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Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 7217be106ae..8e23199430a 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -51,6 +51,8 @@
#include "BKE_mesh_tangent.h"
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
#include "atomic_ops.h"
@@ -1310,6 +1312,17 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
return;
}
+ /* TODO(pablodp606): This always updates the sculpt normals for regular drawing (non-PBVH).
+ * This makes tools that sample the surface per step get wrong normals until a redraw happens.
+ * Normal updates should be part of the brush loop and only run during the stroke when the
+ * brush needs to sample the surface. The drawing code should only update the normals
+ * per redraw when smooth shading is enabled. */
+ const bool do_update_sculpt_normals = ob->sculpt && ob->sculpt->pbvh;
+ if (do_update_sculpt_normals) {
+ Mesh *mesh = ob->data;
+ BKE_pbvh_update_normals(ob->sculpt->pbvh, mesh->runtime.subdiv_ccg);
+ }
+
cache->batch_ready |= batch_requested;
const bool do_cage = (is_editmode &&