Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c4295
1 files changed, 4295 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
new file mode 100644
index 00000000000..f9d6c9ed582
--- /dev/null
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -0,0 +1,4295 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2017 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Extraction of Mesh data into VBO to feed to GPU.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_bitmap.h"
+#include "BLI_buffer.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+#include "BLI_math_bits.h"
+#include "BLI_string.h"
+#include "BLI_alloca.h"
+#include "BLI_edgehash.h"
+#include "BLI_task.h"
+#include "BLI_jitter_2d.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_bvhutils.h"
+#include "BKE_customdata.h"
+#include "BKE_deform.h"
+#include "BKE_editmesh.h"
+#include "BKE_editmesh_cache.h"
+#include "BKE_editmesh_tangent.h"
+#include "BKE_editmesh_bvh.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_modifier.h"
+#include "BKE_object_deform.h"
+
+#include "atomic_ops.h"
+
+#include "bmesh.h"
+
+#include "GPU_batch.h"
+#include "GPU_extensions.h"
+#include "GPU_material.h"
+
+#include "DRW_render.h"
+
+#include "ED_mesh.h"
+#include "ED_uvedit.h"
+
+#include "draw_cache_inline.h"
+#include "draw_cache_impl.h"
+
+#include "draw_cache_extract.h"
+
+// #define DEBUG_TIME
+
+#ifdef DEBUG_TIME
+# include "PIL_time_utildefines.h"
+#endif
+
+/* ---------------------------------------------------------------------- */
+/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data).
+ * \{ */
+
+typedef struct MeshRenderData {
+ eMRExtractType extract_type;
+
+ int poly_len, edge_len, vert_len, loop_len;
+ int edge_loose_len;
+ int vert_loose_len;
+ int loop_loose_len;
+ int tri_len;
+ int mat_len;
+
+ bool use_hide;
+ bool use_subsurf_fdots;
+ bool use_final_mesh;
+
+ const ToolSettings *toolsettings;
+ /* HACK not supposed to be there but it's needed. */
+ struct MeshBatchCache *cache;
+ /** Edit Mesh */
+ BMEditMesh *edit_bmesh;
+ BMesh *bm;
+ EditMeshData *edit_data;
+ int *v_origindex, *e_origindex, *p_origindex;
+ int crease_ofs;
+ int bweight_ofs;
+ int freestyle_edge_ofs;
+ int freestyle_face_ofs;
+ /** Mesh */
+ Mesh *me;
+ const MVert *mvert;
+ const MEdge *medge;
+ const MLoop *mloop;
+ const MPoly *mpoly;
+ BMVert *eve_act;
+ BMEdge *eed_act;
+ BMFace *efa_act;
+ BMFace *efa_act_uv;
+ /* Data created on-demand (usually not for bmesh-based data). */
+ MLoopTri *mlooptri;
+ float (*loop_normals)[3];
+ float (*poly_normals)[3];
+ int *lverts, *ledges;
+} MeshRenderData;
+
+static MeshRenderData *mesh_render_data_create(Mesh *me,
+ const bool do_final,
+ const bool do_uvedit,
+ const eMRIterType iter_type,
+ const eMRDataType data_flag,
+ const DRW_MeshCDMask *UNUSED(cd_used),
+ const ToolSettings *ts)
+{
+ MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__);
+ mr->toolsettings = ts;
+ mr->mat_len = mesh_render_mat_len_get(me);
+
+ const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
+ const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
+
+ if (me->edit_mesh) {
+ BLI_assert(me->edit_mesh->mesh_eval_cage && me->edit_mesh->mesh_eval_final);
+ mr->bm = me->edit_mesh->bm;
+ mr->edit_bmesh = me->edit_mesh;
+ mr->edit_data = me->runtime.edit_data;
+ mr->me = (do_final) ? me->edit_mesh->mesh_eval_final : me->edit_mesh->mesh_eval_cage;
+ bool use_mapped = !do_uvedit && mr->me && !mr->me->runtime.is_original;
+
+ int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
+
+ BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types);
+ BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP);
+
+ mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false);
+ mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true);
+ mr->eed_act = BM_mesh_active_edge_get(mr->bm);
+ mr->eve_act = BM_mesh_active_vert_get(mr->bm);
+
+ mr->crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE);
+ mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT);
+#ifdef WITH_FREESTYLE
+ mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE);
+ mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE);
+#endif
+
+ if (use_mapped) {
+ mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
+ mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
+ mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
+
+ use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
+ }
+
+ mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH;
+
+ /* Seems like the mesh_eval_final do not have the right origin indices.
+ * Force not mapped in this case. */
+ if (do_final && me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage) {
+ // mr->edit_bmesh = NULL;
+ mr->extract_type = MR_EXTRACT_MESH;
+ }
+ }
+ else {
+ mr->me = me;
+ mr->edit_bmesh = NULL;
+ mr->extract_type = MR_EXTRACT_MESH;
+ }
+
+ if (mr->extract_type != MR_EXTRACT_BMESH) {
+ /* Mesh */
+ mr->vert_len = mr->me->totvert;
+ mr->edge_len = mr->me->totedge;
+ mr->loop_len = mr->me->totloop;
+ mr->poly_len = mr->me->totpoly;
+ mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
+
+ mr->mvert = CustomData_get_layer(&mr->me->vdata, CD_MVERT);
+ mr->medge = CustomData_get_layer(&mr->me->edata, CD_MEDGE);
+ mr->mloop = CustomData_get_layer(&mr->me->ldata, CD_MLOOP);
+ mr->mpoly = CustomData_get_layer(&mr->me->pdata, CD_MPOLY);
+
+ mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX);
+ mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX);
+ mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
+
+ if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) {
+ mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__);
+ BKE_mesh_calc_normals_poly((MVert *)mr->mvert,
+ NULL,
+ mr->vert_len,
+ mr->mloop,
+ mr->mpoly,
+ mr->loop_len,
+ mr->poly_len,
+ mr->poly_normals,
+ true);
+ }
+ if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
+ mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
+ short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL);
+ BKE_mesh_normals_loop_split(mr->me->mvert,
+ mr->vert_len,
+ mr->me->medge,
+ mr->edge_len,
+ mr->me->mloop,
+ mr->loop_normals,
+ mr->loop_len,
+ mr->me->mpoly,
+ mr->poly_normals,
+ mr->poly_len,
+ is_auto_smooth,
+ split_angle,
+ NULL,
+ clnors,
+ NULL);
+ }
+ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
+ mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI");
+ BKE_mesh_recalc_looptri(mr->me->mloop,
+ mr->me->mpoly,
+ mr->me->mvert,
+ mr->me->totloop,
+ mr->me->totpoly,
+ mr->mlooptri);
+ }
+ if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
+ mr->vert_loose_len = 0;
+ mr->edge_loose_len = 0;
+
+ BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map");
+
+ mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__);
+ const MEdge *medge = mr->medge;
+ for (int e = 0; e < mr->edge_len; e++, medge++) {
+ if (medge->flag & ME_LOOSEEDGE) {
+ mr->ledges[mr->edge_loose_len++] = e;
+ }
+ /* Tag verts as not loose. */
+ BLI_BITMAP_ENABLE(lvert_map, medge->v1);
+ BLI_BITMAP_ENABLE(lvert_map, medge->v2);
+ }
+ if (mr->edge_loose_len < mr->edge_len) {
+ mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
+ }
+
+ mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
+ for (int v = 0; v < mr->vert_len; v++) {
+ if (!BLI_BITMAP_TEST(lvert_map, v)) {
+ mr->lverts[mr->vert_loose_len++] = v;
+ }
+ }
+ if (mr->vert_loose_len < mr->vert_len) {
+ mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
+ }
+
+ MEM_freeN(lvert_map);
+
+ mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
+ }
+ }
+ else {
+ /* BMesh */
+ BMesh *bm = mr->bm;
+
+ mr->vert_len = bm->totvert;
+ mr->edge_len = bm->totedge;
+ mr->loop_len = bm->totloop;
+ mr->poly_len = bm->totface;
+ mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
+
+ if (data_flag & MR_DATA_POLY_NOR) {
+ /* Use bmface->no instead. */
+ }
+ if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
+ mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
+ int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL);
+ BM_loops_calc_normal_vcos(mr->bm,
+ NULL,
+ NULL,
+ NULL,
+ is_auto_smooth,
+ split_angle,
+ mr->loop_normals,
+ NULL,
+ NULL,
+ clnors_offset,
+ false);
+ }
+ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
+ /* Edit mode ensures this is valid, no need to calculate. */
+ BLI_assert((bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL));
+ }
+ if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
+ int elem_id;
+ BMIter iter;
+ BMVert *eve;
+ BMEdge *ede;
+ mr->vert_loose_len = 0;
+ mr->edge_loose_len = 0;
+
+ mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
+ BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) {
+ if (eve->e == NULL) {
+ mr->lverts[mr->vert_loose_len++] = elem_id;
+ }
+ }
+ if (mr->vert_loose_len < mr->vert_len) {
+ mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
+ }
+
+ mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__);
+ BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) {
+ if (ede->l == NULL) {
+ mr->ledges[mr->edge_loose_len++] = elem_id;
+ }
+ }
+ if (mr->edge_loose_len < mr->edge_len) {
+ mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
+ }
+
+ mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
+ }
+ }
+ return mr;
+}
+
+static void mesh_render_data_free(MeshRenderData *mr)
+{
+ MEM_SAFE_FREE(mr->mlooptri);
+ MEM_SAFE_FREE(mr->poly_normals);
+ MEM_SAFE_FREE(mr->loop_normals);
+
+ MEM_SAFE_FREE(mr->lverts);
+ MEM_SAFE_FREE(mr->ledges);
+
+ MEM_freeN(mr);
+}
+
+BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx)
+{
+ return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
+ BM_face_at_index(mr->bm, mr->p_origindex[idx]) :
+ NULL;
+}
+
+BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx)
+{
+ return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
+ BM_edge_at_index(mr->bm, mr->e_origindex[idx]) :
+ NULL;
+}
+
+BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx)
+{
+ return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
+ BM_vert_at_index(mr->bm, mr->v_origindex[idx]) :
+ NULL;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Mesh Elements Extract Iter
+ * \{ */
+
+typedef void *(ExtractInitFn)(const MeshRenderData *mr, void *buffer);
+typedef void(ExtractEditTriFn)(const MeshRenderData *mr, int t, BMLoop **e, void *data);
+typedef void(ExtractEditLoopFn)(const MeshRenderData *mr, int l, BMLoop *el, void *data);
+typedef void(ExtractEditLedgeFn)(const MeshRenderData *mr, int e, BMEdge *ed, void *data);
+typedef void(ExtractEditLvertFn)(const MeshRenderData *mr, int v, BMVert *ev, void *data);
+typedef void(ExtractTriFn)(const MeshRenderData *mr, int t, const MLoopTri *mlt, void *data);
+typedef void(ExtractLoopFn)(
+ const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data);
+typedef void(ExtractLedgeFn)(const MeshRenderData *mr, int e, const MEdge *medge, void *data);
+typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert, void *data);
+typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data);
+
+typedef struct MeshExtract {
+ /** Executed on main thread and return user data for iter functions. */
+ ExtractInitFn *init;
+ /** Executed on one (or more if use_threading) worker thread(s). */
+ ExtractEditTriFn *iter_looptri_bm;
+ ExtractTriFn *iter_looptri;
+ ExtractEditLoopFn *iter_loop_bm;
+ ExtractLoopFn *iter_loop;
+ ExtractEditLedgeFn *iter_ledge_bm;
+ ExtractLedgeFn *iter_ledge;
+ ExtractEditLvertFn *iter_lvert_bm;
+ ExtractLvertFn *iter_lvert;
+ /** Executed on one worker thread after all elements iterations. */
+ ExtractFinishFn *finish;
+ /** Used to request common data. */
+ const eMRDataType data_flag;
+ /** Used to know if the element callbacks are threadsafe and can be parallelized. */
+ const bool use_threading;
+} MeshExtract;
+
+BLI_INLINE eMRIterType mesh_extract_iter_type(const MeshExtract *ext)
+{
+ eMRIterType type = 0;
+ SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri), MR_ITER_LOOPTRI);
+ SET_FLAG_FROM_TEST(type, (ext->iter_loop_bm || ext->iter_loop), MR_ITER_LOOP);
+ SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge), MR_ITER_LEDGE);
+ SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert), MR_ITER_LVERT);
+ return type;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Triangles Indices
+ * \{ */
+
+typedef struct MeshExtract_Tri_Data {
+ GPUIndexBufBuilder elb;
+ int *tri_mat_start;
+ int *tri_mat_end;
+} MeshExtract_Tri_Data;
+
+static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
+{
+ MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__);
+
+ size_t mat_tri_idx_size = sizeof(int) * mr->mat_len;
+ data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__);
+ data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__);
+
+ int *mat_tri_len = data->tri_mat_start;
+ /* Count how many triangle for each material. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ mat_tri_len[efa->mat_nr] += efa->len - 2;
+ }
+ }
+ }
+ else {
+ const MPoly *mpoly = mr->mpoly;
+ for (int p = 0; p < mr->poly_len; p++, mpoly++) {
+ if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
+ mat_tri_len[mpoly->mat_nr] += mpoly->totloop - 2;
+ }
+ }
+ }
+ /* Accumulate tri len per mat to have correct offsets. */
+ int ofs = mat_tri_len[0];
+ mat_tri_len[0] = 0;
+ for (int i = 1; i < mr->mat_len; i++) {
+ int tmp = mat_tri_len[i];
+ mat_tri_len[i] = ofs;
+ ofs += tmp;
+ }
+
+ memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size);
+
+ int visible_tri_tot = ofs;
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len);
+
+ return data;
+}
+
+static void extract_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(t),
+ BMLoop **elt,
+ void *_data)
+{
+ if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
+ MeshExtract_Tri_Data *data = _data;
+ int *mat_tri_ofs = data->tri_mat_end;
+ GPU_indexbuf_set_tri_verts(&data->elb,
+ mat_tri_ofs[elt[0]->f->mat_nr]++,
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+ }
+}
+
+static void extract_tris_looptri_mesh(const MeshRenderData *mr,
+ int UNUSED(t),
+ const MLoopTri *mlt,
+ void *_data)
+{
+ const MPoly *mpoly = &mr->mpoly[mlt->poly];
+ if (!(mpoly->flag & ME_HIDE)) {
+ MeshExtract_Tri_Data *data = _data;
+ int *mat_tri_ofs = data->tri_mat_end;
+ GPU_indexbuf_set_tri_verts(
+ &data->elb, mat_tri_ofs[mpoly->mat_nr]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
+ }
+}
+
+static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data)
+{
+ MeshExtract_Tri_Data *data = _data;
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ /* HACK Create ibo subranges and assign them to each GPUBatch. */
+ if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) {
+ BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo);
+ for (int i = 0; i < mr->mat_len; ++i) {
+ /* Multiply by 3 because these are triangle indices. */
+ int start = data->tri_mat_start[i] * 3;
+ int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3;
+ GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
+ /* WARNING: We modify the GPUBatch here! */
+ GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true);
+ }
+ }
+ MEM_freeN(data->tri_mat_start);
+ MEM_freeN(data->tri_mat_end);
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_tris = {extract_tris_init,
+ extract_tris_looptri_bmesh,
+ extract_tris_looptri_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_tris_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edges Indices
+ * \{ */
+
+static void *extract_lines_init(const MeshRenderData *mr, void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
+ /* Put loose edges at the end. */
+ GPU_indexbuf_init(
+ elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len);
+ return elb;
+}
+
+static void extract_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *elb)
+{
+ if (!BM_elem_flag_test(loop->e, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(loop->e), l, BM_elem_index_get(loop->next));
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(loop->e));
+ }
+}
+
+static void extract_lines_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *elb)
+{
+ const MEdge *medge = &mr->medge[mloop->e];
+ if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) &&
+ (mr->e_origindex[mloop->e] == ORIGINDEX_NONE)))) {
+ int loopend = mpoly->totloop + mpoly->loopstart - 1;
+ int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
+ GPU_indexbuf_set_line_verts(elb, mloop->e, l, other_loop);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, mloop->e);
+ }
+}
+
+static void extract_lines_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
+{
+ int ledge_idx = mr->edge_len + e;
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ int l = mr->loop_len + e * 2;
+ GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, ledge_idx);
+ }
+ /* Don't render the edge twice. */
+ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed));
+}
+
+static void extract_lines_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *medge,
+ void *elb)
+{
+ int ledge_idx = mr->edge_len + e;
+ int edge_idx = mr->ledges[e];
+ if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) &&
+ (mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
+ int l = mr->loop_len + e * 2;
+ GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, ledge_idx);
+ }
+ /* Don't render the edge twice. */
+ GPU_indexbuf_set_line_restart(elb, edge_idx);
+}
+
+static void extract_lines_finish(const MeshRenderData *mr, void *ibo, void *elb)
+{
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+ /* HACK Create ibo subranges and assign them to GPUBatch. */
+ if (mr->use_final_mesh && mr->cache->batch.loose_edges) {
+ BLI_assert(mr->cache->batch.loose_edges->elem == ibo);
+ /* Multiply by 2 because these are edges indices. */
+ int start = mr->edge_len * 2;
+ int len = mr->edge_loose_len * 2;
+ GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
+ /* WARNING: We modify the GPUBatch here! */
+ GPU_batch_elembuf_set(mr->cache->batch.loose_edges, sub_ibo, true);
+ }
+}
+
+const MeshExtract extract_lines = {extract_lines_init,
+ NULL,
+ NULL,
+ extract_lines_loop_bmesh,
+ extract_lines_loop_mesh,
+ extract_lines_ledge_bmesh,
+ extract_lines_ledge_mesh,
+ NULL,
+ NULL,
+ extract_lines_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Point Indices
+ * \{ */
+
+static void *extract_points_init(const MeshRenderData *mr, void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
+ GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len);
+ return elb;
+}
+
+BLI_INLINE void vert_set_bmesh(GPUIndexBufBuilder *elb, BMVert *eve, int loop)
+{
+ int vert_idx = BM_elem_index_get(eve);
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, vert_idx);
+ }
+}
+
+BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
+ const MeshRenderData *mr,
+ int vert_idx,
+ int loop)
+{
+ const MVert *mvert = &mr->mvert[vert_idx];
+ if (!((mr->use_hide && (mvert->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) &&
+ (mr->v_origindex[vert_idx] == ORIGINDEX_NONE)))) {
+ GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, vert_idx);
+ }
+}
+
+static void extract_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *elb)
+{
+ vert_set_bmesh(elb, loop->v, l);
+}
+
+static void extract_points_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *UNUSED(mpoly),
+ void *elb)
+{
+ vert_set_mesh(elb, mr, mloop->v, l);
+}
+
+static void extract_points_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
+{
+ vert_set_bmesh(elb, eed->v1, mr->loop_len + e * 2);
+ vert_set_bmesh(elb, eed->v2, mr->loop_len + e * 2 + 1);
+}
+
+static void extract_points_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *medge,
+ void *elb)
+{
+ vert_set_mesh(elb, mr, medge->v1, mr->loop_len + e * 2);
+ vert_set_mesh(elb, mr, medge->v2, mr->loop_len + e * 2 + 1);
+}
+
+static void extract_points_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *elb)
+{
+ vert_set_bmesh(elb, eve, mr->loop_len + mr->edge_loose_len * 2 + v);
+}
+
+static void extract_points_lvert_mesh(const MeshRenderData *mr,
+ int v,
+ const MVert *UNUSED(mvert),
+ void *elb)
+{
+ vert_set_mesh(elb, mr, mr->lverts[v], mr->loop_len + mr->edge_loose_len * 2 + v);
+}
+
+static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
+{
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+}
+
+const MeshExtract extract_points = {extract_points_init,
+ NULL,
+ NULL,
+ extract_points_loop_bmesh,
+ extract_points_loop_mesh,
+ extract_points_ledge_bmesh,
+ extract_points_ledge_mesh,
+ extract_points_lvert_bmesh,
+ extract_points_lvert_mesh,
+ extract_points_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Indices
+ * \{ */
+
+static void *extract_fdots_init(const MeshRenderData *mr, void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
+ GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
+ return elb;
+}
+
+static void extract_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(l),
+ BMLoop *loop,
+ void *elb)
+{
+ int face_idx = BM_elem_index_get(loop->f);
+ if (!BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_point_vert(elb, face_idx, face_idx);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, face_idx);
+ }
+}
+
+static void extract_fdots_loop_mesh(const MeshRenderData *mr,
+ int UNUSED(l),
+ const MLoop *mloop,
+ int p,
+ const MPoly *mpoly,
+ void *elb)
+{
+ const MVert *mvert = &mr->mvert[mloop->v];
+ if ((!mr->use_subsurf_fdots || (mvert->flag & ME_VERT_FACEDOT)) &&
+ !(mr->use_hide && (mpoly->flag & ME_HIDE))) {
+ GPU_indexbuf_set_point_vert(elb, p, p);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, p);
+ }
+}
+
+static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
+{
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+}
+
+const MeshExtract extract_fdots = {extract_fdots_init,
+ NULL,
+ NULL,
+ extract_fdots_loop_bmesh,
+ extract_fdots_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_fdots_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Paint Mask Line Indices
+ * \{ */
+
+typedef struct MeshExtract_LinePaintMask_Data {
+ GPUIndexBufBuilder elb;
+ /** One bit per edge set if face is selected. */
+ BLI_bitmap select_map[0];
+} MeshExtract_LinePaintMask_Data;
+
+static void *extract_lines_paint_mask_init(const MeshRenderData *mr, void *UNUSED(buf))
+{
+ size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len);
+ MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len);
+ return data;
+}
+
+static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *_data)
+{
+ MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
+ if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
+ int loopend = mpoly->totloop + mpoly->loopstart - 1;
+ int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
+ int edge_idx = mloop->e;
+ if (mpoly->flag & ME_FACE_SEL) {
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, edge_idx)) {
+ /* Hide edge as it has more than 2 selected loop. */
+ GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
+ }
+ else {
+ /* First selected loop. Set edge visible, overwritting any unsel loop. */
+ GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
+ }
+ }
+ else {
+ /* Set theses unselected loop only if this edge has no other selected loop. */
+ if (!BLI_BITMAP_TEST(data->select_map, edge_idx)) {
+ GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
+ }
+ }
+ }
+}
+static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr),
+ void *ibo,
+ void *_data)
+{
+ MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
+
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_lines_paint_mask = {extract_lines_paint_mask_init,
+ NULL,
+ NULL,
+ NULL,
+ extract_lines_paint_mask_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_lines_paint_mask_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Line Adjacency Indices
+ * \{ */
+
+#define NO_EDGE INT_MAX
+
+typedef struct MeshExtract_LineAdjacency_Data {
+ GPUIndexBufBuilder elb;
+ EdgeHash *eh;
+ bool is_manifold;
+ /* Array to convert vert index to any loop index of this vert. */
+ uint vert_to_loop[0];
+} MeshExtract_LineAdjacency_Data;
+
+static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf))
+{
+ /* Similar to poly_to_tri_count().
+ * There is always loop + tri - 1 edges inside a polygon.
+ * Cummulate for all polys and you get : */
+ uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len;
+
+ size_t vert_to_loop_size = sizeof(uint) * mr->vert_len;
+
+ MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len);
+ data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len);
+ data->is_manifold = true;
+ return data;
+}
+
+BLI_INLINE void lines_adjacency_triangle(
+ uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data)
+{
+ GPUIndexBufBuilder *elb = &data->elb;
+ /* Iter around the triangle's edges. */
+ for (int e = 0; e < 3; e++) {
+ uint tmp = v1;
+ v1 = v2, v2 = v3, v3 = tmp;
+ tmp = l1;
+ l1 = l2, l2 = l3, l3 = tmp;
+
+ bool inv_indices = (v2 > v3);
+ void **pval;
+ bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval);
+ int v_data = POINTER_AS_INT(*pval);
+ if (!value_is_init || v_data == NO_EDGE) {
+ /* Save the winding order inside the sign bit. Because the
+ * edgehash sort the keys and we need to compare winding later. */
+ int value = (int)l1 + 1; /* 0 cannot be signed so add one. */
+ *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
+ /* Store loop indices for remaining non-manifold edges. */
+ data->vert_to_loop[v2] = l2;
+ data->vert_to_loop[v3] = l3;
+ }
+ else {
+ /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
+ *pval = POINTER_FROM_INT(NO_EDGE);
+ bool inv_opposite = (v_data < 0);
+ uint l_opposite = (uint)abs(v_data) - 1;
+ /* TODO Make this part threadsafe. */
+ if (inv_opposite == inv_indices) {
+ /* Don't share edge if triangles have non matching winding. */
+ GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1);
+ GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite);
+ data->is_manifold = false;
+ }
+ else {
+ GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite);
+ }
+ }
+ }
+}
+
+static void extract_lines_adjacency_looptri_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(t),
+ BMLoop **elt,
+ void *data)
+{
+ if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
+ lines_adjacency_triangle(BM_elem_index_get(elt[0]->v),
+ BM_elem_index_get(elt[1]->v),
+ BM_elem_index_get(elt[2]->v),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]),
+ data);
+ }
+}
+
+static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr,
+ int UNUSED(t),
+ const MLoopTri *mlt,
+ void *data)
+{
+ const MPoly *mpoly = &mr->mpoly[mlt->poly];
+ if (!(mpoly->flag & ME_HIDE)) {
+ lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
+ mr->mloop[mlt->tri[1]].v,
+ mr->mloop[mlt->tri[2]].v,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2],
+ data);
+ }
+}
+
+static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo, void *_data)
+{
+ MeshExtract_LineAdjacency_Data *data = (MeshExtract_LineAdjacency_Data *)_data;
+ /* Create edges for remaining non manifold edges. */
+ EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ uint v2, v3, l1, l2, l3;
+ int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
+ if (v_data != NO_EDGE) {
+ BLI_edgehashIterator_getKey(ehi, &v2, &v3);
+ l1 = (uint)abs(v_data) - 1;
+ if (v_data < 0) { /* inv_opposite */
+ SWAP(uint, v2, v3);
+ }
+ l2 = data->vert_to_loop[v2];
+ l3 = data->vert_to_loop[v3];
+ GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1);
+ data->is_manifold = false;
+ }
+ }
+ BLI_edgehashIterator_free(ehi);
+ BLI_edgehash_free(data->eh, NULL);
+
+ mr->cache->is_manifold = data->is_manifold;
+
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+#undef NO_EDGE
+
+const MeshExtract extract_lines_adjacency = {extract_lines_adjacency_init,
+ extract_lines_adjacency_looptri_bmesh,
+ extract_lines_adjacency_looptri_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_lines_adjacency_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Triangles Indices
+ * \{ */
+
+typedef struct MeshExtract_EditUvElem_Data {
+ GPUIndexBufBuilder elb;
+ bool sync_selection;
+} MeshExtract_EditUvElem_Data;
+
+static void *extract_edituv_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_tri_add(
+ MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3);
+ }
+}
+
+static void extract_edituv_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(t),
+ BMLoop **elt,
+ void *data)
+{
+ edituv_tri_add(data,
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+}
+
+static void extract_edituv_tris_looptri_mesh(const MeshRenderData *mr,
+ int UNUSED(t),
+ const MLoopTri *mlt,
+ void *data)
+{
+ const MPoly *mpoly = &mr->mpoly[mlt->poly];
+ edituv_tri_add(data,
+ (mpoly->flag & ME_HIDE) != 0,
+ (mpoly->flag & ME_FACE_SEL) != 0,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2]);
+}
+
+static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
+{
+ MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
+ GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
+ MEM_freeN(extract_data);
+}
+
+const MeshExtract extract_edituv_tris = {extract_edituv_tris_init,
+ extract_edituv_tris_looptri_bmesh,
+ extract_edituv_tris_looptri_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_edituv_tris_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Line Indices around faces
+ * \{ */
+
+static void *extract_edituv_lines_init(const MeshRenderData *mr, void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len);
+
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_edge_add(
+ MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_line_verts(&data->elb, v1, v2);
+ }
+}
+
+static void extract_edituv_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *data)
+{
+ edituv_edge_add(data,
+ BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
+ l,
+ BM_elem_index_get(loop->next));
+}
+
+static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr,
+ int loop_idx,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *data)
+{
+ int loopend = mpoly->totloop + mpoly->loopstart - 1;
+ int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1);
+ const bool real_edge = (mr->extract_type == MR_EXTRACT_MAPPED &&
+ mr->e_origindex[mloop->e] != ORIGINDEX_NONE);
+ edituv_edge_add(data,
+ (mpoly->flag & ME_HIDE) != 0 || !real_edge,
+ (mpoly->flag & ME_FACE_SEL) != 0,
+ loop_idx,
+ loop_next_idx);
+}
+
+static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
+{
+ MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
+ GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
+ MEM_freeN(extract_data);
+}
+
+const MeshExtract extract_edituv_lines = {extract_edituv_lines_init,
+ NULL,
+ NULL,
+ extract_edituv_lines_loop_bmesh,
+ extract_edituv_lines_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_edituv_lines_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Points Indices
+ * \{ */
+
+static void *extract_edituv_points_init(const MeshRenderData *mr, void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len);
+
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data,
+ bool hidden,
+ bool selected,
+ int v1)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_point_vert(&data->elb, v1);
+ }
+}
+
+static void extract_edituv_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *data)
+{
+ edituv_point_add(data,
+ BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
+ l);
+}
+
+static void extract_edituv_points_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *data)
+{
+ const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED &&
+ mr->v_origindex[mloop->v] != ORIGINDEX_NONE);
+ edituv_point_add(
+ data, ((mpoly->flag & ME_HIDE) != 0) || !real_vert, (mpoly->flag & ME_FACE_SEL) != 0, l);
+}
+
+static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
+{
+ MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
+ GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
+ MEM_freeN(extract_data);
+}
+
+const MeshExtract extract_edituv_points = {extract_edituv_points_init,
+ NULL,
+ NULL,
+ extract_edituv_points_loop_bmesh,
+ extract_edituv_points_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_edituv_points_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Facedots Indices
+ * \{ */
+
+static void *extract_edituv_fdots_init(const MeshRenderData *mr, void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
+
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data,
+ bool hidden,
+ bool selected,
+ int face_idx)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_set_point_vert(&data->elb, face_idx, face_idx);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(&data->elb, face_idx);
+ }
+}
+
+static void extract_edituv_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(l),
+ BMLoop *loop,
+ void *data)
+{
+ edituv_facedot_add(data,
+ BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
+ BM_elem_index_get(loop->f));
+}
+
+static void extract_edituv_fdots_loop_mesh(const MeshRenderData *mr,
+ int UNUSED(l),
+ const MLoop *mloop,
+ int p,
+ const MPoly *mpoly,
+ void *data)
+{
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED &&
+ mr->p_origindex[p] != ORIGINDEX_NONE);
+ const bool subd_fdot = (!mr->use_subsurf_fdots ||
+ (mr->mvert[mloop->v].flag & ME_VERT_FACEDOT) != 0);
+ edituv_facedot_add(data,
+ ((mpoly->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
+ (mpoly->flag & ME_FACE_SEL) != 0,
+ p);
+}
+
+static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = (MeshExtract_EditUvElem_Data *)_data;
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edituv_fdots = {extract_edituv_fdots_init,
+ NULL,
+ NULL,
+ extract_edituv_fdots_loop_bmesh,
+ extract_edituv_fdots_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_edituv_fdots_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Position and Vertex Normal
+ * \{ */
+
+typedef struct PosNorLoop {
+ float pos[3];
+ GPUPackedNormal nor;
+} PosNorLoop;
+
+typedef struct MeshExtract_PosNor_Data {
+ PosNorLoop *vbo_data;
+ GPUPackedNormal packed_nor[];
+} MeshExtract_PosNor_Data;
+
+static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust PosNorLoop struct accordingly. */
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "vnor");
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ /* Pack normals per vert, reduce amount of computation. */
+ size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len;
+ MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
+ data->vbo_data = (PosNorLoop *)vbo->data;
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMVert *eve;
+ int v;
+ BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
+ data->packed_nor[v] = GPU_normal_convert_i10_v3(eve->no);
+ }
+ }
+ else {
+ const MVert *mvert = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mvert++) {
+ data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no);
+ }
+ }
+ return data;
+}
+
+static void extract_pos_nor_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+ PosNorLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert->pos, loop->v->co);
+ vert->nor = data->packed_nor[BM_elem_index_get(loop->v)];
+}
+
+static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+ PosNorLoop *vert = data->vbo_data + l;
+ const MVert *mvert = &mr->mvert[mloop->v];
+ copy_v3_v3(vert->pos, mvert->co);
+ vert->nor = data->packed_nor[mloop->v];
+ /* Flag for paint mode overlay. */
+ if (mpoly->flag & ME_HIDE)
+ vert->nor.w = -1;
+ else if (mpoly->flag & ME_FACE_SEL)
+ vert->nor.w = 1;
+ else
+ vert->nor.w = 0;
+}
+
+static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data)
+{
+ int l = mr->loop_len + e * 2;
+ MeshExtract_PosNor_Data *data = _data;
+ PosNorLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert[0].pos, eed->v1->co);
+ copy_v3_v3(vert[1].pos, eed->v2->co);
+ vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
+ vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
+}
+
+static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *medge,
+ void *_data)
+{
+ int l = mr->loop_len + e * 2;
+ MeshExtract_PosNor_Data *data = _data;
+ PosNorLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
+ copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
+ vert[0].nor = data->packed_nor[medge->v1];
+ vert[1].nor = data->packed_nor[medge->v2];
+}
+
+static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data)
+{
+ int l = mr->loop_len + mr->edge_loose_len * 2 + v;
+ MeshExtract_PosNor_Data *data = _data;
+ PosNorLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert->pos, eve->co);
+ vert->nor = data->packed_nor[BM_elem_index_get(eve)];
+}
+
+static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
+ int v,
+ const MVert *mvert,
+ void *_data)
+{
+ int l = mr->loop_len + mr->edge_loose_len * 2 + v;
+ int v_idx = mr->lverts[v];
+ MeshExtract_PosNor_Data *data = _data;
+ PosNorLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert->pos, mvert->co);
+ vert->nor = data->packed_nor[v_idx];
+}
+
+static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_pos_nor = {extract_pos_nor_init,
+ NULL,
+ NULL,
+ extract_pos_nor_loop_bmesh,
+ extract_pos_nor_loop_mesh,
+ extract_pos_nor_ledge_bmesh,
+ extract_pos_nor_ledge_mesh,
+ extract_pos_nor_lvert_bmesh,
+ extract_pos_nor_lvert_mesh,
+ extract_pos_nor_finish,
+ 0,
+ true};
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Loop Normal
+ * \{ */
+
+static void *extract_lnor_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "lnor");
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return vbo->data;
+}
+
+static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
+{
+ if (mr->loop_normals) {
+ ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
+ }
+ else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
+ ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(loop->v->no);
+ }
+ else {
+ ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(loop->f->no);
+ }
+}
+
+static void extract_lnor_loop_mesh(
+ const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
+{
+ if (mr->loop_normals) {
+ ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
+ }
+ else if (mpoly->flag & ME_SMOOTH) {
+ ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no);
+ }
+ else {
+ ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]);
+ }
+}
+
+const MeshExtract extract_lnor = {extract_lnor_init,
+ NULL,
+ NULL,
+ extract_lnor_loop_bmesh,
+ extract_lnor_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ MR_DATA_LOOP_NOR,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract UV / Tangent layers
+ * \{ */
+
+static void *extract_uv_tan_init(const MeshRenderData *mr, void *buf)
+{
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+
+ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
+ uint32_t uv_layers = mr->cache->cd_used.uv;
+ uint32_t tan_layers = mr->cache->cd_used.tan;
+ float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO);
+ bool orco_allocated = false;
+ const bool use_orco_tan = mr->cache->cd_used.tan_orco != 0;
+
+ /* XXX FIXME XXX */
+ /* We use a hash to identify each data layer based on its name.
+ * Gawain then search for this name in the current shader and bind if it exists.
+ * NOTE : This is prone to hash collision.
+ * One solution to hash collision would be to format the cd layer name
+ * to a safe glsl var name, but without name clash.
+ * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */
+ for (int i = 0; i < MAX_MTFACE; i++) {
+ if (uv_layers & (1 << i)) {
+ char attr_name[32];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
+ uint hash = BLI_ghashutil_strhash_p(layer_name);
+ /* UV layer name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "u%u", hash);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ /* Auto layer name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%u", hash);
+ GPU_vertformat_alias_add(&format, attr_name);
+ /* Active render layer name. */
+ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "u");
+ }
+ /* Active display layer name. */
+ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "au");
+ /* Alias to pos for edit uvs. */
+ GPU_vertformat_alias_add(&format, "pos");
+ }
+ /* Stencil mask uv layer name. */
+ if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "mu");
+ }
+ }
+ }
+
+ int tan_len = 0;
+ char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME];
+
+ for (int i = 0; i < MAX_MTFACE; i++) {
+ if (tan_layers & (1 << i)) {
+ char attr_name[32];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
+ uint hash = BLI_ghashutil_strhash_p(layer_name);
+ /* Tangent layer name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "t%u", hash);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ /* Active render layer name. */
+ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "t");
+ }
+ /* Active display layer name. */
+ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "at");
+ }
+
+ BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME);
+ }
+ }
+ if (use_orco_tan && orco == NULL) {
+ /* If orco is not available compute it ourselves */
+ orco_allocated = true;
+ orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMesh *bm = mr->bm;
+ for (int v = 0; v < mr->vert_len; v++) {
+ copy_v3_v3(orco[v], BM_vert_at_index(bm, v)->co);
+ }
+ }
+ else {
+ const MVert *mvert = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mvert++) {
+ copy_v3_v3(orco[v], mvert->co);
+ }
+ }
+ BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0);
+ }
+
+ /* Start Fresh */
+ CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
+
+ if (tan_len != 0 || use_orco_tan) {
+ short tangent_mask = 0;
+ bool calc_active_tangent = false;
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BKE_editmesh_loop_tangent_calc(mr->edit_bmesh,
+ calc_active_tangent,
+ tangent_names,
+ tan_len,
+ mr->poly_normals,
+ mr->loop_normals,
+ orco,
+ cd_ldata,
+ mr->loop_len,
+ &tangent_mask);
+ }
+ else {
+ BKE_mesh_calc_loop_tangent_ex(mr->mvert,
+ mr->mpoly,
+ mr->poly_len,
+ mr->mloop,
+ mr->mlooptri,
+ mr->tri_len,
+ cd_ldata,
+ calc_active_tangent,
+ tangent_names,
+ tan_len,
+ mr->poly_normals,
+ mr->loop_normals,
+ orco,
+ cd_ldata,
+ mr->loop_len,
+ &tangent_mask);
+ }
+ }
+
+ if (use_orco_tan) {
+ char attr_name[32];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_TANGENT, 0);
+ uint hash = BLI_ghashutil_strhash_p(layer_name);
+ BLI_snprintf(attr_name, sizeof(*attr_name), "t%u", hash);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_alias_add(&format, "t");
+ GPU_vertformat_alias_add(&format, "at");
+ }
+
+ if (orco_allocated) {
+ MEM_SAFE_FREE(orco);
+ }
+
+ int v_len = mr->loop_len;
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ /* VBO will not be used, only allocate minimum of memory. */
+ v_len = 1;
+ }
+
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, v_len);
+
+ float(*uv_data)[2] = (float(*)[2])vbo->data;
+ for (int i = 0; i < MAX_MTFACE; i++) {
+ if (uv_layers & (1 << i)) {
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i);
+ BMIter f_iter, l_iter;
+ BMFace *efa;
+ BMLoop *loop;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
+ memcpy(uv_data, luv->uv, sizeof(*uv_data));
+ uv_data++;
+ }
+ }
+ }
+ else {
+ MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i);
+ for (int l = 0; l < mr->loop_len; l++, uv_data++, layer_data++) {
+ memcpy(uv_data, layer_data->uv, sizeof(*uv_data));
+ }
+ }
+ }
+ }
+ /* Start tan_data after uv_data. */
+ float(*tan_data)[4] = (float(*)[4])uv_data;
+ for (int i = 0; i < tan_len; i++) {
+ void *layer_data = CustomData_get_layer_named(cd_ldata, CD_TANGENT, tangent_names[i]);
+ memcpy(tan_data, layer_data, sizeof(*tan_data) * mr->loop_len);
+ tan_data += mr->loop_len;
+ }
+ if (use_orco_tan) {
+ void *layer_data = CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
+ memcpy(tan_data, layer_data, sizeof(*tan_data) * mr->loop_len);
+ }
+
+ CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
+
+ return NULL;
+}
+
+const MeshExtract extract_uv_tan = {extract_uv_tan_init,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract VCol
+ * \{ */
+
+static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
+{
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+
+ CustomData *cd_ldata = &mr->me->ldata;
+ uint32_t vcol_layers = mr->cache->cd_used.vcol;
+
+ /* XXX FIXME XXX */
+ /* We use a hash to identify each data layer based on its name.
+ * Gawain then search for this name in the current shader and bind if it exists.
+ * NOTE : This is prone to hash collision.
+ * One solution to hash collision would be to format the cd layer name
+ * to a safe glsl var name, but without name clash.
+ * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */
+ for (int i = 0; i < 8; i++) {
+ if (vcol_layers & (1 << i)) {
+ char attr_name[32];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
+ uint hash = BLI_ghashutil_strhash_p(layer_name);
+
+ BLI_snprintf(attr_name, sizeof(attr_name), "c%u", hash);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) {
+ GPU_vertformat_alias_add(&format, "c");
+ }
+ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) {
+ GPU_vertformat_alias_add(&format, "ac");
+ }
+ /* Gather number of auto layers. */
+ /* We only do vcols that are not overridden by uvs */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%u", hash);
+ GPU_vertformat_alias_add(&format, attr_name);
+ }
+ }
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ MLoopCol *vcol_data = (MLoopCol *)vbo->data;
+ for (int i = 0; i < 8; i++) {
+ if (vcol_layers & (1 << i)) {
+ void *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
+ memcpy(vcol_data, layer_data, sizeof(*vcol_data) * mr->loop_len);
+ vcol_data += mr->loop_len;
+ }
+ }
+ return NULL;
+}
+
+const MeshExtract extract_vcol = {
+ extract_vcol_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, false};
+
+/** \} */ /** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Orco
+ * \{ */
+
+typedef struct MeshExtract_Orco_Data {
+ float (*vbo_data)[4];
+ float (*orco)[3];
+} MeshExtract_Orco_Data;
+
+static void *extract_orco_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex
+ * attribs. This is a substential waste of Vram and should be done another way.
+ * Unfortunately, at the time of writting, I did not found any other "non disruptive"
+ * alternative. */
+ GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ CustomData *cd_vdata = &mr->me->vdata;
+
+ MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__);
+ data->vbo_data = (float(*)[4])vbo->data;
+ data->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
+ /* Make sure orco layer was requested only if needed! */
+ BLI_assert(data->orco);
+ return data;
+}
+
+static void extract_orco_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *data)
+{
+ MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
+ float *loop_orco = orco_data->vbo_data[l];
+ copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]);
+ loop_orco[3] = 0.0; /* Tag as not a generic attrib */
+}
+
+static void extract_orco_loop_mesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *UNUSED(mpoly),
+ void *data)
+{
+ MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
+ float *loop_orco = orco_data->vbo_data[l];
+ copy_v3_v3(loop_orco, orco_data->orco[mloop->v]);
+ loop_orco[3] = 0.0; /* Tag as not a generic attrib */
+}
+
+static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_orco = {extract_orco_init,
+ NULL,
+ NULL,
+ extract_orco_loop_bmesh,
+ extract_orco_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_orco_finish,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edge Factor
+ * Defines how much an edge is visible.
+ * \{ */
+
+typedef struct MeshExtract_EdgeFac_Data {
+ uchar *vbo_data;
+ bool use_edge_render;
+ /* Number of loop per edge. */
+ uchar edge_loop_count[0];
+} MeshExtract_EdgeFac_Data;
+
+static float loop_edge_factor_get(const float f_no[3],
+ const float v_co[3],
+ const float v_no[3],
+ const float v_next_co[3])
+{
+ float enor[3], evec[3];
+ sub_v3_v3v3(evec, v_next_co, v_co);
+ cross_v3_v3v3(enor, v_no, evec);
+ normalize_v3(enor);
+ float d = fabsf(dot_v3v3(enor, f_no));
+ /* Rescale to the slider range. */
+ d *= (1.0f / 0.065f);
+ CLAMP(d, 0.0f, 1.0f);
+ return d;
+}
+
+static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ MeshExtract_EdgeFac_Data *data;
+
+ if (mr->extract_type == MR_EXTRACT_MESH) {
+ size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len;
+ data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__);
+
+ /* HACK(fclem) Detecting the need for edge render.
+ * We could have a flag in the mesh instead or check the modifier stack. */
+ const MEdge *medge = mr->medge;
+ for (int e = 0; e < mr->edge_len; e++, medge++) {
+ if ((medge->flag & ME_EDGERENDER) == 0) {
+ data->use_edge_render = true;
+ break;
+ }
+ }
+ }
+ else {
+ data = MEM_callocN(sizeof(*data), __func__);
+ /* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */
+ data->use_edge_render = true;
+ }
+
+ data->vbo_data = vbo->data;
+ return data;
+}
+
+static void extract_edge_fac_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+ if (BM_edge_is_manifold(loop->e)) {
+ float ratio = loop_edge_factor_get(loop->f->no, loop->v->co, loop->v->no, loop->next->v->co);
+ data->vbo_data[l] = ratio * 253 + 1;
+ }
+ else {
+ data->vbo_data[l] = 255;
+ }
+}
+
+static void extract_edge_fac_loop_mesh(
+ const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+ if (data->use_edge_render) {
+ const MEdge *medge = &mr->medge[mloop->e];
+ data->vbo_data[l] = (medge->flag & ME_EDGERENDER) ? 255 : 0;
+ }
+ else {
+ /* Count loop per edge to detect non-manifold. */
+ if (data->edge_loop_count[mloop->e] < 3) {
+ data->edge_loop_count[mloop->e]++;
+ }
+ if (data->edge_loop_count[mloop->e] == 2) {
+ /* Manifold */
+ int loopend = mpoly->totloop + mpoly->loopstart - 1;
+ int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
+ const MLoop *mloop_next = &mr->mloop[other_loop];
+ const MVert *v1 = &mr->mvert[mloop->v];
+ const MVert *v2 = &mr->mvert[mloop_next->v];
+ float vnor_f[3];
+ normal_short_to_float_v3(vnor_f, v1->no);
+ float ratio = loop_edge_factor_get(mr->poly_normals[p], v1->co, vnor_f, v2->co);
+ data->vbo_data[l] = ratio * 253 + 1;
+ }
+ else {
+ /* Non-manifold */
+ data->vbo_data[l] = 255;
+ }
+ }
+}
+
+static void extract_edge_fac_ledge_bmesh(const MeshRenderData *mr,
+ int e,
+ BMEdge *UNUSED(eed),
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+ data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
+ data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
+}
+
+static void extract_edge_fac_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *UNUSED(edge),
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+ data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
+ data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
+}
+
+static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+
+ if (GPU_crappy_amd_driver()) {
+ GPUVertBuf *vbo = (GPUVertBuf *)buf;
+ /* Some AMD drivers strangely crash with VBOs with a one byte format.
+ * To workaround we reinit the vbo with another format and convert
+ * all bytes to floats. */
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+ /* We keep the data reference in data->vbo_data. */
+ vbo->data = NULL;
+ GPU_vertbuf_clear(vbo);
+
+ int buf_len = mr->loop_len + mr->loop_loose_len;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, buf_len);
+
+ float *fdata = (float *)vbo->data;
+ for (int l = 0; l < buf_len; l++, fdata++) {
+ *fdata = data->vbo_data[l] / 255.0f;
+ }
+ /* Free old byte data. */
+ MEM_freeN(data->vbo_data);
+ }
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edge_fac = {extract_edge_fac_init,
+ NULL,
+ NULL,
+ extract_edge_fac_loop_bmesh,
+ extract_edge_fac_loop_mesh,
+ extract_edge_fac_ledge_bmesh,
+ extract_edge_fac_ledge_mesh,
+ NULL,
+ NULL,
+ extract_edge_fac_finish,
+ MR_DATA_POLY_NOR,
+ false};
+
+/** \} */
+/* ---------------------------------------------------------------------- */
+/** \name Extract Vertex Weight
+ * \{ */
+
+typedef struct MeshExtract_Weight_Data {
+ float *vbo_data;
+ const DRW_MeshWeightState *wstate;
+ const MDeformVert *dvert; /* For Mesh. */
+ int cd_ofs; /* For BMesh. */
+} MeshExtract_Weight_Data;
+
+static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
+{
+ /* Error state. */
+ if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
+ return -2.0f;
+ }
+ else if (dvert == NULL) {
+ return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f;
+ }
+
+ float input = 0.0f;
+ if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
+ /* Multi-Paint feature */
+ input = BKE_defvert_multipaint_collective_weight(
+ dvert,
+ wstate->defgroup_len,
+ wstate->defgroup_sel,
+ wstate->defgroup_sel_count,
+ (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0);
+ /* make it black if the selected groups have no weight on a vertex */
+ if (input == 0.0f) {
+ return -1.0f;
+ }
+ }
+ else {
+ /* default, non tricky behavior */
+ input = defvert_find_weight(dvert, wstate->defgroup_active);
+
+ if (input == 0.0f) {
+ switch (wstate->alert_mode) {
+ case OB_DRAW_GROUPUSER_ACTIVE:
+ return -1.0f;
+ break;
+ case OB_DRAW_GROUPUSER_ALL:
+ if (defvert_is_weight_zero(dvert, wstate->defgroup_len)) {
+ return -1.0f;
+ }
+ break;
+ }
+ }
+ }
+ CLAMP(input, 0.0f, 1.0f);
+ return input;
+}
+
+static void *extract_weights_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (float *)vbo->data;
+ data->wstate = &mr->cache->weight_state;
+
+ if (data->wstate->defgroup_active == -1) {
+ /* Nothing to show. */
+ data->dvert = NULL;
+ data->cd_ofs = -1;
+ }
+ else if (mr->extract_type == MR_EXTRACT_BMESH) {
+ data->dvert = NULL;
+ data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
+ }
+ else {
+ data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
+ data->cd_ofs = -1;
+ }
+ return data;
+}
+
+static void extract_weights_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
+ const MDeformVert *dvert = (data->cd_ofs != -1) ? BM_ELEM_CD_GET_VOID_P(loop->v, data->cd_ofs) :
+ NULL;
+ data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
+}
+
+static void extract_weights_loop_mesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *UNUSED(mpoly),
+ void *_data)
+{
+ MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
+ const MDeformVert *dvert = data->dvert ? &data->dvert[mloop->v] : NULL;
+ data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
+}
+
+static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_weights = {extract_weights_init,
+ NULL,
+ NULL,
+ extract_weights_loop_bmesh,
+ extract_weights_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_weights_finish,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit Mode Data / Flags
+ * \{ */
+
+typedef struct EditLoopData {
+ uchar v_flag;
+ uchar e_flag;
+ uchar crease;
+ uchar bweight;
+} EditLoopData;
+
+static void mesh_render_data_face_flag(const MeshRenderData *mr,
+ BMFace *efa,
+ const int cd_ofs,
+ EditLoopData *eattr)
+{
+ if (efa == mr->efa_act) {
+ eattr->v_flag |= VFLAG_FACE_ACTIVE;
+ }
+ if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
+ eattr->v_flag |= VFLAG_FACE_SELECTED;
+ }
+
+ if (efa == mr->efa_act_uv) {
+ eattr->v_flag |= VFLAG_FACE_UV_ACTIVE;
+ }
+ if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) {
+ eattr->v_flag |= VFLAG_FACE_UV_SELECT;
+ }
+
+#ifdef WITH_FREESTYLE
+ if (mr->freestyle_face_ofs != -1) {
+ const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs);
+ if (ffa->flag & FREESTYLE_FACE_MARK) {
+ eattr->v_flag |= VFLAG_FACE_FREESTYLE;
+ }
+ }
+#endif
+}
+
+static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr)
+{
+ const ToolSettings *ts = mr->toolsettings;
+ const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
+ const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
+
+ if (eed == mr->eed_act) {
+ eattr->e_flag |= VFLAG_EDGE_ACTIVE;
+ }
+ if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
+ eattr->e_flag |= VFLAG_EDGE_SELECTED;
+ }
+ if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
+ BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
+ eattr->e_flag |= VFLAG_EDGE_SELECTED;
+ eattr->e_flag |= VFLAG_VERT_SELECTED;
+ }
+ if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
+ eattr->e_flag |= VFLAG_EDGE_SEAM;
+ }
+ if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
+ eattr->e_flag |= VFLAG_EDGE_SHARP;
+ }
+
+ /* Use active edge color for active face edges because
+ * specular highlights make it hard to see T55456#510873.
+ *
+ * This isn't ideal since it can't be used when mixing edge/face modes
+ * but it's still better then not being able to see the active face. */
+ if (is_face_only_select_mode) {
+ if (mr->efa_act != NULL) {
+ if (BM_edge_in_face(eed, mr->efa_act)) {
+ eattr->e_flag |= VFLAG_EDGE_ACTIVE;
+ }
+ }
+ }
+
+ /* Use a byte for value range */
+ if (mr->crease_ofs != -1) {
+ float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs);
+ if (crease > 0) {
+ eattr->crease = (uchar)(crease * 255.0f);
+ }
+ }
+ /* Use a byte for value range */
+ if (mr->bweight_ofs != -1) {
+ float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs);
+ if (bweight > 0) {
+ eattr->bweight = (uchar)(bweight * 255.0f);
+ }
+ }
+#ifdef WITH_FREESTYLE
+ if (mr->freestyle_edge_ofs != -1) {
+ const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs);
+ if (fed->flag & FREESTYLE_EDGE_MARK) {
+ eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
+ }
+ }
+#endif
+}
+
+static void mesh_render_data_loop_flag(const MeshRenderData *mr,
+ BMLoop *loop,
+ const int cd_ofs,
+ EditLoopData *eattr)
+{
+ if (cd_ofs == -1) {
+ return;
+ }
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
+ if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
+ eattr->v_flag |= VFLAG_VERT_UV_PINNED;
+ }
+ if (uvedit_uv_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
+ eattr->v_flag |= VFLAG_VERT_UV_SELECT;
+ }
+}
+
+static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
+ BMLoop *loop,
+ const int cd_ofs,
+ EditLoopData *eattr)
+{
+ if (cd_ofs == -1) {
+ return;
+ }
+ if (uvedit_edge_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
+ eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
+ eattr->v_flag |= VFLAG_VERT_UV_SELECT;
+ }
+}
+
+static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr)
+{
+ if (eve == mr->eve_act) {
+ eattr->e_flag |= VFLAG_VERT_ACTIVE;
+ }
+ if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
+ eattr->e_flag |= VFLAG_VERT_SELECTED;
+ }
+}
+
+static void *extract_edit_data_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust EditLoopData struct accordingly. */
+ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ GPU_vertformat_alias_add(&format, "flag");
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+ return vbo->data;
+}
+
+static void extract_edit_data_loop_bmesh(const MeshRenderData *mr,
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + l;
+ memset(data, 0x0, sizeof(*data));
+ mesh_render_data_face_flag(mr, loop->f, -1, data);
+ mesh_render_data_edge_flag(mr, loop->e, data);
+ mesh_render_data_vert_flag(mr, loop->v, data);
+}
+
+static void extract_edit_data_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int p,
+ const MPoly *UNUSED(mpoly),
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + l;
+ memset(data, 0x0, sizeof(*data));
+ BMFace *efa = bm_original_face_get(mr, p);
+ BMEdge *eed = bm_original_edge_get(mr, mloop->e);
+ BMVert *eve = bm_original_vert_get(mr, mloop->v);
+ if (efa) {
+ mesh_render_data_face_flag(mr, efa, -1, data);
+ }
+ if (eed) {
+ mesh_render_data_edge_flag(mr, eed, data);
+ }
+ if (eve) {
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
+}
+
+static void extract_edit_data_ledge_bmesh(const MeshRenderData *mr,
+ int e,
+ BMEdge *eed,
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
+ memset(data, 0x0, sizeof(*data) * 2);
+ mesh_render_data_edge_flag(mr, eed, &data[0]);
+ data[1] = data[0];
+ mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
+ mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
+}
+
+static void extract_edit_data_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *edge,
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
+ memset(data, 0x0, sizeof(*data) * 2);
+ int e_idx = mr->ledges[e];
+ BMEdge *eed = bm_original_edge_get(mr, e_idx);
+ BMVert *eve1 = bm_original_vert_get(mr, edge->v1);
+ BMVert *eve2 = bm_original_vert_get(mr, edge->v2);
+ if (eed) {
+ mesh_render_data_edge_flag(mr, eed, &data[0]);
+ data[1] = data[0];
+ }
+ if (eve1) {
+ mesh_render_data_vert_flag(mr, eve1, &data[0]);
+ }
+ if (eve2) {
+ mesh_render_data_vert_flag(mr, eve2, &data[1]);
+ }
+}
+
+static void extract_edit_data_lvert_bmesh(const MeshRenderData *mr,
+ int v,
+ BMVert *eve,
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
+ memset(data, 0x0, sizeof(*data));
+ mesh_render_data_vert_flag(mr, eve, data);
+}
+
+static void extract_edit_data_lvert_mesh(const MeshRenderData *mr,
+ int v,
+ const MVert *UNUSED(mvert),
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
+ memset(data, 0x0, sizeof(*data));
+ int v_idx = mr->lverts[v];
+ BMVert *eve = bm_original_vert_get(mr, v_idx);
+ if (eve) {
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
+}
+
+const MeshExtract extract_edit_data = {extract_edit_data_init,
+ NULL,
+ NULL,
+ extract_edit_data_loop_bmesh,
+ extract_edit_data_loop_mesh,
+ extract_edit_data_ledge_bmesh,
+ extract_edit_data_ledge_mesh,
+ extract_edit_data_lvert_bmesh,
+ extract_edit_data_lvert_mesh,
+ NULL,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Data / Flags
+ * \{ */
+
+typedef struct MeshExtract_EditUVData_Data {
+ EditLoopData *vbo_data;
+ int cd_ofs;
+} MeshExtract_EditUVData_Data;
+
+static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust EditLoopData struct accordingly. */
+ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ GPU_vertformat_alias_add(&format, "flag");
+ }
+
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ CustomData *cd_ldata = &mr->me->ldata;
+
+ MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (EditLoopData *)vbo->data;
+ data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
+ return data;
+}
+
+static void extract_edituv_data_loop_bmesh(const MeshRenderData *mr,
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
+ EditLoopData *eldata = data->vbo_data + l;
+ memset(eldata, 0x0, sizeof(*eldata));
+ mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
+ mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
+}
+
+static void extract_edituv_data_loop_mesh(
+ const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
+{
+ MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
+ EditLoopData *eldata = data->vbo_data + l;
+ memset(eldata, 0x0, sizeof(*eldata));
+ BMFace *efa = bm_original_face_get(mr, p);
+ if (efa) {
+ BMEdge *eed = bm_original_edge_get(mr, mloop->e);
+ BMVert *eve = bm_original_vert_get(mr, mloop->v);
+ if (eed && eve) {
+ /* Loop on an edge endpoint. */
+ BMLoop *loop = BM_face_edge_share_loop(efa, eed);
+ mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
+ mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
+ }
+ else {
+ if (eed == NULL) {
+ /* Find if the loop's vert is not part of an edit edge.
+ * For this, we check if the previous loop was on an edge. */
+ int loopend = mpoly->loopstart + mpoly->totloop - 1;
+ int l_prev = (l == mpoly->loopstart) ? loopend : (l - 1);
+ const MLoop *mloop_prev = &mr->mloop[l_prev];
+ eed = bm_original_edge_get(mr, mloop_prev->e);
+ }
+ if (eed) {
+ /* Mapped points on an edge between two edit verts. */
+ BMLoop *loop = BM_face_edge_share_loop(efa, eed);
+ mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
+ }
+ }
+ }
+}
+
+static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edituv_data = {extract_edituv_data_init,
+ NULL,
+ NULL,
+ extract_edituv_data_loop_bmesh,
+ extract_edituv_data_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_edituv_data_finish,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV area stretch
+ * \{ */
+
+static void *extract_stretch_area_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return NULL;
+}
+
+BLI_INLINE float area_ratio_get(float area, float uvarea)
+{
+ if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) {
+ /* Tag inversion by using the sign. */
+ return (area > uvarea) ? (uvarea / area) : -(area / uvarea);
+ }
+ return 0.0f;
+}
+
+BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio)
+{
+ ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio;
+ return (ratio > 1.0f) ? (1.0f / ratio) : ratio;
+}
+
+static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
+{
+ float totarea = 0, totuvarea = 0;
+ float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ CustomData *cd_ldata = &mr->bm->ldata;
+ int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
+
+ BMFace *efa;
+ BMIter f_iter;
+ int f;
+ BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
+ float area = BM_face_calc_area(efa);
+ float uvarea = BM_face_calc_area_uv(efa, uv_ofs);
+ totarea += area;
+ totuvarea += uvarea;
+ area_ratio[f] = area_ratio_get(area, uvarea);
+ }
+ }
+ else if (mr->extract_type == MR_EXTRACT_MAPPED) {
+ const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
+ const MPoly *mpoly = mr->mpoly;
+ for (int p = 0; p < mr->poly_len; p++, mpoly++) {
+ float area = BKE_mesh_calc_poly_area(mpoly, &mr->mloop[mpoly->loopstart], mr->mvert);
+ float uvarea = BKE_mesh_calc_poly_uv_area(mpoly, uv_data);
+ totarea += area;
+ totuvarea += uvarea;
+ area_ratio[p] = area_ratio_get(area, uvarea);
+ }
+ }
+ else {
+ /* Should not happen. */
+ BLI_assert(0);
+ }
+
+ float tot_ratio, inv_tot_ratio;
+ if (totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) {
+ tot_ratio = 0.0f;
+ inv_tot_ratio = 0.0f;
+ }
+ else {
+ tot_ratio = totarea / totuvarea;
+ inv_tot_ratio = totuvarea / totarea;
+ }
+
+ /* Convert in place to avoid an extra allocation */
+ uint16_t *poly_stretch = (uint16_t *)area_ratio;
+ for (int p = 0; p < mr->poly_len; p++) {
+ float stretch = area_ratio_to_stretch(area_ratio[p], tot_ratio, inv_tot_ratio);
+ poly_stretch[p] = (1.0f - stretch) * 65534.0f;
+ }
+
+ /* Copy face data for each loop. */
+ GPUVertBuf *vbo = buf;
+ uint16_t *loop_stretch = (uint16_t *)vbo->data;
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMFace *efa;
+ BMIter f_iter;
+ int f, l = 0;
+ BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
+ for (int i = 0; i < efa->len; i++, l++) {
+ loop_stretch[l] = poly_stretch[f];
+ }
+ }
+ }
+ else if (mr->extract_type == MR_EXTRACT_MAPPED) {
+ const MPoly *mpoly = mr->mpoly;
+ for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
+ for (int i = 0; i < mpoly->totloop; i++, l++) {
+ loop_stretch[l] = poly_stretch[p];
+ }
+ }
+ }
+ else {
+ /* Should not happen. */
+ BLI_assert(0);
+ }
+
+ MEM_freeN(area_ratio);
+}
+
+const MeshExtract extract_stretch_area = {extract_stretch_area_init,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ mesh_stretch_area_finish,
+ 0,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV angle stretch
+ * \{ */
+
+typedef struct UVStretchAngle {
+ int16_t angle;
+ int16_t uv_angles[2];
+} UVStretchAngle;
+
+typedef struct MeshExtract_StretchAngle_Data {
+ UVStretchAngle *vbo_data;
+ MLoopUV *luv;
+ float auv[2][2], last_auv[2];
+ float av[2][3], last_av[3];
+ int cd_ofs;
+} MeshExtract_StretchAngle_Data;
+
+static void compute_normalize_edge_vectors(float auv[2][2],
+ float av[2][3],
+ const float uv[2],
+ const float uv_prev[2],
+ const float co[2],
+ const float co_prev[2])
+{
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* 2d edge */
+ sub_v2_v2v2(auv[1], uv_prev, uv);
+ normalize_v2(auv[1]);
+ /* 3d edge */
+ sub_v3_v3v3(av[1], co_prev, co);
+ normalize_v3(av[1]);
+}
+
+static short v2_to_short_angle(float v[2])
+{
+ return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX;
+}
+
+static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch)
+{
+ /* Send uvs to the shader and let it compute the aspect corrected angle. */
+ r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);
+ r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]);
+ /* Compute 3D angle here. */
+ r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX;
+
+#if 0 /* here for reference, this is done in shader now. */
+ float uvang = angle_normalized_v2v2(auv0, auv1);
+ float ang = angle_normalized_v3v3(av0, av1);
+ float stretch = fabsf(uvang - ang) / (float)M_PI;
+ return 1.0f - pow2f(1.0f - stretch);
+#endif
+}
+
+static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust UVStretchAngle struct accordingly. */
+ GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (UVStretchAngle *)vbo->data;
+
+ /* Special iter nneded to save about half of the computing cost. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
+ }
+ else if (mr->extract_type == MR_EXTRACT_MAPPED) {
+ data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
+ }
+ else {
+ BLI_assert(0);
+ }
+ return data;
+}
+
+static void extract_stretch_angle_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
+ float(*auv)[2] = data->auv, *last_auv = data->last_auv;
+ float(*av)[3] = data->av, *last_av = data->last_av;
+ const MLoopUV *luv, *luv_next;
+ BMLoop *l_next = loop->next;
+ BMFace *efa = loop->f;
+ if (loop == efa->l_first) {
+ /* First loop in face. */
+ BMLoop *l_tmp = loop->prev;
+ BMLoop *l_next_tmp = loop;
+ luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
+ luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
+ compute_normalize_edge_vectors(
+ auv, av, luv->uv, luv_next->uv, l_tmp->v->co, l_next_tmp->v->co);
+ /* Save last edge. */
+ copy_v2_v2(last_auv, auv[1]);
+ copy_v3_v3(last_av, av[1]);
+ }
+ if (l_next == efa->l_first) {
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* Copy already calculated last edge. */
+ copy_v2_v2(auv[1], last_auv);
+ copy_v3_v3(av[1], last_av);
+ }
+ else {
+ luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
+ luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
+ compute_normalize_edge_vectors(auv, av, luv->uv, luv_next->uv, loop->v->co, l_next->v->co);
+ }
+ edituv_get_stretch_angle(auv, av, data->vbo_data + l);
+}
+
+static void extract_stretch_angle_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *UNUSED(mloop),
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *_data)
+{
+ MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
+ float(*auv)[2] = data->auv, *last_auv = data->last_auv;
+ float(*av)[3] = data->av, *last_av = data->last_av;
+ int l_next = l + 1, loopend = mpoly->loopstart + mpoly->totloop;
+ const MVert *v, *v_next;
+ if (l == mpoly->loopstart) {
+ /* First loop in face. */
+ int l_tmp = loopend - 1;
+ int l_next_tmp = mpoly->loopstart;
+ v = &mr->mvert[mr->mloop[l_tmp].v];
+ v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
+ compute_normalize_edge_vectors(
+ auv, av, data->luv[l_tmp].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
+ /* Save last edge. */
+ copy_v2_v2(last_auv, auv[1]);
+ copy_v3_v3(last_av, av[1]);
+ }
+ if (l_next == loopend) {
+ l_next = mpoly->loopstart;
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* Copy already calculated last edge. */
+ copy_v2_v2(auv[1], last_auv);
+ copy_v3_v3(av[1], last_av);
+ }
+ else {
+ v = &mr->mvert[mr->mloop[l].v];
+ v_next = &mr->mvert[mr->mloop[l_next].v];
+ compute_normalize_edge_vectors(
+ auv, av, data->luv[l].uv, data->luv[l_next].uv, v->co, v_next->co);
+ }
+ edituv_get_stretch_angle(auv, av, data->vbo_data + l);
+}
+
+static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_stretch_angle = {extract_stretch_angle_init,
+ NULL,
+ NULL,
+ extract_stretch_angle_loop_bmesh,
+ extract_stretch_angle_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_stretch_angle_finish,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV angle stretch
+ * \{ */
+
+static void *extract_mesh_analysis_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return NULL;
+}
+
+static void axis_from_enum_v3(float v[3], const char axis)
+{
+ zero_v3(v);
+ if (axis < 3) {
+ v[axis] = 1.0f;
+ }
+ else {
+ v[axis - 3] = -1.0f;
+ }
+}
+
+BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange)
+{
+ if (fac < min) {
+ fac = 1.0f;
+ }
+ else if (fac > max) {
+ fac = -1.0f;
+ }
+ else {
+ fac = (fac - min) * minmax_irange;
+ fac = 1.0f - fac;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ return fac;
+}
+
+static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang)
+{
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->overhang_min / (float)M_PI;
+ const float max = statvis->overhang_max / (float)M_PI;
+ const char axis = statvis->overhang_axis;
+ BMEditMesh *em = mr->edit_bmesh;
+ BMIter iter;
+ BMesh *bm = em->bm;
+ BMFace *f;
+ float dir[3];
+ const float minmax_irange = 1.0f / (max - min);
+
+ BLI_assert(min <= max);
+
+ axis_from_enum_v3(dir, axis);
+
+ if (em && LIKELY(em->ob)) {
+ /* now convert into global space */
+ mul_transposed_mat3_m4_v3(em->ob->obmat, dir);
+ normalize_v3(dir);
+ }
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int l = 0;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ float fac = angle_normalized_v3v3(f->no, dir) / (float)M_PI;
+ fac = overhang_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < f->len; i++, l++) {
+ r_overhang[l] = fac;
+ }
+ }
+ }
+ else {
+ const MPoly *mpoly = mr->mpoly;
+ for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
+ float fac = angle_normalized_v3v3(mr->poly_normals[p], dir) / (float)M_PI;
+ fac = overhang_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < mpoly->totloop; i++, l++) {
+ r_overhang[l] = fac;
+ }
+ }
+ }
+}
+
+/* so we can use jitter values for face interpolation */
+static void uv_from_jitter_v2(float uv[2])
+{
+ uv[0] += 0.5f;
+ uv[1] += 0.5f;
+ if (uv[0] + uv[1] > 1.0f) {
+ uv[0] = 1.0f - uv[0];
+ uv[1] = 1.0f - uv[1];
+ }
+
+ CLAMP(uv[0], 0.0f, 1.0f);
+ CLAMP(uv[1], 0.0f, 1.0f);
+}
+
+BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange)
+{
+ /* important not '<=' */
+ if (fac < max) {
+ fac = (fac - min) * minmax_irange;
+ fac = 1.0f - fac;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ else {
+ fac = -1.0f;
+ }
+ return fac;
+}
+
+static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
+{
+ const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */
+ /* cheating to avoid another allocation */
+ float *face_dists = r_thickness + (mr->loop_len - mr->poly_len);
+ BMEditMesh *em = mr->edit_bmesh;
+ const float scale = 1.0f / mat4_to_scale(em->ob->obmat);
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->thickness_min * scale;
+ const float max = statvis->thickness_max * scale;
+ const float minmax_irange = 1.0f / (max - min);
+ const int samples = statvis->thickness_samples;
+ float jit_ofs[32][2];
+ BLI_assert(samples <= 32);
+ BLI_assert(min <= max);
+
+ copy_vn_fl(face_dists, mr->poly_len, max);
+
+ BLI_jitter_init(jit_ofs, samples);
+ for (int j = 0; j < samples; j++) {
+ uv_from_jitter_v2(jit_ofs[j]);
+ }
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMesh *bm = em->bm;
+ BM_mesh_elem_index_ensure(bm, BM_FACE);
+
+ struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
+ struct BMLoop *(*looptris)[3] = em->looptris;
+ for (int i = 0; i < mr->tri_len; i++) {
+ BMLoop **ltri = looptris[i];
+ const int index = BM_elem_index_get(ltri[0]->f);
+ const float *cos[3] = {ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co};
+ float ray_co[3];
+ float ray_no[3];
+
+ normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
+
+ for (int j = 0; j < samples; j++) {
+ float dist = face_dists[index];
+ interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
+ madd_v3_v3fl(ray_co, ray_no, eps_offset);
+
+ BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL);
+ if (f_hit && dist < face_dists[index]) {
+ float angle_fac = fabsf(dot_v3v3(ltri[0]->f->no, f_hit->no));
+ angle_fac = 1.0f - angle_fac;
+ angle_fac = angle_fac * angle_fac * angle_fac;
+ angle_fac = 1.0f - angle_fac;
+ dist /= angle_fac;
+ if (dist < face_dists[index]) {
+ face_dists[index] = dist;
+ }
+ }
+ }
+ }
+ BKE_bmbvh_free(bmtree);
+
+ BMIter iter;
+ BMFace *f;
+ int l = 0;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ float fac = face_dists[BM_elem_index_get(f)];
+ fac = thickness_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < f->len; i++, l++) {
+ r_thickness[l] = fac;
+ }
+ }
+ }
+ else {
+ BVHTreeFromMesh treeData = {NULL};
+
+ BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
+ const MLoopTri *mlooptri = mr->mlooptri;
+ for (int i = 0; i < mr->tri_len; i++, mlooptri++) {
+ const int index = mlooptri->poly;
+ const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co,
+ mr->mvert[mr->mloop[mlooptri->tri[1]].v].co,
+ mr->mvert[mr->mloop[mlooptri->tri[2]].v].co};
+ float ray_co[3];
+ float ray_no[3];
+
+ normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
+
+ for (int j = 0; j < samples; j++) {
+ interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
+ madd_v3_v3fl(ray_co, ray_no, eps_offset);
+
+ BVHTreeRayHit hit;
+ hit.index = -1;
+ hit.dist = face_dists[index];
+ if ((BLI_bvhtree_ray_cast(
+ tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) &&
+ hit.dist < face_dists[index]) {
+ float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no));
+ angle_fac = 1.0f - angle_fac;
+ angle_fac = angle_fac * angle_fac * angle_fac;
+ angle_fac = 1.0f - angle_fac;
+ hit.dist /= angle_fac;
+ if (hit.dist < face_dists[index]) {
+ face_dists[index] = hit.dist;
+ }
+ }
+ }
+ }
+
+ const MPoly *mpoly = mr->mpoly;
+ for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
+ float fac = face_dists[p];
+ fac = thickness_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < mpoly->totloop; i++, l++) {
+ r_thickness[l] = fac;
+ }
+ }
+ }
+}
+
+struct BVHTree_OverlapData {
+ const Mesh *me;
+ const MLoopTri *mlooptri;
+ float epsilon;
+};
+
+static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
+{
+ struct BVHTree_OverlapData *data = userdata;
+ const Mesh *me = data->me;
+
+ const MLoopTri *tri_a = &data->mlooptri[index_a];
+ const MLoopTri *tri_b = &data->mlooptri[index_b];
+
+ if (UNLIKELY(tri_a->poly == tri_b->poly)) {
+ return false;
+ }
+
+ const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
+ me->mvert[me->mloop[tri_a->tri[1]].v].co,
+ me->mvert[me->mloop[tri_a->tri[2]].v].co};
+ const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
+ me->mvert[me->mloop[tri_b->tri[1]].v].co,
+ me->mvert[me->mloop[tri_b->tri[2]].v].co};
+ float ix_pair[2][3];
+ int verts_shared = 0;
+
+ verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) +
+ ELEM(tri_a_co[2], UNPACK3(tri_b_co)));
+
+ /* if 2 points are shared, bail out */
+ if (verts_shared >= 2) {
+ return false;
+ }
+
+ return (isect_tri_tri_epsilon_v3(
+ UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1], data->epsilon) &&
+ /* if we share a vertex, check the intersection isn't a 'point' */
+ ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon)));
+}
+
+static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
+{
+ BMEditMesh *em = mr->edit_bmesh;
+
+ for (int l = 0; l < mr->loop_len; l++) {
+ r_intersect[l] = -1.0f;
+ }
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ uint overlap_len;
+ BMesh *bm = em->bm;
+
+ BM_mesh_elem_index_ensure(bm, BM_FACE);
+
+ struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
+ BVHTreeOverlap *overlap = BKE_bmbvh_overlap(bmtree, bmtree, &overlap_len);
+
+ if (overlap) {
+ for (int i = 0; i < overlap_len; i++) {
+ BMFace *f_hit_pair[2] = {
+ em->looptris[overlap[i].indexA][0]->f,
+ em->looptris[overlap[i].indexB][0]->f,
+ };
+ for (int j = 0; j < 2; j++) {
+ BMFace *f_hit = f_hit_pair[j];
+ BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit);
+ int l = BM_elem_index_get(l_first);
+ for (int k = 0; k < f_hit->len; k++, l++) {
+ r_intersect[l] = 1.0f;
+ }
+ }
+ }
+ MEM_freeN(overlap);
+ }
+
+ BKE_bmbvh_free(bmtree);
+ }
+ else {
+ uint overlap_len;
+ BVHTreeFromMesh treeData = {NULL};
+
+ BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
+
+ struct BVHTree_OverlapData data = {
+ .me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)};
+
+ BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data);
+ if (overlap) {
+ for (int i = 0; i < overlap_len; i++) {
+ const MPoly *f_hit_pair[2] = {
+ &mr->mpoly[mr->mlooptri[overlap[i].indexA].poly],
+ &mr->mpoly[mr->mlooptri[overlap[i].indexB].poly],
+ };
+ for (int j = 0; j < 2; j++) {
+ const MPoly *f_hit = f_hit_pair[j];
+ int l = f_hit->loopstart;
+ for (int k = 0; k < f_hit->totloop; k++, l++) {
+ r_intersect[l] = 1.0f;
+ }
+ }
+ }
+ MEM_freeN(overlap);
+ }
+ }
+}
+
+BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange)
+{
+ if (fac >= min) {
+ fac = (fac - min) * minmax_irange;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ else {
+ /* fallback */
+ fac = -1.0f;
+ }
+ return fac;
+}
+
+static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
+{
+ BMEditMesh *em = mr->edit_bmesh;
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->distort_min;
+ const float max = statvis->distort_max;
+ const float minmax_irange = 1.0f / (max - min);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMesh *bm = em->bm;
+ BMFace *f;
+
+ int l = 0;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ float fac = -1.0f;
+
+ if (f->len > 3) {
+ BMLoop *l_iter, *l_first;
+
+ fac = 0.0f;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ float no_corner[3];
+ BM_loop_calc_face_normal_safe(l_iter, no_corner);
+ /* simple way to detect (what is most likely) concave */
+ if (dot_v3v3(f->no, no_corner) < 0.0f) {
+ negate_v3(no_corner);
+ }
+ fac = max_ff(fac, angle_normalized_v3v3(f->no, no_corner));
+ } while ((l_iter = l_iter->next) != l_first);
+ fac *= 2.0f;
+ }
+
+ fac = distort_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < f->len; i++, l++) {
+ r_distort[l] = fac;
+ }
+ }
+ }
+ else {
+ const MPoly *mpoly = mr->mpoly;
+ for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
+ float fac = -1.0f;
+
+ if (mpoly->totloop > 3) {
+ float *f_no = mr->poly_normals[p];
+ fac = 0.0f;
+
+ for (int i = 1; i <= mpoly->totloop; i++) {
+ const MLoop *l_prev = &mr->mloop[mpoly->loopstart + (i - 1) % mpoly->totloop];
+ const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
+ const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
+ float no_corner[3];
+ normal_tri_v3(no_corner,
+ mr->mvert[l_prev->v].co,
+ mr->mvert[l_curr->v].co,
+ mr->mvert[l_next->v].co);
+ /* simple way to detect (what is most likely) concave */
+ if (dot_v3v3(f_no, no_corner) < 0.0f) {
+ negate_v3(no_corner);
+ }
+ fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner));
+ }
+ fac *= 2.0f;
+ }
+
+ fac = distort_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < mpoly->totloop; i++, l++) {
+ r_distort[l] = fac;
+ }
+ }
+ }
+}
+
+BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange)
+{
+ /* important not '>=' */
+ if (fac > min) {
+ fac = (fac - min) * minmax_irange;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ else {
+ /* fallback */
+ fac = -1.0f;
+ }
+ return fac;
+}
+
+static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
+{
+ BMEditMesh *em = mr->edit_bmesh;
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->sharp_min;
+ const float max = statvis->sharp_max;
+ const float minmax_irange = 1.0f / (max - min);
+
+ /* Can we avoid this extra allocation? */
+ float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__);
+ copy_vn_fl(vert_angles, mr->vert_len, -M_PI);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter, l_iter;
+ BMesh *bm = em->bm;
+ BMFace *efa;
+ BMEdge *e;
+ BMLoop *loop;
+ /* first assign float values to verts */
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ float angle = BM_edge_calc_face_angle_signed(e);
+ float *col1 = &vert_angles[BM_elem_index_get(e->v1)];
+ float *col2 = &vert_angles[BM_elem_index_get(e->v2)];
+ *col1 = max_ff(*col1, angle);
+ *col2 = max_ff(*col2, angle);
+ }
+ /* Copy vert value to loops. */
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
+ int l = BM_elem_index_get(loop);
+ int v = BM_elem_index_get(loop->v);
+ r_sharp[l] = sharp_remap(vert_angles[v], min, max, minmax_irange);
+ }
+ }
+ }
+ else {
+ /* first assign float values to verts */
+ const MPoly *mpoly = mr->mpoly;
+
+ EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len);
+
+ for (int p = 0; p < mr->poly_len; p++, mpoly++) {
+ for (int i = 0; i < mpoly->totloop; i++) {
+ const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
+ const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
+ const MVert *v_curr = &mr->mvert[l_curr->v];
+ const MVert *v_next = &mr->mvert[l_next->v];
+ float angle;
+ void **pval;
+ bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
+ if (!value_is_init) {
+ *pval = mr->poly_normals[p];
+ /* non-manifold edge, yet... */
+ continue;
+ }
+ else if (*pval != NULL) {
+ const float *f1_no = mr->poly_normals[p];
+ const float *f2_no = *pval;
+ angle = angle_normalized_v3v3(f1_no, f2_no);
+ angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle;
+ /* Tag as manifold. */
+ *pval = NULL;
+ }
+ else {
+ /* non-manifold edge */
+ angle = DEG2RADF(90.0f);
+ }
+ float *col1 = &vert_angles[l_curr->v];
+ float *col2 = &vert_angles[l_next->v];
+ *col1 = max_ff(*col1, angle);
+ *col2 = max_ff(*col2, angle);
+ }
+ }
+ /* Remaining non manifold edges. */
+ EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ if (BLI_edgehashIterator_getValue(ehi) != NULL) {
+ uint v1, v2;
+ const float angle = DEG2RADF(90.0f);
+ BLI_edgehashIterator_getKey(ehi, &v1, &v2);
+ float *col1 = &vert_angles[v1];
+ float *col2 = &vert_angles[v2];
+ *col1 = max_ff(*col1, angle);
+ *col2 = max_ff(*col2, angle);
+ }
+ }
+ BLI_edgehashIterator_free(ehi);
+ BLI_edgehash_free(eh, NULL);
+
+ const MLoop *mloop = mr->mloop;
+ for (int l = 0; l < mr->loop_len; l++, mloop++) {
+ r_sharp[l] = sharp_remap(vert_angles[mloop->v], min, max, minmax_irange);
+ }
+ }
+
+ MEM_freeN(vert_angles);
+}
+
+static void extract_mesh_analysis_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
+{
+ BLI_assert(mr->edit_bmesh);
+
+ GPUVertBuf *vbo = buf;
+ float *l_weight = (float *)vbo->data;
+
+ switch (mr->toolsettings->statvis.type) {
+ case SCE_STATVIS_OVERHANG:
+ statvis_calc_overhang(mr, l_weight);
+ break;
+ case SCE_STATVIS_THICKNESS:
+ statvis_calc_thickness(mr, l_weight);
+ break;
+ case SCE_STATVIS_INTERSECT:
+ statvis_calc_intersect(mr, l_weight);
+ break;
+ case SCE_STATVIS_DISTORT:
+ statvis_calc_distort(mr, l_weight);
+ break;
+ case SCE_STATVIS_SHARP:
+ statvis_calc_sharp(mr, l_weight);
+ break;
+ }
+}
+
+const MeshExtract extract_mesh_analysis = {extract_mesh_analysis_init,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_mesh_analysis_finish,
+ /* This is not needed for all vis type.
+ * Maybe split into different extract. */
+ MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots positions
+ * \{ */
+
+static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+ if (!mr->use_subsurf_fdots) {
+ /* Clear so we can accumulate on it. */
+ memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
+ }
+ return vbo->data;
+}
+
+static void extract_fdots_pos_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(l),
+ BMLoop *loop,
+ void *data)
+{
+ float(*center)[3] = (float(*)[3])data;
+ float w = 1.0f / (float)loop->f->len;
+ madd_v3_v3fl(center[BM_elem_index_get(loop->f)], loop->v->co, w);
+}
+
+static void extract_fdots_pos_loop_mesh(const MeshRenderData *mr,
+ int UNUSED(l),
+ const MLoop *mloop,
+ int p,
+ const MPoly *mpoly,
+ void *data)
+{
+ float(*center)[3] = (float(*)[3])data;
+ const MVert *mvert = &mr->mvert[mloop->v];
+ if (mr->use_subsurf_fdots) {
+ if (mvert->flag & ME_VERT_FACEDOT) {
+ copy_v3_v3(center[p], mvert->co);
+ }
+ }
+ else {
+ float w = 1.0f / (float)mpoly->totloop;
+ madd_v3_v3fl(center[p], mvert->co, w);
+ }
+}
+
+const MeshExtract extract_fdots_pos = {extract_fdots_pos_init,
+ NULL,
+ NULL,
+ extract_fdots_pos_loop_bmesh,
+ extract_fdots_pos_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Normal and edit flag
+ * \{ */
+
+static void *extract_fdots_nor_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ return NULL;
+}
+
+static void extract_fdots_nor_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data))
+{
+ GPUVertBuf *vbo = buf;
+ GPUPackedNormal *nor = (GPUPackedNormal *)vbo->data;
+ BMFace *efa;
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ for (int f = 0; f < mr->poly_len; f++) {
+ efa = BM_face_at_index(mr->bm, f);
+ nor[f] = GPU_normal_convert_i10_v3(efa->no);
+ /* Select / Active Flag. */
+ nor[f].w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? -1 : 1) : 0;
+ }
+ }
+ else {
+ for (int f = 0; f < mr->poly_len; f++) {
+ nor[f] = GPU_normal_convert_i10_v3(mr->poly_normals[f]);
+ if ((efa = bm_original_face_get(mr, f))) {
+ /* Select / Active Flag. */
+ nor[f].w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? -1 : 1) : 0;
+ }
+ }
+ }
+}
+
+const MeshExtract extract_fdots_nor = {extract_fdots_nor_init,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_fdots_nor_finish,
+ MR_DATA_POLY_NOR,
+ false};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Normal and edit flag
+ * \{ */
+
+typedef struct MeshExtract_FdotUV_Data {
+ float (*vbo_data)[2];
+ MLoopUV *uv_data;
+} MeshExtract_FdotUV_Data;
+
+static void *extract_fdots_uv_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPU_vertformat_alias_add(&format, "au");
+ GPU_vertformat_alias_add(&format, "pos");
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ if (!mr->use_subsurf_fdots) {
+ /* Clear so we can accumulate on it. */
+ memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
+ }
+
+ CustomData *cd_ldata = &mr->me->ldata;
+
+ MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (float(*)[2])vbo->data;
+ data->uv_data = CustomData_get_layer(cd_ldata, CD_MLOOPUV);
+ return data;
+}
+
+static void extract_fdots_uv_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
+ float w = 1.0f / (float)loop->f->len;
+ madd_v2_v2fl(data->vbo_data[BM_elem_index_get(loop->f)], data->uv_data[l].uv, w);
+}
+
+static void extract_fdots_uv_loop_mesh(
+ const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
+{
+ MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
+ if (mr->use_subsurf_fdots) {
+ const MVert *mvert = &mr->mvert[mloop->v];
+ if (mvert->flag & ME_VERT_FACEDOT) {
+ copy_v2_v2(data->vbo_data[p], data->uv_data[l].uv);
+ }
+ }
+ else {
+ float w = 1.0f / (float)mpoly->totloop;
+ madd_v2_v2fl(data->vbo_data[p], data->uv_data[l].uv, w);
+ }
+}
+
+static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_fdots_uv = {extract_fdots_uv_init,
+ NULL,
+ NULL,
+ extract_fdots_uv_loop_bmesh,
+ extract_fdots_uv_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_fdots_uv_finish,
+ 0,
+ true};
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Edit UV flag
+ * \{ */
+
+typedef struct MeshExtract_EditUVFdotData_Data {
+ EditLoopData *vbo_data;
+ int cd_ofs;
+} MeshExtract_EditUVFdotData_Data;
+
+static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (EditLoopData *)vbo->data;
+ data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
+ return data;
+}
+
+static void extract_fdots_edituv_data_loop_bmesh(const MeshRenderData *mr,
+ int UNUSED(l),
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
+ EditLoopData *eldata = data->vbo_data + BM_elem_index_get(loop->f);
+ memset(eldata, 0x0, sizeof(*eldata));
+ mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
+}
+
+static void extract_fdots_edituv_data_loop_mesh(const MeshRenderData *mr,
+ int UNUSED(l),
+ const MLoop *UNUSED(mloop),
+ int p,
+ const MPoly *UNUSED(mpoly),
+ void *_data)
+{
+ MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
+ EditLoopData *eldata = data->vbo_data + p;
+ memset(eldata, 0x0, sizeof(*eldata));
+ BMFace *efa = bm_original_face_get(mr, p);
+ if (efa) {
+ mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
+ }
+}
+
+static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_fdots_edituv_data = {extract_fdots_edituv_data_init,
+ NULL,
+ NULL,
+ extract_fdots_edituv_data_loop_bmesh,
+ extract_fdots_edituv_data_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ extract_fdots_edituv_data_finish,
+ 0,
+ true};
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Selection Index
+ * \{ */
+
+static void *extract_select_idx_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* TODO rename "color" to something more descriptive. */
+ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+ return vbo->data;
+}
+
+/* TODO Use glVertexID to get loop index and use the data structure on the CPU to retreive the
+ * select element associated with this loop ID. This would remove the need for this separate index
+ * VBOs. We could upload the p/e/v_origindex as a buffer texture and sample it inside the shader to
+ * output original index. */
+
+static void extract_poly_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *data)
+{
+ ((uint32_t *)data)[l] = BM_elem_index_get(loop->f);
+}
+
+static void extract_edge_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *data)
+{
+ ((uint32_t *)data)[l] = BM_elem_index_get(loop->e);
+}
+
+static void extract_vert_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *data)
+{
+ ((uint32_t *)data)[l] = BM_elem_index_get(loop->v);
+}
+
+static void extract_edge_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
+{
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed);
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed);
+}
+
+static void extract_vert_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
+{
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed->v1);
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed->v2);
+}
+
+static void extract_vert_idx_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *data)
+{
+ ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = BM_elem_index_get(eve);
+}
+
+static void extract_poly_idx_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *UNUSED(mloop),
+ int p,
+ const MPoly *UNUSED(mpoly),
+ void *data)
+{
+ ((uint32_t *)data)[l] = (mr->p_origindex) ? mr->p_origindex[p] : p;
+}
+
+static void extract_edge_idx_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *UNUSED(mpoly),
+ void *data)
+{
+ ((uint32_t *)data)[l] = (mr->e_origindex) ? mr->e_origindex[mloop->e] : mloop->e;
+}
+
+static void extract_vert_idx_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *UNUSED(mpoly),
+ void *data)
+{
+ ((uint32_t *)data)[l] = (mr->v_origindex) ? mr->v_origindex[mloop->v] : mloop->v;
+}
+
+static void extract_edge_idx_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *UNUSED(medge),
+ void *data)
+{
+ int e_idx = mr->ledges[e];
+ int e_orig = (mr->e_origindex) ? mr->e_origindex[e_idx] : e_idx;
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = e_orig;
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = e_orig;
+}
+
+static void extract_vert_idx_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *medge,
+ void *data)
+{
+ int v1_orig = (mr->v_origindex) ? mr->v_origindex[medge->v1] : medge->v1;
+ int v2_orig = (mr->v_origindex) ? mr->v_origindex[medge->v2] : medge->v2;
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = v1_orig;
+ ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = v2_orig;
+}
+
+static void extract_vert_idx_lvert_mesh(const MeshRenderData *mr,
+ int v,
+ const MVert *UNUSED(mvert),
+ void *data)
+{
+ int v_idx = mr->lverts[v];
+ int v_orig = (mr->v_origindex) ? mr->v_origindex[v_idx] : v_idx;
+ ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = v_orig;
+}
+
+const MeshExtract extract_poly_idx = {extract_select_idx_init,
+ NULL,
+ NULL,
+ extract_poly_idx_loop_bmesh,
+ extract_poly_idx_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ 0,
+ true};
+
+const MeshExtract extract_edge_idx = {extract_select_idx_init,
+ NULL,
+ NULL,
+ extract_edge_idx_loop_bmesh,
+ extract_edge_idx_loop_mesh,
+ extract_edge_idx_ledge_bmesh,
+ extract_edge_idx_ledge_mesh,
+ NULL,
+ NULL,
+ NULL,
+ 0,
+ true};
+
+const MeshExtract extract_vert_idx = {extract_select_idx_init,
+ NULL,
+ NULL,
+ extract_vert_idx_loop_bmesh,
+ extract_vert_idx_loop_mesh,
+ extract_vert_idx_ledge_bmesh,
+ extract_vert_idx_ledge_mesh,
+ extract_vert_idx_lvert_bmesh,
+ extract_vert_idx_lvert_mesh,
+ NULL,
+ 0,
+ true};
+
+static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* TODO rename "color" to something more descriptive. */
+ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+ return vbo->data;
+}
+
+static void extract_fdot_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int UNUSED(l),
+ BMLoop *loop,
+ void *data)
+{
+ ((uint32_t *)data)[BM_elem_index_get(loop->f)] = BM_elem_index_get(loop->f);
+}
+
+static void extract_fdot_idx_loop_mesh(const MeshRenderData *mr,
+ int UNUSED(l),
+ const MLoop *UNUSED(mloop),
+ int p,
+ const MPoly *UNUSED(mpoly),
+ void *data)
+{
+ ((uint32_t *)data)[p] = (mr->p_origindex) ? mr->p_origindex[p] : p;
+}
+
+const MeshExtract extract_fdot_idx = {extract_select_fdot_idx_init,
+ NULL,
+ NULL,
+ extract_fdot_idx_loop_bmesh,
+ extract_fdot_idx_loop_mesh,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ 0,
+ true};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Loop
+ * \{ */
+
+typedef struct ExtractTaskData {
+ const MeshRenderData *mr;
+ const MeshExtract *extract;
+ eMRIterType iter_type;
+ int start, end;
+ /** Decremented each time a task is finished. */
+ int32_t *task_counter;
+ void *buf;
+ void *user_data;
+} ExtractTaskData;
+
+BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr,
+ const eMRIterType iter_type,
+ int start,
+ int end,
+ const MeshExtract *extract,
+ void *user_data)
+{
+ switch (mr->extract_type) {
+ case MR_EXTRACT_BMESH:
+ if (iter_type & MR_ITER_LOOPTRI) {
+ int t_end = min_ii(mr->tri_len, end);
+ for (int t = start; t < t_end; t++) {
+ BMLoop **elt = &mr->edit_bmesh->looptris[t][0];
+ extract->iter_looptri_bm(mr, t, elt, user_data);
+ }
+ }
+ if (iter_type & MR_ITER_LOOP) {
+ int l_end = min_ii(mr->poly_len, end);
+ for (int f = start; f < l_end; f++) {
+ BMFace *efa = BM_face_at_index(mr->bm, f);
+ BMLoop *loop;
+ BMIter l_iter;
+ BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
+ extract->iter_loop_bm(mr, BM_elem_index_get(loop), loop, user_data);
+ }
+ }
+ }
+ if (iter_type & MR_ITER_LEDGE) {
+ int le_end = min_ii(mr->edge_loose_len, end);
+ for (int e = start; e < le_end; e++) {
+ BMEdge *eed = BM_edge_at_index(mr->bm, mr->ledges[e]);
+ extract->iter_ledge_bm(mr, e, eed, user_data);
+ }
+ }
+ if (iter_type & MR_ITER_LVERT) {
+ int lv_end = min_ii(mr->vert_loose_len, end);
+ for (int v = start; v < lv_end; v++) {
+ BMVert *eve = BM_vert_at_index(mr->bm, mr->lverts[v]);
+ extract->iter_lvert_bm(mr, v, eve, user_data);
+ }
+ }
+ break;
+ case MR_EXTRACT_MAPPED:
+ case MR_EXTRACT_MESH:
+ if (iter_type & MR_ITER_LOOPTRI) {
+ int t_end = min_ii(mr->tri_len, end);
+ for (int t = start; t < t_end; t++) {
+ extract->iter_looptri(mr, t, &mr->mlooptri[t], user_data);
+ }
+ }
+ if (iter_type & MR_ITER_LOOP) {
+ int l_end = min_ii(mr->poly_len, end);
+ for (int p = start; p < l_end; p++) {
+ const MPoly *mpoly = &mr->mpoly[p];
+ int l = mpoly->loopstart;
+ for (int i = 0; i < mpoly->totloop; i++, l++) {
+ extract->iter_loop(mr, l, &mr->mloop[l], p, mpoly, user_data);
+ }
+ }
+ }
+ if (iter_type & MR_ITER_LEDGE) {
+ int le_end = min_ii(mr->edge_loose_len, end);
+ for (int e = start; e < le_end; e++) {
+ extract->iter_ledge(mr, e, &mr->medge[mr->ledges[e]], user_data);
+ }
+ }
+ if (iter_type & MR_ITER_LVERT) {
+ int lv_end = min_ii(mr->vert_loose_len, end);
+ for (int v = start; v < lv_end; v++) {
+ extract->iter_lvert(mr, v, &mr->mvert[mr->lverts[v]], user_data);
+ }
+ }
+ break;
+ }
+}
+
+static void extract_run(TaskPool *__restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ExtractTaskData *data = taskdata;
+ mesh_extract_iter(
+ data->mr, data->iter_type, data->start, data->end, data->extract, data->user_data);
+
+ /* If this is the last task, we do the finish function. */
+ int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1);
+ if (remainin_tasks == 0 && data->extract->finish != NULL) {
+ data->extract->finish(data->mr, data->buf, data->user_data);
+ }
+}
+
+static void extract_range_task_create(
+ TaskPool *task_pool, ExtractTaskData *taskdata, const eMRIterType type, int start, int length)
+{
+ taskdata = MEM_dupallocN(taskdata);
+ atomic_add_and_fetch_int32(taskdata->task_counter, 1);
+ taskdata->iter_type = type;
+ taskdata->start = start;
+ taskdata->end = start + length;
+ BLI_task_pool_push(task_pool, extract_run, taskdata, true, TASK_PRIORITY_HIGH);
+}
+
+static void extract_task_create(TaskPool *task_pool,
+ const MeshRenderData *mr,
+ const MeshExtract *extract,
+ void *buf,
+ int32_t *task_counter)
+{
+ /* Divide extraction of the VBO/IBO into sensible chunks of works. */
+ ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), "ExtractTaskData");
+ taskdata->mr = mr;
+ taskdata->extract = extract;
+ taskdata->buf = buf;
+ taskdata->user_data = extract->init(mr, buf);
+ taskdata->iter_type = mesh_extract_iter_type(extract);
+ taskdata->task_counter = task_counter;
+ taskdata->start = 0;
+ taskdata->end = INT_MAX;
+
+ /* Simple heuristic. */
+ const bool use_thread = (mr->loop_len + mr->loop_loose_len) > 8192;
+ if (use_thread && extract->use_threading) {
+ /* Divide task into sensible chunks. */
+ const int chunk_size = 8192;
+ if (taskdata->iter_type & MR_ITER_LOOPTRI) {
+ for (int i = 0; i < mr->tri_len; i += chunk_size) {
+ extract_range_task_create(task_pool, taskdata, MR_ITER_LOOPTRI, i, chunk_size);
+ }
+ }
+ if (taskdata->iter_type & MR_ITER_LOOP) {
+ for (int i = 0; i < mr->poly_len; i += chunk_size) {
+ extract_range_task_create(task_pool, taskdata, MR_ITER_LOOP, i, chunk_size);
+ }
+ }
+ if (taskdata->iter_type & MR_ITER_LEDGE) {
+ for (int i = 0; i < mr->edge_loose_len; i += chunk_size) {
+ extract_range_task_create(task_pool, taskdata, MR_ITER_LEDGE, i, chunk_size);
+ }
+ }
+ if (taskdata->iter_type & MR_ITER_LVERT) {
+ for (int i = 0; i < mr->vert_loose_len; i += chunk_size) {
+ extract_range_task_create(task_pool, taskdata, MR_ITER_LVERT, i, chunk_size);
+ }
+ }
+ MEM_freeN(taskdata);
+ }
+ else if (use_thread) {
+ /* One task for the whole VBO. */
+ (*task_counter)++;
+ BLI_task_pool_push(task_pool, extract_run, taskdata, true, TASK_PRIORITY_HIGH);
+ }
+ else {
+ /* Single threaded extraction. */
+ (*task_counter)++;
+ extract_run(NULL, taskdata, -1);
+ MEM_freeN(taskdata);
+ }
+}
+
+void mesh_buffer_cache_create_requested(MeshBatchCache *cache,
+ MeshBufferCache mbc,
+ Mesh *me,
+ const bool do_final,
+ const bool do_uvedit,
+ const bool use_subsurf_fdots,
+ const DRW_MeshCDMask *cd_layer_used,
+ const ToolSettings *ts,
+ const bool use_hide)
+{
+ eMRIterType iter_flag = 0;
+ eMRDataType data_flag = 0;
+
+#define TEST_ASSIGN(type, type_lowercase, name) \
+ do { \
+ if (DRW_TEST_ASSIGN_##type(mbc.type_lowercase.name)) { \
+ iter_flag |= mesh_extract_iter_type(&extract_##name); \
+ data_flag |= extract_##name.data_flag; \
+ } \
+ } while (0)
+
+ TEST_ASSIGN(VBO, vbo, pos_nor);
+ TEST_ASSIGN(VBO, vbo, lnor);
+ TEST_ASSIGN(VBO, vbo, uv_tan);
+ TEST_ASSIGN(VBO, vbo, vcol);
+ TEST_ASSIGN(VBO, vbo, orco);
+ TEST_ASSIGN(VBO, vbo, edge_fac);
+ TEST_ASSIGN(VBO, vbo, weights);
+ TEST_ASSIGN(VBO, vbo, edit_data);
+ TEST_ASSIGN(VBO, vbo, edituv_data);
+ TEST_ASSIGN(VBO, vbo, stretch_area);
+ TEST_ASSIGN(VBO, vbo, stretch_angle);
+ TEST_ASSIGN(VBO, vbo, mesh_analysis);
+ TEST_ASSIGN(VBO, vbo, fdots_pos);
+ TEST_ASSIGN(VBO, vbo, fdots_nor);
+ TEST_ASSIGN(VBO, vbo, fdots_uv);
+ TEST_ASSIGN(VBO, vbo, fdots_edituv_data);
+ TEST_ASSIGN(VBO, vbo, poly_idx);
+ TEST_ASSIGN(VBO, vbo, edge_idx);
+ TEST_ASSIGN(VBO, vbo, vert_idx);
+ TEST_ASSIGN(VBO, vbo, fdot_idx);
+
+ TEST_ASSIGN(IBO, ibo, tris);
+ TEST_ASSIGN(IBO, ibo, lines);
+ TEST_ASSIGN(IBO, ibo, points);
+ TEST_ASSIGN(IBO, ibo, fdots);
+ TEST_ASSIGN(IBO, ibo, lines_paint_mask);
+ TEST_ASSIGN(IBO, ibo, lines_adjacency);
+ TEST_ASSIGN(IBO, ibo, edituv_tris);
+ TEST_ASSIGN(IBO, ibo, edituv_lines);
+ TEST_ASSIGN(IBO, ibo, edituv_points);
+ TEST_ASSIGN(IBO, ibo, edituv_fdots);
+
+#undef TEST_ASSIGN
+
+#ifdef DEBUG_TIME
+ double rdata_start = PIL_check_seconds_timer();
+#endif
+
+ MeshRenderData *mr = mesh_render_data_create(
+ me, do_final, do_uvedit, iter_flag, data_flag, cd_layer_used, ts);
+ mr->cache = cache; /* HACK */
+ mr->use_hide = use_hide;
+ mr->use_subsurf_fdots = use_subsurf_fdots;
+ mr->use_final_mesh = do_final;
+
+#ifdef DEBUG_TIME
+ double rdata_end = PIL_check_seconds_timer();
+#endif
+
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+
+ task_scheduler = BLI_task_scheduler_get();
+ task_pool = BLI_task_pool_create(task_scheduler, NULL);
+
+ size_t counters_size = (sizeof(mbc) / sizeof(void *)) * sizeof(int32_t);
+ int32_t *task_counters = MEM_callocN(counters_size, __func__);
+ int counter_used = 0;
+
+#define EXTRACT(buf, name) \
+ if (mbc.buf.name) { \
+ extract_task_create( \
+ task_pool, mr, &extract_##name, mbc.buf.name, &task_counters[counter_used++]); \
+ }
+
+ EXTRACT(vbo, pos_nor);
+ EXTRACT(vbo, lnor);
+ EXTRACT(vbo, uv_tan);
+ EXTRACT(vbo, vcol);
+ EXTRACT(vbo, orco);
+ EXTRACT(vbo, edge_fac);
+ EXTRACT(vbo, weights);
+ EXTRACT(vbo, edit_data);
+ EXTRACT(vbo, edituv_data);
+ EXTRACT(vbo, stretch_area);
+ EXTRACT(vbo, stretch_angle);
+ EXTRACT(vbo, mesh_analysis);
+ EXTRACT(vbo, fdots_pos);
+ EXTRACT(vbo, fdots_nor);
+ EXTRACT(vbo, fdots_uv);
+ EXTRACT(vbo, fdots_edituv_data);
+ EXTRACT(vbo, poly_idx);
+ EXTRACT(vbo, edge_idx);
+ EXTRACT(vbo, vert_idx);
+ EXTRACT(vbo, fdot_idx);
+
+ EXTRACT(ibo, tris);
+ EXTRACT(ibo, lines);
+ EXTRACT(ibo, points);
+ EXTRACT(ibo, fdots);
+ EXTRACT(ibo, lines_paint_mask);
+ EXTRACT(ibo, lines_adjacency);
+ EXTRACT(ibo, edituv_tris);
+ EXTRACT(ibo, edituv_lines);
+ EXTRACT(ibo, edituv_points);
+ EXTRACT(ibo, edituv_fdots);
+
+#undef EXTRACT
+
+ /* TODO(fclem) Ideally, we should have one global pool for all
+ * objects and wait for finish only before drawing when buffers
+ * need to be ready. */
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+
+ MEM_freeN(task_counters);
+
+ mesh_render_data_free(mr);
+
+#ifdef DEBUG_TIME
+ double end = PIL_check_seconds_timer();
+
+ static double avg = 0;
+ static double avg_fps = 0;
+ static double avg_rdata = 0;
+ static double end_prev = 0;
+
+ if (end_prev == 0) {
+ end_prev = end;
+ }
+
+ avg = avg * 0.95 + (end - rdata_end) * 0.05;
+ avg_fps = avg_fps * 0.95 + (end - end_prev) * 0.05;
+ avg_rdata = avg_rdata * 0.95 + (rdata_end - rdata_start) * 0.05;
+
+ printf(
+ "rdata %.0fms iter %.0fms (frame %.0fms)\n", avg_rdata * 1000, avg * 1000, avg_fps * 1000);
+
+ end_prev = end;
+#endif
+}
+
+/** \} */