sizeof(*array))); \ } while (0) -unsigned int DRW_shgroup_get_instance_count(const DRWShadingGroup *shgroup); +uint DRW_shgroup_get_instance_count(const DRWShadingGroup *shgroup); void DRW_shgroup_state_enable(DRWShadingGroup *shgroup, DRWState state); void DRW_shgroup_state_disable(DRWShadingGroup *shgroup, DRWState state); -void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, unsigned int mask); +void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, uint mask); void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex); void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex); @@ -465,7 +465,7 @@ void DRW_state_lock(DRWState state); void DRW_state_invert_facing(void); -void DRW_state_clip_planes_count_set(unsigned int plane_ct); +void DRW_state_clip_planes_count_set(uint plane_ct); void DRW_state_clip_planes_reset(void); /* Culling, return true if object is inside view frustum. */ @@ -474,7 +474,7 @@ bool DRW_culling_box_test(BoundBox *bbox); bool DRW_culling_plane_test(float plane[4]); /* Selection */ -void DRW_select_load_id(unsigned int id); +void DRW_select_load_id(uint id); /* Draw State */ void DRW_state_dfdy_factors_get(float dfdyfac[2]); |