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Diffstat (limited to 'source/blender/draw/intern/draw_anim_viz.c')
-rw-r--r--source/blender/draw/intern/draw_anim_viz.c336
1 files changed, 0 insertions, 336 deletions
diff --git a/source/blender/draw/intern/draw_anim_viz.c b/source/blender/draw/intern/draw_anim_viz.c
deleted file mode 100644
index 7e0110cbb99..00000000000
--- a/source/blender/draw/intern/draw_anim_viz.c
+++ /dev/null
@@ -1,336 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2009/2018 by the Blender Foundation.
- */
-
-/** \file
- * \ingroup draw
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "BLI_sys_types.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_object_types.h"
-
-#include "BLI_math.h"
-
-#include "UI_resources.h"
-
-#include "DEG_depsgraph_query.h"
-
-#include "DRW_engine.h"
-#include "DRW_render.h"
-
-#include "GPU_shader.h"
-#include "GPU_immediate.h"
-
-#include "draw_common.h"
-#include "draw_manager_text.h"
-
-#include "draw_mode_engines.h"
-
-/* ********************************* Lists ************************************** */
-/* All lists are per viewport specific datas.
- * They are all free when viewport changes engines
- * or is free itself.
- */
-
-/* XXX: How to show frame numbers, etc.? Currently only doing the dots and lines */
-typedef struct MPATH_PassList {
- struct DRWPass *lines;
- struct DRWPass *points;
-} MPATH_PassList;
-
-typedef struct MPATH_StorageList {
- struct MPATH_PrivateData *g_data;
-} MPATH_StorageList;
-
-typedef struct MPATH_Data {
- void *engine_type;
- DRWViewportEmptyList *fbl;
- DRWViewportEmptyList *txl;
- MPATH_PassList *psl;
- MPATH_StorageList *stl;
-} MPATH_Data;
-
-#if 0
-static struct {
- GPUShader *mpath_line_sh;
- GPUShader *mpath_points_sh;
-} e_data = {0};
-#endif
-
-/* *************************** Path Cache *********************************** */
-
-/* Just convert the CPU cache to GPU cache. */
-static GPUVertBuf *mpath_vbo_get(bMotionPath *mpath)
-{
- if (!mpath->points_vbo) {
- GPUVertFormat format = {0};
- /* Match structure of bMotionPathVert. */
- uint pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- GPU_vertformat_attr_add(&format, "flag", GPU_COMP_I32, 1, GPU_FETCH_INT);
- mpath->points_vbo = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(mpath->points_vbo, mpath->length);
-
- /* meh... a useless memcpy. */
- GPUVertBufRaw raw_data;
- GPU_vertbuf_attr_get_raw_data(mpath->points_vbo, pos, &raw_data);
- memcpy(
- GPU_vertbuf_raw_step(&raw_data), mpath->points, sizeof(bMotionPathVert) * mpath->length);
- }
- return mpath->points_vbo;
-}
-
-static GPUBatch *mpath_batch_line_get(bMotionPath *mpath)
-{
- if (!mpath->batch_line) {
- mpath->batch_line = GPU_batch_create(GPU_PRIM_LINE_STRIP, mpath_vbo_get(mpath), NULL);
- }
- return mpath->batch_line;
-}
-
-static GPUBatch *mpath_batch_points_get(bMotionPath *mpath)
-{
- if (!mpath->batch_points) {
- mpath->batch_points = GPU_batch_create(GPU_PRIM_POINTS, mpath_vbo_get(mpath), NULL);
- }
- return mpath->batch_points;
-}
-
-/* *************************** Draw Engine Entrypoints ************************** */
-
-static void MPATH_engine_init(void *UNUSED(vedata))
-{
-}
-
-static void MPATH_engine_free(void)
-{
-}
-
-/* Here init all passes and shading groups
- * Assume that all Passes are NULL */
-static void MPATH_cache_init(void *vedata)
-{
- MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl;
-
- {
- DRWState state = DRW_STATE_WRITE_COLOR;
- psl->lines = DRW_pass_create("Motionpath Line Pass", state);
- }
-
- {
- DRWState state = DRW_STATE_WRITE_COLOR;
- psl->points = DRW_pass_create("Motionpath Point Pass", state);
- }
-}
-
-static void MPATH_get_frame_range_to_draw(bAnimVizSettings *avs,
- bMotionPath *mpath,
- int current_frame,
- int *r_start,
- int *r_end,
- int *r_step)
-{
- int start, end;
-
- if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
- start = current_frame - avs->path_bc;
- end = current_frame + avs->path_ac + 1;
- }
- else {
- start = avs->path_sf;
- end = avs->path_ef;
- }
-
- if (start > end) {
- SWAP(int, start, end);
- }
-
- CLAMP(start, mpath->start_frame, mpath->end_frame);
- CLAMP(end, mpath->start_frame, mpath->end_frame);
-
- *r_start = start;
- *r_end = end;
- *r_step = max_ii(avs->path_step, 1);
-}
-
-static void MPATH_cache_motion_path(MPATH_PassList *psl,
- Object *ob,
- bPoseChannel *pchan,
- bAnimVizSettings *avs,
- bMotionPath *mpath)
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- struct DRWTextStore *dt = DRW_text_cache_ensure();
- int txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_ASCII;
- int cfra = (int)DEG_get_ctime(draw_ctx->depsgraph);
- bool sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->base_flag & BASE_SELECTED);
- bool show_keyframes = (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) != 0;
-
- int sfra, efra, stepsize;
- MPATH_get_frame_range_to_draw(avs, mpath, cfra, &sfra, &efra, &stepsize);
-
- int len = efra - sfra;
- if (len == 0) {
- return;
- }
- int start_index = sfra - mpath->start_frame;
-
- bool use_custom_col = (mpath->flag & MOTIONPATH_FLAG_CUSTOM) != 0;
-
- /* draw curve-line of path */
- /* Draw lines only if line drawing option is enabled */
- if (mpath->flag & MOTIONPATH_FLAG_LINES) {
- DRWShadingGroup *shgrp = DRW_shgroup_create(mpath_line_shader_get(), psl->lines);
- DRW_shgroup_uniform_int_copy(shgrp, "frameCurrent", cfra);
- DRW_shgroup_uniform_int_copy(shgrp, "frameStart", sfra);
- DRW_shgroup_uniform_int_copy(shgrp, "frameEnd", efra);
- DRW_shgroup_uniform_int_copy(shgrp, "cacheStart", mpath->start_frame);
- DRW_shgroup_uniform_int_copy(shgrp, "lineThickness", mpath->line_thickness);
- DRW_shgroup_uniform_bool_copy(shgrp, "selected", sel);
- DRW_shgroup_uniform_bool_copy(shgrp, "useCustomColor", use_custom_col);
- DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
- if (use_custom_col) {
- DRW_shgroup_uniform_vec3(shgrp, "customColor", mpath->color, 1);
- }
- /* Only draw the required range. */
- DRW_shgroup_call_range(shgrp, mpath_batch_line_get(mpath), start_index, len);
- }
-
- /* Draw points. */
- DRWShadingGroup *shgrp = DRW_shgroup_create(mpath_points_shader_get(), psl->points);
- DRW_shgroup_uniform_int_copy(shgrp, "frameCurrent", cfra);
- DRW_shgroup_uniform_int_copy(shgrp, "cacheStart", mpath->start_frame);
- DRW_shgroup_uniform_int_copy(shgrp, "pointSize", max_ii(mpath->line_thickness - 1, 1));
- DRW_shgroup_uniform_int_copy(shgrp, "stepSize", stepsize);
- DRW_shgroup_uniform_bool_copy(shgrp, "showKeyFrames", show_keyframes);
- DRW_shgroup_uniform_bool_copy(shgrp, "useCustomColor", use_custom_col);
- DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
- if (use_custom_col) {
- DRW_shgroup_uniform_vec3(shgrp, "customColor", mpath->color, 1);
- }
- /* Only draw the required range. */
- DRW_shgroup_call_range(shgrp, mpath_batch_points_get(mpath), start_index, len);
-
- /* Draw frame numbers at each framestep value */
- bool show_kf_no = (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) != 0;
- if ((avs->path_viewflag & (MOTIONPATH_VIEW_FNUMS)) || (show_kf_no && show_keyframes)) {
- int i;
- uchar col[4], col_kf[4];
- UI_GetThemeColor3ubv(TH_TEXT_HI, col);
- UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col_kf);
- col[3] = col_kf[3] = 255;
-
- bMotionPathVert *mpv;
- bMotionPathVert *mpv_start = mpath->points + start_index;
- for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) {
- int frame = sfra + i;
- char numstr[32];
- size_t numstr_len;
- bool is_keyframe = (mpv->flag & MOTIONPATH_VERT_KEY) != 0;
-
- if ((show_keyframes && show_kf_no && is_keyframe) ||
- ((avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) && (i == 0))) {
- numstr_len = sprintf(numstr, " %d", frame);
- DRW_text_cache_add(
- dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, (is_keyframe) ? col_kf : col);
- }
- else if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
- bMotionPathVert *mpvP = (mpv - stepsize);
- bMotionPathVert *mpvN = (mpv + stepsize);
- /* only draw framenum if several consecutive highlighted points don't occur on same point
- */
- if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
- numstr_len = sprintf(numstr, " %d", frame);
- DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, col);
- }
- }
- }
- }
-}
-
-/* Add geometry to shading groups. Execute for each objects */
-static void MPATH_cache_populate(void *vedata, Object *ob)
-{
- MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl;
- const DRWContextState *draw_ctx = DRW_context_state_get();
-
- if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_MOTION_PATHS) {
- return;
- }
-
- if (ob->type == OB_ARMATURE) {
- if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
- for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->mpath) {
- MPATH_cache_motion_path(psl, ob, pchan, &ob->pose->avs, pchan->mpath);
- }
- }
- }
- }
-
- if (ob->mpath) {
- MPATH_cache_motion_path(psl, ob, NULL, &ob->avs, ob->mpath);
- }
-}
-
-/* Draw time! Control rendering pipeline from here */
-static void MPATH_draw_scene(void *vedata)
-{
- MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- if (DRW_pass_is_empty(psl->lines) && DRW_pass_is_empty(psl->points)) {
- /* Nothing to draw. */
- return;
- }
-
- MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
-
- DRW_draw_pass(psl->lines);
- DRW_draw_pass(psl->points);
-
- MULTISAMPLE_SYNC_DISABLE_NO_DEPTH(dfbl, dtxl);
-}
-
-/* *************************** Draw Engine Defines ****************************** */
-
-static const DrawEngineDataSize MPATH_data_size = DRW_VIEWPORT_DATA_SIZE(MPATH_Data);
-
-DrawEngineType draw_engine_motion_path_type = {
- NULL,
- NULL,
- N_("MotionPath"),
- &MPATH_data_size,
- &MPATH_engine_init,
- &MPATH_engine_free,
- &MPATH_cache_init,
- &MPATH_cache_populate,
- NULL,
- NULL,
- &MPATH_draw_scene,
- NULL,
- NULL,
-};