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Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r--source/blender/draw/intern/draw_armature.c2168
1 files changed, 0 insertions, 2168 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
deleted file mode 100644
index e16dfb5004b..00000000000
--- a/source/blender/draw/intern/draw_armature.c
+++ /dev/null
@@ -1,2168 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2016, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "DNA_armature_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_object_types.h"
-
-#include "DRW_render.h"
-
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_armature.h"
-
-#include "DEG_depsgraph_query.h"
-
-#include "ED_armature.h"
-
-#include "UI_resources.h"
-
-#include "draw_common.h"
-#include "draw_manager_text.h"
-
-#define BONE_VAR(eBone, pchan, var) ((eBone) ? (eBone->var) : (pchan->var))
-#define BONE_FLAG(eBone, pchan) ((eBone) ? (eBone->flag) : (pchan->bone->flag))
-
-#define PT_DEFAULT_RAD 0.05f /* radius of the point batch. */
-
-/* For now just match 2.7x where possible. */
-// #define USE_SOLID_COLOR
-
-/* Reset for drawing each armature object */
-static struct {
- /* Current armature object */
- Object *ob;
- /* Reset when changing current_armature */
- DRWCallBuffer *bone_octahedral_solid;
- DRWCallBuffer *bone_octahedral_outline;
- DRWCallBuffer *bone_box_solid;
- DRWCallBuffer *bone_box_wire;
- DRWCallBuffer *bone_box_outline;
- DRWCallBuffer *bone_wire;
- DRWCallBuffer *bone_stick;
- DRWCallBuffer *bone_dof_sphere;
- DRWCallBuffer *bone_dof_lines;
- DRWCallBuffer *bone_envelope_solid;
- DRWCallBuffer *bone_envelope_distance;
- DRWCallBuffer *bone_envelope_wire;
- DRWCallBuffer *bone_point_solid;
- DRWCallBuffer *bone_point_wire;
- DRWCallBuffer *bone_axes;
- DRWCallBuffer *lines_relationship;
- DRWCallBuffer *lines_ik;
- DRWCallBuffer *lines_ik_no_target;
- DRWCallBuffer *lines_ik_spline;
-
- DRWEmptiesBufferList empties;
-
- DRWArmaturePasses passes;
-
- bool transparent;
-} g_data = {NULL};
-
-/**
- * Follow `TH_*` naming except for mixed colors.
- */
-static struct {
- float select_color[4];
- float edge_select_color[4];
- float bone_select_color[4]; /* tint */
- float wire_color[4];
- float wire_edit_color[4];
- float bone_solid_color[4];
- float bone_active_unselect_color[4]; /* mix */
- float bone_pose_color[4];
- float bone_pose_active_color[4];
- float bone_pose_active_unselect_color[4]; /* mix */
- float text_hi_color[4];
- float text_color[4];
- float vertex_select_color[4];
- float vertex_color[4];
-
- /* not a theme, this is an override */
- const float *const_color;
- float const_wire;
-} g_theme;
-
-/* -------------------------------------------------------------------- */
-/** \name Shader Groups (DRW_shgroup)
- * \{ */
-
-/* Octahedral */
-static void drw_shgroup_bone_octahedral(const float (*bone_mat)[4],
- const float bone_color[4],
- const float hint_color[4],
- const float outline_color[4],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_octahedral_outline == NULL) {
- struct GPUBatch *geom = DRW_cache_bone_octahedral_wire_get();
- g_data.bone_octahedral_outline = buffer_instance_bone_shape_outline(
- g_data.passes.bone_outline, geom, sh_cfg);
- }
- if (g_data.bone_octahedral_solid == NULL && g_data.passes.bone_solid != NULL) {
- struct GPUBatch *geom = DRW_cache_bone_octahedral_get();
- g_data.bone_octahedral_solid = buffer_instance_bone_shape_solid(
- g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg);
- }
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- if (g_data.bone_octahedral_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_octahedral_solid, final_bonemat, bone_color, hint_color);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(g_data.bone_octahedral_outline, final_bonemat, outline_color);
- }
-}
-
-/* Box / B-Bone */
-static void drw_shgroup_bone_box(const float (*bone_mat)[4],
- const float bone_color[4],
- const float hint_color[4],
- const float outline_color[4],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_box_wire == NULL) {
- struct GPUBatch *geom = DRW_cache_bone_box_wire_get();
- g_data.bone_box_outline = buffer_instance_bone_shape_outline(
- g_data.passes.bone_outline, geom, sh_cfg);
- }
- if (g_data.bone_box_solid == NULL && g_data.passes.bone_solid != NULL) {
- struct GPUBatch *geom = DRW_cache_bone_box_get();
- g_data.bone_box_solid = buffer_instance_bone_shape_solid(
- g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg);
- }
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- if (g_data.bone_box_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_box_solid, final_bonemat, bone_color, hint_color);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(g_data.bone_box_outline, final_bonemat, outline_color);
- }
-}
-
-/* Wire */
-static void drw_shgroup_bone_wire(const float (*bone_mat)[4],
- const float color[4],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_wire == NULL) {
- g_data.bone_wire = buffer_dynlines_flat_color(g_data.passes.bone_wire, sh_cfg);
- }
- float head[3], tail[3];
- mul_v3_m4v3(head, g_data.ob->obmat, bone_mat[3]);
- DRW_buffer_add_entry(g_data.bone_wire, head, color);
-
- add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(g_data.ob->obmat, tail);
- DRW_buffer_add_entry(g_data.bone_wire, tail, color);
-}
-
-/* Stick */
-static void drw_shgroup_bone_stick(const float (*bone_mat)[4],
- const float col_wire[4],
- const float col_bone[4],
- const float col_head[4],
- const float col_tail[4],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_stick == NULL) {
- g_data.bone_stick = buffer_instance_bone_stick(g_data.passes.bone_wire, sh_cfg);
- }
- float final_bonemat[4][4], tail[4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- add_v3_v3v3(tail, final_bonemat[3], final_bonemat[1]);
- DRW_buffer_add_entry(
- g_data.bone_stick, final_bonemat[3], tail, col_wire, col_bone, col_head, col_tail);
-}
-
-/* Envelope */
-static void drw_shgroup_bone_envelope_distance(const float (*bone_mat)[4],
- const float *radius_head,
- const float *radius_tail,
- const float *distance,
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.passes.bone_envelope != NULL) {
- if (g_data.bone_envelope_distance == NULL) {
- g_data.bone_envelope_distance = buffer_instance_bone_envelope_distance(
- g_data.passes.bone_envelope, sh_cfg);
- /* passes.bone_envelope should have the DRW_STATE_CULL_FRONT state enabled. */
- }
- float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f};
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- /* We need matrix mul because we need shear applied. */
- /* NOTE: could be done in shader if that becomes a bottleneck. */
- mul_m4_v4(final_bonemat, head_sphere);
- mul_m4_v4(final_bonemat, tail_sphere);
- head_sphere[3] = *radius_head;
- head_sphere[3] += *distance;
- tail_sphere[3] = *radius_tail;
- tail_sphere[3] += *distance;
- DRW_buffer_add_entry(
- g_data.bone_envelope_distance, head_sphere, tail_sphere, final_bonemat[0]);
- }
-}
-
-static void drw_shgroup_bone_envelope(const float (*bone_mat)[4],
- const float bone_color[4],
- const float hint_color[4],
- const float outline_color[4],
- const float *radius_head,
- const float *radius_tail,
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_point_wire == NULL) {
- g_data.bone_point_wire = buffer_instance_bone_sphere_outline(g_data.passes.bone_wire, sh_cfg);
- }
- if (g_data.bone_point_solid == NULL && g_data.passes.bone_solid != NULL) {
- g_data.bone_point_solid = buffer_instance_bone_sphere_solid(
- g_data.passes.bone_solid, g_data.transparent, sh_cfg);
- }
- if (g_data.bone_envelope_wire == NULL) {
- g_data.bone_envelope_wire = buffer_instance_bone_envelope_outline(g_data.passes.bone_wire,
- sh_cfg);
- }
- if (g_data.bone_envelope_solid == NULL && g_data.passes.bone_solid != NULL) {
- g_data.bone_envelope_solid = buffer_instance_bone_envelope_solid(
- g_data.passes.bone_solid, g_data.transparent, sh_cfg);
- }
-
- float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f};
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- mul_m4_v4(final_bonemat, head_sphere);
- mul_m4_v4(final_bonemat, tail_sphere);
- head_sphere[3] = *radius_head;
- tail_sphere[3] = *radius_tail;
-
- if (head_sphere[3] < 0.0f) {
- /* Draw Tail only */
- float tmp[4][4] = {{0.0f}};
- tmp[0][0] = tmp[1][1] = tmp[2][2] = tail_sphere[3] / PT_DEFAULT_RAD;
- tmp[3][3] = 1.0f;
- copy_v3_v3(tmp[3], tail_sphere);
- if (g_data.bone_point_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_point_solid, tmp, bone_color, hint_color);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(g_data.bone_point_wire, tmp, outline_color);
- }
- }
- else if (tail_sphere[3] < 0.0f) {
- /* Draw Head only */
- float tmp[4][4] = {{0.0f}};
- tmp[0][0] = tmp[1][1] = tmp[2][2] = head_sphere[3] / PT_DEFAULT_RAD;
- tmp[3][3] = 1.0f;
- copy_v3_v3(tmp[3], head_sphere);
- if (g_data.bone_point_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_point_solid, tmp, bone_color, hint_color);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(g_data.bone_point_wire, tmp, outline_color);
- }
- }
- else {
- /* Draw Body */
- float tmp_sphere[4];
- float len = len_v3v3(tail_sphere, head_sphere);
- float fac_head = (len - head_sphere[3]) / len;
- float fac_tail = (len - tail_sphere[3]) / len;
-
- /* Small epsilon to avoid problem with float precision in shader. */
- if (len > (tail_sphere[3] + head_sphere[3]) + 1e-8f) {
-
- copy_v4_v4(tmp_sphere, head_sphere);
- interp_v4_v4v4(head_sphere, tail_sphere, head_sphere, fac_head);
- interp_v4_v4v4(tail_sphere, tmp_sphere, tail_sphere, fac_tail);
- if (g_data.bone_envelope_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_envelope_solid,
- head_sphere,
- tail_sphere,
- bone_color,
- hint_color,
- final_bonemat[0]);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(
- g_data.bone_envelope_wire, head_sphere, tail_sphere, outline_color, final_bonemat[0]);
- }
- }
- else {
- float tmp[4][4] = {{0.0f}};
- float fac = max_ff(fac_head, 1.0f - fac_tail);
- interp_v4_v4v4(tmp_sphere, tail_sphere, head_sphere, clamp_f(fac, 0.0f, 1.0f));
- tmp[0][0] = tmp[1][1] = tmp[2][2] = tmp_sphere[3] / PT_DEFAULT_RAD;
- tmp[3][3] = 1.0f;
- copy_v3_v3(tmp[3], tmp_sphere);
- if (g_data.bone_point_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_point_solid, tmp, bone_color, hint_color);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(g_data.bone_point_wire, tmp, outline_color);
- }
- }
- }
-}
-
-/* Custom (geometry) */
-
-extern void drw_batch_cache_validate(Object *custom);
-extern void drw_batch_cache_generate_requested(Object *custom);
-
-static void drw_shgroup_bone_custom_solid(const float (*bone_mat)[4],
- const float bone_color[4],
- const float hint_color[4],
- const float outline_color[4],
- const eGPUShaderConfig sh_cfg,
- Object *custom)
-{
- /* TODO(fclem) arg... less than ideal but we never iter on this object
- * to assure batch cache is valid. */
- drw_batch_cache_validate(custom);
-
- struct GPUBatch *surf = DRW_cache_object_surface_get(custom);
- struct GPUBatch *edges = DRW_cache_object_edge_detection_get(custom, NULL);
- struct GPUBatch *ledges = DRW_cache_object_loose_edges_get(custom);
- float final_bonemat[4][4];
-
- if (surf || edges || ledges) {
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- }
-
- BLI_assert(g_data.passes.custom_shapes != NULL);
-
- if (surf && g_data.passes.bone_solid != NULL) {
- DRWCallBuffer *buf_geom_solid = BLI_ghash_lookup(g_data.passes.custom_shapes, surf);
-
- if (buf_geom_solid == NULL) {
- /* TODO(fclem) needs to be moved elsewhere. */
- drw_batch_cache_generate_requested(custom);
-
- /* NOTE! g_data.transparent require a separate shading group if the
- * object is transparent. This is done by passing a different ghash
- * for transparent armature in pose mode. */
- buf_geom_solid = buffer_instance_bone_shape_solid(
- g_data.passes.bone_solid, surf, g_data.transparent, sh_cfg);
- BLI_ghash_insert(g_data.passes.custom_shapes, surf, buf_geom_solid);
- }
- DRW_buffer_add_entry(buf_geom_solid, final_bonemat, bone_color, hint_color);
- }
-
- if (edges && outline_color[3] > 0.0f) {
- DRWCallBuffer *buf_geom_wire = BLI_ghash_lookup(g_data.passes.custom_shapes, edges);
-
- if (buf_geom_wire == NULL) {
- /* TODO(fclem) needs to be moved elsewhere. */
- drw_batch_cache_generate_requested(custom);
-
- buf_geom_wire = buffer_instance_bone_shape_outline(
- g_data.passes.bone_outline, edges, sh_cfg);
-
- BLI_ghash_insert(g_data.passes.custom_shapes, edges, buf_geom_wire);
- }
- DRW_buffer_add_entry(buf_geom_wire, final_bonemat, outline_color);
- }
-
- if (ledges) {
- DRWCallBuffer *buf_geom_ledges = BLI_ghash_lookup(g_data.passes.custom_shapes, ledges);
-
- if (buf_geom_ledges == NULL) {
- /* TODO(fclem) needs to be moved elsewhere. */
- drw_batch_cache_generate_requested(custom);
-
- buf_geom_ledges = buffer_instance_wire(g_data.passes.bone_wire, ledges);
-
- BLI_ghash_insert(g_data.passes.custom_shapes, ledges, buf_geom_ledges);
- }
- float final_color[4] = {outline_color[0], outline_color[1], outline_color[2], 1.0f};
- DRW_buffer_add_entry(buf_geom_ledges, final_bonemat, final_color);
- }
-}
-
-static void drw_shgroup_bone_custom_wire(const float (*bone_mat)[4],
- const float color[4],
- Object *custom)
-{
- /* TODO(fclem) arg... less than ideal but we never iter on this object
- * to assure batch cache is valid. */
- drw_batch_cache_validate(custom);
-
- struct GPUBatch *geom = DRW_cache_object_all_edges_get(custom);
-
- if (geom) {
- DRWCallBuffer *buf_geom_wire = BLI_ghash_lookup(g_data.passes.custom_shapes, geom);
-
- if (buf_geom_wire == NULL) {
- /* TODO(fclem) needs to be moved elsewhere. */
- drw_batch_cache_generate_requested(custom);
-
- buf_geom_wire = buffer_instance_wire(g_data.passes.bone_wire, geom);
-
- BLI_ghash_insert(g_data.passes.custom_shapes, geom, buf_geom_wire);
- }
- float final_color[4] = {color[0], color[1], color[2], 1.0f};
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- DRW_buffer_add_entry(buf_geom_wire, final_bonemat, final_color);
- }
-}
-
-static void drw_shgroup_bone_custom_empty(const float (*bone_mat)[4],
- const float color[4],
- const eGPUShaderConfig sh_cfg,
- Object *custom)
-{
- DRWEmptiesBufferList *buffers = &g_data.empties;
- const float *draw_size = &custom->empty_drawsize;
-
- if (g_data.empties.plain_axes == NULL) {
- empties_callbuffers_create(g_data.passes.bone_wire, buffers, sh_cfg);
- }
-
- float final_color[4] = {color[0], color[1], color[2], 1.0f};
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
-
- switch (custom->empty_drawtype) {
- case OB_PLAINAXES:
- DRW_buffer_add_entry(buffers->plain_axes, final_color, draw_size, final_bonemat);
- break;
- case OB_SINGLE_ARROW:
- DRW_buffer_add_entry(buffers->single_arrow, final_color, draw_size, final_bonemat);
- DRW_buffer_add_entry(buffers->single_arrow_line, final_color, draw_size, final_bonemat);
- break;
- case OB_CUBE:
- DRW_buffer_add_entry(buffers->cube, final_color, draw_size, final_bonemat);
- break;
- case OB_CIRCLE:
- DRW_buffer_add_entry(buffers->circle, final_color, draw_size, final_bonemat);
- break;
- case OB_EMPTY_SPHERE:
- DRW_buffer_add_entry(buffers->sphere, final_color, draw_size, final_bonemat);
- break;
- case OB_EMPTY_CONE:
- DRW_buffer_add_entry(buffers->cone, final_color, draw_size, final_bonemat);
- break;
- case OB_ARROWS:
- DRW_buffer_add_entry(buffers->empty_axes, final_color, draw_size, final_bonemat);
- break;
- case OB_EMPTY_IMAGE:
- break;
- }
-}
-
-/* Head and tail sphere */
-static void drw_shgroup_bone_point(const float (*bone_mat)[4],
- const float bone_color[4],
- const float hint_color[4],
- const float outline_color[4],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_point_wire == NULL) {
- g_data.bone_point_wire = buffer_instance_bone_sphere_outline(g_data.passes.bone_wire, sh_cfg);
- }
- if (g_data.bone_point_solid == NULL && g_data.passes.bone_solid != NULL) {
- g_data.bone_point_solid = buffer_instance_bone_sphere_solid(
- g_data.passes.bone_solid, g_data.transparent, sh_cfg);
- }
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- if (g_data.bone_point_solid != NULL) {
- DRW_buffer_add_entry(g_data.bone_point_solid, final_bonemat, bone_color, hint_color);
- }
- if (outline_color[3] > 0.0f) {
- DRW_buffer_add_entry(g_data.bone_point_wire, final_bonemat, outline_color);
- }
-}
-
-/* Axes */
-static void drw_shgroup_bone_axes(const float (*bone_mat)[4],
- const float color[4],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.bone_axes == NULL) {
- g_data.bone_axes = buffer_instance_bone_axes(g_data.passes.bone_axes, sh_cfg);
- }
- float final_bonemat[4][4];
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
- DRW_buffer_add_entry(g_data.bone_axes, final_bonemat, color);
-}
-
-/* Relationship lines */
-static void drw_shgroup_bone_relationship_lines(const float start[3],
- const float end[3],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.lines_relationship == NULL) {
- g_data.lines_relationship = buffer_dynlines_dashed_uniform_color(
- g_data.passes.relationship_lines, g_theme.wire_color, sh_cfg);
- }
- /* reverse order to have less stipple overlap */
- float v[3];
- mul_v3_m4v3(v, g_data.ob->obmat, end);
- DRW_buffer_add_entry(g_data.lines_relationship, v);
- mul_v3_m4v3(v, g_data.ob->obmat, start);
- DRW_buffer_add_entry(g_data.lines_relationship, v);
-}
-
-static void drw_shgroup_bone_ik_lines(const float start[3],
- const float end[3],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.lines_ik == NULL) {
- static float fcolor[4] = {0.8f, 0.5f, 0.0f, 1.0f}; /* add theme! */
- g_data.lines_ik = buffer_dynlines_dashed_uniform_color(
- g_data.passes.relationship_lines, fcolor, sh_cfg);
- }
- /* reverse order to have less stipple overlap */
- float v[3];
- mul_v3_m4v3(v, g_data.ob->obmat, end);
- DRW_buffer_add_entry(g_data.lines_ik, v);
- mul_v3_m4v3(v, g_data.ob->obmat, start);
- DRW_buffer_add_entry(g_data.lines_ik, v);
-}
-
-static void drw_shgroup_bone_ik_no_target_lines(const float start[3],
- const float end[3],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.lines_ik_no_target == NULL) {
- static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */
- g_data.lines_ik_no_target = buffer_dynlines_dashed_uniform_color(
- g_data.passes.relationship_lines, fcolor, sh_cfg);
- }
- /* reverse order to have less stipple overlap */
- float v[3];
- mul_v3_m4v3(v, g_data.ob->obmat, end);
- DRW_buffer_add_entry(g_data.lines_ik_no_target, v);
- mul_v3_m4v3(v, g_data.ob->obmat, start);
- DRW_buffer_add_entry(g_data.lines_ik_no_target, v);
-}
-
-static void drw_shgroup_bone_ik_spline_lines(const float start[3],
- const float end[3],
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.lines_ik_spline == NULL) {
- static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */
- g_data.lines_ik_spline = buffer_dynlines_dashed_uniform_color(
- g_data.passes.relationship_lines, fcolor, sh_cfg);
- }
- /* reverse order to have less stipple overlap */
- float v[3];
- mul_v3_m4v3(v, g_data.ob->obmat, end);
- DRW_buffer_add_entry(g_data.lines_ik_spline, v);
- mul_v3_m4v3(v, g_data.ob->obmat, start);
- DRW_buffer_add_entry(g_data.lines_ik_spline, v);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Drawing Theme Helpers
- *
- * Note, this section is duplicate of code in 'drawarmature.c'.
- *
- * \{ */
-
-/* global here is reset before drawing each bone */
-static struct {
- const ThemeWireColor *bcolor;
-} g_color;
-
-/* values of colCode for set_pchan_color */
-enum {
- PCHAN_COLOR_NORMAL = 0, /* normal drawing */
- PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
- PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */
-
- PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
- PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */
- PCHAN_COLOR_LINEBONE, /* for the middle of line-bones */
-};
-
-/* This function sets the color-set for coloring a certain bone */
-static void set_pchan_colorset(Object *ob, bPoseChannel *pchan)
-{
- bPose *pose = (ob) ? ob->pose : NULL;
- bArmature *arm = (ob) ? ob->data : NULL;
- bActionGroup *grp = NULL;
- short color_index = 0;
-
- /* sanity check */
- if (ELEM(NULL, ob, arm, pose, pchan)) {
- g_color.bcolor = NULL;
- return;
- }
-
- /* only try to set custom color if enabled for armature */
- if (arm->flag & ARM_COL_CUSTOM) {
- /* currently, a bone can only use a custom color set if it's group (if it has one),
- * has been set to use one
- */
- if (pchan->agrp_index) {
- grp = (bActionGroup *)BLI_findlink(&pose->agroups, (pchan->agrp_index - 1));
- if (grp) {
- color_index = grp->customCol;
- }
- }
- }
-
- /* bcolor is a pointer to the color set to use. If NULL, then the default
- * color set (based on the theme colors for 3d-view) is used.
- */
- if (color_index > 0) {
- bTheme *btheme = UI_GetTheme();
- g_color.bcolor = &btheme->tarm[(color_index - 1)];
- }
- else if (color_index == -1) {
- /* use the group's own custom color set (grp is always != NULL here) */
- g_color.bcolor = &grp->cs;
- }
- else {
- g_color.bcolor = NULL;
- }
-}
-
-/* This function is for brightening/darkening a given color (like UI_GetThemeColorShade3ubv()) */
-static void cp_shade_color3ub(uchar cp[3], const int offset)
-{
- int r, g, b;
-
- r = offset + (int)cp[0];
- CLAMP(r, 0, 255);
- g = offset + (int)cp[1];
- CLAMP(g, 0, 255);
- b = offset + (int)cp[2];
- CLAMP(b, 0, 255);
-
- cp[0] = r;
- cp[1] = g;
- cp[2] = b;
-}
-
-static void cp_shade_color3f(float cp[3], const float offset)
-{
- add_v3_fl(cp, offset);
- CLAMP(cp[0], 0, 255);
- CLAMP(cp[1], 0, 255);
- CLAMP(cp[2], 0, 255);
-}
-
-/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
-static bool set_pchan_color(short colCode,
- const int boneflag,
- const short constflag,
- float r_color[4])
-{
- float *fcolor = r_color;
- const ThemeWireColor *bcolor = g_color.bcolor;
-
- switch (colCode) {
- case PCHAN_COLOR_NORMAL: {
- if (bcolor) {
- uchar cp[4] = {255};
-
- if (boneflag & BONE_DRAW_ACTIVE) {
- copy_v3_v3_uchar(cp, bcolor->active);
- if (!(boneflag & BONE_SELECTED)) {
- cp_shade_color3ub(cp, -80);
- }
- }
- else if (boneflag & BONE_SELECTED) {
- copy_v3_v3_uchar(cp, bcolor->select);
- }
- else {
- /* a bit darker than solid */
- copy_v3_v3_uchar(cp, bcolor->solid);
- cp_shade_color3ub(cp, -50);
- }
-
- rgb_uchar_to_float(fcolor, cp);
- }
- else {
- if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
- UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, fcolor);
- }
- else if (boneflag & BONE_DRAW_ACTIVE) {
- UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, fcolor);
- }
- else if (boneflag & BONE_SELECTED) {
- UI_GetThemeColor4fv(TH_BONE_POSE, fcolor);
- }
- else {
- UI_GetThemeColor4fv(TH_WIRE, fcolor);
- }
- }
-
- return true;
- }
- case PCHAN_COLOR_SOLID: {
- UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
-
- if (bcolor) {
- float solid_bcolor[3];
- rgb_uchar_to_float(solid_bcolor, (uchar *)bcolor->solid);
- interp_v3_v3v3(fcolor, fcolor, solid_bcolor, 1.0f);
- }
-
- return true;
- }
- case PCHAN_COLOR_CONSTS: {
- if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
- uchar cp[4];
- if (constflag & PCHAN_HAS_TARGET) {
- rgba_uchar_args_set(cp, 255, 150, 0, 80);
- }
- else if (constflag & PCHAN_HAS_IK) {
- rgba_uchar_args_set(cp, 255, 255, 0, 80);
- }
- else if (constflag & PCHAN_HAS_SPLINEIK) {
- rgba_uchar_args_set(cp, 200, 255, 0, 80);
- }
- else if (constflag & PCHAN_HAS_CONST) {
- rgba_uchar_args_set(cp, 0, 255, 120, 80);
- }
- else {
- return false;
- }
-
- rgba_uchar_to_float(fcolor, cp);
-
- return true;
- }
- return false;
- }
- case PCHAN_COLOR_SPHEREBONE_BASE: {
- if (bcolor) {
- uchar cp[4] = {255};
-
- if (boneflag & BONE_DRAW_ACTIVE) {
- copy_v3_v3_uchar(cp, bcolor->active);
- }
- else if (boneflag & BONE_SELECTED) {
- copy_v3_v3_uchar(cp, bcolor->select);
- }
- else {
- copy_v3_v3_uchar(cp, bcolor->solid);
- }
-
- rgb_uchar_to_float(fcolor, cp);
- }
- else {
- if (boneflag & BONE_DRAW_ACTIVE) {
- UI_GetThemeColorShade4fv(TH_BONE_POSE, 40, fcolor);
- }
- else if (boneflag & BONE_SELECTED) {
- UI_GetThemeColor4fv(TH_BONE_POSE, fcolor);
- }
- else {
- UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor);
- }
- }
-
- return true;
- }
- case PCHAN_COLOR_SPHEREBONE_END: {
- if (bcolor) {
- uchar cp[4] = {255};
-
- if (boneflag & BONE_DRAW_ACTIVE) {
- copy_v3_v3_uchar(cp, bcolor->active);
- cp_shade_color3ub(cp, 10);
- }
- else if (boneflag & BONE_SELECTED) {
- copy_v3_v3_uchar(cp, bcolor->select);
- cp_shade_color3ub(cp, -30);
- }
- else {
- copy_v3_v3_uchar(cp, bcolor->solid);
- cp_shade_color3ub(cp, -30);
- }
-
- rgb_uchar_to_float(fcolor, cp);
- }
- else {
- if (boneflag & BONE_DRAW_ACTIVE) {
- UI_GetThemeColorShade4fv(TH_BONE_POSE, 10, fcolor);
- }
- else if (boneflag & BONE_SELECTED) {
- UI_GetThemeColorShade4fv(TH_BONE_POSE, -30, fcolor);
- }
- else {
- UI_GetThemeColorShade4fv(TH_BONE_SOLID, -30, fcolor);
- }
- }
- break;
- }
- case PCHAN_COLOR_LINEBONE: {
- /* inner part in background color or constraint */
- if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) {
- uchar cp[4];
- if (constflag & PCHAN_HAS_TARGET) {
- rgba_uchar_args_set(cp, 255, 150, 0, 255);
- }
- else if (constflag & PCHAN_HAS_IK) {
- rgba_uchar_args_set(cp, 255, 255, 0, 255);
- }
- else if (constflag & PCHAN_HAS_SPLINEIK) {
- rgba_uchar_args_set(cp, 200, 255, 0, 255);
- }
- else if (constflag & PCHAN_HAS_CONST) {
- rgba_uchar_args_set(cp, 0, 255, 120, 255);
- }
- else if (constflag) {
- UI_GetThemeColor4ubv(TH_BONE_POSE, cp);
- } /* PCHAN_HAS_ACTION */
-
- rgb_uchar_to_float(fcolor, cp);
- }
- else {
- if (bcolor) {
- const uchar *cp = bcolor->solid;
- rgb_uchar_to_float(fcolor, (uchar *)cp);
- fcolor[3] = 204.f / 255.f;
- }
- else {
- UI_GetThemeColorShade4fv(TH_BACK, -30, fcolor);
- }
- }
-
- return true;
- }
- }
-
- return false;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Drawing Color Helpers
- * \{ */
-
-/** See: 'set_pchan_color'*/
-static void update_color(const Object *ob, const float const_color[4])
-{
- const bArmature *arm = ob->data;
- g_theme.const_color = const_color;
- g_theme.const_wire = (((ob->base_flag & BASE_SELECTED) || (arm->drawtype == ARM_WIRE)) ?
- 1.5f :
- ((g_data.transparent) ? 1.0f : 0.0f));
-
-#define NO_ALPHA(c) (((c)[3] = 1.0f), (c))
-
- UI_GetThemeColor3fv(TH_SELECT, NO_ALPHA(g_theme.select_color));
- UI_GetThemeColorShade3fv(TH_EDGE_SELECT, 60, NO_ALPHA(g_theme.edge_select_color));
- UI_GetThemeColorShade3fv(TH_EDGE_SELECT, -20, NO_ALPHA(g_theme.bone_select_color));
- UI_GetThemeColor3fv(TH_WIRE, NO_ALPHA(g_theme.wire_color));
- UI_GetThemeColor3fv(TH_WIRE_EDIT, NO_ALPHA(g_theme.wire_edit_color));
- UI_GetThemeColor3fv(TH_BONE_SOLID, NO_ALPHA(g_theme.bone_solid_color));
- UI_GetThemeColorBlendShade3fv(
- TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, NO_ALPHA(g_theme.bone_active_unselect_color));
- UI_GetThemeColor3fv(TH_BONE_POSE, NO_ALPHA(g_theme.bone_pose_color));
- UI_GetThemeColor3fv(TH_BONE_POSE_ACTIVE, NO_ALPHA(g_theme.bone_pose_active_color));
- UI_GetThemeColorBlendShade3fv(
- TH_WIRE, TH_BONE_POSE, 0.15f, 0, NO_ALPHA(g_theme.bone_pose_active_unselect_color));
- UI_GetThemeColor3fv(TH_TEXT_HI, NO_ALPHA(g_theme.text_hi_color));
- UI_GetThemeColor3fv(TH_TEXT, NO_ALPHA(g_theme.text_color));
- UI_GetThemeColor3fv(TH_VERTEX_SELECT, NO_ALPHA(g_theme.vertex_select_color));
- UI_GetThemeColor3fv(TH_VERTEX, NO_ALPHA(g_theme.vertex_color));
-
-#undef NO_ALPHA
-}
-
-static const float *get_bone_solid_color(const EditBone *UNUSED(eBone),
- const bPoseChannel *pchan,
- const bArmature *arm,
- const int boneflag,
- const short constflag)
-{
- if (g_theme.const_color) {
- return g_theme.bone_solid_color;
- }
-
- if (arm->flag & ARM_POSEMODE) {
- static float disp_color[4];
- copy_v4_v4(disp_color, pchan->draw_data->solid_color);
- set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag, disp_color);
- return disp_color;
- }
-
- return g_theme.bone_solid_color;
-}
-
-static const float *get_bone_solid_with_consts_color(const EditBone *eBone,
- const bPoseChannel *pchan,
- const bArmature *arm,
- const int boneflag,
- const short constflag)
-{
- if (g_theme.const_color) {
- return g_theme.bone_solid_color;
- }
-
- const float *col = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
-
- static float consts_color[4];
- if (set_pchan_color(PCHAN_COLOR_CONSTS, boneflag, constflag, consts_color)) {
- interp_v3_v3v3(consts_color, col, consts_color, 0.5f);
- }
- else {
- copy_v4_v4(consts_color, col);
- }
- return consts_color;
-}
-
-static float get_bone_wire_thickness(int boneflag)
-{
- if (g_theme.const_color) {
- return g_theme.const_wire;
- }
- else if (boneflag & (BONE_DRAW_ACTIVE | BONE_SELECTED)) {
- return 2.0f;
- }
- else {
- return 1.0f;
- }
-}
-
-static const float *get_bone_wire_color(const EditBone *eBone,
- const bPoseChannel *pchan,
- const bArmature *arm,
- const int boneflag,
- const short constflag)
-{
- static float disp_color[4];
-
- if (g_theme.const_color) {
- copy_v3_v3(disp_color, g_theme.const_color);
- }
- else if (eBone) {
- if (boneflag & BONE_SELECTED) {
- if (boneflag & BONE_DRAW_ACTIVE) {
- copy_v3_v3(disp_color, g_theme.edge_select_color);
- }
- else {
- copy_v3_v3(disp_color, g_theme.bone_select_color);
- }
- }
- else {
- if (boneflag & BONE_DRAW_ACTIVE) {
- copy_v3_v3(disp_color, g_theme.bone_active_unselect_color);
- }
- else {
- copy_v3_v3(disp_color, g_theme.wire_edit_color);
- }
- }
- }
- else if (arm->flag & ARM_POSEMODE) {
- copy_v4_v4(disp_color, pchan->draw_data->wire_color);
- set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag, disp_color);
- }
- else {
- copy_v3_v3(disp_color, g_theme.vertex_color);
- }
-
- disp_color[3] = get_bone_wire_thickness(boneflag);
-
- return disp_color;
-}
-
-#define HINT_MUL 0.5f
-#define HINT_SHADE 0.2f
-
-static void bone_hint_color_shade(float hint_color[4], const float color[4])
-{
- mul_v3_v3fl(hint_color, color, HINT_MUL);
- cp_shade_color3f(hint_color, -HINT_SHADE);
- hint_color[3] = 1.0f;
-}
-
-static const float *get_bone_hint_color(const EditBone *eBone,
- const bPoseChannel *pchan,
- const bArmature *arm,
- const int boneflag,
- const short constflag)
-{
- static float hint_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
-
- if (g_theme.const_color) {
- bone_hint_color_shade(hint_color, g_theme.bone_solid_color);
- }
- else {
- const float *wire_color = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- bone_hint_color_shade(hint_color, wire_color);
- }
-
- return hint_color;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Helper Utils
- * \{ */
-
-static void pchan_draw_data_init(bPoseChannel *pchan)
-{
- if (pchan->draw_data != NULL) {
- if (pchan->draw_data->bbone_matrix_len != pchan->bone->segments) {
- MEM_SAFE_FREE(pchan->draw_data);
- }
- }
-
- if (pchan->draw_data == NULL) {
- pchan->draw_data = MEM_mallocN(
- sizeof(*pchan->draw_data) + sizeof(Mat4) * pchan->bone->segments, __func__);
- pchan->draw_data->bbone_matrix_len = pchan->bone->segments;
- }
-}
-
-static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *pchan)
-{
- float s[4][4], ebmat[4][4];
- float length;
- float(*bone_mat)[4];
- float(*disp_mat)[4];
- float(*disp_tail_mat)[4];
-
- /* TODO : This should be moved to depsgraph or armature refresh
- * and not be tight to the draw pass creation.
- * This would refresh armature without invalidating the draw cache */
- if (pchan) {
- length = pchan->bone->length;
- bone_mat = pchan->pose_mat;
- disp_mat = pchan->disp_mat;
- disp_tail_mat = pchan->disp_tail_mat;
- }
- else {
- eBone->length = len_v3v3(eBone->tail, eBone->head);
- ED_armature_ebone_to_mat4(eBone, ebmat);
-
- length = eBone->length;
- bone_mat = ebmat;
- disp_mat = eBone->disp_mat;
- disp_tail_mat = eBone->disp_tail_mat;
- }
-
- scale_m4_fl(s, length);
- mul_m4_m4m4(disp_mat, bone_mat, s);
- copy_m4_m4(disp_tail_mat, disp_mat);
- translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
-}
-
-/* compute connected child pointer for B-Bone drawing */
-static void edbo_compute_bbone_child(bArmature *arm)
-{
- EditBone *eBone;
-
- for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
- eBone->bbone_child = NULL;
- }
-
- for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
- if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
- eBone->parent->bbone_child = eBone;
- }
- }
-}
-
-/* A version of BKE_pchan_bbone_spline_setup() for previewing editmode curve settings. */
-static void ebone_spline_preview(EditBone *ebone, float result_array[MAX_BBONE_SUBDIV][4][4])
-{
- BBoneSplineParameters param;
- EditBone *prev, *next;
- float imat[4][4], bonemat[4][4];
- float tmp[3];
-
- memset(&param, 0, sizeof(param));
-
- param.segments = ebone->segments;
- param.length = ebone->length;
-
- /* Get "next" and "prev" bones - these are used for handle calculations. */
- if (ebone->bbone_prev_type == BBONE_HANDLE_AUTO) {
- /* Use connected parent. */
- if (ebone->flag & BONE_CONNECTED) {
- prev = ebone->parent;
- }
- else {
- prev = NULL;
- }
- }
- else {
- prev = ebone->bbone_prev;
- }
-
- if (ebone->bbone_next_type == BBONE_HANDLE_AUTO) {
- /* Use connected child. */
- next = ebone->bbone_child;
- }
- else {
- next = ebone->bbone_next;
- }
-
- /* compute handles from connected bones */
- if (prev || next) {
- ED_armature_ebone_to_mat4(ebone, imat);
- invert_m4(imat);
-
- if (prev) {
- param.use_prev = true;
-
- if (ebone->bbone_prev_type == BBONE_HANDLE_RELATIVE) {
- zero_v3(param.prev_h);
- }
- else if (ebone->bbone_prev_type == BBONE_HANDLE_TANGENT) {
- sub_v3_v3v3(tmp, prev->tail, prev->head);
- sub_v3_v3v3(tmp, ebone->head, tmp);
- mul_v3_m4v3(param.prev_h, imat, tmp);
- }
- else {
- param.prev_bbone = (prev->segments > 1);
-
- mul_v3_m4v3(param.prev_h, imat, prev->head);
- }
-
- if (!param.prev_bbone) {
- ED_armature_ebone_to_mat4(prev, bonemat);
- mul_m4_m4m4(param.prev_mat, imat, bonemat);
- }
- }
-
- if (next) {
- param.use_next = true;
-
- if (ebone->bbone_next_type == BBONE_HANDLE_RELATIVE) {
- copy_v3_fl3(param.next_h, 0.0f, param.length, 0.0);
- }
- else if (ebone->bbone_next_type == BBONE_HANDLE_TANGENT) {
- sub_v3_v3v3(tmp, next->tail, next->head);
- add_v3_v3v3(tmp, ebone->tail, tmp);
- mul_v3_m4v3(param.next_h, imat, tmp);
- }
- else {
- param.next_bbone = (next->segments > 1);
-
- mul_v3_m4v3(param.next_h, imat, next->tail);
- }
-
- ED_armature_ebone_to_mat4(next, bonemat);
- mul_m4_m4m4(param.next_mat, imat, bonemat);
- }
- }
-
- param.ease1 = ebone->ease1;
- param.ease2 = ebone->ease2;
- param.roll1 = ebone->roll1;
- param.roll2 = ebone->roll2;
-
- if (prev && (ebone->flag & BONE_ADD_PARENT_END_ROLL)) {
- param.roll1 += prev->roll2;
- }
-
- param.scale_in_x = ebone->scale_in_x;
- param.scale_in_y = ebone->scale_in_y;
-
- param.scale_out_x = ebone->scale_out_x;
- param.scale_out_y = ebone->scale_out_y;
-
- param.curve_in_x = ebone->curve_in_x;
- param.curve_in_y = ebone->curve_in_y;
-
- param.curve_out_x = ebone->curve_out_x;
- param.curve_out_y = ebone->curve_out_y;
-
- ebone->segments = BKE_pchan_bbone_spline_compute(&param, false, (Mat4 *)result_array);
-}
-
-static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pchan)
-{
- float s[4][4], ebmat[4][4];
- float length, xwidth, zwidth;
- float(*bone_mat)[4];
- short bbone_segments;
-
- /* TODO : This should be moved to depsgraph or armature refresh
- * and not be tight to the draw pass creation.
- * This would refresh armature without invalidating the draw cache */
- if (pchan) {
- length = pchan->bone->length;
- xwidth = pchan->bone->xwidth;
- zwidth = pchan->bone->zwidth;
- bone_mat = pchan->pose_mat;
- bbone_segments = pchan->bone->segments;
- }
- else {
- eBone->length = len_v3v3(eBone->tail, eBone->head);
- ED_armature_ebone_to_mat4(eBone, ebmat);
-
- length = eBone->length;
- xwidth = eBone->xwidth;
- zwidth = eBone->zwidth;
- bone_mat = ebmat;
- bbone_segments = eBone->segments;
- }
-
- size_to_mat4(s, (const float[3]){xwidth, length / bbone_segments, zwidth});
-
- /* Compute BBones segment matrices... */
- /* Note that we need this even for one-segment bones, because box drawing need specific weirdo
- * matrix for the box, that we cannot use to draw end points & co. */
- if (pchan) {
- Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
- if (bbone_segments > 1) {
- BKE_pchan_bbone_spline_setup(pchan, false, false, bbones_mat);
-
- for (int i = bbone_segments; i--; bbones_mat++) {
- mul_m4_m4m4(bbones_mat->mat, bbones_mat->mat, s);
- mul_m4_m4m4(bbones_mat->mat, bone_mat, bbones_mat->mat);
- }
- }
- else {
- mul_m4_m4m4(bbones_mat->mat, bone_mat, s);
- }
- }
- else {
- float(*bbones_mat)[4][4] = eBone->disp_bbone_mat;
-
- if (bbone_segments > 1) {
- ebone_spline_preview(eBone, bbones_mat);
-
- for (int i = bbone_segments; i--; bbones_mat++) {
- mul_m4_m4m4(*bbones_mat, *bbones_mat, s);
- mul_m4_m4m4(*bbones_mat, bone_mat, *bbones_mat);
- }
- }
- else {
- mul_m4_m4m4(*bbones_mat, bone_mat, s);
- }
- }
-
- /* Grrr... We need default display matrix to draw end points, axes, etc. :( */
- draw_bone_update_disp_matrix_default(eBone, pchan);
-}
-
-static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
-{
- float s[4][4];
- float length;
- float(*bone_mat)[4];
- float(*disp_mat)[4];
- float(*disp_tail_mat)[4];
-
- /* See TODO above */
- length = PCHAN_CUSTOM_DRAW_SIZE(pchan);
- bone_mat = pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat;
- disp_mat = pchan->disp_mat;
- disp_tail_mat = pchan->disp_tail_mat;
-
- scale_m4_fl(s, length);
- mul_m4_m4m4(disp_mat, bone_mat, s);
- copy_m4_m4(disp_tail_mat, disp_mat);
- translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
-}
-
-static void draw_axes(EditBone *eBone, bPoseChannel *pchan, const eGPUShaderConfig sh_cfg)
-{
- float final_col[4];
- const float *col = (g_theme.const_color) ?
- g_theme.const_color :
- (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? g_theme.text_hi_color :
- g_theme.text_color;
- copy_v4_v4(final_col, col);
- /* Mix with axes color. */
- final_col[3] = (g_theme.const_color) ? 1.0 :
- (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.3 : 0.8;
- drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col, sh_cfg);
-}
-
-static void draw_points(const EditBone *eBone,
- const bPoseChannel *pchan,
- const bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- float col_solid_root[4], col_solid_tail[4], col_wire_root[4], col_wire_tail[4];
- float col_hint_root[4], col_hint_tail[4];
-
- copy_v4_v4(col_solid_root, g_theme.bone_solid_color);
- copy_v4_v4(col_solid_tail, g_theme.bone_solid_color);
- copy_v4_v4(col_wire_root, (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color);
- copy_v4_v4(col_wire_tail, (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color);
-
- const bool is_envelope_draw = (arm->drawtype == ARM_ENVELOPE);
- static const float envelope_ignore = -1.0f;
-
- col_wire_tail[3] = col_wire_root[3] = get_bone_wire_thickness(boneflag);
-
- /* Edit bone points can be selected */
- if (eBone) {
- if (eBone->flag & BONE_ROOTSEL) {
- copy_v3_v3(col_wire_root, g_theme.vertex_select_color);
- }
- if (eBone->flag & BONE_TIPSEL) {
- copy_v3_v3(col_wire_tail, g_theme.vertex_select_color);
- }
- }
- else if (arm->flag & ARM_POSEMODE) {
- const float *solid_color = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
- const float *wire_color = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- copy_v4_v4(col_wire_tail, wire_color);
- copy_v4_v4(col_wire_root, wire_color);
- copy_v4_v4(col_solid_tail, solid_color);
- copy_v4_v4(col_solid_root, solid_color);
- }
-
- bone_hint_color_shade(col_hint_root, (g_theme.const_color) ? col_solid_root : col_wire_root);
- bone_hint_color_shade(col_hint_tail, (g_theme.const_color) ? col_solid_tail : col_wire_tail);
-
- /* Draw root point if we are not connected to our parent */
- if (!(eBone ? (eBone->parent && (eBone->flag & BONE_CONNECTED)) :
- (pchan->bone->parent && (pchan->bone->flag & BONE_CONNECTED)))) {
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_ROOT);
- }
-
- if (eBone) {
- if (is_envelope_draw) {
- drw_shgroup_bone_envelope(eBone->disp_mat,
- col_solid_root,
- col_hint_root,
- col_wire_root,
- &eBone->rad_head,
- &envelope_ignore,
- sh_cfg);
- }
- else {
- drw_shgroup_bone_point(
- eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root, sh_cfg);
- }
- }
- else {
- Bone *bone = pchan->bone;
- if (is_envelope_draw) {
- drw_shgroup_bone_envelope(pchan->disp_mat,
- col_solid_root,
- col_hint_root,
- col_wire_root,
- &bone->rad_head,
- &envelope_ignore,
- sh_cfg);
- }
- else {
- drw_shgroup_bone_point(
- pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root, sh_cfg);
- }
- }
- }
-
- /* Draw tip point */
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_TIP);
- }
-
- if (is_envelope_draw) {
- const float *rad_tail = eBone ? &eBone->rad_tail : &pchan->bone->rad_tail;
- drw_shgroup_bone_envelope(BONE_VAR(eBone, pchan, disp_mat),
- col_solid_tail,
- col_hint_tail,
- col_wire_tail,
- &envelope_ignore,
- rad_tail,
- sh_cfg);
- }
- else {
- drw_shgroup_bone_point(BONE_VAR(eBone, pchan, disp_tail_mat),
- col_solid_tail,
- col_hint_tail,
- col_wire_tail,
- sh_cfg);
- }
-
- if (select_id != -1) {
- DRW_select_load_id(-1);
- }
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Draw Bones
- * \{ */
-
-static void draw_bone_custom_shape(EditBone *eBone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
- const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
- const float(*disp_mat)[4] = pchan->disp_mat;
-
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_BONE);
- }
-
- if (pchan->custom->type == OB_EMPTY) {
- Object *ob = pchan->custom;
- if (ob->empty_drawtype != OB_EMPTY_IMAGE) {
- drw_shgroup_bone_custom_empty(disp_mat, col_wire, sh_cfg, pchan->custom);
- }
- }
- if ((boneflag & BONE_DRAWWIRE) == 0) {
- drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, sh_cfg, pchan->custom);
- }
- else {
- drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom);
- }
-
- if (select_id != -1) {
- DRW_select_load_id(-1);
- }
-}
-
-static void draw_bone_envelope(EditBone *eBone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- const float *col_solid = get_bone_solid_with_consts_color(
- eBone, pchan, arm, boneflag, constflag);
- const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
-
- float *rad_head, *rad_tail, *distance;
- if (eBone) {
- rad_tail = &eBone->rad_tail;
- distance = &eBone->dist;
- rad_head = (eBone->parent && (boneflag & BONE_CONNECTED)) ? &eBone->parent->rad_tail :
- &eBone->rad_head;
- }
- else {
- rad_tail = &pchan->bone->rad_tail;
- distance = &pchan->bone->dist;
- rad_head = (pchan->parent && (boneflag & BONE_CONNECTED)) ? &pchan->parent->bone->rad_tail :
- &pchan->bone->rad_head;
- }
-
- if ((select_id == -1) && (boneflag & BONE_NO_DEFORM) == 0 &&
- ((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL))))) {
- drw_shgroup_bone_envelope_distance(
- BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance, sh_cfg);
- }
-
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_BONE);
- }
-
- drw_shgroup_bone_envelope(
- BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, rad_head, rad_tail, sh_cfg);
-
- if (select_id != -1) {
- DRW_select_load_id(-1);
- }
-
- draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
-}
-
-static void draw_bone_line(EditBone *eBone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- const float *col_bone = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
- const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- const float no_display[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- const float *col_head = no_display;
- const float *col_tail = col_bone;
-
- if (g_theme.const_color != NULL) {
- col_wire = no_display; /* actually shrink the display. */
- col_bone = col_head = col_tail = g_theme.const_color;
- }
- else {
- if (eBone) {
- if (eBone->flag & BONE_TIPSEL) {
- col_tail = g_theme.vertex_select_color;
- }
- if (boneflag & BONE_SELECTED) {
- col_bone = g_theme.edge_select_color;
- }
- col_wire = g_theme.wire_color;
- }
-
- /* Draw root point if we are not connected to our parent. */
- if (!(eBone ? (eBone->parent && (eBone->flag & BONE_CONNECTED)) :
- (pchan->bone->parent && (pchan->bone->flag & BONE_CONNECTED)))) {
-
- if (eBone) {
- col_head = (eBone->flag & BONE_ROOTSEL) ? g_theme.vertex_select_color : col_bone;
- }
- else {
- col_head = col_bone;
- }
- }
- }
-
- if (select_id == -1) {
- /* Not in selection mode, draw everything at once. */
- drw_shgroup_bone_stick(
- BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail, sh_cfg);
- }
- else {
- /* In selection mode, draw bone, root and tip separately. */
- DRW_select_load_id(select_id | BONESEL_BONE);
- drw_shgroup_bone_stick(
- BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display, sh_cfg);
-
- if (col_head[3] > 0.0f) {
- DRW_select_load_id(select_id | BONESEL_ROOT);
- drw_shgroup_bone_stick(
- BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display, sh_cfg);
- }
-
- DRW_select_load_id(select_id | BONESEL_TIP);
- drw_shgroup_bone_stick(
- BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail, sh_cfg);
-
- DRW_select_load_id(-1);
- }
-}
-
-static void draw_bone_wire(EditBone *eBone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
-
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_BONE);
- }
-
- if (pchan) {
- Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
- BLI_assert(bbones_mat != NULL);
-
- for (int i = pchan->bone->segments; i--; bbones_mat++) {
- drw_shgroup_bone_wire(bbones_mat->mat, col_wire, sh_cfg);
- }
- }
- else if (eBone) {
- for (int i = 0; i < eBone->segments; i++) {
- drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire, sh_cfg);
- }
- }
-
- if (select_id != -1) {
- DRW_select_load_id(-1);
- }
-
- if (eBone) {
- draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
- }
-}
-
-static void draw_bone_box(EditBone *eBone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- const float *col_solid = get_bone_solid_with_consts_color(
- eBone, pchan, arm, boneflag, constflag);
- const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
-
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_BONE);
- }
-
- if (pchan) {
- Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
- BLI_assert(bbones_mat != NULL);
-
- for (int i = pchan->bone->segments; i--; bbones_mat++) {
- drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, sh_cfg);
- }
- }
- else if (eBone) {
- for (int i = 0; i < eBone->segments; i++) {
- drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, sh_cfg);
- }
- }
-
- if (select_id != -1) {
- DRW_select_load_id(-1);
- }
-
- if (eBone) {
- draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
- }
-}
-
-static void draw_bone_octahedral(EditBone *eBone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const eGPUShaderConfig sh_cfg,
- const int select_id)
-{
- const float *col_solid = get_bone_solid_with_consts_color(
- eBone, pchan, arm, boneflag, constflag);
- const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
- const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag);
-
- if (select_id != -1) {
- DRW_select_load_id(select_id | BONESEL_BONE);
- }
-
- drw_shgroup_bone_octahedral(
- BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, sh_cfg);
-
- if (select_id != -1) {
- DRW_select_load_id(-1);
- }
-
- draw_points(eBone, pchan, arm, boneflag, constflag, sh_cfg, select_id);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Draw Degrees of Freedom
- * \{ */
-
-static void draw_bone_dofs(bPoseChannel *pchan)
-{
- float final_bonemat[4][4], posetrans[4][4], mat[4][4];
- float amin[2], amax[2], xminmax[2], zminmax[2];
- float col_sphere[4] = {0.25f, 0.25f, 0.25f, 0.25f};
- float col_lines[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- float col_xaxis[4] = {1.0f, 0.0f, 0.0f, 1.0f};
- float col_zaxis[4] = {0.0f, 0.0f, 1.0f, 1.0f};
-
- if (g_data.passes.bone_envelope == NULL) {
- return;
- }
-
- if (g_data.bone_dof_sphere == NULL) {
- g_data.bone_dof_lines = buffer_instance_bone_dof(
- g_data.passes.bone_wire, DRW_cache_bone_dof_lines_get(), false);
- g_data.bone_dof_sphere = buffer_instance_bone_dof(
- g_data.passes.bone_envelope, DRW_cache_bone_dof_sphere_get(), true);
- }
-
- /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
- xminmax[0] = sinf(pchan->limitmin[0] * 0.5f);
- xminmax[1] = sinf(pchan->limitmax[0] * 0.5f);
- zminmax[0] = sinf(pchan->limitmin[2] * 0.5f);
- zminmax[1] = sinf(pchan->limitmax[2] * 0.5f);
-
- unit_m4(posetrans);
- translate_m4(posetrans, pchan->pose_mat[3][0], pchan->pose_mat[3][1], pchan->pose_mat[3][2]);
- /* in parent-bone pose space... */
- if (pchan->parent) {
- copy_m4_m4(mat, pchan->parent->pose_mat);
- mat[3][0] = mat[3][1] = mat[3][2] = 0.0f;
- mul_m4_m4m4(posetrans, posetrans, mat);
- }
- /* ... but own restspace */
- mul_m4_m4m3(posetrans, posetrans, pchan->bone->bone_mat);
-
- float scale = pchan->bone->length * pchan->size[1];
- scale_m4_fl(mat, scale);
- mat[1][1] = -mat[1][1];
- mul_m4_m4m4(posetrans, posetrans, mat);
-
- /* into world space. */
- mul_m4_m4m4(final_bonemat, g_data.ob->obmat, posetrans);
-
- if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
- amin[0] = xminmax[0];
- amax[0] = xminmax[1];
- amin[1] = zminmax[0];
- amax[1] = zminmax[1];
- DRW_buffer_add_entry(g_data.bone_dof_sphere, final_bonemat, col_sphere, amin, amax);
- DRW_buffer_add_entry(g_data.bone_dof_lines, final_bonemat, col_lines, amin, amax);
- }
- if (pchan->ikflag & BONE_IK_XLIMIT) {
- amin[0] = xminmax[0];
- amax[0] = xminmax[1];
- amin[1] = amax[1] = 0.0f;
- DRW_buffer_add_entry(g_data.bone_dof_lines, final_bonemat, col_xaxis, amin, amax);
- }
- if (pchan->ikflag & BONE_IK_ZLIMIT) {
- amin[1] = zminmax[0];
- amax[1] = zminmax[1];
- amin[0] = amax[0] = 0.0f;
- DRW_buffer_add_entry(g_data.bone_dof_lines, final_bonemat, col_zaxis, amin, amax);
- }
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Draw Relationships
- * \{ */
-
-static void pchan_draw_ik_lines(bPoseChannel *pchan,
- const bool only_temp,
- const int constflag,
- const eGPUShaderConfig sh_cfg)
-{
- bConstraint *con;
- bPoseChannel *parchan;
- float *line_start = NULL, *line_end = NULL;
-
- for (con = pchan->constraints.first; con; con = con->next) {
- if (con->enforce == 0.0f) {
- continue;
- }
-
- switch (con->type) {
- case CONSTRAINT_TYPE_KINEMATIC: {
- bKinematicConstraint *data = (bKinematicConstraint *)con->data;
- int segcount = 0;
-
- /* if only_temp, only draw if it is a temporary ik-chain */
- if (only_temp && !(data->flag & CONSTRAINT_IK_TEMP)) {
- continue;
- }
-
- /* exclude tip from chain? */
- parchan = ((data->flag & CONSTRAINT_IK_TIP) == 0) ? pchan->parent : pchan;
- line_start = parchan->pose_tail;
-
- /* Find the chain's root */
- while (parchan->parent) {
- segcount++;
- if (segcount == data->rootbone || segcount > 255) {
- break; /* 255 is weak */
- }
- parchan = parchan->parent;
- }
-
- if (parchan) {
- line_end = parchan->pose_head;
-
- if (constflag & PCHAN_HAS_TARGET) {
- drw_shgroup_bone_ik_lines(line_start, line_end, sh_cfg);
- }
- else {
- drw_shgroup_bone_ik_no_target_lines(line_start, line_end, sh_cfg);
- }
- }
- break;
- }
- case CONSTRAINT_TYPE_SPLINEIK: {
- bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
- int segcount = 0;
-
- /* don't draw if only_temp, as Spline IK chains cannot be temporary */
- if (only_temp) {
- continue;
- }
-
- parchan = pchan;
- line_start = parchan->pose_tail;
-
- /* Find the chain's root */
- while (parchan->parent) {
- segcount++;
- /* FIXME: revise the breaking conditions */
- if (segcount == data->chainlen || segcount > 255) {
- break; /* 255 is weak */
- }
- parchan = parchan->parent;
- }
- /* Only draw line in case our chain is more than one bone long! */
- if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */
- line_end = parchan->pose_head;
- drw_shgroup_bone_ik_spline_lines(line_start, line_end, sh_cfg);
- }
- break;
- }
- }
- }
-}
-
-static void draw_bone_relations(EditBone *ebone,
- bPoseChannel *pchan,
- bArmature *arm,
- const int boneflag,
- const short constflag,
- const bool do_relations,
- const eGPUShaderConfig sh_cfg)
-{
- if (g_data.passes.relationship_lines) {
- if (ebone && ebone->parent) {
- if (do_relations) {
- /* Always draw for unconnected bones, regardless of selection,
- * since riggers will want to know about the links between bones
- */
- if ((boneflag & BONE_CONNECTED) == 0) {
- drw_shgroup_bone_relationship_lines(ebone->head, ebone->parent->tail, sh_cfg);
- }
- }
- }
- else if (pchan && pchan->parent) {
- if (do_relations) {
- /* Only draw if bone or its parent is selected - reduces viewport complexity with complex
- * rigs */
- if ((boneflag & BONE_SELECTED) ||
- (pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED))) {
- if ((boneflag & BONE_CONNECTED) == 0) {
- drw_shgroup_bone_relationship_lines(
- pchan->pose_head, pchan->parent->pose_tail, sh_cfg);
- }
- }
- }
-
- /* Draw a line to IK root bone if bone is selected. */
- if (arm->flag & ARM_POSEMODE) {
- if (constflag & (PCHAN_HAS_IK | PCHAN_HAS_SPLINEIK)) {
- if (boneflag & BONE_SELECTED) {
- pchan_draw_ik_lines(pchan, !do_relations, constflag, sh_cfg);
- }
- }
- }
- }
- }
-}
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Main Draw Loops
- * \{ */
-
-static void draw_armature_edit(Object *ob)
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- EditBone *eBone;
- int index;
- const bool is_select = DRW_state_is_select();
-
- const bool show_text = DRW_state_show_text();
- const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
-
- const Object *ob_orig = DEG_get_original_object(ob);
- /* FIXME(campbell): We should be able to use the CoW object,
- * however the active bone isn't updated. Long term solution is an 'EditArmature' struct.
- * for now we can draw from the original armature. See: T66773. */
- // bArmature *arm = ob->data;
- bArmature *arm = ob_orig->data;
-
- update_color(ob, NULL);
- edbo_compute_bbone_child(arm);
-
- for (eBone = arm->edbo->first, index = ob_orig->runtime.select_id; eBone;
- eBone = eBone->next, index += 0x10000) {
- if (eBone->layer & arm->layer) {
- if ((eBone->flag & BONE_HIDDEN_A) == 0) {
- const int select_id = is_select ? index : (uint)-1;
-
- const short constflag = 0;
-
- /* catch exception for bone with hidden parent */
- int boneflag = eBone->flag;
- if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) {
- boneflag &= ~BONE_CONNECTED;
- }
-
- /* set temporary flag for drawing bone as active, but only if selected */
- if (eBone == arm->act_edbone) {
- boneflag |= BONE_DRAW_ACTIVE;
- }
-
- draw_bone_relations(
- eBone, NULL, arm, boneflag, constflag, show_relations, draw_ctx->sh_cfg);
-
- if (arm->drawtype == ARM_ENVELOPE) {
- draw_bone_update_disp_matrix_default(eBone, NULL);
- draw_bone_envelope(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_LINE) {
- draw_bone_update_disp_matrix_default(eBone, NULL);
- draw_bone_line(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_WIRE) {
- draw_bone_update_disp_matrix_bbone(eBone, NULL);
- draw_bone_wire(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_B_BONE) {
- draw_bone_update_disp_matrix_bbone(eBone, NULL);
- draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else {
- draw_bone_update_disp_matrix_default(eBone, NULL);
- draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
-
- /* Draw names of bone */
- if (show_text && (arm->flag & ARM_DRAWNAMES)) {
- uchar color[4];
- UI_GetThemeColor4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
-
- float vec[3];
- mid_v3_v3v3(vec, eBone->head, eBone->tail);
- mul_m4_v3(ob->obmat, vec);
-
- struct DRWTextStore *dt = DRW_text_cache_ensure();
- DRW_text_cache_add(dt,
- vec,
- eBone->name,
- strlen(eBone->name),
- 10,
- 0,
- DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR,
- color);
- }
-
- /* Draw additional axes */
- if (arm->flag & ARM_DRAWAXES) {
- draw_axes(eBone, NULL, draw_ctx->sh_cfg);
- }
- }
- }
- }
-}
-
-/* if const_color is NULL do pose mode coloring */
-static void draw_armature_pose(Object *ob, const float const_color[4])
-{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const Scene *scene = draw_ctx->scene;
- bArmature *arm = ob->data;
- bPoseChannel *pchan;
- int index = -1;
- Bone *bone;
-
- update_color(ob, const_color);
-
- /* We can't safely draw non-updated pose, might contain NULL bone pointers... */
- if (ob->pose->flag & POSE_RECALC) {
- return;
- }
-
- bool is_pose_select = false;
- /* Object can be edited in the scene. */
- if ((ob->base_flag & (BASE_FROM_SET | BASE_FROM_DUPLI)) == 0) {
- if ((draw_ctx->object_mode & OB_MODE_POSE) || (ob == draw_ctx->object_pose)) {
- arm->flag |= ARM_POSEMODE;
- }
- is_pose_select =
- /* If we're in pose-mode or object-mode with the ability to enter pose mode. */
- (
- /* Draw as if in pose mode (when selection is possible). */
- (arm->flag & ARM_POSEMODE) ||
- /* When we're in object mode, which may select bones. */
- ((ob->mode & OB_MODE_POSE) &&
- (
- /* Switch from object mode when object lock is disabled. */
- ((draw_ctx->object_mode == OB_MODE_OBJECT) &&
- (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) ||
- /* Allow selection when in weight-paint mode
- * (selection code ensures this wont become active). */
- ((draw_ctx->object_mode == OB_MODE_WEIGHT_PAINT) &&
- (draw_ctx->object_pose != NULL))))) &&
- DRW_state_is_select();
-
- if (is_pose_select) {
- const Object *ob_orig = DEG_get_original_object(ob);
- index = ob_orig->runtime.select_id;
- }
- }
-
- const bool show_text = DRW_state_show_text();
- const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
-
- /* being set below */
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- bone = pchan->bone;
-
- /* bone must be visible */
- if ((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) {
- if (bone->layer & arm->layer) {
- const int select_id = is_pose_select ? index : (uint)-1;
-
- const short constflag = pchan->constflag;
-
- pchan_draw_data_init(pchan);
-
- if (const_color) {
- /* keep color */
- }
- else {
- /* set color-set to use */
- set_pchan_colorset(ob, pchan);
- }
-
- int boneflag = bone->flag;
- /* catch exception for bone with hidden parent */
- boneflag = bone->flag;
- if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
- boneflag &= ~BONE_CONNECTED;
- }
-
- /* set temporary flag for drawing bone as active, but only if selected */
- if (bone == arm->act_bone) {
- boneflag |= BONE_DRAW_ACTIVE;
- }
-
- draw_bone_relations(
- NULL, pchan, arm, boneflag, constflag, show_relations, draw_ctx->sh_cfg);
-
- if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
- draw_bone_update_disp_matrix_custom(pchan);
- draw_bone_custom_shape(
- NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_ENVELOPE) {
- draw_bone_update_disp_matrix_default(NULL, pchan);
- draw_bone_envelope(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_LINE) {
- draw_bone_update_disp_matrix_default(NULL, pchan);
- draw_bone_line(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_WIRE) {
- draw_bone_update_disp_matrix_bbone(NULL, pchan);
- draw_bone_wire(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else if (arm->drawtype == ARM_B_BONE) {
- draw_bone_update_disp_matrix_bbone(NULL, pchan);
- draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
- else {
- draw_bone_update_disp_matrix_default(NULL, pchan);
- draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id);
- }
-
- if (!is_pose_select && show_relations && (arm->flag & ARM_POSEMODE) &&
- (bone->flag & BONE_SELECTED) && ((ob->base_flag & BASE_FROM_DUPLI) == 0) &&
- (pchan->ikflag & (BONE_IK_XLIMIT | BONE_IK_ZLIMIT))) {
- draw_bone_dofs(pchan);
- }
-
- /* Draw names of bone */
- if (show_text && (arm->flag & ARM_DRAWNAMES)) {
- uchar color[4];
- UI_GetThemeColor4ubv(
- (arm->flag & ARM_POSEMODE) && (bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT,
- color);
- float vec[3];
- mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
- mul_m4_v3(ob->obmat, vec);
-
- struct DRWTextStore *dt = DRW_text_cache_ensure();
- DRW_text_cache_add(dt,
- vec,
- pchan->name,
- strlen(pchan->name),
- 10,
- 0,
- DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR,
- color);
- }
-
- /* Draw additional axes */
- if (arm->flag & ARM_DRAWAXES) {
- draw_axes(NULL, pchan, draw_ctx->sh_cfg);
- }
- }
- }
- if (is_pose_select) {
- index += 0x10000;
- }
- }
-
- arm->flag &= ~ARM_POSEMODE;
-}
-
-/**
- * This function set the object space to use for all subsequent `DRW_shgroup_bone_*` calls.
- */
-static void drw_shgroup_armature(Object *ob, DRWArmaturePasses passes, bool transp)
-{
- memset(&g_data, 0x0, sizeof(g_data));
- g_data.ob = ob;
- g_data.passes = passes;
- g_data.transparent = transp;
- memset(&g_color, 0x0, sizeof(g_color));
-}
-
-void DRW_shgroup_armature_object(Object *ob,
- ViewLayer *view_layer,
- DRWArmaturePasses passes,
- bool transp)
-{
- float *color;
- DRW_object_wire_theme_get(ob, view_layer, &color);
- passes.bone_envelope = NULL; /* Don't do envelope distance in object mode. */
- drw_shgroup_armature(ob, passes, transp);
- draw_armature_pose(ob, color);
-}
-
-void DRW_shgroup_armature_pose(Object *ob, DRWArmaturePasses passes, bool transp)
-{
- drw_shgroup_armature(ob, passes, transp);
- draw_armature_pose(ob, NULL);
-}
-
-void DRW_shgroup_armature_edit(Object *ob, DRWArmaturePasses passes, bool transp)
-{
- drw_shgroup_armature(ob, passes, transp);
- draw_armature_edit(ob);
-}
-
-/** \} */