diff options
Diffstat (limited to 'source/blender/draw/intern/draw_builtin_shader.c')
-rw-r--r-- | source/blender/draw/intern/draw_builtin_shader.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_builtin_shader.c b/source/blender/draw/intern/draw_builtin_shader.c index 6a70b91d67a..889dbaed3da 100644 --- a/source/blender/draw/intern/draw_builtin_shader.c +++ b/source/blender/draw/intern/draw_builtin_shader.c @@ -38,14 +38,13 @@ extern char datatoc_common_world_clip_lib_glsl[]; -extern char datatoc_drw_shader_3D_vert_glsl[]; -extern char datatoc_drw_shader_3D_smooth_color_vert_glsl[]; - -extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; +extern char datatoc_gpu_shader_3D_smooth_color_vert_glsl[]; +extern char datatoc_gpu_shader_3D_vert_glsl[]; extern char datatoc_gpu_shader_depth_only_frag_glsl[]; extern char datatoc_gpu_shader_flat_color_frag_glsl[]; extern char datatoc_gpu_shader_instance_camera_vert_glsl[]; +extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; /* cache of built-in shaders (each is created on first use) */ static struct { @@ -68,7 +67,7 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader break; } shader = DRW_shader_create_from_arrays({ - .vert = (const char *[]){world_clip_lib, datatoc_drw_shader_3D_vert_glsl, NULL}, + .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_3D_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def, NULL}}); break; @@ -77,7 +76,7 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader break; } shader = DRW_shader_create_from_arrays({ - .vert = (const char *[]){world_clip_lib, datatoc_drw_shader_3D_smooth_color_vert_glsl, NULL}, + .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_3D_smooth_color_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def, NULL}}); break; @@ -86,7 +85,7 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader break; } shader = DRW_shader_create_from_arrays({ - .vert = (const char *[]){world_clip_lib, datatoc_drw_shader_3D_vert_glsl, NULL}, + .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_3D_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def, NULL}}); break; |