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Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c26
1 files changed, 25 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 6b43fbed49f..41de51fde96 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -364,6 +364,11 @@ BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
}
+BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
+{
+ return *((uint32_t *)&a) == *((uint32_t *)&b);
+}
+
BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
{
atomic_fetch_and_or_uint32((uint32_t *)a, *(uint32_t *)&b);
@@ -1997,7 +2002,7 @@ typedef struct MeshBatchCache {
struct DRW_MeshWeightState weight_state;
- DRW_MeshCDMask cd_used, cd_needed;
+ DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time;
/* XXX, only keep for as long as sculpt mode uses shaded drawing. */
bool is_sculpt_points_tag;
@@ -2121,6 +2126,8 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
MEM_SAFE_FREE(cache->auto_layer_names);
MEM_SAFE_FREE(cache->auto_layer_is_srgb);
+ mesh_cd_layers_type_clear(&cache->cd_used);
+
cache->mat_len = 0;
}
@@ -4717,6 +4724,22 @@ static void mesh_create_uvedit_buffers(MeshRenderData *rdata,
/** \name Grouped batch generation
* \{ */
+/* Thread safety need to be assured by caller. Don't call this during drawing.
+ * Note: For now this only free the shading batches / vbo if any cd layers is
+ * not needed anymore. */
+void DRW_mesh_batch_cache_free_old(Mesh *me, int UNUSED(ctime))
+{
+ MeshBatchCache *cache = me->runtime.batch_cache;
+
+ if (cache == NULL)
+ return;
+
+ if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used) == false) {
+ mesh_batch_cache_discard_shaded_tri(cache);
+ }
+ mesh_cd_layers_type_clear(&cache->cd_used_over_time);
+}
+
/* Can be called for any surface type. Mesh *me is the final mesh. */
void DRW_mesh_batch_cache_create_requested(
Object *ob, Mesh *me, const ToolSettings *ts, const bool is_paint_mode, const bool use_hide)
@@ -4769,6 +4792,7 @@ void DRW_mesh_batch_cache_create_requested(
mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
}
+ mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
mesh_cd_layers_type_clear(&cache->cd_needed);
/* Discard UV batches if sync_selection changes */