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Diffstat (limited to 'source/blender/draw/intern/draw_builtin_shader.c')
-rw-r--r--source/blender/draw/intern/draw_builtin_shader.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_builtin_shader.c b/source/blender/draw/intern/draw_builtin_shader.c
index 0b3fc45f5e7..2c3d656da2c 100644
--- a/source/blender/draw/intern/draw_builtin_shader.c
+++ b/source/blender/draw/intern/draw_builtin_shader.c
@@ -50,7 +50,11 @@ extern char datatoc_common_world_clip_lib_glsl[];
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, \
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, \
GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR, \
- GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED)
+ GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED, \
+ GPU_SHADER_3D_GROUNDLINE, \
+ GPU_SHADER_3D_GROUNDPOINT, \
+ GPU_SHADER_DISTANCE_LINES, \
+ GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR)
/* cache of built-in shaders (each is created on first use) */
static struct {
@@ -70,9 +74,10 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader
&shader_code.geom,
&shader_code.defs);
+ /* In rare cases geometry shaders calculate clipping themselves. */
return DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib, shader_code.vert, NULL},
- .geom = (const char *[]){shader_code.geom, NULL},
+ .geom = (const char *[]){shader_code.geom ? world_clip_lib : NULL, shader_code.geom, NULL},
.frag = (const char *[]){shader_code.frag, NULL},
.defs = (const char *[]){world_clip_def, shader_code.defs, NULL}});
}