diff options
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 7217be106ae..8e23199430a 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -51,6 +51,8 @@ #include "BKE_mesh_tangent.h" #include "BKE_modifier.h" #include "BKE_object_deform.h" +#include "BKE_paint.h" +#include "BKE_pbvh.h" #include "atomic_ops.h" @@ -1310,6 +1312,17 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, return; } + /* TODO(pablodp606): This always updates the sculpt normals for regular drawing (non-PBVH). + * This makes tools that sample the surface per step get wrong normals until a redraw happens. + * Normal updates should be part of the brush loop and only run during the stroke when the + * brush needs to sample the surface. The drawing code should only update the normals + * per redraw when smooth shading is enabled. */ + const bool do_update_sculpt_normals = ob->sculpt && ob->sculpt->pbvh; + if (do_update_sculpt_normals) { + Mesh *mesh = ob->data; + BKE_pbvh_update_normals(ob->sculpt->pbvh, mesh->runtime.subdiv_ccg); + } + cache->batch_ready |= batch_requested; const bool do_cage = (is_editmode && |