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Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 0d0fadee1a4..c1f1c8b77e3 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -901,19 +901,19 @@ static void extract_tris_finish(const MeshRenderData *mr,
{
MeshExtract_Tri_Data *data = _data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
+
/* HACK: Create ibo sub-ranges and assign them to each #GPUBatch. */
/* The `surface_per_mat` tests are there when object shading type is set to Wire or Bounds. In
* these cases there isn't a surface per material. */
if (mr->use_final_mesh && cache->surface_per_mat && cache->surface_per_mat[0]) {
+ MeshBufferCache *mbc = &cache->final;
for (int i = 0; i < mr->mat_len; i++) {
/* Multiply by 3 because these are triangle indices. */
const int mat_start = data->tri_mat_start[i];
const int mat_end = data->tri_mat_end[i];
const int start = mat_start * 3;
const int len = (mat_end - mat_start) * 3;
- GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
- /* WARNING: We modify the #GPUBatch here! */
- GPU_batch_elembuf_set(cache->surface_per_mat[i], sub_ibo, true);
+ GPU_indexbuf_create_subrange_in_place(mbc->tris_per_mat[i], ibo, start, len);
}
}
MEM_freeN(data->tri_mat_start);