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Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 7a889d9399e..3f55cd13a40 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -198,6 +198,17 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
} while (0)
/* Shaders */
+
+#ifndef __GPU_MATERIAL_H__
+/* FIXME: Meh avoid including all GPUMaterial. */
+typedef void(GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat,
+ int options,
+ const char **vert_code,
+ const char **geom_code,
+ const char **frag_lib,
+ const char **defines);
+#endif
+
struct GPUShader *DRW_shader_create(const char *vert,
const char *geom,
const char *frag,
@@ -237,7 +248,8 @@ struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred);
+ bool deferred,
+ GPUMaterialEvalCallbackFn *callback);
struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
struct Material *ma,
struct bNodeTree *ntree,
@@ -248,7 +260,8 @@ struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred);
+ bool deferred,
+ GPUMaterialEvalCallbackFn *callback);
void DRW_shader_free(struct GPUShader *shader);
#define DRW_SHADER_FREE_SAFE(shader) \
do { \