diff options
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 1448 |
1 files changed, 1448 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c new file mode 100644 index 00000000000..eaf854edacb --- /dev/null +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -0,0 +1,1448 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2017 by Blender Foundation. + * All rights reserved. + * + * Contributor(s): Blender Foundation, Mike Erwin, Dalai Felinto + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file draw_cache_impl_mesh.c + * \ingroup draw + * + * \brief Mesh API for render engines + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_utildefines.h" +#include "BLI_math_vector.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BKE_customdata.h" +#include "BKE_DerivedMesh.h" +#include "BKE_editmesh.h" +#include "BKE_mesh.h" + +#include "bmesh.h" + +#include "GPU_batch.h" + +#include "draw_cache_impl.h" /* own include */ + +static void mesh_batch_cache_clear(Mesh *me); + +/* ---------------------------------------------------------------------- */ +/* Mesh/BMesh Interface, direct access to basic data. */ + +static int mesh_render_verts_len_get(Mesh *me) +{ + return me->edit_btmesh ? me->edit_btmesh->bm->totvert : me->totvert; +} + +static int mesh_render_edges_len_get(Mesh *me) +{ + return me->edit_btmesh ? me->edit_btmesh->bm->totedge : me->totedge; +} + +static int mesh_render_looptri_len_get(Mesh *me) +{ + return me->edit_btmesh ? me->edit_btmesh->tottri : poly_to_tri_count(me->totpoly, me->totloop); +} + +static int mesh_render_polys_len_get(Mesh *me) +{ + return me->edit_btmesh ? me->edit_btmesh->bm->totface : me->totpoly; +} + +static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me) +{ + return me->edit_btmesh ? me->edit_btmesh->bm->totloop : me->totloop; +} + +/* ---------------------------------------------------------------------- */ +/* Mesh/BMesh Interface, indirect, partially cached access to complex data. */ + +typedef struct EdgeAdjacentPolys { + int count; + int face_index[2]; +} EdgeAdjacentPolys; + +typedef struct EdgeDrawAttr { + unsigned char v_flag; + unsigned char e_flag; + unsigned char crease; + unsigned char bweight; +} EdgeDrawAttr; + +typedef struct MeshRenderData { + int types; + + int vert_len; + int edge_len; + int tri_len; + int loop_len; + int poly_len; + int loose_vert_len; + int loose_edge_len; + + BMEditMesh *edit_bmesh; + MVert *mvert; + MEdge *medge; + MLoop *mloop; + MPoly *mpoly; + + BMVert *eve_act; + BMEdge *eed_act; + BMFace *efa_act; + + int crease_ofs; + int bweight_ofs; + + /* Data created on-demand (usually not for bmesh-based data). */ + EdgeAdjacentPolys *edges_adjacent_polys; + MLoopTri *mlooptri; + int *loose_edges; + int *loose_verts; + + float (*poly_normals)[3]; + short (*poly_normals_short)[3]; + short (*vert_normals_short)[3]; +} MeshRenderData; + +enum { + MR_DATATYPE_VERT = 1 << 0, + MR_DATATYPE_EDGE = 1 << 1, + MR_DATATYPE_LOOPTRI = 1 << 2, + MR_DATATYPE_LOOP = 1 << 3, + MR_DATATYPE_POLY = 1 << 4, + MR_DATATYPE_OVERLAY = 1 << 5, +}; + +/** + * These functions look like they would be slow but they will typically return true on the first iteration. + * Only false when all attached elements are hidden. + */ +static bool bm_vert_has_visible_edge(const BMVert *v) +{ + const BMEdge *e_iter, *e_first; + + e_iter = e_first = v->e; + do { + if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) { + return true; + } + } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first); + return false; +} + +static bool bm_edge_has_visible_face(const BMEdge *e) +{ + const BMLoop *l_iter, *l_first; + l_iter = l_first = e->l; + do { + if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) { + return true; + } + } while ((l_iter = l_iter->radial_next) != l_first); + return false; +} + + +static MeshRenderData *mesh_render_data_create(Mesh *me, const int types) +{ + MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__); + rdata->types = types; + + if (me->edit_btmesh) { + BMEditMesh *embm = me->edit_btmesh; + BMesh *bm = embm->bm; + + rdata->edit_bmesh = embm; + + int bm_ensure_types = 0; + if (types & (MR_DATATYPE_VERT)) { + rdata->vert_len = bm->totvert; + bm_ensure_types |= BM_VERT; + } + if (types & (MR_DATATYPE_EDGE)) { + rdata->edge_len = bm->totedge; + bm_ensure_types |= BM_EDGE; + } + if (types & MR_DATATYPE_LOOPTRI) { + BKE_editmesh_tessface_calc(embm); + rdata->tri_len = embm->tottri; + } + if (types & MR_DATATYPE_LOOP) { + rdata->loop_len = bm->totloop; + bm_ensure_types |= BM_LOOP; + } + if (types & MR_DATATYPE_POLY) { + rdata->poly_len = bm->totface; + bm_ensure_types |= BM_FACE; + } + if (types & MR_DATATYPE_OVERLAY) { + rdata->efa_act = BM_mesh_active_face_get(bm, false, true); + rdata->eed_act = BM_mesh_active_edge_get(bm); + rdata->eve_act = BM_mesh_active_vert_get(bm); + rdata->crease_ofs = CustomData_get_offset(&bm->edata, CD_CREASE); + rdata->bweight_ofs = CustomData_get_offset(&bm->edata, CD_BWEIGHT); + } + BM_mesh_elem_index_ensure(bm, bm_ensure_types); + BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP); + if (types & MR_DATATYPE_OVERLAY) { + rdata->loose_vert_len = rdata->loose_edge_len = 0; + + int *lverts = rdata->loose_verts = MEM_mallocN(rdata->vert_len * sizeof(int), "Loose Vert"); + int *ledges = rdata->loose_edges = MEM_mallocN(rdata->edge_len * sizeof(int), "Loose Edges"); + + { + BLI_assert((bm->elem_table_dirty & BM_VERT) == 0); + BMVert **vtable = bm->vtable; + for (int i = 0; i < bm->totvert; i++) { + const BMVert *v = vtable[i]; + if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) { + /* Loose vert */ + if (v->e == NULL || !bm_vert_has_visible_edge(v)) { + lverts[rdata->loose_vert_len++] = i; + } + } + } + } + + { + BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0); + BMEdge **etable = bm->etable; + for (int i = 0; i < bm->totedge; i++) { + const BMEdge *e = etable[i]; + if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) { + /* Loose edge */ + if (e->l == NULL || !bm_edge_has_visible_face(e)) { + ledges[rdata->loose_edge_len++] = i; + } + } + } + } + + rdata->loose_verts = MEM_reallocN(rdata->loose_verts, rdata->loose_vert_len * sizeof(int)); + rdata->loose_edges = MEM_reallocN(rdata->loose_edges, rdata->loose_edge_len * sizeof(int)); + } + } + else { + if (types & (MR_DATATYPE_VERT)) { + rdata->vert_len = me->totvert; + rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT); + } + if (types & (MR_DATATYPE_EDGE)) { + rdata->edge_len = me->totedge; + rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE); + } + if (types & MR_DATATYPE_LOOPTRI) { + const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop); + rdata->mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * tri_len, __func__); + BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, rdata->mlooptri); + } + if (types & MR_DATATYPE_LOOP) { + rdata->loop_len = me->totloop; + rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP); + } + if (types & MR_DATATYPE_POLY) { + rdata->poly_len = me->totpoly; + rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY); + } + } + + return rdata; +} + +static void mesh_render_data_free(MeshRenderData *rdata) +{ + if (rdata->loose_verts) { + MEM_freeN(rdata->loose_verts); + } + if (rdata->loose_edges) { + MEM_freeN(rdata->loose_edges); + } + if (rdata->edges_adjacent_polys) { + MEM_freeN(rdata->edges_adjacent_polys); + } + if (rdata->mlooptri) { + MEM_freeN(rdata->mlooptri); + } + if (rdata->poly_normals) { + MEM_freeN(rdata->poly_normals); + } + if (rdata->poly_normals_short) { + MEM_freeN(rdata->poly_normals_short); + } + if (rdata->vert_normals_short) { + MEM_freeN(rdata->vert_normals_short); + } + MEM_freeN(rdata); +} + +static int mesh_render_data_verts_len_get(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_VERT); + return rdata->vert_len; +} + +static int mesh_render_data_loose_verts_len_get(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_OVERLAY); + return rdata->loose_vert_len; +} + +static int mesh_render_data_edges_len_get(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_EDGE); + return rdata->edge_len; +} + +static int mesh_render_data_loose_edges_len_get(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_OVERLAY); + return rdata->loose_edge_len; +} + +static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI); + return rdata->tri_len; +} + +static int UNUSED_FUNCTION(mesh_render_data_loops_len_get)(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_LOOP); + return rdata->loop_len; +} + +static int mesh_render_data_polys_len_get(const MeshRenderData *rdata) +{ + BLI_assert(rdata->types & MR_DATATYPE_POLY); + return rdata->poly_len; +} + +static float *mesh_render_data_vert_co(const MeshRenderData *rdata, const int vert_idx) +{ + BLI_assert(rdata->types & MR_DATATYPE_VERT); + + if (rdata->edit_bmesh) { + BMesh *bm = rdata->edit_bmesh->bm; + BMVert *bv = BM_vert_at_index(bm, vert_idx); + return bv->co; + } + else { + return rdata->mvert[vert_idx].co; + } +} + +static short *mesh_render_data_vert_nor(const MeshRenderData *rdata, const int vert_idx) +{ + BLI_assert(rdata->types & MR_DATATYPE_VERT); + + if (rdata->edit_bmesh) { + static short fno[3]; + BMesh *bm = rdata->edit_bmesh->bm; + BMVert *bv = BM_vert_at_index(bm, vert_idx); + normal_float_to_short_v3(fno, bv->no); + return fno; + } + else { + return rdata->mvert[vert_idx].no; + } +} + +static bool mesh_render_data_edge_verts_indices_get( + const MeshRenderData *rdata, const int edge_idx, + int r_vert_idx[2]) +{ + BLI_assert(rdata->types & MR_DATATYPE_EDGE); + + if (rdata->edit_bmesh) { + const BMEdge *bm_edge = BM_edge_at_index(rdata->edit_bmesh->bm, edge_idx); + if (BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN)) { + return false; + } + r_vert_idx[0] = BM_elem_index_get(bm_edge->v1); + r_vert_idx[1] = BM_elem_index_get(bm_edge->v2); + } + else { + const MEdge *me = &rdata->medge[edge_idx]; + r_vert_idx[0] = me->v1; + r_vert_idx[1] = me->v2; + } + return true; +} + +static bool mesh_render_data_pnors_pcenter_select_get( + MeshRenderData *rdata, const int poly, + float r_pnors[3], float r_center[3], bool *r_selected) +{ + BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); + + if (rdata->edit_bmesh) { + const BMFace *bf = BM_face_at_index(rdata->edit_bmesh->bm, poly); + if (BM_elem_flag_test(bf, BM_ELEM_HIDDEN)) { + return false; + } + BM_face_calc_center_mean(bf, r_center); + BM_face_calc_normal(bf, r_pnors); + *r_selected = (BM_elem_flag_test(bf, BM_ELEM_SELECT) != 0) ? true : false; + } + else { + MVert *mvert = rdata->mvert; + const MPoly *mpoly = rdata->mpoly + poly; + const MLoop *mloop = rdata->mloop + mpoly->loopstart; + + BKE_mesh_calc_poly_center(mpoly, mloop, mvert, r_center); + BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, r_pnors); + + *r_selected = false; /* No selection if not in edit mode */ + } + + return true; +} + +static bool mesh_render_data_edge_vcos_manifold_pnors( + MeshRenderData *rdata, const int edge_index, + float **r_vco1, float **r_vco2, float **r_pnor1, float **r_pnor2, bool *r_is_manifold) +{ + BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); + + if (rdata->edit_bmesh) { + BMesh *bm = rdata->edit_bmesh->bm; + BMEdge *bm_edge = BM_edge_at_index(bm, edge_index); + if (BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN)) { + return false; + } + *r_vco1 = bm_edge->v1->co; + *r_vco2 = bm_edge->v2->co; + if (BM_edge_is_manifold(bm_edge)) { + *r_pnor1 = bm_edge->l->f->no; + *r_pnor2 = bm_edge->l->radial_next->f->no; + *r_is_manifold = true; + } + else { + *r_is_manifold = false; + } + } + else { + MVert *mvert = rdata->mvert; + MEdge *medge = rdata->medge; + EdgeAdjacentPolys *eap = rdata->edges_adjacent_polys; + float (*pnors)[3] = rdata->poly_normals; + + if (!eap) { + const MLoop *mloop = rdata->mloop; + const MPoly *mpoly = rdata->mpoly; + const int poly_len = rdata->poly_len; + const bool do_pnors = (pnors == NULL); + + eap = rdata->edges_adjacent_polys = MEM_callocN(sizeof(*eap) * rdata->edge_len, __func__); + if (do_pnors) { + pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * poly_len, __func__); + } + + for (int i = 0; i < poly_len; i++, mpoly++) { + if (do_pnors) { + BKE_mesh_calc_poly_normal(mpoly, mloop + mpoly->loopstart, mvert, pnors[i]); + } + + const int loopend = mpoly->loopstart + mpoly->totloop; + for (int j = mpoly->loopstart; j < loopend; j++) { + const int edge_idx = mloop[j].e; + if (eap[edge_idx].count < 2) { + eap[edge_idx].face_index[eap[edge_idx].count] = i; + } + eap[edge_idx].count++; + } + } + } + BLI_assert(eap && pnors); + + *r_vco1 = mvert[medge[edge_index].v1].co; + *r_vco2 = mvert[medge[edge_index].v2].co; + if (eap[edge_index].count == 2) { + *r_pnor1 = pnors[eap[edge_index].face_index[0]]; + *r_pnor2 = pnors[eap[edge_index].face_index[1]]; + *r_is_manifold = true; + } + else { + *r_is_manifold = false; + } + } + + return true; +} + +static bool mesh_render_data_looptri_vert_indices_get( + const MeshRenderData *rdata, const int tri_idx, + int r_vert_idx[3]) +{ + BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP)); + + if (rdata->edit_bmesh) { + const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx]; + if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) { + return false; + } + r_vert_idx[0] = BM_elem_index_get(bm_looptri[0]->v); + r_vert_idx[1] = BM_elem_index_get(bm_looptri[1]->v); + r_vert_idx[2] = BM_elem_index_get(bm_looptri[2]->v); + } + else { + const unsigned int *l_idx = rdata->mlooptri[tri_idx].tri; + const MLoop *l_tri[3] = {&rdata->mloop[l_idx[0]], &rdata->mloop[l_idx[1]], &rdata->mloop[l_idx[2]]}; + r_vert_idx[0] = l_tri[0]->v; + r_vert_idx[1] = l_tri[1]->v; + r_vert_idx[2] = l_tri[2]->v; + } + + return true; +} + +/** + * Version of #mesh_render_data_looptri_verts_indices_get that assigns + * edge indices too \a r_edges_idx (-1 for non-existant edges). + */ +static bool mesh_render_data_looptri_vert_edge_indices_get( + const MeshRenderData *rdata, const int tri_idx, + int r_vert_idx[3], int r_edges_idx[3]) +{ + BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP)); + + unsigned int e_pair_edge[2]; + unsigned int e_pair_loop[2]; + + if (rdata->edit_bmesh) { + const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx]; + + if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) { + return false; + } + + /* assign 'r_edges_idx' & 'r_vert_idx' */ + int j, j_next; + for (j = 2, j_next = 0; j_next < 3; j = j_next++) { + const BMLoop *l = bm_looptri[j], *l_next = bm_looptri[j_next]; + const BMEdge *e = l->e; + ARRAY_SET_ITEMS(e_pair_edge, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2)); + ARRAY_SET_ITEMS(e_pair_loop, BM_elem_index_get(l->v), BM_elem_index_get(l_next->v)); + if ((e_pair_edge[0] == e_pair_loop[0] && e_pair_edge[1] == e_pair_loop[1]) || + (e_pair_edge[0] == e_pair_loop[1] && e_pair_edge[1] == e_pair_loop[0])) + { + r_edges_idx[j] = BM_elem_index_get(l->e); + } + else { + r_edges_idx[j] = -1; + } + r_vert_idx[j] = e_pair_loop[0]; /* BM_elem_index_get(l->v) */ + } + } + else { + const unsigned int *l_idx = rdata->mlooptri[tri_idx].tri; + const MLoop *l_tri[3] = {&rdata->mloop[l_idx[0]], &rdata->mloop[l_idx[1]], &rdata->mloop[l_idx[2]]}; + + /* assign 'r_edges_idx' & 'r_vert_idx' */ + int j, j_next; + for (j = 2, j_next = 0; j_next < 3; j = j_next++) { + const MLoop *l = l_tri[j], *l_next = l_tri[j_next]; + const MEdge *e = &rdata->medge[l->e]; \ + ARRAY_SET_ITEMS(e_pair_edge, e->v1, e->v2); + ARRAY_SET_ITEMS(e_pair_loop, l->v, l_next->v); + if ((e_pair_edge[0] == e_pair_loop[0] && e_pair_edge[1] == e_pair_loop[1]) || + (e_pair_edge[0] == e_pair_loop[1] && e_pair_edge[1] == e_pair_loop[0])) + { + r_edges_idx[j] = l->e; + } + else { + r_edges_idx[j] = -1; + } + r_vert_idx[j] = e_pair_loop[0]; /* l->v */ + } + } + + return true; +} + +static bool mesh_render_data_looptri_cos_nors_smooth_get( + MeshRenderData *rdata, const int tri_idx, + float *(*r_vert_cos)[3], short **r_tri_nor, short *(*r_vert_nors)[3], bool *r_is_smooth) +{ + BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); + + if (rdata->edit_bmesh) { + const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx]; + + if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) { + return false; + } + + short (*pnors_short)[3] = rdata->poly_normals_short; + short (*vnors_short)[3] = rdata->vert_normals_short; + + if (!pnors_short) { + BMesh *bm = rdata->edit_bmesh->bm; + BMIter fiter; + BMFace *face; + int i; + + pnors_short = rdata->poly_normals_short = MEM_mallocN(sizeof(*pnors_short) * rdata->poly_len, __func__); + BM_ITER_MESH_INDEX(face, &fiter, bm, BM_FACES_OF_MESH, i) { + normal_float_to_short_v3(pnors_short[i], face->no); + } + } + if (!vnors_short) { + BMesh *bm = rdata->edit_bmesh->bm; + BMIter viter; + BMVert *vert; + int i; + + vnors_short = rdata->vert_normals_short = MEM_mallocN(sizeof(*vnors_short) * rdata->vert_len, __func__); + BM_ITER_MESH_INDEX(vert, &viter, bm, BM_VERT, i) { + normal_float_to_short_v3(vnors_short[i], vert->no); + } + } + + (*r_vert_cos)[0] = bm_looptri[0]->v->co; + (*r_vert_cos)[1] = bm_looptri[1]->v->co; + (*r_vert_cos)[2] = bm_looptri[2]->v->co; + *r_tri_nor = pnors_short[BM_elem_index_get(bm_looptri[0]->f)]; + (*r_vert_nors)[0] = vnors_short[BM_elem_index_get(bm_looptri[0]->v)]; + (*r_vert_nors)[1] = vnors_short[BM_elem_index_get(bm_looptri[1]->v)]; + (*r_vert_nors)[2] = vnors_short[BM_elem_index_get(bm_looptri[2]->v)]; + + *r_is_smooth = BM_elem_flag_test_bool(bm_looptri[0]->f, BM_ELEM_SMOOTH); + } + else { + const MLoopTri *mlt = &rdata->mlooptri[tri_idx]; + short (*pnors_short)[3] = rdata->poly_normals_short; + + if (!pnors_short) { + float (*pnors)[3] = rdata->poly_normals; + + if (!pnors) { + pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__); + BKE_mesh_calc_normals_poly( + rdata->mvert, NULL, rdata->vert_len, + rdata->mloop, rdata->mpoly, rdata->loop_len, rdata->poly_len, pnors, true); + } + + pnors_short = rdata->poly_normals_short = MEM_mallocN(sizeof(*pnors_short) * rdata->poly_len, __func__); + for (int i = 0; i < rdata->poly_len; i++) { + normal_float_to_short_v3(pnors_short[i], pnors[i]); + } + } + + (*r_vert_cos)[0] = rdata->mvert[rdata->mloop[mlt->tri[0]].v].co; + (*r_vert_cos)[1] = rdata->mvert[rdata->mloop[mlt->tri[1]].v].co; + (*r_vert_cos)[2] = rdata->mvert[rdata->mloop[mlt->tri[2]].v].co; + *r_tri_nor = pnors_short[mlt->poly]; + (*r_vert_nors)[0] = rdata->mvert[rdata->mloop[mlt->tri[0]].v].no; + (*r_vert_nors)[1] = rdata->mvert[rdata->mloop[mlt->tri[1]].v].no; + (*r_vert_nors)[2] = rdata->mvert[rdata->mloop[mlt->tri[2]].v].no; + + *r_is_smooth = (rdata->mpoly[mlt->poly].flag & ME_SMOOTH) != 0; + } + return true; +} + +/* First 2 bytes are bit flags + * 3rd is for sharp edges + * 4rd is for creased edges */ +enum { + VFLAG_VERTEX_ACTIVE = 1 << 0, + VFLAG_VERTEX_SELECTED = 1 << 1, + VFLAG_FACE_ACTIVE = 1 << 2, + VFLAG_FACE_SELECTED = 1 << 3, +}; + +enum { + VFLAG_EDGE_EXISTS = 1 << 0, + VFLAG_EDGE_ACTIVE = 1 << 1, + VFLAG_EDGE_SELECTED = 1 << 2, + VFLAG_EDGE_SEAM = 1 << 3, + VFLAG_EDGE_SHARP = 1 << 4, + /* Beware to not go over 1 << 7 + * (see gpu_shader_edit_mesh_overlay_geom.glsl) */ +}; + +static unsigned char mesh_render_data_looptri_flag(MeshRenderData *rdata, const int f) +{ + unsigned char fflag = 0; + + if (rdata->edit_bmesh) { + BMFace *bf = rdata->edit_bmesh->looptris[f][0]->f; + + if (bf == rdata->efa_act) + fflag |= VFLAG_FACE_ACTIVE; + + if (BM_elem_flag_test(bf, BM_ELEM_SELECT)) + fflag |= VFLAG_FACE_SELECTED; + } + + return fflag; +} + +static EdgeDrawAttr *mesh_render_data_edge_flag(MeshRenderData *rdata, const int e) +{ + static EdgeDrawAttr eattr; + memset(&eattr, 0, sizeof(eattr)); + + if (e == -1) { + return &eattr; + } + + /* if edge exists */ + if (rdata->edit_bmesh) { + BMesh *bm = rdata->edit_bmesh->bm; + BMEdge *be = NULL; + + be = BM_edge_at_index(bm, e); + + eattr.e_flag |= VFLAG_EDGE_EXISTS; + + if (be == rdata->eed_act) + eattr.e_flag |= VFLAG_EDGE_ACTIVE; + + if (BM_elem_flag_test(be, BM_ELEM_SELECT)) + eattr.e_flag |= VFLAG_EDGE_SELECTED; + + if (BM_elem_flag_test(be, BM_ELEM_SEAM)) + eattr.e_flag |= VFLAG_EDGE_SEAM; + + if (!BM_elem_flag_test(be, BM_ELEM_SMOOTH)) + eattr.e_flag |= VFLAG_EDGE_SHARP; + + /* Use a byte for value range */ + if (rdata->crease_ofs != -1) { + float crease = BM_ELEM_CD_GET_FLOAT(be, rdata->crease_ofs); + if (crease > 0) { + eattr.crease = (char)(crease * 255.0f); + } + } + + /* Use a byte for value range */ + if (rdata->bweight_ofs != -1) { + float bweight = BM_ELEM_CD_GET_FLOAT(be, rdata->bweight_ofs); + if (bweight > 0) { + eattr.bweight = (char)(bweight * 255.0f); + } + } + } + else { + eattr.e_flag |= VFLAG_EDGE_EXISTS; + } + + return &eattr; +} + +static unsigned char mesh_render_data_vertex_flag(MeshRenderData *rdata, const int v) +{ + + unsigned char vflag = 0; + + if (rdata->edit_bmesh) { + BMesh *bm = rdata->edit_bmesh->bm; + BMVert *bv = BM_vert_at_index(bm, v); + + /* Current vertex */ + if (bv == rdata->eve_act) + vflag |= VFLAG_VERTEX_ACTIVE; + + if (BM_elem_flag_test(bv, BM_ELEM_SELECT)) + vflag |= VFLAG_VERTEX_SELECTED; + } + + return vflag; +} + +static void add_overlay_tri( + MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id, + const int tri_vert_idx[3], const int tri_edge_idx[3], const int f, const int base_vert_idx) +{ + const float *pos; + EdgeDrawAttr *eattr; + unsigned char fflag; + unsigned char vflag; + + pos = mesh_render_data_vert_co(rdata, tri_vert_idx[0]); + eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[1]); + fflag = mesh_render_data_looptri_flag(rdata, f); + vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[0]); + eattr->v_flag = fflag | vflag; + VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos); + VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eattr); + + pos = mesh_render_data_vert_co(rdata, tri_vert_idx[1]); + eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[2]); + vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[1]); + eattr->v_flag = fflag | vflag; + VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos); + VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eattr); + + pos = mesh_render_data_vert_co(rdata, tri_vert_idx[2]); + eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[0]); + vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[2]); + eattr->v_flag = fflag | vflag; + VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 2, pos); + VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 2, eattr); +} + +static void add_overlay_loose_edge( + MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id, + const int v1, const int v2, const int e, const int base_vert_idx) +{ + EdgeDrawAttr *eattr = mesh_render_data_edge_flag(rdata, e); + const float *pos = mesh_render_data_vert_co(rdata, v1); + eattr->v_flag = mesh_render_data_vertex_flag(rdata, v1); + VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos); + VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eattr); + + pos = mesh_render_data_vert_co(rdata, v2); + eattr->v_flag = mesh_render_data_vertex_flag(rdata, v2); + VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos); + VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eattr); +} + +static void add_overlay_loose_vert( + MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id, + const int v, const int base_vert_idx) +{ + unsigned char vflag[4] = {0, 0, 0, 0}; + const float *pos = mesh_render_data_vert_co(rdata, v); + vflag[0] = mesh_render_data_vertex_flag(rdata, v); + VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos); + VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, vflag); +} + +/* ---------------------------------------------------------------------- */ +/* Mesh Batch Cache */ + +typedef struct MeshBatchCache { + VertexBuffer *pos_in_order; + VertexBuffer *nor_in_order; + ElementList *edges_in_order; + ElementList *triangles_in_order; + + Batch *all_verts; + Batch *all_edges; + Batch *all_triangles; + + VertexBuffer *pos_with_normals; + Batch *triangles_with_normals; + Batch *points_with_normals; + Batch *fancy_edges; /* owns its vertex buffer (not shared) */ + + /* TODO : split in 2 buffers to avoid unnecessary + * data transfer when selecting/deselecting + * and combine into one batch and use offsets to render + * Tri / edges / verts separately */ + Batch *overlay_triangles; + Batch *overlay_loose_verts; + Batch *overlay_loose_edges; + Batch *overlay_facedots; + + /* settings to determine if cache is invalid */ + bool is_dirty; + int edge_len; + int tri_len; + int poly_len; + int vert_len; + bool is_editmode; +} MeshBatchCache; + +/* Batch cache management. */ + +static bool mesh_batch_cache_valid(Mesh *me) +{ + MeshBatchCache *cache = me->batch_cache; + + if (cache == NULL) { + return false; + } + + if (cache->is_editmode != (me->edit_btmesh != NULL)) { + return false; + } + + if (cache->is_dirty == false) { + return true; + } + else { + if (cache->is_editmode) { + return false; + } + else if ((cache->vert_len != mesh_render_verts_len_get(me)) || + (cache->edge_len != mesh_render_edges_len_get(me)) || + (cache->tri_len != mesh_render_looptri_len_get(me)) || + (cache->poly_len != mesh_render_polys_len_get(me))) + { + return false; + } + } + + return true; +} + +static void mesh_batch_cache_init(Mesh *me) +{ + MeshBatchCache *cache = me->batch_cache; + + if (!cache) { + cache = me->batch_cache = MEM_callocN(sizeof(*cache), __func__); + } + else { + memset(cache, 0, sizeof(*cache)); + } + + cache->is_editmode = me->edit_btmesh != NULL; + + if (cache->is_editmode == false) { + cache->edge_len = mesh_render_edges_len_get(me); + cache->tri_len = mesh_render_looptri_len_get(me); + cache->poly_len = mesh_render_polys_len_get(me); + cache->vert_len = mesh_render_verts_len_get(me); + } + + cache->is_dirty = false; +} + +static MeshBatchCache *mesh_batch_cache_get(Mesh *me) +{ + if (!mesh_batch_cache_valid(me)) { + mesh_batch_cache_clear(me); + mesh_batch_cache_init(me); + } + return me->batch_cache; +} + +void DRW_mesh_batch_cache_dirty(Mesh *me, int mode) +{ + MeshBatchCache *cache = me->batch_cache; + if (cache == NULL) { + return; + } + switch (mode) { + case BKE_MESH_BATCH_DIRTY_ALL: + cache->is_dirty = true; + break; + case BKE_MESH_BATCH_DIRTY_SELECT: + /* TODO Separate Flag vbo */ + BATCH_DISCARD_ALL_SAFE(cache->overlay_triangles); + BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_verts); + BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_edges); + BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots); + break; + default: + BLI_assert(0); + } +} + +static void mesh_batch_cache_clear(Mesh *me) +{ + MeshBatchCache *cache = me->batch_cache; + if (!cache) { + return; + } + + BATCH_DISCARD_SAFE(cache->all_verts); + BATCH_DISCARD_SAFE(cache->all_edges); + BATCH_DISCARD_SAFE(cache->all_triangles); + + VERTEXBUFFER_DISCARD_SAFE(cache->pos_in_order); + ELEMENTLIST_DISCARD_SAFE(cache->edges_in_order); + ELEMENTLIST_DISCARD_SAFE(cache->triangles_in_order); + + BATCH_DISCARD_ALL_SAFE(cache->overlay_triangles); + BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_verts); + BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_edges); + BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots); + + BATCH_DISCARD_SAFE(cache->triangles_with_normals); + BATCH_DISCARD_SAFE(cache->points_with_normals); + VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals); + + BATCH_DISCARD_ALL_SAFE(cache->fancy_edges); +} + +void DRW_mesh_batch_cache_free(Mesh *me) +{ + mesh_batch_cache_clear(me); + MEM_SAFE_FREE(me->batch_cache); +} + +/* Batch cache usage. */ + +static VertexBuffer *mesh_batch_cache_get_pos_and_normals(MeshRenderData *rdata, MeshBatchCache *cache) +{ + BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); + + if (cache->pos_with_normals == NULL) { + unsigned int vidx = 0, nidx = 0; + + static VertexFormat format = { 0 }; + static unsigned int pos_id, nor_id; + if (format.attrib_ct == 0) { + /* initialize vertex format */ + pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); + } + + const int tri_len = mesh_render_data_looptri_len_get(rdata); + + VertexBuffer *vbo = cache->pos_with_normals = VertexBuffer_create_with_format(&format); + + const int vbo_len_capacity = tri_len * 3; + int vbo_len_used = 0; + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + + for (int i = 0; i < tri_len; i++) { + float *tri_vert_cos[3]; + short *tri_nor, *tri_vert_nors[3]; + bool is_smooth; + + if (mesh_render_data_looptri_cos_nors_smooth_get( + rdata, i, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth)) + { + if (is_smooth) { + VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[0]); + VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[1]); + VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[2]); + } + else { + VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor); + VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor); + VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor); + } + + VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[0]); + VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[1]); + VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[2]); + } + } + vbo_len_used = vidx; + + if (vbo_len_capacity != vbo_len_used) { + VertexBuffer_resize_data(vbo, vbo_len_used); + } + } + return cache->pos_with_normals; +} +static VertexBuffer *mesh_batch_cache_get_pos_and_nor_in_order(MeshRenderData *rdata, MeshBatchCache *cache) +{ + BLI_assert(rdata->types & MR_DATATYPE_VERT); + + if (cache->pos_in_order == NULL) { + static VertexFormat format = { 0 }; + static unsigned pos_id, nor_id; + if (format.attrib_ct == 0) { + /* initialize vertex format */ + pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT); + } + + VertexBuffer *vbo = cache->pos_in_order = VertexBuffer_create_with_format(&format); + const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata); + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + for (int i = 0; i < vbo_len_capacity; ++i) { + VertexBuffer_set_attrib(vbo, pos_id, i, mesh_render_data_vert_co(rdata, i)); + VertexBuffer_set_attrib(vbo, nor_id, i, mesh_render_data_vert_nor(rdata, i)); + } + } + + return cache->pos_in_order; +} + +static ElementList *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, MeshBatchCache *cache) +{ + BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE)); + + if (cache->edges_in_order == NULL) { + printf("Caching edges in order...\n"); + const int vert_len = mesh_render_data_verts_len_get(rdata); + const int edge_len = mesh_render_data_edges_len_get(rdata); + + ElementListBuilder elb; + ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len); + for (int i = 0; i < edge_len; ++i) { + int vert_idx[2]; + if (mesh_render_data_edge_verts_indices_get(rdata, i, vert_idx)) { + add_line_vertices(&elb, vert_idx[0], vert_idx[1]); + } + } + cache->edges_in_order = ElementList_build(&elb); + } + + return cache->edges_in_order; +} + +static ElementList *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache) +{ + BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI)); + + if (cache->triangles_in_order == NULL) { + const int vert_len = mesh_render_data_verts_len_get(rdata); + const int tri_len = mesh_render_data_looptri_len_get(rdata); + + ElementListBuilder elb; + ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len); + for (int i = 0; i < tri_len; ++i) { + int tri_vert_idx[3]; + if (mesh_render_data_looptri_vert_indices_get(rdata, i, tri_vert_idx)) { + add_triangle_vertices(&elb, tri_vert_idx[0], tri_vert_idx[1], tri_vert_idx[2]); + } + } + cache->triangles_in_order = ElementList_build(&elb); + } + + return cache->triangles_in_order; +} + +Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->all_edges == NULL) { + /* create batch from Mesh */ + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE); + + cache->all_edges = Batch_create(PRIM_LINES, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache), + mesh_batch_cache_get_edges_in_order(rdata, cache)); + + mesh_render_data_free(rdata); + } + + return cache->all_edges; +} + +Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->all_triangles == NULL) { + /* create batch from DM */ + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI); + + cache->all_triangles = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache), + mesh_batch_cache_get_triangles_in_order(rdata, cache)); + + mesh_render_data_free(rdata); + } + + return cache->all_triangles; +} + +Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->triangles_with_normals == NULL) { + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY); + + cache->triangles_with_normals = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_pos_and_normals(rdata, cache), NULL); + + mesh_render_data_free(rdata); + } + + return cache->triangles_with_normals; +} + +Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->points_with_normals == NULL) { + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY); + + cache->points_with_normals = Batch_create(PRIM_POINTS, mesh_batch_cache_get_pos_and_normals(rdata, cache), NULL); + + mesh_render_data_free(rdata); + } + + return cache->points_with_normals; +} + +Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->all_verts == NULL) { + /* create batch from DM */ + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT); + + cache->all_verts = Batch_create(PRIM_POINTS, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache), NULL); + + mesh_render_data_free(rdata); + } + + return cache->all_verts; +} + +Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->fancy_edges == NULL) { + /* create batch from DM */ + static VertexFormat format = { 0 }; + static unsigned int pos_id, n1_id, n2_id; + if (format.attrib_ct == 0) { + /* initialize vertex format */ + pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + +#if USE_10_10_10 /* takes 1/3 the space */ + n1_id = VertexFormat_add_attrib(&format, "N1", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); + n2_id = VertexFormat_add_attrib(&format, "N2", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT); +#else + n1_id = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT); + n2_id = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT); +#endif + } + VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY); + + const int edge_len = mesh_render_data_edges_len_get(rdata); + + const int vbo_len_capacity = edge_len * 2; /* these are PRIM_LINE verts, not mesh verts */ + int vbo_len_used = 0; + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + for (int i = 0; i < edge_len; ++i) { + float *vcos1, *vcos2; + float *pnor1 = NULL, *pnor2 = NULL; + bool is_manifold; + + if (mesh_render_data_edge_vcos_manifold_pnors(rdata, i, &vcos1, &vcos2, &pnor1, &pnor2, &is_manifold)) { + +#if USE_10_10_10 + PackedNormal n1value = { .x = 0, .y = 0, .z = +511 }; + PackedNormal n2value = { .x = 0, .y = 0, .z = -511 }; + + if (is_manifold) { + n1value = convert_i10_v3(pnor1); + n2value = convert_i10_v3(pnor2); + } + + const PackedNormal *n1 = &n1value; + const PackedNormal *n2 = &n2value; +#else + const float dummy1[3] = { 0.0f, 0.0f, +1.0f }; + const float dummy2[3] = { 0.0f, 0.0f, -1.0f }; + + const float *n1 = (is_manifold) ? pnor1 : dummy1; + const float *n2 = (is_manifold) ? pnor2 : dummy2; +#endif + + VertexBuffer_set_attrib(vbo, pos_id, 2 * i, vcos1); + VertexBuffer_set_attrib(vbo, n1_id, 2 * i, n1); + VertexBuffer_set_attrib(vbo, n2_id, 2 * i, n2); + + VertexBuffer_set_attrib(vbo, pos_id, 2 * i + 1, vcos2); + VertexBuffer_set_attrib(vbo, n1_id, 2 * i + 1, n1); + VertexBuffer_set_attrib(vbo, n2_id, 2 * i + 1, n2); + + vbo_len_used += 2; + } + } + if (vbo_len_used != vbo_len_capacity) { + VertexBuffer_resize_data(vbo, vbo_len_used); + } + + cache->fancy_edges = Batch_create(PRIM_LINES, vbo, NULL); + + mesh_render_data_free(rdata); + } + + return cache->fancy_edges; +} + +static void mesh_batch_cache_create_overlay_batches(Mesh *me) +{ + /* Since MR_DATATYPE_OVERLAY is slow to generate, generate them all at once */ + int options = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOPTRI | MR_DATATYPE_OVERLAY; + + MeshBatchCache *cache = mesh_batch_cache_get(me); + MeshRenderData *rdata = mesh_render_data_create(me, options); + + static VertexFormat format = { 0 }; + static unsigned pos_id, data_id; + if (format.attrib_ct == 0) { + /* initialize vertex format */ + pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); + data_id = VertexFormat_add_attrib(&format, "data", COMP_U8, 4, KEEP_INT); + } + + const int tri_len = mesh_render_data_looptri_len_get(rdata); + const int ledge_len = mesh_render_data_loose_edges_len_get(rdata); + const int lvert_len = mesh_render_data_loose_verts_len_get(rdata); + + if (cache->overlay_triangles == NULL) { + VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + const int vbo_len_capacity = tri_len * 3; + int vbo_len_used = 0; + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + + for (int i = 0; i < tri_len; ++i) { + int tri_vert_idx[3], tri_edge_idx[3]; + if (mesh_render_data_looptri_vert_edge_indices_get(rdata, i, tri_vert_idx, tri_edge_idx)) { + add_overlay_tri( + rdata, vbo, pos_id, data_id, + tri_vert_idx, tri_edge_idx, i, vbo_len_used); + vbo_len_used += 3; + } + } + if (vbo_len_used != vbo_len_capacity) { + VertexBuffer_resize_data(vbo, vbo_len_used); + } + cache->overlay_triangles = Batch_create(PRIM_TRIANGLES, vbo, NULL); + } + + if (cache->overlay_loose_edges == NULL) { + VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + const int vbo_len_capacity = ledge_len * 2; + int vbo_len_used = 0; + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + + for (int i = 0; i < ledge_len; ++i) { + int vert_idx[2]; + bool ok = mesh_render_data_edge_verts_indices_get(rdata, rdata->loose_edges[i], vert_idx); + assert(ok); /* we don't add */ + add_overlay_loose_edge( + rdata, vbo, pos_id, data_id, + vert_idx[0], vert_idx[1], rdata->loose_edges[i], vbo_len_used); + vbo_len_used += 2; + } + BLI_assert(vbo_len_used == vbo_len_capacity); + cache->overlay_loose_edges = Batch_create(PRIM_LINES, vbo, NULL); + } + + if (cache->overlay_loose_verts == NULL) { + VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + const int vbo_len_capacity = lvert_len; + int vbo_len_used = 0; + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + + for (int i = 0; i < lvert_len; ++i) { + add_overlay_loose_vert(rdata, vbo, pos_id, data_id, + rdata->loose_verts[i], vbo_len_used); + vbo_len_used += 1; + } + BLI_assert(vbo_len_used == vbo_len_capacity); + cache->overlay_loose_verts = Batch_create(PRIM_POINTS, vbo, NULL); + } + + mesh_render_data_free(rdata); +} + +Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->overlay_triangles == NULL) { + mesh_batch_cache_create_overlay_batches(me); + } + + return cache->overlay_triangles; +} + +Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->overlay_loose_edges == NULL) { + mesh_batch_cache_create_overlay_batches(me); + } + + return cache->overlay_loose_edges; +} + +Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->overlay_loose_verts == NULL) { + mesh_batch_cache_create_overlay_batches(me); + } + + return cache->overlay_loose_verts; +} + +Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + + if (cache->overlay_facedots == NULL) { + MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY); + + static VertexFormat format = { 0 }; + static unsigned pos_id, data_id; + if (format.attrib_ct == 0) { + /* initialize vertex format */ + pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT); +#if USE_10_10_10 + data_id = VertexFormat_add_attrib(&format, "norAndFlag", COMP_I10, 4, NORMALIZE_INT_TO_FLOAT); +#else + data_id = VertexFormat_add_attrib(&format, "norAndFlag", COMP_F32, 4, KEEP_FLOAT); +#endif + } + + const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata); + int vbo_len_used = 0; + + VertexBuffer *vbo = VertexBuffer_create_with_format(&format); + VertexBuffer_allocate_data(vbo, vbo_len_capacity); + + for (int i = 0; i < vbo_len_capacity; ++i) { + float pcenter[3], pnor[3]; + bool selected = false; + + if (mesh_render_data_pnors_pcenter_select_get(rdata, i, pnor, pcenter, &selected)) { + +#if USE_10_10_10 + PackedNormal nor = { .x = 0, .y = 0, .z = -511 }; + nor = convert_i10_v3(pnor); + nor.w = selected ? 1 : 0; + VertexBuffer_set_attrib(vbo, data_id, i, &nor); +#else + float nor[4] = {pnor[0], pnor[1], pnor[2], selected ? 1 : 0}; + VertexBuffer_set_attrib(vbo, data_id, i, nor); +#endif + + VertexBuffer_set_attrib(vbo, pos_id, i, pcenter); + + vbo_len_used += 1; + } + } + if (vbo_len_used != vbo_len_capacity) { + VertexBuffer_resize_data(vbo, vbo_len_used); + } + + cache->overlay_facedots = Batch_create(PRIM_POINTS, vbo, NULL); + + mesh_render_data_free(rdata); + } + + return cache->overlay_facedots; +} + +#undef MESH_RENDER_FUNCTION |