diff options
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh.c | 4295 |
1 files changed, 4295 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c new file mode 100644 index 00000000000..f9d6c9ed582 --- /dev/null +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -0,0 +1,4295 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2017 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup draw + * + * \brief Extraction of Mesh data into VBO to feed to GPU. + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_bitmap.h" +#include "BLI_buffer.h" +#include "BLI_utildefines.h" +#include "BLI_math_vector.h" +#include "BLI_math_bits.h" +#include "BLI_string.h" +#include "BLI_alloca.h" +#include "BLI_edgehash.h" +#include "BLI_task.h" +#include "BLI_jitter_2d.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_bvhutils.h" +#include "BKE_customdata.h" +#include "BKE_deform.h" +#include "BKE_editmesh.h" +#include "BKE_editmesh_cache.h" +#include "BKE_editmesh_tangent.h" +#include "BKE_editmesh_bvh.h" +#include "BKE_mesh.h" +#include "BKE_mesh_tangent.h" +#include "BKE_mesh_runtime.h" +#include "BKE_modifier.h" +#include "BKE_object_deform.h" + +#include "atomic_ops.h" + +#include "bmesh.h" + +#include "GPU_batch.h" +#include "GPU_extensions.h" +#include "GPU_material.h" + +#include "DRW_render.h" + +#include "ED_mesh.h" +#include "ED_uvedit.h" + +#include "draw_cache_inline.h" +#include "draw_cache_impl.h" + +#include "draw_cache_extract.h" + +// #define DEBUG_TIME + +#ifdef DEBUG_TIME +# include "PIL_time_utildefines.h" +#endif + +/* ---------------------------------------------------------------------- */ +/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data). + * \{ */ + +typedef struct MeshRenderData { + eMRExtractType extract_type; + + int poly_len, edge_len, vert_len, loop_len; + int edge_loose_len; + int vert_loose_len; + int loop_loose_len; + int tri_len; + int mat_len; + + bool use_hide; + bool use_subsurf_fdots; + bool use_final_mesh; + + const ToolSettings *toolsettings; + /* HACK not supposed to be there but it's needed. */ + struct MeshBatchCache *cache; + /** Edit Mesh */ + BMEditMesh *edit_bmesh; + BMesh *bm; + EditMeshData *edit_data; + int *v_origindex, *e_origindex, *p_origindex; + int crease_ofs; + int bweight_ofs; + int freestyle_edge_ofs; + int freestyle_face_ofs; + /** Mesh */ + Mesh *me; + const MVert *mvert; + const MEdge *medge; + const MLoop *mloop; + const MPoly *mpoly; + BMVert *eve_act; + BMEdge *eed_act; + BMFace *efa_act; + BMFace *efa_act_uv; + /* Data created on-demand (usually not for bmesh-based data). */ + MLoopTri *mlooptri; + float (*loop_normals)[3]; + float (*poly_normals)[3]; + int *lverts, *ledges; +} MeshRenderData; + +static MeshRenderData *mesh_render_data_create(Mesh *me, + const bool do_final, + const bool do_uvedit, + const eMRIterType iter_type, + const eMRDataType data_flag, + const DRW_MeshCDMask *UNUSED(cd_used), + const ToolSettings *ts) +{ + MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__); + mr->toolsettings = ts; + mr->mat_len = mesh_render_mat_len_get(me); + + const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0; + const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI; + + if (me->edit_mesh) { + BLI_assert(me->edit_mesh->mesh_eval_cage && me->edit_mesh->mesh_eval_final); + mr->bm = me->edit_mesh->bm; + mr->edit_bmesh = me->edit_mesh; + mr->edit_data = me->runtime.edit_data; + mr->me = (do_final) ? me->edit_mesh->mesh_eval_final : me->edit_mesh->mesh_eval_cage; + bool use_mapped = !do_uvedit && mr->me && !mr->me->runtime.is_original; + + int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE; + + BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types); + BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP); + + mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false); + mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true); + mr->eed_act = BM_mesh_active_edge_get(mr->bm); + mr->eve_act = BM_mesh_active_vert_get(mr->bm); + + mr->crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE); + mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT); +#ifdef WITH_FREESTYLE + mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE); + mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE); +#endif + + if (use_mapped) { + mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); + mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); + mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); + + use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex); + } + + mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH; + + /* Seems like the mesh_eval_final do not have the right origin indices. + * Force not mapped in this case. */ + if (do_final && me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage) { + // mr->edit_bmesh = NULL; + mr->extract_type = MR_EXTRACT_MESH; + } + } + else { + mr->me = me; + mr->edit_bmesh = NULL; + mr->extract_type = MR_EXTRACT_MESH; + } + + if (mr->extract_type != MR_EXTRACT_BMESH) { + /* Mesh */ + mr->vert_len = mr->me->totvert; + mr->edge_len = mr->me->totedge; + mr->loop_len = mr->me->totloop; + mr->poly_len = mr->me->totpoly; + mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); + + mr->mvert = CustomData_get_layer(&mr->me->vdata, CD_MVERT); + mr->medge = CustomData_get_layer(&mr->me->edata, CD_MEDGE); + mr->mloop = CustomData_get_layer(&mr->me->ldata, CD_MLOOP); + mr->mpoly = CustomData_get_layer(&mr->me->pdata, CD_MPOLY); + + mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); + mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); + mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); + + if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) { + mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__); + BKE_mesh_calc_normals_poly((MVert *)mr->mvert, + NULL, + mr->vert_len, + mr->mloop, + mr->mpoly, + mr->loop_len, + mr->poly_len, + mr->poly_normals, + true); + } + if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { + mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__); + short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL); + BKE_mesh_normals_loop_split(mr->me->mvert, + mr->vert_len, + mr->me->medge, + mr->edge_len, + mr->me->mloop, + mr->loop_normals, + mr->loop_len, + mr->me->mpoly, + mr->poly_normals, + mr->poly_len, + is_auto_smooth, + split_angle, + NULL, + clnors, + NULL); + } + if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { + mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI"); + BKE_mesh_recalc_looptri(mr->me->mloop, + mr->me->mpoly, + mr->me->mvert, + mr->me->totloop, + mr->me->totpoly, + mr->mlooptri); + } + if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) { + mr->vert_loose_len = 0; + mr->edge_loose_len = 0; + + BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map"); + + mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__); + const MEdge *medge = mr->medge; + for (int e = 0; e < mr->edge_len; e++, medge++) { + if (medge->flag & ME_LOOSEEDGE) { + mr->ledges[mr->edge_loose_len++] = e; + } + /* Tag verts as not loose. */ + BLI_BITMAP_ENABLE(lvert_map, medge->v1); + BLI_BITMAP_ENABLE(lvert_map, medge->v2); + } + if (mr->edge_loose_len < mr->edge_len) { + mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges)); + } + + mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__); + for (int v = 0; v < mr->vert_len; v++) { + if (!BLI_BITMAP_TEST(lvert_map, v)) { + mr->lverts[mr->vert_loose_len++] = v; + } + } + if (mr->vert_loose_len < mr->vert_len) { + mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts)); + } + + MEM_freeN(lvert_map); + + mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2; + } + } + else { + /* BMesh */ + BMesh *bm = mr->bm; + + mr->vert_len = bm->totvert; + mr->edge_len = bm->totedge; + mr->loop_len = bm->totloop; + mr->poly_len = bm->totface; + mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); + + if (data_flag & MR_DATA_POLY_NOR) { + /* Use bmface->no instead. */ + } + if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { + mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__); + int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL); + BM_loops_calc_normal_vcos(mr->bm, + NULL, + NULL, + NULL, + is_auto_smooth, + split_angle, + mr->loop_normals, + NULL, + NULL, + clnors_offset, + false); + } + if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { + /* Edit mode ensures this is valid, no need to calculate. */ + BLI_assert((bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL)); + } + if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) { + int elem_id; + BMIter iter; + BMVert *eve; + BMEdge *ede; + mr->vert_loose_len = 0; + mr->edge_loose_len = 0; + + mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__); + BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) { + if (eve->e == NULL) { + mr->lverts[mr->vert_loose_len++] = elem_id; + } + } + if (mr->vert_loose_len < mr->vert_len) { + mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts)); + } + + mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__); + BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) { + if (ede->l == NULL) { + mr->ledges[mr->edge_loose_len++] = elem_id; + } + } + if (mr->edge_loose_len < mr->edge_len) { + mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges)); + } + + mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2; + } + } + return mr; +} + +static void mesh_render_data_free(MeshRenderData *mr) +{ + MEM_SAFE_FREE(mr->mlooptri); + MEM_SAFE_FREE(mr->poly_normals); + MEM_SAFE_FREE(mr->loop_normals); + + MEM_SAFE_FREE(mr->lverts); + MEM_SAFE_FREE(mr->ledges); + + MEM_freeN(mr); +} + +BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx) +{ + return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ? + BM_face_at_index(mr->bm, mr->p_origindex[idx]) : + NULL; +} + +BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx) +{ + return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ? + BM_edge_at_index(mr->bm, mr->e_origindex[idx]) : + NULL; +} + +BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx) +{ + return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ? + BM_vert_at_index(mr->bm, mr->v_origindex[idx]) : + NULL; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Mesh Elements Extract Iter + * \{ */ + +typedef void *(ExtractInitFn)(const MeshRenderData *mr, void *buffer); +typedef void(ExtractEditTriFn)(const MeshRenderData *mr, int t, BMLoop **e, void *data); +typedef void(ExtractEditLoopFn)(const MeshRenderData *mr, int l, BMLoop *el, void *data); +typedef void(ExtractEditLedgeFn)(const MeshRenderData *mr, int e, BMEdge *ed, void *data); +typedef void(ExtractEditLvertFn)(const MeshRenderData *mr, int v, BMVert *ev, void *data); +typedef void(ExtractTriFn)(const MeshRenderData *mr, int t, const MLoopTri *mlt, void *data); +typedef void(ExtractLoopFn)( + const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data); +typedef void(ExtractLedgeFn)(const MeshRenderData *mr, int e, const MEdge *medge, void *data); +typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert, void *data); +typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data); + +typedef struct MeshExtract { + /** Executed on main thread and return user data for iter functions. */ + ExtractInitFn *init; + /** Executed on one (or more if use_threading) worker thread(s). */ + ExtractEditTriFn *iter_looptri_bm; + ExtractTriFn *iter_looptri; + ExtractEditLoopFn *iter_loop_bm; + ExtractLoopFn *iter_loop; + ExtractEditLedgeFn *iter_ledge_bm; + ExtractLedgeFn *iter_ledge; + ExtractEditLvertFn *iter_lvert_bm; + ExtractLvertFn *iter_lvert; + /** Executed on one worker thread after all elements iterations. */ + ExtractFinishFn *finish; + /** Used to request common data. */ + const eMRDataType data_flag; + /** Used to know if the element callbacks are threadsafe and can be parallelized. */ + const bool use_threading; +} MeshExtract; + +BLI_INLINE eMRIterType mesh_extract_iter_type(const MeshExtract *ext) +{ + eMRIterType type = 0; + SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri), MR_ITER_LOOPTRI); + SET_FLAG_FROM_TEST(type, (ext->iter_loop_bm || ext->iter_loop), MR_ITER_LOOP); + SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge), MR_ITER_LEDGE); + SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert), MR_ITER_LVERT); + return type; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Triangles Indices + * \{ */ + +typedef struct MeshExtract_Tri_Data { + GPUIndexBufBuilder elb; + int *tri_mat_start; + int *tri_mat_end; +} MeshExtract_Tri_Data; + +static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo)) +{ + MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__); + + size_t mat_tri_idx_size = sizeof(int) * mr->mat_len; + data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__); + data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__); + + int *mat_tri_len = data->tri_mat_start; + /* Count how many triangle for each material. */ + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMIter iter; + BMFace *efa; + BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) { + if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { + mat_tri_len[efa->mat_nr] += efa->len - 2; + } + } + } + else { + const MPoly *mpoly = mr->mpoly; + for (int p = 0; p < mr->poly_len; p++, mpoly++) { + if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) { + mat_tri_len[mpoly->mat_nr] += mpoly->totloop - 2; + } + } + } + /* Accumulate tri len per mat to have correct offsets. */ + int ofs = mat_tri_len[0]; + mat_tri_len[0] = 0; + for (int i = 1; i < mr->mat_len; i++) { + int tmp = mat_tri_len[i]; + mat_tri_len[i] = ofs; + ofs += tmp; + } + + memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size); + + int visible_tri_tot = ofs; + GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len); + + return data; +} + +static void extract_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(t), + BMLoop **elt, + void *_data) +{ + if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) { + MeshExtract_Tri_Data *data = _data; + int *mat_tri_ofs = data->tri_mat_end; + GPU_indexbuf_set_tri_verts(&data->elb, + mat_tri_ofs[elt[0]->f->mat_nr]++, + BM_elem_index_get(elt[0]), + BM_elem_index_get(elt[1]), + BM_elem_index_get(elt[2])); + } +} + +static void extract_tris_looptri_mesh(const MeshRenderData *mr, + int UNUSED(t), + const MLoopTri *mlt, + void *_data) +{ + const MPoly *mpoly = &mr->mpoly[mlt->poly]; + if (!(mpoly->flag & ME_HIDE)) { + MeshExtract_Tri_Data *data = _data; + int *mat_tri_ofs = data->tri_mat_end; + GPU_indexbuf_set_tri_verts( + &data->elb, mat_tri_ofs[mpoly->mat_nr]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]); + } +} + +static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data) +{ + MeshExtract_Tri_Data *data = _data; + GPU_indexbuf_build_in_place(&data->elb, ibo); + /* HACK Create ibo subranges and assign them to each GPUBatch. */ + if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) { + BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo); + for (int i = 0; i < mr->mat_len; ++i) { + /* Multiply by 3 because these are triangle indices. */ + int start = data->tri_mat_start[i] * 3; + int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3; + GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len); + /* WARNING: We modify the GPUBatch here! */ + GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true); + } + } + MEM_freeN(data->tri_mat_start); + MEM_freeN(data->tri_mat_end); + MEM_freeN(data); +} + +const MeshExtract extract_tris = {extract_tris_init, + extract_tris_looptri_bmesh, + extract_tris_looptri_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + extract_tris_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edges Indices + * \{ */ + +static void *extract_lines_init(const MeshRenderData *mr, void *UNUSED(buf)) +{ + GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); + /* Put loose edges at the end. */ + GPU_indexbuf_init( + elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len); + return elb; +} + +static void extract_lines_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *elb) +{ + if (!BM_elem_flag_test(loop->e, BM_ELEM_HIDDEN)) { + GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(loop->e), l, BM_elem_index_get(loop->next)); + } + else { + GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(loop->e)); + } +} + +static void extract_lines_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *mpoly, + void *elb) +{ + const MEdge *medge = &mr->medge[mloop->e]; + if (!((mr->use_hide && (medge->flag & ME_HIDE)) || + ((mr->extract_type == MR_EXTRACT_MAPPED) && + (mr->e_origindex[mloop->e] == ORIGINDEX_NONE)))) { + int loopend = mpoly->totloop + mpoly->loopstart - 1; + int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1); + GPU_indexbuf_set_line_verts(elb, mloop->e, l, other_loop); + } + else { + GPU_indexbuf_set_line_restart(elb, mloop->e); + } +} + +static void extract_lines_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb) +{ + int ledge_idx = mr->edge_len + e; + if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { + int l = mr->loop_len + e * 2; + GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1); + } + else { + GPU_indexbuf_set_line_restart(elb, ledge_idx); + } + /* Don't render the edge twice. */ + GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed)); +} + +static void extract_lines_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *medge, + void *elb) +{ + int ledge_idx = mr->edge_len + e; + int edge_idx = mr->ledges[e]; + if (!((mr->use_hide && (medge->flag & ME_HIDE)) || + ((mr->extract_type == MR_EXTRACT_MAPPED) && + (mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) { + int l = mr->loop_len + e * 2; + GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1); + } + else { + GPU_indexbuf_set_line_restart(elb, ledge_idx); + } + /* Don't render the edge twice. */ + GPU_indexbuf_set_line_restart(elb, edge_idx); +} + +static void extract_lines_finish(const MeshRenderData *mr, void *ibo, void *elb) +{ + GPU_indexbuf_build_in_place(elb, ibo); + MEM_freeN(elb); + /* HACK Create ibo subranges and assign them to GPUBatch. */ + if (mr->use_final_mesh && mr->cache->batch.loose_edges) { + BLI_assert(mr->cache->batch.loose_edges->elem == ibo); + /* Multiply by 2 because these are edges indices. */ + int start = mr->edge_len * 2; + int len = mr->edge_loose_len * 2; + GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len); + /* WARNING: We modify the GPUBatch here! */ + GPU_batch_elembuf_set(mr->cache->batch.loose_edges, sub_ibo, true); + } +} + +const MeshExtract extract_lines = {extract_lines_init, + NULL, + NULL, + extract_lines_loop_bmesh, + extract_lines_loop_mesh, + extract_lines_ledge_bmesh, + extract_lines_ledge_mesh, + NULL, + NULL, + extract_lines_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Point Indices + * \{ */ + +static void *extract_points_init(const MeshRenderData *mr, void *UNUSED(buf)) +{ + GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); + GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len); + return elb; +} + +BLI_INLINE void vert_set_bmesh(GPUIndexBufBuilder *elb, BMVert *eve, int loop) +{ + int vert_idx = BM_elem_index_get(eve); + if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { + GPU_indexbuf_set_point_vert(elb, vert_idx, loop); + } + else { + GPU_indexbuf_set_point_restart(elb, vert_idx); + } +} + +BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb, + const MeshRenderData *mr, + int vert_idx, + int loop) +{ + const MVert *mvert = &mr->mvert[vert_idx]; + if (!((mr->use_hide && (mvert->flag & ME_HIDE)) || + ((mr->extract_type == MR_EXTRACT_MAPPED) && + (mr->v_origindex[vert_idx] == ORIGINDEX_NONE)))) { + GPU_indexbuf_set_point_vert(elb, vert_idx, loop); + } + else { + GPU_indexbuf_set_point_restart(elb, vert_idx); + } +} + +static void extract_points_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *elb) +{ + vert_set_bmesh(elb, loop->v, l); +} + +static void extract_points_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *UNUSED(mpoly), + void *elb) +{ + vert_set_mesh(elb, mr, mloop->v, l); +} + +static void extract_points_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb) +{ + vert_set_bmesh(elb, eed->v1, mr->loop_len + e * 2); + vert_set_bmesh(elb, eed->v2, mr->loop_len + e * 2 + 1); +} + +static void extract_points_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *medge, + void *elb) +{ + vert_set_mesh(elb, mr, medge->v1, mr->loop_len + e * 2); + vert_set_mesh(elb, mr, medge->v2, mr->loop_len + e * 2 + 1); +} + +static void extract_points_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *elb) +{ + vert_set_bmesh(elb, eve, mr->loop_len + mr->edge_loose_len * 2 + v); +} + +static void extract_points_lvert_mesh(const MeshRenderData *mr, + int v, + const MVert *UNUSED(mvert), + void *elb) +{ + vert_set_mesh(elb, mr, mr->lverts[v], mr->loop_len + mr->edge_loose_len * 2 + v); +} + +static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb) +{ + GPU_indexbuf_build_in_place(elb, ibo); + MEM_freeN(elb); +} + +const MeshExtract extract_points = {extract_points_init, + NULL, + NULL, + extract_points_loop_bmesh, + extract_points_loop_mesh, + extract_points_ledge_bmesh, + extract_points_ledge_mesh, + extract_points_lvert_bmesh, + extract_points_lvert_mesh, + extract_points_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Facedots Indices + * \{ */ + +static void *extract_fdots_init(const MeshRenderData *mr, void *UNUSED(buf)) +{ + GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); + GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); + return elb; +} + +static void extract_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(l), + BMLoop *loop, + void *elb) +{ + int face_idx = BM_elem_index_get(loop->f); + if (!BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN)) { + GPU_indexbuf_set_point_vert(elb, face_idx, face_idx); + } + else { + GPU_indexbuf_set_point_restart(elb, face_idx); + } +} + +static void extract_fdots_loop_mesh(const MeshRenderData *mr, + int UNUSED(l), + const MLoop *mloop, + int p, + const MPoly *mpoly, + void *elb) +{ + const MVert *mvert = &mr->mvert[mloop->v]; + if ((!mr->use_subsurf_fdots || (mvert->flag & ME_VERT_FACEDOT)) && + !(mr->use_hide && (mpoly->flag & ME_HIDE))) { + GPU_indexbuf_set_point_vert(elb, p, p); + } + else { + GPU_indexbuf_set_point_restart(elb, p); + } +} + +static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb) +{ + GPU_indexbuf_build_in_place(elb, ibo); + MEM_freeN(elb); +} + +const MeshExtract extract_fdots = {extract_fdots_init, + NULL, + NULL, + extract_fdots_loop_bmesh, + extract_fdots_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_fdots_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Paint Mask Line Indices + * \{ */ + +typedef struct MeshExtract_LinePaintMask_Data { + GPUIndexBufBuilder elb; + /** One bit per edge set if face is selected. */ + BLI_bitmap select_map[0]; +} MeshExtract_LinePaintMask_Data; + +static void *extract_lines_paint_mask_init(const MeshRenderData *mr, void *UNUSED(buf)) +{ + size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len); + MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__); + GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len); + return data; +} + +static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *mpoly, + void *_data) +{ + MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data; + if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) { + int loopend = mpoly->totloop + mpoly->loopstart - 1; + int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1); + int edge_idx = mloop->e; + if (mpoly->flag & ME_FACE_SEL) { + if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, edge_idx)) { + /* Hide edge as it has more than 2 selected loop. */ + GPU_indexbuf_set_line_restart(&data->elb, edge_idx); + } + else { + /* First selected loop. Set edge visible, overwritting any unsel loop. */ + GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop); + } + } + else { + /* Set theses unselected loop only if this edge has no other selected loop. */ + if (!BLI_BITMAP_TEST(data->select_map, edge_idx)) { + GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop); + } + } + } +} +static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr), + void *ibo, + void *_data) +{ + MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data; + + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +const MeshExtract extract_lines_paint_mask = {extract_lines_paint_mask_init, + NULL, + NULL, + NULL, + extract_lines_paint_mask_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_lines_paint_mask_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Line Adjacency Indices + * \{ */ + +#define NO_EDGE INT_MAX + +typedef struct MeshExtract_LineAdjacency_Data { + GPUIndexBufBuilder elb; + EdgeHash *eh; + bool is_manifold; + /* Array to convert vert index to any loop index of this vert. */ + uint vert_to_loop[0]; +} MeshExtract_LineAdjacency_Data; + +static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf)) +{ + /* Similar to poly_to_tri_count(). + * There is always loop + tri - 1 edges inside a polygon. + * Cummulate for all polys and you get : */ + uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len; + + size_t vert_to_loop_size = sizeof(uint) * mr->vert_len; + + MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__); + GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len); + data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len); + data->is_manifold = true; + return data; +} + +BLI_INLINE void lines_adjacency_triangle( + uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data) +{ + GPUIndexBufBuilder *elb = &data->elb; + /* Iter around the triangle's edges. */ + for (int e = 0; e < 3; e++) { + uint tmp = v1; + v1 = v2, v2 = v3, v3 = tmp; + tmp = l1; + l1 = l2, l2 = l3, l3 = tmp; + + bool inv_indices = (v2 > v3); + void **pval; + bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval); + int v_data = POINTER_AS_INT(*pval); + if (!value_is_init || v_data == NO_EDGE) { + /* Save the winding order inside the sign bit. Because the + * edgehash sort the keys and we need to compare winding later. */ + int value = (int)l1 + 1; /* 0 cannot be signed so add one. */ + *pval = POINTER_FROM_INT((inv_indices) ? -value : value); + /* Store loop indices for remaining non-manifold edges. */ + data->vert_to_loop[v2] = l2; + data->vert_to_loop[v3] = l3; + } + else { + /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */ + *pval = POINTER_FROM_INT(NO_EDGE); + bool inv_opposite = (v_data < 0); + uint l_opposite = (uint)abs(v_data) - 1; + /* TODO Make this part threadsafe. */ + if (inv_opposite == inv_indices) { + /* Don't share edge if triangles have non matching winding. */ + GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1); + GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite); + data->is_manifold = false; + } + else { + GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite); + } + } + } +} + +static void extract_lines_adjacency_looptri_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(t), + BMLoop **elt, + void *data) +{ + if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) { + lines_adjacency_triangle(BM_elem_index_get(elt[0]->v), + BM_elem_index_get(elt[1]->v), + BM_elem_index_get(elt[2]->v), + BM_elem_index_get(elt[0]), + BM_elem_index_get(elt[1]), + BM_elem_index_get(elt[2]), + data); + } +} + +static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr, + int UNUSED(t), + const MLoopTri *mlt, + void *data) +{ + const MPoly *mpoly = &mr->mpoly[mlt->poly]; + if (!(mpoly->flag & ME_HIDE)) { + lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v, + mr->mloop[mlt->tri[1]].v, + mr->mloop[mlt->tri[2]].v, + mlt->tri[0], + mlt->tri[1], + mlt->tri[2], + data); + } +} + +static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo, void *_data) +{ + MeshExtract_LineAdjacency_Data *data = (MeshExtract_LineAdjacency_Data *)_data; + /* Create edges for remaining non manifold edges. */ + EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh); + for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) { + uint v2, v3, l1, l2, l3; + int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi)); + if (v_data != NO_EDGE) { + BLI_edgehashIterator_getKey(ehi, &v2, &v3); + l1 = (uint)abs(v_data) - 1; + if (v_data < 0) { /* inv_opposite */ + SWAP(uint, v2, v3); + } + l2 = data->vert_to_loop[v2]; + l3 = data->vert_to_loop[v3]; + GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1); + data->is_manifold = false; + } + } + BLI_edgehashIterator_free(ehi); + BLI_edgehash_free(data->eh, NULL); + + mr->cache->is_manifold = data->is_manifold; + + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +#undef NO_EDGE + +const MeshExtract extract_lines_adjacency = {extract_lines_adjacency_init, + extract_lines_adjacency_looptri_bmesh, + extract_lines_adjacency_looptri_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + extract_lines_adjacency_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Triangles Indices + * \{ */ + +typedef struct MeshExtract_EditUvElem_Data { + GPUIndexBufBuilder elb; + bool sync_selection; +} MeshExtract_EditUvElem_Data; + +static void *extract_edituv_tris_init(const MeshRenderData *mr, void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); + GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len); + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_tri_add( + MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3); + } +} + +static void extract_edituv_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(t), + BMLoop **elt, + void *data) +{ + edituv_tri_add(data, + BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN), + BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT), + BM_elem_index_get(elt[0]), + BM_elem_index_get(elt[1]), + BM_elem_index_get(elt[2])); +} + +static void extract_edituv_tris_looptri_mesh(const MeshRenderData *mr, + int UNUSED(t), + const MLoopTri *mlt, + void *data) +{ + const MPoly *mpoly = &mr->mpoly[mlt->poly]; + edituv_tri_add(data, + (mpoly->flag & ME_HIDE) != 0, + (mpoly->flag & ME_FACE_SEL) != 0, + mlt->tri[0], + mlt->tri[1], + mlt->tri[2]); +} + +static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data) +{ + MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data; + GPU_indexbuf_build_in_place(&extract_data->elb, ibo); + MEM_freeN(extract_data); +} + +const MeshExtract extract_edituv_tris = {extract_edituv_tris_init, + extract_edituv_tris_looptri_bmesh, + extract_edituv_tris_looptri_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + extract_edituv_tris_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Line Indices around faces + * \{ */ + +static void *extract_edituv_lines_init(const MeshRenderData *mr, void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); + GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len); + + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_edge_add( + MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_add_line_verts(&data->elb, v1, v2); + } +} + +static void extract_edituv_lines_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *data) +{ + edituv_edge_add(data, + BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN), + BM_elem_flag_test(loop->f, BM_ELEM_SELECT), + l, + BM_elem_index_get(loop->next)); +} + +static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr, + int loop_idx, + const MLoop *mloop, + int UNUSED(p), + const MPoly *mpoly, + void *data) +{ + int loopend = mpoly->totloop + mpoly->loopstart - 1; + int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1); + const bool real_edge = (mr->extract_type == MR_EXTRACT_MAPPED && + mr->e_origindex[mloop->e] != ORIGINDEX_NONE); + edituv_edge_add(data, + (mpoly->flag & ME_HIDE) != 0 || !real_edge, + (mpoly->flag & ME_FACE_SEL) != 0, + loop_idx, + loop_next_idx); +} + +static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data) +{ + MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data; + GPU_indexbuf_build_in_place(&extract_data->elb, ibo); + MEM_freeN(extract_data); +} + +const MeshExtract extract_edituv_lines = {extract_edituv_lines_init, + NULL, + NULL, + extract_edituv_lines_loop_bmesh, + extract_edituv_lines_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_edituv_lines_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Points Indices + * \{ */ + +static void *extract_edituv_points_init(const MeshRenderData *mr, void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); + GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len); + + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data, + bool hidden, + bool selected, + int v1) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_add_point_vert(&data->elb, v1); + } +} + +static void extract_edituv_points_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *data) +{ + edituv_point_add(data, + BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN), + BM_elem_flag_test(loop->f, BM_ELEM_SELECT), + l); +} + +static void extract_edituv_points_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *mpoly, + void *data) +{ + const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && + mr->v_origindex[mloop->v] != ORIGINDEX_NONE); + edituv_point_add( + data, ((mpoly->flag & ME_HIDE) != 0) || !real_vert, (mpoly->flag & ME_FACE_SEL) != 0, l); +} + +static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data) +{ + MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data; + GPU_indexbuf_build_in_place(&extract_data->elb, ibo); + MEM_freeN(extract_data); +} + +const MeshExtract extract_edituv_points = {extract_edituv_points_init, + NULL, + NULL, + extract_edituv_points_loop_bmesh, + extract_edituv_points_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_edituv_points_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Facedots Indices + * \{ */ + +static void *extract_edituv_fdots_init(const MeshRenderData *mr, void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); + GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); + + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data, + bool hidden, + bool selected, + int face_idx) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_set_point_vert(&data->elb, face_idx, face_idx); + } + else { + GPU_indexbuf_set_point_restart(&data->elb, face_idx); + } +} + +static void extract_edituv_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(l), + BMLoop *loop, + void *data) +{ + edituv_facedot_add(data, + BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN), + BM_elem_flag_test(loop->f, BM_ELEM_SELECT), + BM_elem_index_get(loop->f)); +} + +static void extract_edituv_fdots_loop_mesh(const MeshRenderData *mr, + int UNUSED(l), + const MLoop *mloop, + int p, + const MPoly *mpoly, + void *data) +{ + const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && + mr->p_origindex[p] != ORIGINDEX_NONE); + const bool subd_fdot = (!mr->use_subsurf_fdots || + (mr->mvert[mloop->v].flag & ME_VERT_FACEDOT) != 0); + edituv_facedot_add(data, + ((mpoly->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot, + (mpoly->flag & ME_FACE_SEL) != 0, + p); +} + +static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data) +{ + MeshExtract_EditUvElem_Data *data = (MeshExtract_EditUvElem_Data *)_data; + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +const MeshExtract extract_edituv_fdots = {extract_edituv_fdots_init, + NULL, + NULL, + extract_edituv_fdots_loop_bmesh, + extract_edituv_fdots_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_edituv_fdots_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Position and Vertex Normal + * \{ */ + +typedef struct PosNorLoop { + float pos[3]; + GPUPackedNormal nor; +} PosNorLoop; + +typedef struct MeshExtract_PosNor_Data { + PosNorLoop *vbo_data; + GPUPackedNormal packed_nor[]; +} MeshExtract_PosNor_Data; + +static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* WARNING Adjust PosNorLoop struct accordingly. */ + GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + GPU_vertformat_alias_add(&format, "vnor"); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); + + /* Pack normals per vert, reduce amount of computation. */ + size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len; + MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__); + data->vbo_data = (PosNorLoop *)vbo->data; + + /* Quicker than doing it for each loop. */ + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMIter iter; + BMVert *eve; + int v; + BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) { + data->packed_nor[v] = GPU_normal_convert_i10_v3(eve->no); + } + } + else { + const MVert *mvert = mr->mvert; + for (int v = 0; v < mr->vert_len; v++, mvert++) { + data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no); + } + } + return data; +} + +static void extract_pos_nor_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *_data) +{ + MeshExtract_PosNor_Data *data = _data; + PosNorLoop *vert = data->vbo_data + l; + copy_v3_v3(vert->pos, loop->v->co); + vert->nor = data->packed_nor[BM_elem_index_get(loop->v)]; +} + +static void extract_pos_nor_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *mpoly, + void *_data) +{ + MeshExtract_PosNor_Data *data = _data; + PosNorLoop *vert = data->vbo_data + l; + const MVert *mvert = &mr->mvert[mloop->v]; + copy_v3_v3(vert->pos, mvert->co); + vert->nor = data->packed_nor[mloop->v]; + /* Flag for paint mode overlay. */ + if (mpoly->flag & ME_HIDE) + vert->nor.w = -1; + else if (mpoly->flag & ME_FACE_SEL) + vert->nor.w = 1; + else + vert->nor.w = 0; +} + +static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data) +{ + int l = mr->loop_len + e * 2; + MeshExtract_PosNor_Data *data = _data; + PosNorLoop *vert = data->vbo_data + l; + copy_v3_v3(vert[0].pos, eed->v1->co); + copy_v3_v3(vert[1].pos, eed->v2->co); + vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)]; + vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)]; +} + +static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *medge, + void *_data) +{ + int l = mr->loop_len + e * 2; + MeshExtract_PosNor_Data *data = _data; + PosNorLoop *vert = data->vbo_data + l; + copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co); + copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co); + vert[0].nor = data->packed_nor[medge->v1]; + vert[1].nor = data->packed_nor[medge->v2]; +} + +static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data) +{ + int l = mr->loop_len + mr->edge_loose_len * 2 + v; + MeshExtract_PosNor_Data *data = _data; + PosNorLoop *vert = data->vbo_data + l; + copy_v3_v3(vert->pos, eve->co); + vert->nor = data->packed_nor[BM_elem_index_get(eve)]; +} + +static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr, + int v, + const MVert *mvert, + void *_data) +{ + int l = mr->loop_len + mr->edge_loose_len * 2 + v; + int v_idx = mr->lverts[v]; + MeshExtract_PosNor_Data *data = _data; + PosNorLoop *vert = data->vbo_data + l; + copy_v3_v3(vert->pos, mvert->co); + vert->nor = data->packed_nor[v_idx]; +} + +static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_pos_nor = {extract_pos_nor_init, + NULL, + NULL, + extract_pos_nor_loop_bmesh, + extract_pos_nor_loop_mesh, + extract_pos_nor_ledge_bmesh, + extract_pos_nor_ledge_mesh, + extract_pos_nor_lvert_bmesh, + extract_pos_nor_lvert_mesh, + extract_pos_nor_finish, + 0, + true}; +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Loop Normal + * \{ */ + +static void *extract_lnor_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); + GPU_vertformat_alias_add(&format, "lnor"); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + return vbo->data; +} + +static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data) +{ + if (mr->loop_normals) { + ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]); + } + else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) { + ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(loop->v->no); + } + else { + ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(loop->f->no); + } +} + +static void extract_lnor_loop_mesh( + const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data) +{ + if (mr->loop_normals) { + ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]); + } + else if (mpoly->flag & ME_SMOOTH) { + ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no); + } + else { + ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]); + } +} + +const MeshExtract extract_lnor = {extract_lnor_init, + NULL, + NULL, + extract_lnor_loop_bmesh, + extract_lnor_loop_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + MR_DATA_LOOP_NOR, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract UV / Tangent layers + * \{ */ + +static void *extract_uv_tan_init(const MeshRenderData *mr, void *buf) +{ + GPUVertFormat format = {0}; + GPU_vertformat_deinterleave(&format); + + CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; + CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata; + uint32_t uv_layers = mr->cache->cd_used.uv; + uint32_t tan_layers = mr->cache->cd_used.tan; + float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO); + bool orco_allocated = false; + const bool use_orco_tan = mr->cache->cd_used.tan_orco != 0; + + /* XXX FIXME XXX */ + /* We use a hash to identify each data layer based on its name. + * Gawain then search for this name in the current shader and bind if it exists. + * NOTE : This is prone to hash collision. + * One solution to hash collision would be to format the cd layer name + * to a safe glsl var name, but without name clash. + * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */ + for (int i = 0; i < MAX_MTFACE; i++) { + if (uv_layers & (1 << i)) { + char attr_name[32]; + const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); + uint hash = BLI_ghashutil_strhash_p(layer_name); + /* UV layer name. */ + BLI_snprintf(attr_name, sizeof(attr_name), "u%u", hash); + GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + /* Auto layer name. */ + BLI_snprintf(attr_name, sizeof(attr_name), "a%u", hash); + GPU_vertformat_alias_add(&format, attr_name); + /* Active render layer name. */ + if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { + GPU_vertformat_alias_add(&format, "u"); + } + /* Active display layer name. */ + if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { + GPU_vertformat_alias_add(&format, "au"); + /* Alias to pos for edit uvs. */ + GPU_vertformat_alias_add(&format, "pos"); + } + /* Stencil mask uv layer name. */ + if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) { + GPU_vertformat_alias_add(&format, "mu"); + } + } + } + + int tan_len = 0; + char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME]; + + for (int i = 0; i < MAX_MTFACE; i++) { + if (tan_layers & (1 << i)) { + char attr_name[32]; + const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); + uint hash = BLI_ghashutil_strhash_p(layer_name); + /* Tangent layer name. */ + BLI_snprintf(attr_name, sizeof(attr_name), "t%u", hash); + GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + /* Active render layer name. */ + if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { + GPU_vertformat_alias_add(&format, "t"); + } + /* Active display layer name. */ + if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { + GPU_vertformat_alias_add(&format, "at"); + } + + BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME); + } + } + if (use_orco_tan && orco == NULL) { + /* If orco is not available compute it ourselves */ + orco_allocated = true; + orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__); + + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMesh *bm = mr->bm; + for (int v = 0; v < mr->vert_len; v++) { + copy_v3_v3(orco[v], BM_vert_at_index(bm, v)->co); + } + } + else { + const MVert *mvert = mr->mvert; + for (int v = 0; v < mr->vert_len; v++, mvert++) { + copy_v3_v3(orco[v], mvert->co); + } + } + BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0); + } + + /* Start Fresh */ + CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len); + + if (tan_len != 0 || use_orco_tan) { + short tangent_mask = 0; + bool calc_active_tangent = false; + if (mr->extract_type == MR_EXTRACT_BMESH) { + BKE_editmesh_loop_tangent_calc(mr->edit_bmesh, + calc_active_tangent, + tangent_names, + tan_len, + mr->poly_normals, + mr->loop_normals, + orco, + cd_ldata, + mr->loop_len, + &tangent_mask); + } + else { + BKE_mesh_calc_loop_tangent_ex(mr->mvert, + mr->mpoly, + mr->poly_len, + mr->mloop, + mr->mlooptri, + mr->tri_len, + cd_ldata, + calc_active_tangent, + tangent_names, + tan_len, + mr->poly_normals, + mr->loop_normals, + orco, + cd_ldata, + mr->loop_len, + &tangent_mask); + } + } + + if (use_orco_tan) { + char attr_name[32]; + const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_TANGENT, 0); + uint hash = BLI_ghashutil_strhash_p(layer_name); + BLI_snprintf(attr_name, sizeof(*attr_name), "t%u", hash); + GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + GPU_vertformat_alias_add(&format, "t"); + GPU_vertformat_alias_add(&format, "at"); + } + + if (orco_allocated) { + MEM_SAFE_FREE(orco); + } + + int v_len = mr->loop_len; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + /* VBO will not be used, only allocate minimum of memory. */ + v_len = 1; + } + + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, v_len); + + float(*uv_data)[2] = (float(*)[2])vbo->data; + for (int i = 0; i < MAX_MTFACE; i++) { + if (uv_layers & (1 << i)) { + if (mr->extract_type == MR_EXTRACT_BMESH) { + int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i); + BMIter f_iter, l_iter; + BMFace *efa; + BMLoop *loop; + BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) { + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs); + memcpy(uv_data, luv->uv, sizeof(*uv_data)); + uv_data++; + } + } + } + else { + MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i); + for (int l = 0; l < mr->loop_len; l++, uv_data++, layer_data++) { + memcpy(uv_data, layer_data->uv, sizeof(*uv_data)); + } + } + } + } + /* Start tan_data after uv_data. */ + float(*tan_data)[4] = (float(*)[4])uv_data; + for (int i = 0; i < tan_len; i++) { + void *layer_data = CustomData_get_layer_named(cd_ldata, CD_TANGENT, tangent_names[i]); + memcpy(tan_data, layer_data, sizeof(*tan_data) * mr->loop_len); + tan_data += mr->loop_len; + } + if (use_orco_tan) { + void *layer_data = CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0); + memcpy(tan_data, layer_data, sizeof(*tan_data) * mr->loop_len); + } + + CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len); + + return NULL; +} + +const MeshExtract extract_uv_tan = {extract_uv_tan_init, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract VCol + * \{ */ + +static void *extract_vcol_init(const MeshRenderData *mr, void *buf) +{ + GPUVertFormat format = {0}; + GPU_vertformat_deinterleave(&format); + + CustomData *cd_ldata = &mr->me->ldata; + uint32_t vcol_layers = mr->cache->cd_used.vcol; + + /* XXX FIXME XXX */ + /* We use a hash to identify each data layer based on its name. + * Gawain then search for this name in the current shader and bind if it exists. + * NOTE : This is prone to hash collision. + * One solution to hash collision would be to format the cd layer name + * to a safe glsl var name, but without name clash. + * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */ + for (int i = 0; i < 8; i++) { + if (vcol_layers & (1 << i)) { + char attr_name[32]; + const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i); + uint hash = BLI_ghashutil_strhash_p(layer_name); + + BLI_snprintf(attr_name, sizeof(attr_name), "c%u", hash); + GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + + if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) { + GPU_vertformat_alias_add(&format, "c"); + } + if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) { + GPU_vertformat_alias_add(&format, "ac"); + } + /* Gather number of auto layers. */ + /* We only do vcols that are not overridden by uvs */ + if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) { + BLI_snprintf(attr_name, sizeof(attr_name), "a%u", hash); + GPU_vertformat_alias_add(&format, attr_name); + } + } + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + MLoopCol *vcol_data = (MLoopCol *)vbo->data; + for (int i = 0; i < 8; i++) { + if (vcol_layers & (1 << i)) { + void *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i); + memcpy(vcol_data, layer_data, sizeof(*vcol_data) * mr->loop_len); + vcol_data += mr->loop_len; + } + } + return NULL; +} + +const MeshExtract extract_vcol = { + extract_vcol_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, false}; + +/** \} */ /** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Orco + * \{ */ + +typedef struct MeshExtract_Orco_Data { + float (*vbo_data)[4]; + float (*orco)[3]; +} MeshExtract_Orco_Data; + +static void *extract_orco_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex + * attribs. This is a substential waste of Vram and should be done another way. + * Unfortunately, at the time of writting, I did not found any other "non disruptive" + * alternative. */ + GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + } + + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + CustomData *cd_vdata = &mr->me->vdata; + + MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__); + data->vbo_data = (float(*)[4])vbo->data; + data->orco = CustomData_get_layer(cd_vdata, CD_ORCO); + /* Make sure orco layer was requested only if needed! */ + BLI_assert(data->orco); + return data; +} + +static void extract_orco_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *data) +{ + MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data; + float *loop_orco = orco_data->vbo_data[l]; + copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]); + loop_orco[3] = 0.0; /* Tag as not a generic attrib */ +} + +static void extract_orco_loop_mesh(const MeshRenderData *UNUSED(mr), + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *UNUSED(mpoly), + void *data) +{ + MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data; + float *loop_orco = orco_data->vbo_data[l]; + copy_v3_v3(loop_orco, orco_data->orco[mloop->v]); + loop_orco[3] = 0.0; /* Tag as not a generic attrib */ +} + +static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_orco = {extract_orco_init, + NULL, + NULL, + extract_orco_loop_bmesh, + extract_orco_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_orco_finish, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edge Factor + * Defines how much an edge is visible. + * \{ */ + +typedef struct MeshExtract_EdgeFac_Data { + uchar *vbo_data; + bool use_edge_render; + /* Number of loop per edge. */ + uchar edge_loop_count[0]; +} MeshExtract_EdgeFac_Data; + +static float loop_edge_factor_get(const float f_no[3], + const float v_co[3], + const float v_no[3], + const float v_next_co[3]) +{ + float enor[3], evec[3]; + sub_v3_v3v3(evec, v_next_co, v_co); + cross_v3_v3v3(enor, v_no, evec); + normalize_v3(enor); + float d = fabsf(dot_v3v3(enor, f_no)); + /* Rescale to the slider range. */ + d *= (1.0f / 0.065f); + CLAMP(d, 0.0f, 1.0f); + return d; +} + +static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); + + MeshExtract_EdgeFac_Data *data; + + if (mr->extract_type == MR_EXTRACT_MESH) { + size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len; + data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__); + + /* HACK(fclem) Detecting the need for edge render. + * We could have a flag in the mesh instead or check the modifier stack. */ + const MEdge *medge = mr->medge; + for (int e = 0; e < mr->edge_len; e++, medge++) { + if ((medge->flag & ME_EDGERENDER) == 0) { + data->use_edge_render = true; + break; + } + } + } + else { + data = MEM_callocN(sizeof(*data), __func__); + /* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */ + data->use_edge_render = true; + } + + data->vbo_data = vbo->data; + return data; +} + +static void extract_edge_fac_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *_data) +{ + MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; + if (BM_edge_is_manifold(loop->e)) { + float ratio = loop_edge_factor_get(loop->f->no, loop->v->co, loop->v->no, loop->next->v->co); + data->vbo_data[l] = ratio * 253 + 1; + } + else { + data->vbo_data[l] = 255; + } +} + +static void extract_edge_fac_loop_mesh( + const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data) +{ + MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; + if (data->use_edge_render) { + const MEdge *medge = &mr->medge[mloop->e]; + data->vbo_data[l] = (medge->flag & ME_EDGERENDER) ? 255 : 0; + } + else { + /* Count loop per edge to detect non-manifold. */ + if (data->edge_loop_count[mloop->e] < 3) { + data->edge_loop_count[mloop->e]++; + } + if (data->edge_loop_count[mloop->e] == 2) { + /* Manifold */ + int loopend = mpoly->totloop + mpoly->loopstart - 1; + int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1); + const MLoop *mloop_next = &mr->mloop[other_loop]; + const MVert *v1 = &mr->mvert[mloop->v]; + const MVert *v2 = &mr->mvert[mloop_next->v]; + float vnor_f[3]; + normal_short_to_float_v3(vnor_f, v1->no); + float ratio = loop_edge_factor_get(mr->poly_normals[p], v1->co, vnor_f, v2->co); + data->vbo_data[l] = ratio * 253 + 1; + } + else { + /* Non-manifold */ + data->vbo_data[l] = 255; + } + } +} + +static void extract_edge_fac_ledge_bmesh(const MeshRenderData *mr, + int e, + BMEdge *UNUSED(eed), + void *_data) +{ + MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; + data->vbo_data[mr->loop_len + e * 2 + 0] = 255; + data->vbo_data[mr->loop_len + e * 2 + 1] = 255; +} + +static void extract_edge_fac_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *UNUSED(edge), + void *_data) +{ + MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; + data->vbo_data[mr->loop_len + e * 2 + 0] = 255; + data->vbo_data[mr->loop_len + e * 2 + 1] = 255; +} + +static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_data) +{ + MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; + + if (GPU_crappy_amd_driver()) { + GPUVertBuf *vbo = (GPUVertBuf *)buf; + /* Some AMD drivers strangely crash with VBOs with a one byte format. + * To workaround we reinit the vbo with another format and convert + * all bytes to floats. */ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + } + /* We keep the data reference in data->vbo_data. */ + vbo->data = NULL; + GPU_vertbuf_clear(vbo); + + int buf_len = mr->loop_len + mr->loop_loose_len; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, buf_len); + + float *fdata = (float *)vbo->data; + for (int l = 0; l < buf_len; l++, fdata++) { + *fdata = data->vbo_data[l] / 255.0f; + } + /* Free old byte data. */ + MEM_freeN(data->vbo_data); + } + MEM_freeN(data); +} + +const MeshExtract extract_edge_fac = {extract_edge_fac_init, + NULL, + NULL, + extract_edge_fac_loop_bmesh, + extract_edge_fac_loop_mesh, + extract_edge_fac_ledge_bmesh, + extract_edge_fac_ledge_mesh, + NULL, + NULL, + extract_edge_fac_finish, + MR_DATA_POLY_NOR, + false}; + +/** \} */ +/* ---------------------------------------------------------------------- */ +/** \name Extract Vertex Weight + * \{ */ + +typedef struct MeshExtract_Weight_Data { + float *vbo_data; + const DRW_MeshWeightState *wstate; + const MDeformVert *dvert; /* For Mesh. */ + int cd_ofs; /* For BMesh. */ +} MeshExtract_Weight_Data; + +static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate) +{ + /* Error state. */ + if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) { + return -2.0f; + } + else if (dvert == NULL) { + return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f; + } + + float input = 0.0f; + if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) { + /* Multi-Paint feature */ + input = BKE_defvert_multipaint_collective_weight( + dvert, + wstate->defgroup_len, + wstate->defgroup_sel, + wstate->defgroup_sel_count, + (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0); + /* make it black if the selected groups have no weight on a vertex */ + if (input == 0.0f) { + return -1.0f; + } + } + else { + /* default, non tricky behavior */ + input = defvert_find_weight(dvert, wstate->defgroup_active); + + if (input == 0.0f) { + switch (wstate->alert_mode) { + case OB_DRAW_GROUPUSER_ACTIVE: + return -1.0f; + break; + case OB_DRAW_GROUPUSER_ALL: + if (defvert_is_weight_zero(dvert, wstate->defgroup_len)) { + return -1.0f; + } + break; + } + } + } + CLAMP(input, 0.0f, 1.0f); + return input; +} + +static void *extract_weights_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); + + MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__); + data->vbo_data = (float *)vbo->data; + data->wstate = &mr->cache->weight_state; + + if (data->wstate->defgroup_active == -1) { + /* Nothing to show. */ + data->dvert = NULL; + data->cd_ofs = -1; + } + else if (mr->extract_type == MR_EXTRACT_BMESH) { + data->dvert = NULL; + data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT); + } + else { + data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT); + data->cd_ofs = -1; + } + return data; +} + +static void extract_weights_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *_data) +{ + MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data; + const MDeformVert *dvert = (data->cd_ofs != -1) ? BM_ELEM_CD_GET_VOID_P(loop->v, data->cd_ofs) : + NULL; + data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate); +} + +static void extract_weights_loop_mesh(const MeshRenderData *UNUSED(mr), + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *UNUSED(mpoly), + void *_data) +{ + MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data; + const MDeformVert *dvert = data->dvert ? &data->dvert[mloop->v] : NULL; + data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate); +} + +static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_weights = {extract_weights_init, + NULL, + NULL, + extract_weights_loop_bmesh, + extract_weights_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_weights_finish, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit Mode Data / Flags + * \{ */ + +typedef struct EditLoopData { + uchar v_flag; + uchar e_flag; + uchar crease; + uchar bweight; +} EditLoopData; + +static void mesh_render_data_face_flag(const MeshRenderData *mr, + BMFace *efa, + const int cd_ofs, + EditLoopData *eattr) +{ + if (efa == mr->efa_act) { + eattr->v_flag |= VFLAG_FACE_ACTIVE; + } + if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { + eattr->v_flag |= VFLAG_FACE_SELECTED; + } + + if (efa == mr->efa_act_uv) { + eattr->v_flag |= VFLAG_FACE_UV_ACTIVE; + } + if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) { + eattr->v_flag |= VFLAG_FACE_UV_SELECT; + } + +#ifdef WITH_FREESTYLE + if (mr->freestyle_face_ofs != -1) { + const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs); + if (ffa->flag & FREESTYLE_FACE_MARK) { + eattr->v_flag |= VFLAG_FACE_FREESTYLE; + } + } +#endif +} + +static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr) +{ + const ToolSettings *ts = mr->toolsettings; + const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0; + const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE); + + if (eed == mr->eed_act) { + eattr->e_flag |= VFLAG_EDGE_ACTIVE; + } + if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) { + eattr->e_flag |= VFLAG_EDGE_SELECTED; + } + if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) && + BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) { + eattr->e_flag |= VFLAG_EDGE_SELECTED; + eattr->e_flag |= VFLAG_VERT_SELECTED; + } + if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) { + eattr->e_flag |= VFLAG_EDGE_SEAM; + } + if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) { + eattr->e_flag |= VFLAG_EDGE_SHARP; + } + + /* Use active edge color for active face edges because + * specular highlights make it hard to see T55456#510873. + * + * This isn't ideal since it can't be used when mixing edge/face modes + * but it's still better then not being able to see the active face. */ + if (is_face_only_select_mode) { + if (mr->efa_act != NULL) { + if (BM_edge_in_face(eed, mr->efa_act)) { + eattr->e_flag |= VFLAG_EDGE_ACTIVE; + } + } + } + + /* Use a byte for value range */ + if (mr->crease_ofs != -1) { + float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs); + if (crease > 0) { + eattr->crease = (uchar)(crease * 255.0f); + } + } + /* Use a byte for value range */ + if (mr->bweight_ofs != -1) { + float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs); + if (bweight > 0) { + eattr->bweight = (uchar)(bweight * 255.0f); + } + } +#ifdef WITH_FREESTYLE + if (mr->freestyle_edge_ofs != -1) { + const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs); + if (fed->flag & FREESTYLE_EDGE_MARK) { + eattr->e_flag |= VFLAG_EDGE_FREESTYLE; + } + } +#endif +} + +static void mesh_render_data_loop_flag(const MeshRenderData *mr, + BMLoop *loop, + const int cd_ofs, + EditLoopData *eattr) +{ + if (cd_ofs == -1) { + return; + } + MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs); + if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) { + eattr->v_flag |= VFLAG_VERT_UV_PINNED; + } + if (uvedit_uv_select_test_ex(mr->toolsettings, loop, cd_ofs)) { + eattr->v_flag |= VFLAG_VERT_UV_SELECT; + } +} + +static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr, + BMLoop *loop, + const int cd_ofs, + EditLoopData *eattr) +{ + if (cd_ofs == -1) { + return; + } + if (uvedit_edge_select_test_ex(mr->toolsettings, loop, cd_ofs)) { + eattr->v_flag |= VFLAG_EDGE_UV_SELECT; + eattr->v_flag |= VFLAG_VERT_UV_SELECT; + } +} + +static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr) +{ + if (eve == mr->eve_act) { + eattr->e_flag |= VFLAG_VERT_ACTIVE; + } + if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { + eattr->e_flag |= VFLAG_VERT_SELECTED; + } +} + +static void *extract_edit_data_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* WARNING Adjust EditLoopData struct accordingly. */ + GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); + GPU_vertformat_alias_add(&format, "flag"); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); + return vbo->data; +} + +static void extract_edit_data_loop_bmesh(const MeshRenderData *mr, + int l, + BMLoop *loop, + void *_data) +{ + EditLoopData *data = (EditLoopData *)_data + l; + memset(data, 0x0, sizeof(*data)); + mesh_render_data_face_flag(mr, loop->f, -1, data); + mesh_render_data_edge_flag(mr, loop->e, data); + mesh_render_data_vert_flag(mr, loop->v, data); +} + +static void extract_edit_data_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int p, + const MPoly *UNUSED(mpoly), + void *_data) +{ + EditLoopData *data = (EditLoopData *)_data + l; + memset(data, 0x0, sizeof(*data)); + BMFace *efa = bm_original_face_get(mr, p); + BMEdge *eed = bm_original_edge_get(mr, mloop->e); + BMVert *eve = bm_original_vert_get(mr, mloop->v); + if (efa) { + mesh_render_data_face_flag(mr, efa, -1, data); + } + if (eed) { + mesh_render_data_edge_flag(mr, eed, data); + } + if (eve) { + mesh_render_data_vert_flag(mr, eve, data); + } +} + +static void extract_edit_data_ledge_bmesh(const MeshRenderData *mr, + int e, + BMEdge *eed, + void *_data) +{ + EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2; + memset(data, 0x0, sizeof(*data) * 2); + mesh_render_data_edge_flag(mr, eed, &data[0]); + data[1] = data[0]; + mesh_render_data_vert_flag(mr, eed->v1, &data[0]); + mesh_render_data_vert_flag(mr, eed->v2, &data[1]); +} + +static void extract_edit_data_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *edge, + void *_data) +{ + EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2; + memset(data, 0x0, sizeof(*data) * 2); + int e_idx = mr->ledges[e]; + BMEdge *eed = bm_original_edge_get(mr, e_idx); + BMVert *eve1 = bm_original_vert_get(mr, edge->v1); + BMVert *eve2 = bm_original_vert_get(mr, edge->v2); + if (eed) { + mesh_render_data_edge_flag(mr, eed, &data[0]); + data[1] = data[0]; + } + if (eve1) { + mesh_render_data_vert_flag(mr, eve1, &data[0]); + } + if (eve2) { + mesh_render_data_vert_flag(mr, eve2, &data[1]); + } +} + +static void extract_edit_data_lvert_bmesh(const MeshRenderData *mr, + int v, + BMVert *eve, + void *_data) +{ + EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v; + memset(data, 0x0, sizeof(*data)); + mesh_render_data_vert_flag(mr, eve, data); +} + +static void extract_edit_data_lvert_mesh(const MeshRenderData *mr, + int v, + const MVert *UNUSED(mvert), + void *_data) +{ + EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v; + memset(data, 0x0, sizeof(*data)); + int v_idx = mr->lverts[v]; + BMVert *eve = bm_original_vert_get(mr, v_idx); + if (eve) { + mesh_render_data_vert_flag(mr, eve, data); + } +} + +const MeshExtract extract_edit_data = {extract_edit_data_init, + NULL, + NULL, + extract_edit_data_loop_bmesh, + extract_edit_data_loop_mesh, + extract_edit_data_ledge_bmesh, + extract_edit_data_ledge_mesh, + extract_edit_data_lvert_bmesh, + extract_edit_data_lvert_mesh, + NULL, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Data / Flags + * \{ */ + +typedef struct MeshExtract_EditUVData_Data { + EditLoopData *vbo_data; + int cd_ofs; +} MeshExtract_EditUVData_Data; + +static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* WARNING Adjust EditLoopData struct accordingly. */ + GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); + GPU_vertformat_alias_add(&format, "flag"); + } + + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + CustomData *cd_ldata = &mr->me->ldata; + + MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__); + data->vbo_data = (EditLoopData *)vbo->data; + data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); + return data; +} + +static void extract_edituv_data_loop_bmesh(const MeshRenderData *mr, + int l, + BMLoop *loop, + void *_data) +{ + MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data; + EditLoopData *eldata = data->vbo_data + l; + memset(eldata, 0x0, sizeof(*eldata)); + mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata); + mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata); +} + +static void extract_edituv_data_loop_mesh( + const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data) +{ + MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data; + EditLoopData *eldata = data->vbo_data + l; + memset(eldata, 0x0, sizeof(*eldata)); + BMFace *efa = bm_original_face_get(mr, p); + if (efa) { + BMEdge *eed = bm_original_edge_get(mr, mloop->e); + BMVert *eve = bm_original_vert_get(mr, mloop->v); + if (eed && eve) { + /* Loop on an edge endpoint. */ + BMLoop *loop = BM_face_edge_share_loop(efa, eed); + mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata); + mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata); + } + else { + if (eed == NULL) { + /* Find if the loop's vert is not part of an edit edge. + * For this, we check if the previous loop was on an edge. */ + int loopend = mpoly->loopstart + mpoly->totloop - 1; + int l_prev = (l == mpoly->loopstart) ? loopend : (l - 1); + const MLoop *mloop_prev = &mr->mloop[l_prev]; + eed = bm_original_edge_get(mr, mloop_prev->e); + } + if (eed) { + /* Mapped points on an edge between two edit verts. */ + BMLoop *loop = BM_face_edge_share_loop(efa, eed); + mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata); + } + } + } +} + +static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr), + void *UNUSED(buf), + void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_edituv_data = {extract_edituv_data_init, + NULL, + NULL, + extract_edituv_data_loop_bmesh, + extract_edituv_data_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_edituv_data_finish, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV area stretch + * \{ */ + +static void *extract_stretch_area_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); + } + + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + return NULL; +} + +BLI_INLINE float area_ratio_get(float area, float uvarea) +{ + if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) { + /* Tag inversion by using the sign. */ + return (area > uvarea) ? (uvarea / area) : -(area / uvarea); + } + return 0.0f; +} + +BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio) +{ + ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio; + return (ratio > 1.0f) ? (1.0f / ratio) : ratio; +} + +static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data)) +{ + float totarea = 0, totuvarea = 0; + float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__); + + if (mr->extract_type == MR_EXTRACT_BMESH) { + CustomData *cd_ldata = &mr->bm->ldata; + int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); + + BMFace *efa; + BMIter f_iter; + int f; + BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) { + float area = BM_face_calc_area(efa); + float uvarea = BM_face_calc_area_uv(efa, uv_ofs); + totarea += area; + totuvarea += uvarea; + area_ratio[f] = area_ratio_get(area, uvarea); + } + } + else if (mr->extract_type == MR_EXTRACT_MAPPED) { + const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); + const MPoly *mpoly = mr->mpoly; + for (int p = 0; p < mr->poly_len; p++, mpoly++) { + float area = BKE_mesh_calc_poly_area(mpoly, &mr->mloop[mpoly->loopstart], mr->mvert); + float uvarea = BKE_mesh_calc_poly_uv_area(mpoly, uv_data); + totarea += area; + totuvarea += uvarea; + area_ratio[p] = area_ratio_get(area, uvarea); + } + } + else { + /* Should not happen. */ + BLI_assert(0); + } + + float tot_ratio, inv_tot_ratio; + if (totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) { + tot_ratio = 0.0f; + inv_tot_ratio = 0.0f; + } + else { + tot_ratio = totarea / totuvarea; + inv_tot_ratio = totuvarea / totarea; + } + + /* Convert in place to avoid an extra allocation */ + uint16_t *poly_stretch = (uint16_t *)area_ratio; + for (int p = 0; p < mr->poly_len; p++) { + float stretch = area_ratio_to_stretch(area_ratio[p], tot_ratio, inv_tot_ratio); + poly_stretch[p] = (1.0f - stretch) * 65534.0f; + } + + /* Copy face data for each loop. */ + GPUVertBuf *vbo = buf; + uint16_t *loop_stretch = (uint16_t *)vbo->data; + + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMFace *efa; + BMIter f_iter; + int f, l = 0; + BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) { + for (int i = 0; i < efa->len; i++, l++) { + loop_stretch[l] = poly_stretch[f]; + } + } + } + else if (mr->extract_type == MR_EXTRACT_MAPPED) { + const MPoly *mpoly = mr->mpoly; + for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { + for (int i = 0; i < mpoly->totloop; i++, l++) { + loop_stretch[l] = poly_stretch[p]; + } + } + } + else { + /* Should not happen. */ + BLI_assert(0); + } + + MEM_freeN(area_ratio); +} + +const MeshExtract extract_stretch_area = {extract_stretch_area_init, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + mesh_stretch_area_finish, + 0, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV angle stretch + * \{ */ + +typedef struct UVStretchAngle { + int16_t angle; + int16_t uv_angles[2]; +} UVStretchAngle; + +typedef struct MeshExtract_StretchAngle_Data { + UVStretchAngle *vbo_data; + MLoopUV *luv; + float auv[2][2], last_auv[2]; + float av[2][3], last_av[3]; + int cd_ofs; +} MeshExtract_StretchAngle_Data; + +static void compute_normalize_edge_vectors(float auv[2][2], + float av[2][3], + const float uv[2], + const float uv_prev[2], + const float co[2], + const float co_prev[2]) +{ + /* Move previous edge. */ + copy_v2_v2(auv[0], auv[1]); + copy_v3_v3(av[0], av[1]); + /* 2d edge */ + sub_v2_v2v2(auv[1], uv_prev, uv); + normalize_v2(auv[1]); + /* 3d edge */ + sub_v3_v3v3(av[1], co_prev, co); + normalize_v3(av[1]); +} + +static short v2_to_short_angle(float v[2]) +{ + return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX; +} + +static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch) +{ + /* Send uvs to the shader and let it compute the aspect corrected angle. */ + r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]); + r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]); + /* Compute 3D angle here. */ + r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX; + +#if 0 /* here for reference, this is done in shader now. */ + float uvang = angle_normalized_v2v2(auv0, auv1); + float ang = angle_normalized_v3v3(av0, av1); + float stretch = fabsf(uvang - ang) / (float)M_PI; + return 1.0f - pow2f(1.0f - stretch); +#endif +} + +static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* WARNING Adjust UVStretchAngle struct accordingly. */ + GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); + GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT); + } + + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__); + data->vbo_data = (UVStretchAngle *)vbo->data; + + /* Special iter nneded to save about half of the computing cost. */ + if (mr->extract_type == MR_EXTRACT_BMESH) { + data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); + } + else if (mr->extract_type == MR_EXTRACT_MAPPED) { + data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); + } + else { + BLI_assert(0); + } + return data; +} + +static void extract_stretch_angle_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *_data) +{ + MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data; + float(*auv)[2] = data->auv, *last_auv = data->last_auv; + float(*av)[3] = data->av, *last_av = data->last_av; + const MLoopUV *luv, *luv_next; + BMLoop *l_next = loop->next; + BMFace *efa = loop->f; + if (loop == efa->l_first) { + /* First loop in face. */ + BMLoop *l_tmp = loop->prev; + BMLoop *l_next_tmp = loop; + luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs); + luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs); + compute_normalize_edge_vectors( + auv, av, luv->uv, luv_next->uv, l_tmp->v->co, l_next_tmp->v->co); + /* Save last edge. */ + copy_v2_v2(last_auv, auv[1]); + copy_v3_v3(last_av, av[1]); + } + if (l_next == efa->l_first) { + /* Move previous edge. */ + copy_v2_v2(auv[0], auv[1]); + copy_v3_v3(av[0], av[1]); + /* Copy already calculated last edge. */ + copy_v2_v2(auv[1], last_auv); + copy_v3_v3(av[1], last_av); + } + else { + luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs); + luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs); + compute_normalize_edge_vectors(auv, av, luv->uv, luv_next->uv, loop->v->co, l_next->v->co); + } + edituv_get_stretch_angle(auv, av, data->vbo_data + l); +} + +static void extract_stretch_angle_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *UNUSED(mloop), + int UNUSED(p), + const MPoly *mpoly, + void *_data) +{ + MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data; + float(*auv)[2] = data->auv, *last_auv = data->last_auv; + float(*av)[3] = data->av, *last_av = data->last_av; + int l_next = l + 1, loopend = mpoly->loopstart + mpoly->totloop; + const MVert *v, *v_next; + if (l == mpoly->loopstart) { + /* First loop in face. */ + int l_tmp = loopend - 1; + int l_next_tmp = mpoly->loopstart; + v = &mr->mvert[mr->mloop[l_tmp].v]; + v_next = &mr->mvert[mr->mloop[l_next_tmp].v]; + compute_normalize_edge_vectors( + auv, av, data->luv[l_tmp].uv, data->luv[l_next_tmp].uv, v->co, v_next->co); + /* Save last edge. */ + copy_v2_v2(last_auv, auv[1]); + copy_v3_v3(last_av, av[1]); + } + if (l_next == loopend) { + l_next = mpoly->loopstart; + /* Move previous edge. */ + copy_v2_v2(auv[0], auv[1]); + copy_v3_v3(av[0], av[1]); + /* Copy already calculated last edge. */ + copy_v2_v2(auv[1], last_auv); + copy_v3_v3(av[1], last_av); + } + else { + v = &mr->mvert[mr->mloop[l].v]; + v_next = &mr->mvert[mr->mloop[l_next].v]; + compute_normalize_edge_vectors( + auv, av, data->luv[l].uv, data->luv[l_next].uv, v->co, v_next->co); + } + edituv_get_stretch_angle(auv, av, data->vbo_data + l); +} + +static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr), + void *UNUSED(buf), + void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_stretch_angle = {extract_stretch_angle_init, + NULL, + NULL, + extract_stretch_angle_loop_bmesh, + extract_stretch_angle_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_stretch_angle_finish, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV angle stretch + * \{ */ + +static void *extract_mesh_analysis_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + } + + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len); + + return NULL; +} + +static void axis_from_enum_v3(float v[3], const char axis) +{ + zero_v3(v); + if (axis < 3) { + v[axis] = 1.0f; + } + else { + v[axis - 3] = -1.0f; + } +} + +BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange) +{ + if (fac < min) { + fac = 1.0f; + } + else if (fac > max) { + fac = -1.0f; + } + else { + fac = (fac - min) * minmax_irange; + fac = 1.0f - fac; + CLAMP(fac, 0.0f, 1.0f); + } + return fac; +} + +static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang) +{ + const MeshStatVis *statvis = &mr->toolsettings->statvis; + const float min = statvis->overhang_min / (float)M_PI; + const float max = statvis->overhang_max / (float)M_PI; + const char axis = statvis->overhang_axis; + BMEditMesh *em = mr->edit_bmesh; + BMIter iter; + BMesh *bm = em->bm; + BMFace *f; + float dir[3]; + const float minmax_irange = 1.0f / (max - min); + + BLI_assert(min <= max); + + axis_from_enum_v3(dir, axis); + + if (em && LIKELY(em->ob)) { + /* now convert into global space */ + mul_transposed_mat3_m4_v3(em->ob->obmat, dir); + normalize_v3(dir); + } + + if (mr->extract_type == MR_EXTRACT_BMESH) { + int l = 0; + BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { + float fac = angle_normalized_v3v3(f->no, dir) / (float)M_PI; + fac = overhang_remap(fac, min, max, minmax_irange); + for (int i = 0; i < f->len; i++, l++) { + r_overhang[l] = fac; + } + } + } + else { + const MPoly *mpoly = mr->mpoly; + for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { + float fac = angle_normalized_v3v3(mr->poly_normals[p], dir) / (float)M_PI; + fac = overhang_remap(fac, min, max, minmax_irange); + for (int i = 0; i < mpoly->totloop; i++, l++) { + r_overhang[l] = fac; + } + } + } +} + +/* so we can use jitter values for face interpolation */ +static void uv_from_jitter_v2(float uv[2]) +{ + uv[0] += 0.5f; + uv[1] += 0.5f; + if (uv[0] + uv[1] > 1.0f) { + uv[0] = 1.0f - uv[0]; + uv[1] = 1.0f - uv[1]; + } + + CLAMP(uv[0], 0.0f, 1.0f); + CLAMP(uv[1], 0.0f, 1.0f); +} + +BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange) +{ + /* important not '<=' */ + if (fac < max) { + fac = (fac - min) * minmax_irange; + fac = 1.0f - fac; + CLAMP(fac, 0.0f, 1.0f); + } + else { + fac = -1.0f; + } + return fac; +} + +static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness) +{ + const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */ + /* cheating to avoid another allocation */ + float *face_dists = r_thickness + (mr->loop_len - mr->poly_len); + BMEditMesh *em = mr->edit_bmesh; + const float scale = 1.0f / mat4_to_scale(em->ob->obmat); + const MeshStatVis *statvis = &mr->toolsettings->statvis; + const float min = statvis->thickness_min * scale; + const float max = statvis->thickness_max * scale; + const float minmax_irange = 1.0f / (max - min); + const int samples = statvis->thickness_samples; + float jit_ofs[32][2]; + BLI_assert(samples <= 32); + BLI_assert(min <= max); + + copy_vn_fl(face_dists, mr->poly_len, max); + + BLI_jitter_init(jit_ofs, samples); + for (int j = 0; j < samples; j++) { + uv_from_jitter_v2(jit_ofs[j]); + } + + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMesh *bm = em->bm; + BM_mesh_elem_index_ensure(bm, BM_FACE); + + struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false); + struct BMLoop *(*looptris)[3] = em->looptris; + for (int i = 0; i < mr->tri_len; i++) { + BMLoop **ltri = looptris[i]; + const int index = BM_elem_index_get(ltri[0]->f); + const float *cos[3] = {ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co}; + float ray_co[3]; + float ray_no[3]; + + normal_tri_v3(ray_no, cos[2], cos[1], cos[0]); + + for (int j = 0; j < samples; j++) { + float dist = face_dists[index]; + interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]); + madd_v3_v3fl(ray_co, ray_no, eps_offset); + + BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL); + if (f_hit && dist < face_dists[index]) { + float angle_fac = fabsf(dot_v3v3(ltri[0]->f->no, f_hit->no)); + angle_fac = 1.0f - angle_fac; + angle_fac = angle_fac * angle_fac * angle_fac; + angle_fac = 1.0f - angle_fac; + dist /= angle_fac; + if (dist < face_dists[index]) { + face_dists[index] = dist; + } + } + } + } + BKE_bmbvh_free(bmtree); + + BMIter iter; + BMFace *f; + int l = 0; + BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { + float fac = face_dists[BM_elem_index_get(f)]; + fac = thickness_remap(fac, min, max, minmax_irange); + for (int i = 0; i < f->len; i++, l++) { + r_thickness[l] = fac; + } + } + } + else { + BVHTreeFromMesh treeData = {NULL}; + + BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4); + const MLoopTri *mlooptri = mr->mlooptri; + for (int i = 0; i < mr->tri_len; i++, mlooptri++) { + const int index = mlooptri->poly; + const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co, + mr->mvert[mr->mloop[mlooptri->tri[1]].v].co, + mr->mvert[mr->mloop[mlooptri->tri[2]].v].co}; + float ray_co[3]; + float ray_no[3]; + + normal_tri_v3(ray_no, cos[2], cos[1], cos[0]); + + for (int j = 0; j < samples; j++) { + interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]); + madd_v3_v3fl(ray_co, ray_no, eps_offset); + + BVHTreeRayHit hit; + hit.index = -1; + hit.dist = face_dists[index]; + if ((BLI_bvhtree_ray_cast( + tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) && + hit.dist < face_dists[index]) { + float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no)); + angle_fac = 1.0f - angle_fac; + angle_fac = angle_fac * angle_fac * angle_fac; + angle_fac = 1.0f - angle_fac; + hit.dist /= angle_fac; + if (hit.dist < face_dists[index]) { + face_dists[index] = hit.dist; + } + } + } + } + + const MPoly *mpoly = mr->mpoly; + for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { + float fac = face_dists[p]; + fac = thickness_remap(fac, min, max, minmax_irange); + for (int i = 0; i < mpoly->totloop; i++, l++) { + r_thickness[l] = fac; + } + } + } +} + +struct BVHTree_OverlapData { + const Mesh *me; + const MLoopTri *mlooptri; + float epsilon; +}; + +static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread)) +{ + struct BVHTree_OverlapData *data = userdata; + const Mesh *me = data->me; + + const MLoopTri *tri_a = &data->mlooptri[index_a]; + const MLoopTri *tri_b = &data->mlooptri[index_b]; + + if (UNLIKELY(tri_a->poly == tri_b->poly)) { + return false; + } + + const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co, + me->mvert[me->mloop[tri_a->tri[1]].v].co, + me->mvert[me->mloop[tri_a->tri[2]].v].co}; + const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co, + me->mvert[me->mloop[tri_b->tri[1]].v].co, + me->mvert[me->mloop[tri_b->tri[2]].v].co}; + float ix_pair[2][3]; + int verts_shared = 0; + + verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) + + ELEM(tri_a_co[2], UNPACK3(tri_b_co))); + + /* if 2 points are shared, bail out */ + if (verts_shared >= 2) { + return false; + } + + return (isect_tri_tri_epsilon_v3( + UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1], data->epsilon) && + /* if we share a vertex, check the intersection isn't a 'point' */ + ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon))); +} + +static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect) +{ + BMEditMesh *em = mr->edit_bmesh; + + for (int l = 0; l < mr->loop_len; l++) { + r_intersect[l] = -1.0f; + } + + if (mr->extract_type == MR_EXTRACT_BMESH) { + uint overlap_len; + BMesh *bm = em->bm; + + BM_mesh_elem_index_ensure(bm, BM_FACE); + + struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false); + BVHTreeOverlap *overlap = BKE_bmbvh_overlap(bmtree, bmtree, &overlap_len); + + if (overlap) { + for (int i = 0; i < overlap_len; i++) { + BMFace *f_hit_pair[2] = { + em->looptris[overlap[i].indexA][0]->f, + em->looptris[overlap[i].indexB][0]->f, + }; + for (int j = 0; j < 2; j++) { + BMFace *f_hit = f_hit_pair[j]; + BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit); + int l = BM_elem_index_get(l_first); + for (int k = 0; k < f_hit->len; k++, l++) { + r_intersect[l] = 1.0f; + } + } + } + MEM_freeN(overlap); + } + + BKE_bmbvh_free(bmtree); + } + else { + uint overlap_len; + BVHTreeFromMesh treeData = {NULL}; + + BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4); + + struct BVHTree_OverlapData data = { + .me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)}; + + BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data); + if (overlap) { + for (int i = 0; i < overlap_len; i++) { + const MPoly *f_hit_pair[2] = { + &mr->mpoly[mr->mlooptri[overlap[i].indexA].poly], + &mr->mpoly[mr->mlooptri[overlap[i].indexB].poly], + }; + for (int j = 0; j < 2; j++) { + const MPoly *f_hit = f_hit_pair[j]; + int l = f_hit->loopstart; + for (int k = 0; k < f_hit->totloop; k++, l++) { + r_intersect[l] = 1.0f; + } + } + } + MEM_freeN(overlap); + } + } +} + +BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange) +{ + if (fac >= min) { + fac = (fac - min) * minmax_irange; + CLAMP(fac, 0.0f, 1.0f); + } + else { + /* fallback */ + fac = -1.0f; + } + return fac; +} + +static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort) +{ + BMEditMesh *em = mr->edit_bmesh; + const MeshStatVis *statvis = &mr->toolsettings->statvis; + const float min = statvis->distort_min; + const float max = statvis->distort_max; + const float minmax_irange = 1.0f / (max - min); + + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMIter iter; + BMesh *bm = em->bm; + BMFace *f; + + int l = 0; + BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { + float fac = -1.0f; + + if (f->len > 3) { + BMLoop *l_iter, *l_first; + + fac = 0.0f; + l_iter = l_first = BM_FACE_FIRST_LOOP(f); + do { + float no_corner[3]; + BM_loop_calc_face_normal_safe(l_iter, no_corner); + /* simple way to detect (what is most likely) concave */ + if (dot_v3v3(f->no, no_corner) < 0.0f) { + negate_v3(no_corner); + } + fac = max_ff(fac, angle_normalized_v3v3(f->no, no_corner)); + } while ((l_iter = l_iter->next) != l_first); + fac *= 2.0f; + } + + fac = distort_remap(fac, min, max, minmax_irange); + for (int i = 0; i < f->len; i++, l++) { + r_distort[l] = fac; + } + } + } + else { + const MPoly *mpoly = mr->mpoly; + for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { + float fac = -1.0f; + + if (mpoly->totloop > 3) { + float *f_no = mr->poly_normals[p]; + fac = 0.0f; + + for (int i = 1; i <= mpoly->totloop; i++) { + const MLoop *l_prev = &mr->mloop[mpoly->loopstart + (i - 1) % mpoly->totloop]; + const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop]; + const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop]; + float no_corner[3]; + normal_tri_v3(no_corner, + mr->mvert[l_prev->v].co, + mr->mvert[l_curr->v].co, + mr->mvert[l_next->v].co); + /* simple way to detect (what is most likely) concave */ + if (dot_v3v3(f_no, no_corner) < 0.0f) { + negate_v3(no_corner); + } + fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner)); + } + fac *= 2.0f; + } + + fac = distort_remap(fac, min, max, minmax_irange); + for (int i = 0; i < mpoly->totloop; i++, l++) { + r_distort[l] = fac; + } + } + } +} + +BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange) +{ + /* important not '>=' */ + if (fac > min) { + fac = (fac - min) * minmax_irange; + CLAMP(fac, 0.0f, 1.0f); + } + else { + /* fallback */ + fac = -1.0f; + } + return fac; +} + +static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp) +{ + BMEditMesh *em = mr->edit_bmesh; + const MeshStatVis *statvis = &mr->toolsettings->statvis; + const float min = statvis->sharp_min; + const float max = statvis->sharp_max; + const float minmax_irange = 1.0f / (max - min); + + /* Can we avoid this extra allocation? */ + float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__); + copy_vn_fl(vert_angles, mr->vert_len, -M_PI); + + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMIter iter, l_iter; + BMesh *bm = em->bm; + BMFace *efa; + BMEdge *e; + BMLoop *loop; + /* first assign float values to verts */ + BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { + float angle = BM_edge_calc_face_angle_signed(e); + float *col1 = &vert_angles[BM_elem_index_get(e->v1)]; + float *col2 = &vert_angles[BM_elem_index_get(e->v2)]; + *col1 = max_ff(*col1, angle); + *col2 = max_ff(*col2, angle); + } + /* Copy vert value to loops. */ + BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { + BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) { + int l = BM_elem_index_get(loop); + int v = BM_elem_index_get(loop->v); + r_sharp[l] = sharp_remap(vert_angles[v], min, max, minmax_irange); + } + } + } + else { + /* first assign float values to verts */ + const MPoly *mpoly = mr->mpoly; + + EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len); + + for (int p = 0; p < mr->poly_len; p++, mpoly++) { + for (int i = 0; i < mpoly->totloop; i++) { + const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop]; + const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop]; + const MVert *v_curr = &mr->mvert[l_curr->v]; + const MVert *v_next = &mr->mvert[l_next->v]; + float angle; + void **pval; + bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval); + if (!value_is_init) { + *pval = mr->poly_normals[p]; + /* non-manifold edge, yet... */ + continue; + } + else if (*pval != NULL) { + const float *f1_no = mr->poly_normals[p]; + const float *f2_no = *pval; + angle = angle_normalized_v3v3(f1_no, f2_no); + angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle; + /* Tag as manifold. */ + *pval = NULL; + } + else { + /* non-manifold edge */ + angle = DEG2RADF(90.0f); + } + float *col1 = &vert_angles[l_curr->v]; + float *col2 = &vert_angles[l_next->v]; + *col1 = max_ff(*col1, angle); + *col2 = max_ff(*col2, angle); + } + } + /* Remaining non manifold edges. */ + EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh); + for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) { + if (BLI_edgehashIterator_getValue(ehi) != NULL) { + uint v1, v2; + const float angle = DEG2RADF(90.0f); + BLI_edgehashIterator_getKey(ehi, &v1, &v2); + float *col1 = &vert_angles[v1]; + float *col2 = &vert_angles[v2]; + *col1 = max_ff(*col1, angle); + *col2 = max_ff(*col2, angle); + } + } + BLI_edgehashIterator_free(ehi); + BLI_edgehash_free(eh, NULL); + + const MLoop *mloop = mr->mloop; + for (int l = 0; l < mr->loop_len; l++, mloop++) { + r_sharp[l] = sharp_remap(vert_angles[mloop->v], min, max, minmax_irange); + } + } + + MEM_freeN(vert_angles); +} + +static void extract_mesh_analysis_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data)) +{ + BLI_assert(mr->edit_bmesh); + + GPUVertBuf *vbo = buf; + float *l_weight = (float *)vbo->data; + + switch (mr->toolsettings->statvis.type) { + case SCE_STATVIS_OVERHANG: + statvis_calc_overhang(mr, l_weight); + break; + case SCE_STATVIS_THICKNESS: + statvis_calc_thickness(mr, l_weight); + break; + case SCE_STATVIS_INTERSECT: + statvis_calc_intersect(mr, l_weight); + break; + case SCE_STATVIS_DISTORT: + statvis_calc_distort(mr, l_weight); + break; + case SCE_STATVIS_SHARP: + statvis_calc_sharp(mr, l_weight); + break; + } +} + +const MeshExtract extract_mesh_analysis = {extract_mesh_analysis_init, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + extract_mesh_analysis_finish, + /* This is not needed for all vis type. + * Maybe split into different extract. */ + MR_DATA_POLY_NOR | MR_DATA_LOOPTRI, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Facedots positions + * \{ */ + +static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->poly_len); + if (!mr->use_subsurf_fdots) { + /* Clear so we can accumulate on it. */ + memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride); + } + return vbo->data; +} + +static void extract_fdots_pos_loop_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(l), + BMLoop *loop, + void *data) +{ + float(*center)[3] = (float(*)[3])data; + float w = 1.0f / (float)loop->f->len; + madd_v3_v3fl(center[BM_elem_index_get(loop->f)], loop->v->co, w); +} + +static void extract_fdots_pos_loop_mesh(const MeshRenderData *mr, + int UNUSED(l), + const MLoop *mloop, + int p, + const MPoly *mpoly, + void *data) +{ + float(*center)[3] = (float(*)[3])data; + const MVert *mvert = &mr->mvert[mloop->v]; + if (mr->use_subsurf_fdots) { + if (mvert->flag & ME_VERT_FACEDOT) { + copy_v3_v3(center[p], mvert->co); + } + } + else { + float w = 1.0f / (float)mpoly->totloop; + madd_v3_v3fl(center[p], mvert->co, w); + } +} + +const MeshExtract extract_fdots_pos = {extract_fdots_pos_init, + NULL, + NULL, + extract_fdots_pos_loop_bmesh, + extract_fdots_pos_loop_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Facedots Normal and edit flag + * \{ */ + +static void *extract_fdots_nor_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->poly_len); + + return NULL; +} + +static void extract_fdots_nor_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data)) +{ + GPUVertBuf *vbo = buf; + GPUPackedNormal *nor = (GPUPackedNormal *)vbo->data; + BMFace *efa; + + /* Quicker than doing it for each loop. */ + if (mr->extract_type == MR_EXTRACT_BMESH) { + for (int f = 0; f < mr->poly_len; f++) { + efa = BM_face_at_index(mr->bm, f); + nor[f] = GPU_normal_convert_i10_v3(efa->no); + /* Select / Active Flag. */ + nor[f].w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? -1 : 1) : 0; + } + } + else { + for (int f = 0; f < mr->poly_len; f++) { + nor[f] = GPU_normal_convert_i10_v3(mr->poly_normals[f]); + if ((efa = bm_original_face_get(mr, f))) { + /* Select / Active Flag. */ + nor[f].w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? -1 : 1) : 0; + } + } + } +} + +const MeshExtract extract_fdots_nor = {extract_fdots_nor_init, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + extract_fdots_nor_finish, + MR_DATA_POLY_NOR, + false}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Facedots Normal and edit flag + * \{ */ + +typedef struct MeshExtract_FdotUV_Data { + float (*vbo_data)[2]; + MLoopUV *uv_data; +} MeshExtract_FdotUV_Data; + +static void *extract_fdots_uv_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + GPU_vertformat_alias_add(&format, "au"); + GPU_vertformat_alias_add(&format, "pos"); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->poly_len); + + if (!mr->use_subsurf_fdots) { + /* Clear so we can accumulate on it. */ + memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride); + } + + CustomData *cd_ldata = &mr->me->ldata; + + MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__); + data->vbo_data = (float(*)[2])vbo->data; + data->uv_data = CustomData_get_layer(cd_ldata, CD_MLOOPUV); + return data; +} + +static void extract_fdots_uv_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *_data) +{ + MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data; + float w = 1.0f / (float)loop->f->len; + madd_v2_v2fl(data->vbo_data[BM_elem_index_get(loop->f)], data->uv_data[l].uv, w); +} + +static void extract_fdots_uv_loop_mesh( + const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data) +{ + MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data; + if (mr->use_subsurf_fdots) { + const MVert *mvert = &mr->mvert[mloop->v]; + if (mvert->flag & ME_VERT_FACEDOT) { + copy_v2_v2(data->vbo_data[p], data->uv_data[l].uv); + } + } + else { + float w = 1.0f / (float)mpoly->totloop; + madd_v2_v2fl(data->vbo_data[p], data->uv_data[l].uv, w); + } +} + +static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr), + void *UNUSED(buf), + void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_fdots_uv = {extract_fdots_uv_init, + NULL, + NULL, + extract_fdots_uv_loop_bmesh, + extract_fdots_uv_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_fdots_uv_finish, + 0, + true}; +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Facedots Edit UV flag + * \{ */ + +typedef struct MeshExtract_EditUVFdotData_Data { + EditLoopData *vbo_data; + int cd_ofs; +} MeshExtract_EditUVFdotData_Data; + +static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->poly_len); + + MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__); + data->vbo_data = (EditLoopData *)vbo->data; + data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); + return data; +} + +static void extract_fdots_edituv_data_loop_bmesh(const MeshRenderData *mr, + int UNUSED(l), + BMLoop *loop, + void *_data) +{ + MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data; + EditLoopData *eldata = data->vbo_data + BM_elem_index_get(loop->f); + memset(eldata, 0x0, sizeof(*eldata)); + mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata); +} + +static void extract_fdots_edituv_data_loop_mesh(const MeshRenderData *mr, + int UNUSED(l), + const MLoop *UNUSED(mloop), + int p, + const MPoly *UNUSED(mpoly), + void *_data) +{ + MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data; + EditLoopData *eldata = data->vbo_data + p; + memset(eldata, 0x0, sizeof(*eldata)); + BMFace *efa = bm_original_face_get(mr, p); + if (efa) { + mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata); + } +} + +static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr), + void *UNUSED(buf), + void *data) +{ + MEM_freeN(data); +} + +const MeshExtract extract_fdots_edituv_data = {extract_fdots_edituv_data_init, + NULL, + NULL, + extract_fdots_edituv_data_loop_bmesh, + extract_fdots_edituv_data_loop_mesh, + NULL, + NULL, + NULL, + NULL, + extract_fdots_edituv_data_finish, + 0, + true}; +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Selection Index + * \{ */ + +static void *extract_select_idx_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* TODO rename "color" to something more descriptive. */ + GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); + return vbo->data; +} + +/* TODO Use glVertexID to get loop index and use the data structure on the CPU to retreive the + * select element associated with this loop ID. This would remove the need for this separate index + * VBOs. We could upload the p/e/v_origindex as a buffer texture and sample it inside the shader to + * output original index. */ + +static void extract_poly_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *data) +{ + ((uint32_t *)data)[l] = BM_elem_index_get(loop->f); +} + +static void extract_edge_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *data) +{ + ((uint32_t *)data)[l] = BM_elem_index_get(loop->e); +} + +static void extract_vert_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), + int l, + BMLoop *loop, + void *data) +{ + ((uint32_t *)data)[l] = BM_elem_index_get(loop->v); +} + +static void extract_edge_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data) +{ + ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed); + ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed); +} + +static void extract_vert_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data) +{ + ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed->v1); + ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed->v2); +} + +static void extract_vert_idx_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *data) +{ + ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = BM_elem_index_get(eve); +} + +static void extract_poly_idx_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *UNUSED(mloop), + int p, + const MPoly *UNUSED(mpoly), + void *data) +{ + ((uint32_t *)data)[l] = (mr->p_origindex) ? mr->p_origindex[p] : p; +} + +static void extract_edge_idx_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *UNUSED(mpoly), + void *data) +{ + ((uint32_t *)data)[l] = (mr->e_origindex) ? mr->e_origindex[mloop->e] : mloop->e; +} + +static void extract_vert_idx_loop_mesh(const MeshRenderData *mr, + int l, + const MLoop *mloop, + int UNUSED(p), + const MPoly *UNUSED(mpoly), + void *data) +{ + ((uint32_t *)data)[l] = (mr->v_origindex) ? mr->v_origindex[mloop->v] : mloop->v; +} + +static void extract_edge_idx_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *UNUSED(medge), + void *data) +{ + int e_idx = mr->ledges[e]; + int e_orig = (mr->e_origindex) ? mr->e_origindex[e_idx] : e_idx; + ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = e_orig; + ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = e_orig; +} + +static void extract_vert_idx_ledge_mesh(const MeshRenderData *mr, + int e, + const MEdge *medge, + void *data) +{ + int v1_orig = (mr->v_origindex) ? mr->v_origindex[medge->v1] : medge->v1; + int v2_orig = (mr->v_origindex) ? mr->v_origindex[medge->v2] : medge->v2; + ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = v1_orig; + ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = v2_orig; +} + +static void extract_vert_idx_lvert_mesh(const MeshRenderData *mr, + int v, + const MVert *UNUSED(mvert), + void *data) +{ + int v_idx = mr->lverts[v]; + int v_orig = (mr->v_origindex) ? mr->v_origindex[v_idx] : v_idx; + ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = v_orig; +} + +const MeshExtract extract_poly_idx = {extract_select_idx_init, + NULL, + NULL, + extract_poly_idx_loop_bmesh, + extract_poly_idx_loop_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + 0, + true}; + +const MeshExtract extract_edge_idx = {extract_select_idx_init, + NULL, + NULL, + extract_edge_idx_loop_bmesh, + extract_edge_idx_loop_mesh, + extract_edge_idx_ledge_bmesh, + extract_edge_idx_ledge_mesh, + NULL, + NULL, + NULL, + 0, + true}; + +const MeshExtract extract_vert_idx = {extract_select_idx_init, + NULL, + NULL, + extract_vert_idx_loop_bmesh, + extract_vert_idx_loop_mesh, + extract_vert_idx_ledge_bmesh, + extract_vert_idx_ledge_mesh, + extract_vert_idx_lvert_bmesh, + extract_vert_idx_lvert_mesh, + NULL, + 0, + true}; + +static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf) +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + /* TODO rename "color" to something more descriptive. */ + GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); + } + GPUVertBuf *vbo = buf; + GPU_vertbuf_init_with_format(vbo, &format); + GPU_vertbuf_data_alloc(vbo, mr->poly_len); + return vbo->data; +} + +static void extract_fdot_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), + int UNUSED(l), + BMLoop *loop, + void *data) +{ + ((uint32_t *)data)[BM_elem_index_get(loop->f)] = BM_elem_index_get(loop->f); +} + +static void extract_fdot_idx_loop_mesh(const MeshRenderData *mr, + int UNUSED(l), + const MLoop *UNUSED(mloop), + int p, + const MPoly *UNUSED(mpoly), + void *data) +{ + ((uint32_t *)data)[p] = (mr->p_origindex) ? mr->p_origindex[p] : p; +} + +const MeshExtract extract_fdot_idx = {extract_select_fdot_idx_init, + NULL, + NULL, + extract_fdot_idx_loop_bmesh, + extract_fdot_idx_loop_mesh, + NULL, + NULL, + NULL, + NULL, + NULL, + 0, + true}; + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Loop + * \{ */ + +typedef struct ExtractTaskData { + const MeshRenderData *mr; + const MeshExtract *extract; + eMRIterType iter_type; + int start, end; + /** Decremented each time a task is finished. */ + int32_t *task_counter; + void *buf; + void *user_data; +} ExtractTaskData; + +BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr, + const eMRIterType iter_type, + int start, + int end, + const MeshExtract *extract, + void *user_data) +{ + switch (mr->extract_type) { + case MR_EXTRACT_BMESH: + if (iter_type & MR_ITER_LOOPTRI) { + int t_end = min_ii(mr->tri_len, end); + for (int t = start; t < t_end; t++) { + BMLoop **elt = &mr->edit_bmesh->looptris[t][0]; + extract->iter_looptri_bm(mr, t, elt, user_data); + } + } + if (iter_type & MR_ITER_LOOP) { + int l_end = min_ii(mr->poly_len, end); + for (int f = start; f < l_end; f++) { + BMFace *efa = BM_face_at_index(mr->bm, f); + BMLoop *loop; + BMIter l_iter; + BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) { + extract->iter_loop_bm(mr, BM_elem_index_get(loop), loop, user_data); + } + } + } + if (iter_type & MR_ITER_LEDGE) { + int le_end = min_ii(mr->edge_loose_len, end); + for (int e = start; e < le_end; e++) { + BMEdge *eed = BM_edge_at_index(mr->bm, mr->ledges[e]); + extract->iter_ledge_bm(mr, e, eed, user_data); + } + } + if (iter_type & MR_ITER_LVERT) { + int lv_end = min_ii(mr->vert_loose_len, end); + for (int v = start; v < lv_end; v++) { + BMVert *eve = BM_vert_at_index(mr->bm, mr->lverts[v]); + extract->iter_lvert_bm(mr, v, eve, user_data); + } + } + break; + case MR_EXTRACT_MAPPED: + case MR_EXTRACT_MESH: + if (iter_type & MR_ITER_LOOPTRI) { + int t_end = min_ii(mr->tri_len, end); + for (int t = start; t < t_end; t++) { + extract->iter_looptri(mr, t, &mr->mlooptri[t], user_data); + } + } + if (iter_type & MR_ITER_LOOP) { + int l_end = min_ii(mr->poly_len, end); + for (int p = start; p < l_end; p++) { + const MPoly *mpoly = &mr->mpoly[p]; + int l = mpoly->loopstart; + for (int i = 0; i < mpoly->totloop; i++, l++) { + extract->iter_loop(mr, l, &mr->mloop[l], p, mpoly, user_data); + } + } + } + if (iter_type & MR_ITER_LEDGE) { + int le_end = min_ii(mr->edge_loose_len, end); + for (int e = start; e < le_end; e++) { + extract->iter_ledge(mr, e, &mr->medge[mr->ledges[e]], user_data); + } + } + if (iter_type & MR_ITER_LVERT) { + int lv_end = min_ii(mr->vert_loose_len, end); + for (int v = start; v < lv_end; v++) { + extract->iter_lvert(mr, v, &mr->mvert[mr->lverts[v]], user_data); + } + } + break; + } +} + +static void extract_run(TaskPool *__restrict UNUSED(pool), void *taskdata, int UNUSED(threadid)) +{ + ExtractTaskData *data = taskdata; + mesh_extract_iter( + data->mr, data->iter_type, data->start, data->end, data->extract, data->user_data); + + /* If this is the last task, we do the finish function. */ + int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1); + if (remainin_tasks == 0 && data->extract->finish != NULL) { + data->extract->finish(data->mr, data->buf, data->user_data); + } +} + +static void extract_range_task_create( + TaskPool *task_pool, ExtractTaskData *taskdata, const eMRIterType type, int start, int length) +{ + taskdata = MEM_dupallocN(taskdata); + atomic_add_and_fetch_int32(taskdata->task_counter, 1); + taskdata->iter_type = type; + taskdata->start = start; + taskdata->end = start + length; + BLI_task_pool_push(task_pool, extract_run, taskdata, true, TASK_PRIORITY_HIGH); +} + +static void extract_task_create(TaskPool *task_pool, + const MeshRenderData *mr, + const MeshExtract *extract, + void *buf, + int32_t *task_counter) +{ + /* Divide extraction of the VBO/IBO into sensible chunks of works. */ + ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), "ExtractTaskData"); + taskdata->mr = mr; + taskdata->extract = extract; + taskdata->buf = buf; + taskdata->user_data = extract->init(mr, buf); + taskdata->iter_type = mesh_extract_iter_type(extract); + taskdata->task_counter = task_counter; + taskdata->start = 0; + taskdata->end = INT_MAX; + + /* Simple heuristic. */ + const bool use_thread = (mr->loop_len + mr->loop_loose_len) > 8192; + if (use_thread && extract->use_threading) { + /* Divide task into sensible chunks. */ + const int chunk_size = 8192; + if (taskdata->iter_type & MR_ITER_LOOPTRI) { + for (int i = 0; i < mr->tri_len; i += chunk_size) { + extract_range_task_create(task_pool, taskdata, MR_ITER_LOOPTRI, i, chunk_size); + } + } + if (taskdata->iter_type & MR_ITER_LOOP) { + for (int i = 0; i < mr->poly_len; i += chunk_size) { + extract_range_task_create(task_pool, taskdata, MR_ITER_LOOP, i, chunk_size); + } + } + if (taskdata->iter_type & MR_ITER_LEDGE) { + for (int i = 0; i < mr->edge_loose_len; i += chunk_size) { + extract_range_task_create(task_pool, taskdata, MR_ITER_LEDGE, i, chunk_size); + } + } + if (taskdata->iter_type & MR_ITER_LVERT) { + for (int i = 0; i < mr->vert_loose_len; i += chunk_size) { + extract_range_task_create(task_pool, taskdata, MR_ITER_LVERT, i, chunk_size); + } + } + MEM_freeN(taskdata); + } + else if (use_thread) { + /* One task for the whole VBO. */ + (*task_counter)++; + BLI_task_pool_push(task_pool, extract_run, taskdata, true, TASK_PRIORITY_HIGH); + } + else { + /* Single threaded extraction. */ + (*task_counter)++; + extract_run(NULL, taskdata, -1); + MEM_freeN(taskdata); + } +} + +void mesh_buffer_cache_create_requested(MeshBatchCache *cache, + MeshBufferCache mbc, + Mesh *me, + const bool do_final, + const bool do_uvedit, + const bool use_subsurf_fdots, + const DRW_MeshCDMask *cd_layer_used, + const ToolSettings *ts, + const bool use_hide) +{ + eMRIterType iter_flag = 0; + eMRDataType data_flag = 0; + +#define TEST_ASSIGN(type, type_lowercase, name) \ + do { \ + if (DRW_TEST_ASSIGN_##type(mbc.type_lowercase.name)) { \ + iter_flag |= mesh_extract_iter_type(&extract_##name); \ + data_flag |= extract_##name.data_flag; \ + } \ + } while (0) + + TEST_ASSIGN(VBO, vbo, pos_nor); + TEST_ASSIGN(VBO, vbo, lnor); + TEST_ASSIGN(VBO, vbo, uv_tan); + TEST_ASSIGN(VBO, vbo, vcol); + TEST_ASSIGN(VBO, vbo, orco); + TEST_ASSIGN(VBO, vbo, edge_fac); + TEST_ASSIGN(VBO, vbo, weights); + TEST_ASSIGN(VBO, vbo, edit_data); + TEST_ASSIGN(VBO, vbo, edituv_data); + TEST_ASSIGN(VBO, vbo, stretch_area); + TEST_ASSIGN(VBO, vbo, stretch_angle); + TEST_ASSIGN(VBO, vbo, mesh_analysis); + TEST_ASSIGN(VBO, vbo, fdots_pos); + TEST_ASSIGN(VBO, vbo, fdots_nor); + TEST_ASSIGN(VBO, vbo, fdots_uv); + TEST_ASSIGN(VBO, vbo, fdots_edituv_data); + TEST_ASSIGN(VBO, vbo, poly_idx); + TEST_ASSIGN(VBO, vbo, edge_idx); + TEST_ASSIGN(VBO, vbo, vert_idx); + TEST_ASSIGN(VBO, vbo, fdot_idx); + + TEST_ASSIGN(IBO, ibo, tris); + TEST_ASSIGN(IBO, ibo, lines); + TEST_ASSIGN(IBO, ibo, points); + TEST_ASSIGN(IBO, ibo, fdots); + TEST_ASSIGN(IBO, ibo, lines_paint_mask); + TEST_ASSIGN(IBO, ibo, lines_adjacency); + TEST_ASSIGN(IBO, ibo, edituv_tris); + TEST_ASSIGN(IBO, ibo, edituv_lines); + TEST_ASSIGN(IBO, ibo, edituv_points); + TEST_ASSIGN(IBO, ibo, edituv_fdots); + +#undef TEST_ASSIGN + +#ifdef DEBUG_TIME + double rdata_start = PIL_check_seconds_timer(); +#endif + + MeshRenderData *mr = mesh_render_data_create( + me, do_final, do_uvedit, iter_flag, data_flag, cd_layer_used, ts); + mr->cache = cache; /* HACK */ + mr->use_hide = use_hide; + mr->use_subsurf_fdots = use_subsurf_fdots; + mr->use_final_mesh = do_final; + +#ifdef DEBUG_TIME + double rdata_end = PIL_check_seconds_timer(); +#endif + + TaskScheduler *task_scheduler; + TaskPool *task_pool; + + task_scheduler = BLI_task_scheduler_get(); + task_pool = BLI_task_pool_create(task_scheduler, NULL); + + size_t counters_size = (sizeof(mbc) / sizeof(void *)) * sizeof(int32_t); + int32_t *task_counters = MEM_callocN(counters_size, __func__); + int counter_used = 0; + +#define EXTRACT(buf, name) \ + if (mbc.buf.name) { \ + extract_task_create( \ + task_pool, mr, &extract_##name, mbc.buf.name, &task_counters[counter_used++]); \ + } + + EXTRACT(vbo, pos_nor); + EXTRACT(vbo, lnor); + EXTRACT(vbo, uv_tan); + EXTRACT(vbo, vcol); + EXTRACT(vbo, orco); + EXTRACT(vbo, edge_fac); + EXTRACT(vbo, weights); + EXTRACT(vbo, edit_data); + EXTRACT(vbo, edituv_data); + EXTRACT(vbo, stretch_area); + EXTRACT(vbo, stretch_angle); + EXTRACT(vbo, mesh_analysis); + EXTRACT(vbo, fdots_pos); + EXTRACT(vbo, fdots_nor); + EXTRACT(vbo, fdots_uv); + EXTRACT(vbo, fdots_edituv_data); + EXTRACT(vbo, poly_idx); + EXTRACT(vbo, edge_idx); + EXTRACT(vbo, vert_idx); + EXTRACT(vbo, fdot_idx); + + EXTRACT(ibo, tris); + EXTRACT(ibo, lines); + EXTRACT(ibo, points); + EXTRACT(ibo, fdots); + EXTRACT(ibo, lines_paint_mask); + EXTRACT(ibo, lines_adjacency); + EXTRACT(ibo, edituv_tris); + EXTRACT(ibo, edituv_lines); + EXTRACT(ibo, edituv_points); + EXTRACT(ibo, edituv_fdots); + +#undef EXTRACT + + /* TODO(fclem) Ideally, we should have one global pool for all + * objects and wait for finish only before drawing when buffers + * need to be ready. */ + BLI_task_pool_work_and_wait(task_pool); + BLI_task_pool_free(task_pool); + + MEM_freeN(task_counters); + + mesh_render_data_free(mr); + +#ifdef DEBUG_TIME + double end = PIL_check_seconds_timer(); + + static double avg = 0; + static double avg_fps = 0; + static double avg_rdata = 0; + static double end_prev = 0; + + if (end_prev == 0) { + end_prev = end; + } + + avg = avg * 0.95 + (end - rdata_end) * 0.05; + avg_fps = avg_fps * 0.95 + (end - end_prev) * 0.05; + avg_rdata = avg_rdata * 0.95 + (rdata_end - rdata_start) * 0.05; + + printf( + "rdata %.0fms iter %.0fms (frame %.0fms)\n", avg_rdata * 1000, avg * 1000, avg_fps * 1000); + + end_prev = end; +#endif +} + +/** \} */ |