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Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c1448
1 files changed, 1448 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
new file mode 100644
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+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -0,0 +1,1448 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2017 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Mike Erwin, Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file draw_cache_impl_mesh.c
+ * \ingroup draw
+ *
+ * \brief Mesh API for render engines
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_editmesh.h"
+#include "BKE_mesh.h"
+
+#include "bmesh.h"
+
+#include "GPU_batch.h"
+
+#include "draw_cache_impl.h" /* own include */
+
+static void mesh_batch_cache_clear(Mesh *me);
+
+/* ---------------------------------------------------------------------- */
+/* Mesh/BMesh Interface, direct access to basic data. */
+
+static int mesh_render_verts_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totvert : me->totvert;
+}
+
+static int mesh_render_edges_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totedge : me->totedge;
+}
+
+static int mesh_render_looptri_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->tottri : poly_to_tri_count(me->totpoly, me->totloop);
+}
+
+static int mesh_render_polys_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totface : me->totpoly;
+}
+
+static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totloop : me->totloop;
+}
+
+/* ---------------------------------------------------------------------- */
+/* Mesh/BMesh Interface, indirect, partially cached access to complex data. */
+
+typedef struct EdgeAdjacentPolys {
+ int count;
+ int face_index[2];
+} EdgeAdjacentPolys;
+
+typedef struct EdgeDrawAttr {
+ unsigned char v_flag;
+ unsigned char e_flag;
+ unsigned char crease;
+ unsigned char bweight;
+} EdgeDrawAttr;
+
+typedef struct MeshRenderData {
+ int types;
+
+ int vert_len;
+ int edge_len;
+ int tri_len;
+ int loop_len;
+ int poly_len;
+ int loose_vert_len;
+ int loose_edge_len;
+
+ BMEditMesh *edit_bmesh;
+ MVert *mvert;
+ MEdge *medge;
+ MLoop *mloop;
+ MPoly *mpoly;
+
+ BMVert *eve_act;
+ BMEdge *eed_act;
+ BMFace *efa_act;
+
+ int crease_ofs;
+ int bweight_ofs;
+
+ /* Data created on-demand (usually not for bmesh-based data). */
+ EdgeAdjacentPolys *edges_adjacent_polys;
+ MLoopTri *mlooptri;
+ int *loose_edges;
+ int *loose_verts;
+
+ float (*poly_normals)[3];
+ short (*poly_normals_short)[3];
+ short (*vert_normals_short)[3];
+} MeshRenderData;
+
+enum {
+ MR_DATATYPE_VERT = 1 << 0,
+ MR_DATATYPE_EDGE = 1 << 1,
+ MR_DATATYPE_LOOPTRI = 1 << 2,
+ MR_DATATYPE_LOOP = 1 << 3,
+ MR_DATATYPE_POLY = 1 << 4,
+ MR_DATATYPE_OVERLAY = 1 << 5,
+};
+
+/**
+ * These functions look like they would be slow but they will typically return true on the first iteration.
+ * Only false when all attached elements are hidden.
+ */
+static bool bm_vert_has_visible_edge(const BMVert *v)
+{
+ const BMEdge *e_iter, *e_first;
+
+ e_iter = e_first = v->e;
+ do {
+ if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) {
+ return true;
+ }
+ } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
+ return false;
+}
+
+static bool bm_edge_has_visible_face(const BMEdge *e)
+{
+ const BMLoop *l_iter, *l_first;
+ l_iter = l_first = e->l;
+ do {
+ if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
+ return true;
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ return false;
+}
+
+
+static MeshRenderData *mesh_render_data_create(Mesh *me, const int types)
+{
+ MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__);
+ rdata->types = types;
+
+ if (me->edit_btmesh) {
+ BMEditMesh *embm = me->edit_btmesh;
+ BMesh *bm = embm->bm;
+
+ rdata->edit_bmesh = embm;
+
+ int bm_ensure_types = 0;
+ if (types & (MR_DATATYPE_VERT)) {
+ rdata->vert_len = bm->totvert;
+ bm_ensure_types |= BM_VERT;
+ }
+ if (types & (MR_DATATYPE_EDGE)) {
+ rdata->edge_len = bm->totedge;
+ bm_ensure_types |= BM_EDGE;
+ }
+ if (types & MR_DATATYPE_LOOPTRI) {
+ BKE_editmesh_tessface_calc(embm);
+ rdata->tri_len = embm->tottri;
+ }
+ if (types & MR_DATATYPE_LOOP) {
+ rdata->loop_len = bm->totloop;
+ bm_ensure_types |= BM_LOOP;
+ }
+ if (types & MR_DATATYPE_POLY) {
+ rdata->poly_len = bm->totface;
+ bm_ensure_types |= BM_FACE;
+ }
+ if (types & MR_DATATYPE_OVERLAY) {
+ rdata->efa_act = BM_mesh_active_face_get(bm, false, true);
+ rdata->eed_act = BM_mesh_active_edge_get(bm);
+ rdata->eve_act = BM_mesh_active_vert_get(bm);
+ rdata->crease_ofs = CustomData_get_offset(&bm->edata, CD_CREASE);
+ rdata->bweight_ofs = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
+ }
+ BM_mesh_elem_index_ensure(bm, bm_ensure_types);
+ BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP);
+ if (types & MR_DATATYPE_OVERLAY) {
+ rdata->loose_vert_len = rdata->loose_edge_len = 0;
+
+ int *lverts = rdata->loose_verts = MEM_mallocN(rdata->vert_len * sizeof(int), "Loose Vert");
+ int *ledges = rdata->loose_edges = MEM_mallocN(rdata->edge_len * sizeof(int), "Loose Edges");
+
+ {
+ BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
+ BMVert **vtable = bm->vtable;
+ for (int i = 0; i < bm->totvert; i++) {
+ const BMVert *v = vtable[i];
+ if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
+ /* Loose vert */
+ if (v->e == NULL || !bm_vert_has_visible_edge(v)) {
+ lverts[rdata->loose_vert_len++] = i;
+ }
+ }
+ }
+ }
+
+ {
+ BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
+ BMEdge **etable = bm->etable;
+ for (int i = 0; i < bm->totedge; i++) {
+ const BMEdge *e = etable[i];
+ if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
+ /* Loose edge */
+ if (e->l == NULL || !bm_edge_has_visible_face(e)) {
+ ledges[rdata->loose_edge_len++] = i;
+ }
+ }
+ }
+ }
+
+ rdata->loose_verts = MEM_reallocN(rdata->loose_verts, rdata->loose_vert_len * sizeof(int));
+ rdata->loose_edges = MEM_reallocN(rdata->loose_edges, rdata->loose_edge_len * sizeof(int));
+ }
+ }
+ else {
+ if (types & (MR_DATATYPE_VERT)) {
+ rdata->vert_len = me->totvert;
+ rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
+ }
+ if (types & (MR_DATATYPE_EDGE)) {
+ rdata->edge_len = me->totedge;
+ rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE);
+ }
+ if (types & MR_DATATYPE_LOOPTRI) {
+ const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop);
+ rdata->mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * tri_len, __func__);
+ BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, rdata->mlooptri);
+ }
+ if (types & MR_DATATYPE_LOOP) {
+ rdata->loop_len = me->totloop;
+ rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
+ }
+ if (types & MR_DATATYPE_POLY) {
+ rdata->poly_len = me->totpoly;
+ rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
+ }
+ }
+
+ return rdata;
+}
+
+static void mesh_render_data_free(MeshRenderData *rdata)
+{
+ if (rdata->loose_verts) {
+ MEM_freeN(rdata->loose_verts);
+ }
+ if (rdata->loose_edges) {
+ MEM_freeN(rdata->loose_edges);
+ }
+ if (rdata->edges_adjacent_polys) {
+ MEM_freeN(rdata->edges_adjacent_polys);
+ }
+ if (rdata->mlooptri) {
+ MEM_freeN(rdata->mlooptri);
+ }
+ if (rdata->poly_normals) {
+ MEM_freeN(rdata->poly_normals);
+ }
+ if (rdata->poly_normals_short) {
+ MEM_freeN(rdata->poly_normals_short);
+ }
+ if (rdata->vert_normals_short) {
+ MEM_freeN(rdata->vert_normals_short);
+ }
+ MEM_freeN(rdata);
+}
+
+static int mesh_render_data_verts_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+ return rdata->vert_len;
+}
+
+static int mesh_render_data_loose_verts_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_OVERLAY);
+ return rdata->loose_vert_len;
+}
+
+static int mesh_render_data_edges_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_EDGE);
+ return rdata->edge_len;
+}
+
+static int mesh_render_data_loose_edges_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_OVERLAY);
+ return rdata->loose_edge_len;
+}
+
+static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
+ return rdata->tri_len;
+}
+
+static int UNUSED_FUNCTION(mesh_render_data_loops_len_get)(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_LOOP);
+ return rdata->loop_len;
+}
+
+static int mesh_render_data_polys_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_POLY);
+ return rdata->poly_len;
+}
+
+static float *mesh_render_data_vert_co(const MeshRenderData *rdata, const int vert_idx)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMVert *bv = BM_vert_at_index(bm, vert_idx);
+ return bv->co;
+ }
+ else {
+ return rdata->mvert[vert_idx].co;
+ }
+}
+
+static short *mesh_render_data_vert_nor(const MeshRenderData *rdata, const int vert_idx)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (rdata->edit_bmesh) {
+ static short fno[3];
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMVert *bv = BM_vert_at_index(bm, vert_idx);
+ normal_float_to_short_v3(fno, bv->no);
+ return fno;
+ }
+ else {
+ return rdata->mvert[vert_idx].no;
+ }
+}
+
+static bool mesh_render_data_edge_verts_indices_get(
+ const MeshRenderData *rdata, const int edge_idx,
+ int r_vert_idx[2])
+{
+ BLI_assert(rdata->types & MR_DATATYPE_EDGE);
+
+ if (rdata->edit_bmesh) {
+ const BMEdge *bm_edge = BM_edge_at_index(rdata->edit_bmesh->bm, edge_idx);
+ if (BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ r_vert_idx[0] = BM_elem_index_get(bm_edge->v1);
+ r_vert_idx[1] = BM_elem_index_get(bm_edge->v2);
+ }
+ else {
+ const MEdge *me = &rdata->medge[edge_idx];
+ r_vert_idx[0] = me->v1;
+ r_vert_idx[1] = me->v2;
+ }
+ return true;
+}
+
+static bool mesh_render_data_pnors_pcenter_select_get(
+ MeshRenderData *rdata, const int poly,
+ float r_pnors[3], float r_center[3], bool *r_selected)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (rdata->edit_bmesh) {
+ const BMFace *bf = BM_face_at_index(rdata->edit_bmesh->bm, poly);
+ if (BM_elem_flag_test(bf, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ BM_face_calc_center_mean(bf, r_center);
+ BM_face_calc_normal(bf, r_pnors);
+ *r_selected = (BM_elem_flag_test(bf, BM_ELEM_SELECT) != 0) ? true : false;
+ }
+ else {
+ MVert *mvert = rdata->mvert;
+ const MPoly *mpoly = rdata->mpoly + poly;
+ const MLoop *mloop = rdata->mloop + mpoly->loopstart;
+
+ BKE_mesh_calc_poly_center(mpoly, mloop, mvert, r_center);
+ BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, r_pnors);
+
+ *r_selected = false; /* No selection if not in edit mode */
+ }
+
+ return true;
+}
+
+static bool mesh_render_data_edge_vcos_manifold_pnors(
+ MeshRenderData *rdata, const int edge_index,
+ float **r_vco1, float **r_vco2, float **r_pnor1, float **r_pnor2, bool *r_is_manifold)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMEdge *bm_edge = BM_edge_at_index(bm, edge_index);
+ if (BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ *r_vco1 = bm_edge->v1->co;
+ *r_vco2 = bm_edge->v2->co;
+ if (BM_edge_is_manifold(bm_edge)) {
+ *r_pnor1 = bm_edge->l->f->no;
+ *r_pnor2 = bm_edge->l->radial_next->f->no;
+ *r_is_manifold = true;
+ }
+ else {
+ *r_is_manifold = false;
+ }
+ }
+ else {
+ MVert *mvert = rdata->mvert;
+ MEdge *medge = rdata->medge;
+ EdgeAdjacentPolys *eap = rdata->edges_adjacent_polys;
+ float (*pnors)[3] = rdata->poly_normals;
+
+ if (!eap) {
+ const MLoop *mloop = rdata->mloop;
+ const MPoly *mpoly = rdata->mpoly;
+ const int poly_len = rdata->poly_len;
+ const bool do_pnors = (pnors == NULL);
+
+ eap = rdata->edges_adjacent_polys = MEM_callocN(sizeof(*eap) * rdata->edge_len, __func__);
+ if (do_pnors) {
+ pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * poly_len, __func__);
+ }
+
+ for (int i = 0; i < poly_len; i++, mpoly++) {
+ if (do_pnors) {
+ BKE_mesh_calc_poly_normal(mpoly, mloop + mpoly->loopstart, mvert, pnors[i]);
+ }
+
+ const int loopend = mpoly->loopstart + mpoly->totloop;
+ for (int j = mpoly->loopstart; j < loopend; j++) {
+ const int edge_idx = mloop[j].e;
+ if (eap[edge_idx].count < 2) {
+ eap[edge_idx].face_index[eap[edge_idx].count] = i;
+ }
+ eap[edge_idx].count++;
+ }
+ }
+ }
+ BLI_assert(eap && pnors);
+
+ *r_vco1 = mvert[medge[edge_index].v1].co;
+ *r_vco2 = mvert[medge[edge_index].v2].co;
+ if (eap[edge_index].count == 2) {
+ *r_pnor1 = pnors[eap[edge_index].face_index[0]];
+ *r_pnor2 = pnors[eap[edge_index].face_index[1]];
+ *r_is_manifold = true;
+ }
+ else {
+ *r_is_manifold = false;
+ }
+ }
+
+ return true;
+}
+
+static bool mesh_render_data_looptri_vert_indices_get(
+ const MeshRenderData *rdata, const int tri_idx,
+ int r_vert_idx[3])
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP));
+
+ if (rdata->edit_bmesh) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ r_vert_idx[0] = BM_elem_index_get(bm_looptri[0]->v);
+ r_vert_idx[1] = BM_elem_index_get(bm_looptri[1]->v);
+ r_vert_idx[2] = BM_elem_index_get(bm_looptri[2]->v);
+ }
+ else {
+ const unsigned int *l_idx = rdata->mlooptri[tri_idx].tri;
+ const MLoop *l_tri[3] = {&rdata->mloop[l_idx[0]], &rdata->mloop[l_idx[1]], &rdata->mloop[l_idx[2]]};
+ r_vert_idx[0] = l_tri[0]->v;
+ r_vert_idx[1] = l_tri[1]->v;
+ r_vert_idx[2] = l_tri[2]->v;
+ }
+
+ return true;
+}
+
+/**
+ * Version of #mesh_render_data_looptri_verts_indices_get that assigns
+ * edge indices too \a r_edges_idx (-1 for non-existant edges).
+ */
+static bool mesh_render_data_looptri_vert_edge_indices_get(
+ const MeshRenderData *rdata, const int tri_idx,
+ int r_vert_idx[3], int r_edges_idx[3])
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP));
+
+ unsigned int e_pair_edge[2];
+ unsigned int e_pair_loop[2];
+
+ if (rdata->edit_bmesh) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
+
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+
+ /* assign 'r_edges_idx' & 'r_vert_idx' */
+ int j, j_next;
+ for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
+ const BMLoop *l = bm_looptri[j], *l_next = bm_looptri[j_next];
+ const BMEdge *e = l->e;
+ ARRAY_SET_ITEMS(e_pair_edge, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2));
+ ARRAY_SET_ITEMS(e_pair_loop, BM_elem_index_get(l->v), BM_elem_index_get(l_next->v));
+ if ((e_pair_edge[0] == e_pair_loop[0] && e_pair_edge[1] == e_pair_loop[1]) ||
+ (e_pair_edge[0] == e_pair_loop[1] && e_pair_edge[1] == e_pair_loop[0]))
+ {
+ r_edges_idx[j] = BM_elem_index_get(l->e);
+ }
+ else {
+ r_edges_idx[j] = -1;
+ }
+ r_vert_idx[j] = e_pair_loop[0]; /* BM_elem_index_get(l->v) */
+ }
+ }
+ else {
+ const unsigned int *l_idx = rdata->mlooptri[tri_idx].tri;
+ const MLoop *l_tri[3] = {&rdata->mloop[l_idx[0]], &rdata->mloop[l_idx[1]], &rdata->mloop[l_idx[2]]};
+
+ /* assign 'r_edges_idx' & 'r_vert_idx' */
+ int j, j_next;
+ for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
+ const MLoop *l = l_tri[j], *l_next = l_tri[j_next];
+ const MEdge *e = &rdata->medge[l->e]; \
+ ARRAY_SET_ITEMS(e_pair_edge, e->v1, e->v2);
+ ARRAY_SET_ITEMS(e_pair_loop, l->v, l_next->v);
+ if ((e_pair_edge[0] == e_pair_loop[0] && e_pair_edge[1] == e_pair_loop[1]) ||
+ (e_pair_edge[0] == e_pair_loop[1] && e_pair_edge[1] == e_pair_loop[0]))
+ {
+ r_edges_idx[j] = l->e;
+ }
+ else {
+ r_edges_idx[j] = -1;
+ }
+ r_vert_idx[j] = e_pair_loop[0]; /* l->v */
+ }
+ }
+
+ return true;
+}
+
+static bool mesh_render_data_looptri_cos_nors_smooth_get(
+ MeshRenderData *rdata, const int tri_idx,
+ float *(*r_vert_cos)[3], short **r_tri_nor, short *(*r_vert_nors)[3], bool *r_is_smooth)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (rdata->edit_bmesh) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
+
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+
+ short (*pnors_short)[3] = rdata->poly_normals_short;
+ short (*vnors_short)[3] = rdata->vert_normals_short;
+
+ if (!pnors_short) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter fiter;
+ BMFace *face;
+ int i;
+
+ pnors_short = rdata->poly_normals_short = MEM_mallocN(sizeof(*pnors_short) * rdata->poly_len, __func__);
+ BM_ITER_MESH_INDEX(face, &fiter, bm, BM_FACES_OF_MESH, i) {
+ normal_float_to_short_v3(pnors_short[i], face->no);
+ }
+ }
+ if (!vnors_short) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter viter;
+ BMVert *vert;
+ int i;
+
+ vnors_short = rdata->vert_normals_short = MEM_mallocN(sizeof(*vnors_short) * rdata->vert_len, __func__);
+ BM_ITER_MESH_INDEX(vert, &viter, bm, BM_VERT, i) {
+ normal_float_to_short_v3(vnors_short[i], vert->no);
+ }
+ }
+
+ (*r_vert_cos)[0] = bm_looptri[0]->v->co;
+ (*r_vert_cos)[1] = bm_looptri[1]->v->co;
+ (*r_vert_cos)[2] = bm_looptri[2]->v->co;
+ *r_tri_nor = pnors_short[BM_elem_index_get(bm_looptri[0]->f)];
+ (*r_vert_nors)[0] = vnors_short[BM_elem_index_get(bm_looptri[0]->v)];
+ (*r_vert_nors)[1] = vnors_short[BM_elem_index_get(bm_looptri[1]->v)];
+ (*r_vert_nors)[2] = vnors_short[BM_elem_index_get(bm_looptri[2]->v)];
+
+ *r_is_smooth = BM_elem_flag_test_bool(bm_looptri[0]->f, BM_ELEM_SMOOTH);
+ }
+ else {
+ const MLoopTri *mlt = &rdata->mlooptri[tri_idx];
+ short (*pnors_short)[3] = rdata->poly_normals_short;
+
+ if (!pnors_short) {
+ float (*pnors)[3] = rdata->poly_normals;
+
+ if (!pnors) {
+ pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__);
+ BKE_mesh_calc_normals_poly(
+ rdata->mvert, NULL, rdata->vert_len,
+ rdata->mloop, rdata->mpoly, rdata->loop_len, rdata->poly_len, pnors, true);
+ }
+
+ pnors_short = rdata->poly_normals_short = MEM_mallocN(sizeof(*pnors_short) * rdata->poly_len, __func__);
+ for (int i = 0; i < rdata->poly_len; i++) {
+ normal_float_to_short_v3(pnors_short[i], pnors[i]);
+ }
+ }
+
+ (*r_vert_cos)[0] = rdata->mvert[rdata->mloop[mlt->tri[0]].v].co;
+ (*r_vert_cos)[1] = rdata->mvert[rdata->mloop[mlt->tri[1]].v].co;
+ (*r_vert_cos)[2] = rdata->mvert[rdata->mloop[mlt->tri[2]].v].co;
+ *r_tri_nor = pnors_short[mlt->poly];
+ (*r_vert_nors)[0] = rdata->mvert[rdata->mloop[mlt->tri[0]].v].no;
+ (*r_vert_nors)[1] = rdata->mvert[rdata->mloop[mlt->tri[1]].v].no;
+ (*r_vert_nors)[2] = rdata->mvert[rdata->mloop[mlt->tri[2]].v].no;
+
+ *r_is_smooth = (rdata->mpoly[mlt->poly].flag & ME_SMOOTH) != 0;
+ }
+ return true;
+}
+
+/* First 2 bytes are bit flags
+ * 3rd is for sharp edges
+ * 4rd is for creased edges */
+enum {
+ VFLAG_VERTEX_ACTIVE = 1 << 0,
+ VFLAG_VERTEX_SELECTED = 1 << 1,
+ VFLAG_FACE_ACTIVE = 1 << 2,
+ VFLAG_FACE_SELECTED = 1 << 3,
+};
+
+enum {
+ VFLAG_EDGE_EXISTS = 1 << 0,
+ VFLAG_EDGE_ACTIVE = 1 << 1,
+ VFLAG_EDGE_SELECTED = 1 << 2,
+ VFLAG_EDGE_SEAM = 1 << 3,
+ VFLAG_EDGE_SHARP = 1 << 4,
+ /* Beware to not go over 1 << 7
+ * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
+};
+
+static unsigned char mesh_render_data_looptri_flag(MeshRenderData *rdata, const int f)
+{
+ unsigned char fflag = 0;
+
+ if (rdata->edit_bmesh) {
+ BMFace *bf = rdata->edit_bmesh->looptris[f][0]->f;
+
+ if (bf == rdata->efa_act)
+ fflag |= VFLAG_FACE_ACTIVE;
+
+ if (BM_elem_flag_test(bf, BM_ELEM_SELECT))
+ fflag |= VFLAG_FACE_SELECTED;
+ }
+
+ return fflag;
+}
+
+static EdgeDrawAttr *mesh_render_data_edge_flag(MeshRenderData *rdata, const int e)
+{
+ static EdgeDrawAttr eattr;
+ memset(&eattr, 0, sizeof(eattr));
+
+ if (e == -1) {
+ return &eattr;
+ }
+
+ /* if edge exists */
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMEdge *be = NULL;
+
+ be = BM_edge_at_index(bm, e);
+
+ eattr.e_flag |= VFLAG_EDGE_EXISTS;
+
+ if (be == rdata->eed_act)
+ eattr.e_flag |= VFLAG_EDGE_ACTIVE;
+
+ if (BM_elem_flag_test(be, BM_ELEM_SELECT))
+ eattr.e_flag |= VFLAG_EDGE_SELECTED;
+
+ if (BM_elem_flag_test(be, BM_ELEM_SEAM))
+ eattr.e_flag |= VFLAG_EDGE_SEAM;
+
+ if (!BM_elem_flag_test(be, BM_ELEM_SMOOTH))
+ eattr.e_flag |= VFLAG_EDGE_SHARP;
+
+ /* Use a byte for value range */
+ if (rdata->crease_ofs != -1) {
+ float crease = BM_ELEM_CD_GET_FLOAT(be, rdata->crease_ofs);
+ if (crease > 0) {
+ eattr.crease = (char)(crease * 255.0f);
+ }
+ }
+
+ /* Use a byte for value range */
+ if (rdata->bweight_ofs != -1) {
+ float bweight = BM_ELEM_CD_GET_FLOAT(be, rdata->bweight_ofs);
+ if (bweight > 0) {
+ eattr.bweight = (char)(bweight * 255.0f);
+ }
+ }
+ }
+ else {
+ eattr.e_flag |= VFLAG_EDGE_EXISTS;
+ }
+
+ return &eattr;
+}
+
+static unsigned char mesh_render_data_vertex_flag(MeshRenderData *rdata, const int v)
+{
+
+ unsigned char vflag = 0;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMVert *bv = BM_vert_at_index(bm, v);
+
+ /* Current vertex */
+ if (bv == rdata->eve_act)
+ vflag |= VFLAG_VERTEX_ACTIVE;
+
+ if (BM_elem_flag_test(bv, BM_ELEM_SELECT))
+ vflag |= VFLAG_VERTEX_SELECTED;
+ }
+
+ return vflag;
+}
+
+static void add_overlay_tri(
+ MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id,
+ const int tri_vert_idx[3], const int tri_edge_idx[3], const int f, const int base_vert_idx)
+{
+ const float *pos;
+ EdgeDrawAttr *eattr;
+ unsigned char fflag;
+ unsigned char vflag;
+
+ pos = mesh_render_data_vert_co(rdata, tri_vert_idx[0]);
+ eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[1]);
+ fflag = mesh_render_data_looptri_flag(rdata, f);
+ vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[0]);
+ eattr->v_flag = fflag | vflag;
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eattr);
+
+ pos = mesh_render_data_vert_co(rdata, tri_vert_idx[1]);
+ eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[2]);
+ vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[1]);
+ eattr->v_flag = fflag | vflag;
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eattr);
+
+ pos = mesh_render_data_vert_co(rdata, tri_vert_idx[2]);
+ eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[0]);
+ vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[2]);
+ eattr->v_flag = fflag | vflag;
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 2, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 2, eattr);
+}
+
+static void add_overlay_loose_edge(
+ MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id,
+ const int v1, const int v2, const int e, const int base_vert_idx)
+{
+ EdgeDrawAttr *eattr = mesh_render_data_edge_flag(rdata, e);
+ const float *pos = mesh_render_data_vert_co(rdata, v1);
+ eattr->v_flag = mesh_render_data_vertex_flag(rdata, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eattr);
+
+ pos = mesh_render_data_vert_co(rdata, v2);
+ eattr->v_flag = mesh_render_data_vertex_flag(rdata, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eattr);
+}
+
+static void add_overlay_loose_vert(
+ MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id,
+ const int v, const int base_vert_idx)
+{
+ unsigned char vflag[4] = {0, 0, 0, 0};
+ const float *pos = mesh_render_data_vert_co(rdata, v);
+ vflag[0] = mesh_render_data_vertex_flag(rdata, v);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, vflag);
+}
+
+/* ---------------------------------------------------------------------- */
+/* Mesh Batch Cache */
+
+typedef struct MeshBatchCache {
+ VertexBuffer *pos_in_order;
+ VertexBuffer *nor_in_order;
+ ElementList *edges_in_order;
+ ElementList *triangles_in_order;
+
+ Batch *all_verts;
+ Batch *all_edges;
+ Batch *all_triangles;
+
+ VertexBuffer *pos_with_normals;
+ Batch *triangles_with_normals;
+ Batch *points_with_normals;
+ Batch *fancy_edges; /* owns its vertex buffer (not shared) */
+
+ /* TODO : split in 2 buffers to avoid unnecessary
+ * data transfer when selecting/deselecting
+ * and combine into one batch and use offsets to render
+ * Tri / edges / verts separately */
+ Batch *overlay_triangles;
+ Batch *overlay_loose_verts;
+ Batch *overlay_loose_edges;
+ Batch *overlay_facedots;
+
+ /* settings to determine if cache is invalid */
+ bool is_dirty;
+ int edge_len;
+ int tri_len;
+ int poly_len;
+ int vert_len;
+ bool is_editmode;
+} MeshBatchCache;
+
+/* Batch cache management. */
+
+static bool mesh_batch_cache_valid(Mesh *me)
+{
+ MeshBatchCache *cache = me->batch_cache;
+
+ if (cache == NULL) {
+ return false;
+ }
+
+ if (cache->is_editmode != (me->edit_btmesh != NULL)) {
+ return false;
+ }
+
+ if (cache->is_dirty == false) {
+ return true;
+ }
+ else {
+ if (cache->is_editmode) {
+ return false;
+ }
+ else if ((cache->vert_len != mesh_render_verts_len_get(me)) ||
+ (cache->edge_len != mesh_render_edges_len_get(me)) ||
+ (cache->tri_len != mesh_render_looptri_len_get(me)) ||
+ (cache->poly_len != mesh_render_polys_len_get(me)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static void mesh_batch_cache_init(Mesh *me)
+{
+ MeshBatchCache *cache = me->batch_cache;
+
+ if (!cache) {
+ cache = me->batch_cache = MEM_callocN(sizeof(*cache), __func__);
+ }
+ else {
+ memset(cache, 0, sizeof(*cache));
+ }
+
+ cache->is_editmode = me->edit_btmesh != NULL;
+
+ if (cache->is_editmode == false) {
+ cache->edge_len = mesh_render_edges_len_get(me);
+ cache->tri_len = mesh_render_looptri_len_get(me);
+ cache->poly_len = mesh_render_polys_len_get(me);
+ cache->vert_len = mesh_render_verts_len_get(me);
+ }
+
+ cache->is_dirty = false;
+}
+
+static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
+{
+ if (!mesh_batch_cache_valid(me)) {
+ mesh_batch_cache_clear(me);
+ mesh_batch_cache_init(me);
+ }
+ return me->batch_cache;
+}
+
+void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
+{
+ MeshBatchCache *cache = me->batch_cache;
+ if (cache == NULL) {
+ return;
+ }
+ switch (mode) {
+ case BKE_MESH_BATCH_DIRTY_ALL:
+ cache->is_dirty = true;
+ break;
+ case BKE_MESH_BATCH_DIRTY_SELECT:
+ /* TODO Separate Flag vbo */
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_triangles);
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_verts);
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_edges);
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
+ break;
+ default:
+ BLI_assert(0);
+ }
+}
+
+static void mesh_batch_cache_clear(Mesh *me)
+{
+ MeshBatchCache *cache = me->batch_cache;
+ if (!cache) {
+ return;
+ }
+
+ BATCH_DISCARD_SAFE(cache->all_verts);
+ BATCH_DISCARD_SAFE(cache->all_edges);
+ BATCH_DISCARD_SAFE(cache->all_triangles);
+
+ VERTEXBUFFER_DISCARD_SAFE(cache->pos_in_order);
+ ELEMENTLIST_DISCARD_SAFE(cache->edges_in_order);
+ ELEMENTLIST_DISCARD_SAFE(cache->triangles_in_order);
+
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_triangles);
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_verts);
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_edges);
+ BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
+
+ BATCH_DISCARD_SAFE(cache->triangles_with_normals);
+ BATCH_DISCARD_SAFE(cache->points_with_normals);
+ VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals);
+
+ BATCH_DISCARD_ALL_SAFE(cache->fancy_edges);
+}
+
+void DRW_mesh_batch_cache_free(Mesh *me)
+{
+ mesh_batch_cache_clear(me);
+ MEM_SAFE_FREE(me->batch_cache);
+}
+
+/* Batch cache usage. */
+
+static VertexBuffer *mesh_batch_cache_get_pos_and_normals(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (cache->pos_with_normals == NULL) {
+ unsigned int vidx = 0, nidx = 0;
+
+ static VertexFormat format = { 0 };
+ static unsigned int pos_id, nor_id;
+ if (format.attrib_ct == 0) {
+ /* initialize vertex format */
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT);
+ }
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ VertexBuffer *vbo = cache->pos_with_normals = VertexBuffer_create_with_format(&format);
+
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+
+ for (int i = 0; i < tri_len; i++) {
+ float *tri_vert_cos[3];
+ short *tri_nor, *tri_vert_nors[3];
+ bool is_smooth;
+
+ if (mesh_render_data_looptri_cos_nors_smooth_get(
+ rdata, i, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth))
+ {
+ if (is_smooth) {
+ VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[0]);
+ VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[1]);
+ VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[2]);
+ }
+ else {
+ VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
+ VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
+ VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
+ }
+
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[0]);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[1]);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[2]);
+ }
+ }
+ vbo_len_used = vidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ VertexBuffer_resize_data(vbo, vbo_len_used);
+ }
+ }
+ return cache->pos_with_normals;
+}
+static VertexBuffer *mesh_batch_cache_get_pos_and_nor_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->pos_in_order == NULL) {
+ static VertexFormat format = { 0 };
+ static unsigned pos_id, nor_id;
+ if (format.attrib_ct == 0) {
+ /* initialize vertex format */
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT);
+ }
+
+ VertexBuffer *vbo = cache->pos_in_order = VertexBuffer_create_with_format(&format);
+ const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+ for (int i = 0; i < vbo_len_capacity; ++i) {
+ VertexBuffer_set_attrib(vbo, pos_id, i, mesh_render_data_vert_co(rdata, i));
+ VertexBuffer_set_attrib(vbo, nor_id, i, mesh_render_data_vert_nor(rdata, i));
+ }
+ }
+
+ return cache->pos_in_order;
+}
+
+static ElementList *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
+
+ if (cache->edges_in_order == NULL) {
+ printf("Caching edges in order...\n");
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int edge_len = mesh_render_data_edges_len_get(rdata);
+
+ ElementListBuilder elb;
+ ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len);
+ for (int i = 0; i < edge_len; ++i) {
+ int vert_idx[2];
+ if (mesh_render_data_edge_verts_indices_get(rdata, i, vert_idx)) {
+ add_line_vertices(&elb, vert_idx[0], vert_idx[1]);
+ }
+ }
+ cache->edges_in_order = ElementList_build(&elb);
+ }
+
+ return cache->edges_in_order;
+}
+
+static ElementList *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ if (cache->triangles_in_order == NULL) {
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ ElementListBuilder elb;
+ ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len);
+ for (int i = 0; i < tri_len; ++i) {
+ int tri_vert_idx[3];
+ if (mesh_render_data_looptri_vert_indices_get(rdata, i, tri_vert_idx)) {
+ add_triangle_vertices(&elb, tri_vert_idx[0], tri_vert_idx[1], tri_vert_idx[2]);
+ }
+ }
+ cache->triangles_in_order = ElementList_build(&elb);
+ }
+
+ return cache->triangles_in_order;
+}
+
+Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->all_edges == NULL) {
+ /* create batch from Mesh */
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
+
+ cache->all_edges = Batch_create(PRIM_LINES, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_edges_in_order(rdata, cache));
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->all_edges;
+}
+
+Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->all_triangles == NULL) {
+ /* create batch from DM */
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI);
+
+ cache->all_triangles = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_triangles_in_order(rdata, cache));
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->all_triangles;
+}
+
+Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->triangles_with_normals == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ cache->triangles_with_normals = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_pos_and_normals(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_normals;
+}
+
+Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->points_with_normals == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ cache->points_with_normals = Batch_create(PRIM_POINTS, mesh_batch_cache_get_pos_and_normals(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->points_with_normals;
+}
+
+Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->all_verts == NULL) {
+ /* create batch from DM */
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
+
+ cache->all_verts = Batch_create(PRIM_POINTS, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->all_verts;
+}
+
+Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->fancy_edges == NULL) {
+ /* create batch from DM */
+ static VertexFormat format = { 0 };
+ static unsigned int pos_id, n1_id, n2_id;
+ if (format.attrib_ct == 0) {
+ /* initialize vertex format */
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+
+#if USE_10_10_10 /* takes 1/3 the space */
+ n1_id = VertexFormat_add_attrib(&format, "N1", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT);
+ n2_id = VertexFormat_add_attrib(&format, "N2", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT);
+#else
+ n1_id = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT);
+ n2_id = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT);
+#endif
+ }
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ const int edge_len = mesh_render_data_edges_len_get(rdata);
+
+ const int vbo_len_capacity = edge_len * 2; /* these are PRIM_LINE verts, not mesh verts */
+ int vbo_len_used = 0;
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+ for (int i = 0; i < edge_len; ++i) {
+ float *vcos1, *vcos2;
+ float *pnor1 = NULL, *pnor2 = NULL;
+ bool is_manifold;
+
+ if (mesh_render_data_edge_vcos_manifold_pnors(rdata, i, &vcos1, &vcos2, &pnor1, &pnor2, &is_manifold)) {
+
+#if USE_10_10_10
+ PackedNormal n1value = { .x = 0, .y = 0, .z = +511 };
+ PackedNormal n2value = { .x = 0, .y = 0, .z = -511 };
+
+ if (is_manifold) {
+ n1value = convert_i10_v3(pnor1);
+ n2value = convert_i10_v3(pnor2);
+ }
+
+ const PackedNormal *n1 = &n1value;
+ const PackedNormal *n2 = &n2value;
+#else
+ const float dummy1[3] = { 0.0f, 0.0f, +1.0f };
+ const float dummy2[3] = { 0.0f, 0.0f, -1.0f };
+
+ const float *n1 = (is_manifold) ? pnor1 : dummy1;
+ const float *n2 = (is_manifold) ? pnor2 : dummy2;
+#endif
+
+ VertexBuffer_set_attrib(vbo, pos_id, 2 * i, vcos1);
+ VertexBuffer_set_attrib(vbo, n1_id, 2 * i, n1);
+ VertexBuffer_set_attrib(vbo, n2_id, 2 * i, n2);
+
+ VertexBuffer_set_attrib(vbo, pos_id, 2 * i + 1, vcos2);
+ VertexBuffer_set_attrib(vbo, n1_id, 2 * i + 1, n1);
+ VertexBuffer_set_attrib(vbo, n2_id, 2 * i + 1, n2);
+
+ vbo_len_used += 2;
+ }
+ }
+ if (vbo_len_used != vbo_len_capacity) {
+ VertexBuffer_resize_data(vbo, vbo_len_used);
+ }
+
+ cache->fancy_edges = Batch_create(PRIM_LINES, vbo, NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->fancy_edges;
+}
+
+static void mesh_batch_cache_create_overlay_batches(Mesh *me)
+{
+ /* Since MR_DATATYPE_OVERLAY is slow to generate, generate them all at once */
+ int options = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOPTRI | MR_DATATYPE_OVERLAY;
+
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ MeshRenderData *rdata = mesh_render_data_create(me, options);
+
+ static VertexFormat format = { 0 };
+ static unsigned pos_id, data_id;
+ if (format.attrib_ct == 0) {
+ /* initialize vertex format */
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ data_id = VertexFormat_add_attrib(&format, "data", COMP_U8, 4, KEEP_INT);
+ }
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+ const int ledge_len = mesh_render_data_loose_edges_len_get(rdata);
+ const int lvert_len = mesh_render_data_loose_verts_len_get(rdata);
+
+ if (cache->overlay_triangles == NULL) {
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+
+ for (int i = 0; i < tri_len; ++i) {
+ int tri_vert_idx[3], tri_edge_idx[3];
+ if (mesh_render_data_looptri_vert_edge_indices_get(rdata, i, tri_vert_idx, tri_edge_idx)) {
+ add_overlay_tri(
+ rdata, vbo, pos_id, data_id,
+ tri_vert_idx, tri_edge_idx, i, vbo_len_used);
+ vbo_len_used += 3;
+ }
+ }
+ if (vbo_len_used != vbo_len_capacity) {
+ VertexBuffer_resize_data(vbo, vbo_len_used);
+ }
+ cache->overlay_triangles = Batch_create(PRIM_TRIANGLES, vbo, NULL);
+ }
+
+ if (cache->overlay_loose_edges == NULL) {
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ const int vbo_len_capacity = ledge_len * 2;
+ int vbo_len_used = 0;
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+
+ for (int i = 0; i < ledge_len; ++i) {
+ int vert_idx[2];
+ bool ok = mesh_render_data_edge_verts_indices_get(rdata, rdata->loose_edges[i], vert_idx);
+ assert(ok); /* we don't add */
+ add_overlay_loose_edge(
+ rdata, vbo, pos_id, data_id,
+ vert_idx[0], vert_idx[1], rdata->loose_edges[i], vbo_len_used);
+ vbo_len_used += 2;
+ }
+ BLI_assert(vbo_len_used == vbo_len_capacity);
+ cache->overlay_loose_edges = Batch_create(PRIM_LINES, vbo, NULL);
+ }
+
+ if (cache->overlay_loose_verts == NULL) {
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ const int vbo_len_capacity = lvert_len;
+ int vbo_len_used = 0;
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+
+ for (int i = 0; i < lvert_len; ++i) {
+ add_overlay_loose_vert(rdata, vbo, pos_id, data_id,
+ rdata->loose_verts[i], vbo_len_used);
+ vbo_len_used += 1;
+ }
+ BLI_assert(vbo_len_used == vbo_len_capacity);
+ cache->overlay_loose_verts = Batch_create(PRIM_POINTS, vbo, NULL);
+ }
+
+ mesh_render_data_free(rdata);
+}
+
+Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_triangles == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_triangles;
+}
+
+Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_loose_edges == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_loose_edges;
+}
+
+Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_loose_verts == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_loose_verts;
+}
+
+Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_facedots == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ static VertexFormat format = { 0 };
+ static unsigned pos_id, data_id;
+ if (format.attrib_ct == 0) {
+ /* initialize vertex format */
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+#if USE_10_10_10
+ data_id = VertexFormat_add_attrib(&format, "norAndFlag", COMP_I10, 4, NORMALIZE_INT_TO_FLOAT);
+#else
+ data_id = VertexFormat_add_attrib(&format, "norAndFlag", COMP_F32, 4, KEEP_FLOAT);
+#endif
+ }
+
+ const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
+ int vbo_len_used = 0;
+
+ VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
+ VertexBuffer_allocate_data(vbo, vbo_len_capacity);
+
+ for (int i = 0; i < vbo_len_capacity; ++i) {
+ float pcenter[3], pnor[3];
+ bool selected = false;
+
+ if (mesh_render_data_pnors_pcenter_select_get(rdata, i, pnor, pcenter, &selected)) {
+
+#if USE_10_10_10
+ PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
+ nor = convert_i10_v3(pnor);
+ nor.w = selected ? 1 : 0;
+ VertexBuffer_set_attrib(vbo, data_id, i, &nor);
+#else
+ float nor[4] = {pnor[0], pnor[1], pnor[2], selected ? 1 : 0};
+ VertexBuffer_set_attrib(vbo, data_id, i, nor);
+#endif
+
+ VertexBuffer_set_attrib(vbo, pos_id, i, pcenter);
+
+ vbo_len_used += 1;
+ }
+ }
+ if (vbo_len_used != vbo_len_capacity) {
+ VertexBuffer_resize_data(vbo, vbo_len_used);
+ }
+
+ cache->overlay_facedots = Batch_create(PRIM_POINTS, vbo, NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->overlay_facedots;
+}
+
+#undef MESH_RENDER_FUNCTION