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Diffstat (limited to 'source/blender/draw/intern/draw_cache.c')
-rw-r--r--source/blender/draw/intern/draw_cache.c80
1 files changed, 40 insertions, 40 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 520932bc429..54c78fd583b 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -296,15 +296,15 @@ static GPUVertBuf *sphere_wire_vbo(const float rad)
/* a single ring of vertices */
float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = rad * cosf(angle);
p[i][1] = rad * sinf(angle);
}
- for (int axis = 0; axis < 3; ++axis) {
- for (int i = 0; i < NSEGMENTS; ++i) {
- for (int j = 0; j < 2; ++j) {
+ for (int axis = 0; axis < 3; axis++) {
+ for (int i = 0; i < NSEGMENTS; i++) {
+ for (int j = 0; j < 2; j++) {
float cv[2], v[3];
cv[0] = p[(i + j) % NSEGMENTS][0];
@@ -352,7 +352,7 @@ GPUBatch *DRW_cache_fullscreen_quad_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 3);
- for (int i = 0; i < 3; ++i) {
+ for (int i = 0; i < 3; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]);
GPU_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]);
}
@@ -382,7 +382,7 @@ GPUBatch *DRW_cache_quad_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 4);
- for (int i = 0; i < 4; ++i) {
+ for (int i = 0; i < 4; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]);
GPU_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]);
}
@@ -437,8 +437,8 @@ GPUBatch *DRW_cache_grid_get(void)
GPU_vertbuf_data_alloc(vbo, 8 * 8 * 2 * 3);
uint v_idx = 0;
- for (int i = 0; i < 8; ++i) {
- for (int j = 0; j < 8; ++j) {
+ for (int i = 0; i < 8; i++) {
+ for (int j = 0; j < 8; j++) {
float pos0[2] = {(float)i / 8.0f, (float)j / 8.0f};
float pos1[2] = {(float)(i + 1) / 8.0f, (float)j / 8.0f};
float pos2[2] = {(float)i / 8.0f, (float)(j + 1) / 8.0f};
@@ -510,7 +510,7 @@ GPUBatch *DRW_cache_cube_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 36);
- for (int i = 0; i < 36; ++i) {
+ for (int i = 0; i < 36; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]);
}
@@ -549,7 +549,7 @@ GPUBatch *DRW_cache_empty_cube_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 24);
- for (int i = 0; i < 24; ++i) {
+ for (int i = 0; i < 24; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]);
}
@@ -751,7 +751,7 @@ GPUBatch *DRW_cache_gpencil_axes_get(void)
}
/* draw cube */
- for (int i = 0; i < 24; ++i) {
+ for (int i = 0; i < 24; i++) {
GPU_vertbuf_attr_set(vbo, pos_id, i + 6, verts[indices[i]]);
}
@@ -982,7 +982,7 @@ GPUBatch *DRW_cache_empty_cone_get(void)
if (!SHC.drw_empty_cone) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
@@ -1000,7 +1000,7 @@ GPUBatch *DRW_cache_empty_cone_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 4);
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float cv[2], v[3];
cv[0] = p[(i) % NSEGMENTS][0];
cv[1] = p[(i) % NSEGMENTS][1];
@@ -1032,7 +1032,7 @@ GPUBatch *DRW_cache_empty_cylinder_get(void)
if (!SHC.drw_empty_cylinder) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
@@ -1050,7 +1050,7 @@ GPUBatch *DRW_cache_empty_cylinder_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 6);
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float cv[2], pv[2], v[3];
cv[0] = p[(i) % NSEGMENTS][0];
cv[1] = p[(i) % NSEGMENTS][1];
@@ -1121,7 +1121,7 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void)
if (!SHC.drw_empty_capsule_cap) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
@@ -1141,7 +1141,7 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void)
/* Base circle */
int vidx = 0;
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float v[3] = {0.0f, 0.0f, 0.0f};
copy_v2_v2(v, p[(i) % NSEGMENTS]);
GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v);
@@ -1149,7 +1149,7 @@ GPUBatch *DRW_cache_empty_capsule_cap_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v);
}
- for (int i = 0; i < NSEGMENTS / 2; ++i) {
+ for (int i = 0; i < NSEGMENTS / 2; i++) {
float v[3] = {0.0f, 0.0f, 0.0f};
int ci = i % NSEGMENTS;
int pi = (i + 1) % NSEGMENTS;
@@ -1690,7 +1690,7 @@ GPUBatch *DRW_cache_light_spot_get(void)
float n[NSEGMENTS][3];
float neg[NSEGMENTS][3];
float half_angle = 2 * M_PI / ((float)NSEGMENTS * 2);
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
@@ -1715,7 +1715,7 @@ GPUBatch *DRW_cache_light_spot_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 4);
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float cv[2], v[3];
cv[0] = p[i % NSEGMENTS][0];
cv[1] = p[i % NSEGMENTS][1];
@@ -1757,7 +1757,7 @@ GPUBatch *DRW_cache_light_spot_volume_get(void)
if (!SHC.drw_light_spot_volume) {
/* a single ring of vertices */
float p[NSEGMENTS][2];
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS);
p[i][0] = cosf(angle);
p[i][1] = sinf(angle);
@@ -1775,7 +1775,7 @@ GPUBatch *DRW_cache_light_spot_volume_get(void)
GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 3);
uint v_idx = 0;
- for (int i = 0; i < NSEGMENTS; ++i) {
+ for (int i = 0; i < NSEGMENTS; i++) {
float cv[2], v[3];
ARRAY_SET_ITEMS(v, 0.0f, 0.0f, 0.0f);
@@ -1824,7 +1824,7 @@ GPUBatch *DRW_cache_light_spot_square_get(void)
GPU_vertbuf_data_alloc(vbo, 16);
/* piramid sides */
- for (int i = 1; i <= 4; ++i) {
+ for (int i = 1; i <= 4; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]);
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[i]);
@@ -1863,7 +1863,7 @@ GPUBatch *DRW_cache_light_spot_square_volume_get(void)
GPU_vertbuf_data_alloc(vbo, 12);
/* piramid sides */
- for (int i = 1; i <= 4; ++i) {
+ for (int i = 1; i <= 4; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]);
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i + 1) % 4) + 1]);
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4) + 1]);
@@ -1974,7 +1974,7 @@ GPUBatch *DRW_cache_lightprobe_cube_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, (6 + 3) * 2);
- for (int i = 0; i < 6; ++i) {
+ for (int i = 0; i < 6; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]);
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 6]);
}
@@ -2021,7 +2021,7 @@ GPUBatch *DRW_cache_lightprobe_grid_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, (6 * 2 + 3) * 2);
- for (int i = 0; i < 6; ++i) {
+ for (int i = 0; i < 6; i++) {
float tmp_v1[3], tmp_v2[3], tmp_tr[3];
copy_v3_v3(tmp_v1, v[i]);
copy_v3_v3(tmp_v2, v[(i + 1) % 6]);
@@ -2029,7 +2029,7 @@ GPUBatch *DRW_cache_lightprobe_grid_get(void)
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, tmp_v2);
/* Internal wires. */
- for (int j = 1; j < 2; ++j) {
+ for (int j = 1; j < 2; j++) {
mul_v3_v3fl(tmp_tr, v[(i / 2) * 2 + 1], -0.5f * j);
add_v3_v3v3(tmp_v1, v[i], tmp_tr);
add_v3_v3v3(tmp_v2, v[(i + 1) % 6], tmp_tr);
@@ -2076,7 +2076,7 @@ GPUBatch *DRW_cache_lightprobe_planar_get(void)
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 4 * 2);
- for (int i = 0; i < 4; ++i) {
+ for (int i = 0; i < 4; i++) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]);
GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 4]);
}
@@ -2214,7 +2214,7 @@ GPUBatch *DRW_cache_bone_octahedral_get(void)
GPU_vertbuf_data_alloc(vbo, 24);
for (int i = 0; i < 8; i++) {
- for (int j = 0; j < 3; ++j) {
+ for (int j = 0; j < 3; j++) {
GPU_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]);
GPU_vertbuf_attr_set(vbo,
attr_id.snor,
@@ -2710,7 +2710,7 @@ GPUBatch *DRW_cache_bone_stick_get(void)
GPU_indexbuf_init_ex(&elb, GPU_PRIM_TRI_FAN, (CIRCLE_RESOL + 2) * 2 + 6 + 2, vcount);
/* head/tail points */
- for (int i = 0; i < 2; ++i) {
+ for (int i = 0; i < 2; i++) {
/* center vertex */
copy_v2_fl(pos, 0.0f);
flag = (i == 0) ? POS_HEAD : POS_TAIL;
@@ -2735,7 +2735,7 @@ GPUBatch *DRW_cache_bone_stick_get(void)
/* Bone rectangle */
pos[0] = 0.0f;
- for (int i = 0; i < 6; ++i) {
+ for (int i = 0; i < 6; i++) {
pos[1] = (i == 0 || i == 3) ? 0.0f : ((i < 3) ? 1.0f : -1.0f);
flag = ((i < 2 || i > 4) ? POS_HEAD : POS_TAIL) | ((i == 0 || i == 3) ? 0 : COL_WIRE) |
COL_BONE | POS_BONE;
@@ -2896,8 +2896,8 @@ GPUBatch *DRW_cache_bone_arrows_get(void)
set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, pos, c);
/* Axis end marker */
- for (int j = 1; j < MARKER_FILL_LAYER + 1; ++j) {
- for (int i = 0; i < MARKER_LEN; ++i) {
+ for (int j = 1; j < MARKER_FILL_LAYER + 1; j++) {
+ for (int i = 0; i < MARKER_LEN; i++) {
float tmp[2];
mul_v2_v2fl(tmp, axis_marker[i], j / (float)MARKER_FILL_LAYER);
set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, tmp, c);
@@ -2924,8 +2924,8 @@ GPUBatch *DRW_cache_bone_arrows_get(void)
/* Axis name shadows */
copy_v3_fl(c, 0.0f);
c[axis] = 0.3f;
- for (int j = 0; j < SHADOW_RES; ++j) {
- for (int i = 0; i < axis_v_len; ++i) {
+ for (int j = 0; j < SHADOW_RES; j++) {
+ for (int i = 0; i < axis_v_len; i++) {
float tmp[2];
add_v2_v2v2(tmp, axis_verts[i], axis_name_shadow[j]);
set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, tmp, c);
@@ -2935,7 +2935,7 @@ GPUBatch *DRW_cache_bone_arrows_get(void)
/* Axis name */
copy_v3_fl(c, 0.1f);
c[axis] = 1.0f;
- for (int i = 0; i < axis_v_len; ++i) {
+ for (int i = 0; i < axis_v_len; i++) {
set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, axis_verts[i], c);
}
}
@@ -2990,12 +2990,12 @@ GPUBatch *DRW_cache_bone_dof_sphere_get(void)
GPU_vertbuf_data_alloc(vbo, n * n * 6 * 4);
uint v = 0;
- for (q = 0; q < 4; ++q) {
+ for (q = 0; q < 4; q++) {
pz = 0.0f;
- for (i = 1; i < n; ++i) {
+ for (i = 1; i < n; i++) {
z = staticSine[i];
px = 0.0f;
- for (j = 1; j <= (n - i); ++j) {
+ for (j = 1; j <= (n - i); j++) {
x = staticSine[j];
if (j == n - i) {
set_vert(px, z, q);
@@ -3937,7 +3937,7 @@ GPUBatch *DRW_cache_cursor_get(bool crosshair_lines)
GPU_vertbuf_data_alloc(vbo, vert_len);
int v = 0;
- for (int i = 0; i < segments; ++i) {
+ for (int i = 0; i < segments; i++) {
float angle = (float)(2 * M_PI) * ((float)i / (float)segments);
float x = f10 * cosf(angle);
float y = f10 * sinf(angle);