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Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c4465
1 files changed, 4465 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
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index 00000000000..c5d5eac51b7
--- /dev/null
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -0,0 +1,4465 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2017 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Mike Erwin, Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file draw_cache_impl_mesh.c
+ * \ingroup draw
+ *
+ * \brief Mesh API for render engines
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+#include "BLI_math_bits.h"
+#include "BLI_string.h"
+#include "BLI_alloca.h"
+#include "BLI_edgehash.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_deform.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_editmesh.h"
+#include "BKE_editmesh_tangent.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h"
+#include "BKE_colorband.h"
+
+#include "bmesh.h"
+
+#include "GPU_batch.h"
+#include "GPU_draw.h"
+#include "GPU_material.h"
+#include "GPU_texture.h"
+
+#include "DRW_render.h"
+
+#include "draw_cache_impl.h" /* own include */
+
+static void mesh_batch_cache_clear(Mesh *me);
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Mesh/BMesh Interface (direct access to basic data).
+ * \{ */
+
+static int mesh_render_verts_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totvert : me->totvert;
+}
+
+static int mesh_render_edges_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totedge : me->totedge;
+}
+
+static int mesh_render_looptri_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->tottri : poly_to_tri_count(me->totpoly, me->totloop);
+}
+
+static int mesh_render_polys_len_get(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totface : me->totpoly;
+}
+
+static int mesh_render_mat_len_get(Mesh *me)
+{
+ return MAX2(1, me->totcol);
+}
+
+static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me)
+{
+ return me->edit_btmesh ? me->edit_btmesh->bm->totloop : me->totloop;
+}
+
+/** \} */
+
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data).
+ * \{ */
+
+typedef struct EdgeAdjacentPolys {
+ int count;
+ int face_index[2];
+} EdgeAdjacentPolys;
+
+typedef struct EdgeAdjacentVerts {
+ int vert_index[2]; /* -1 if none */
+} EdgeAdjacentVerts;
+
+typedef struct EdgeDrawAttr {
+ unsigned char v_flag;
+ unsigned char e_flag;
+ unsigned char crease;
+ unsigned char bweight;
+} EdgeDrawAttr;
+
+typedef struct MeshRenderData {
+ int types;
+
+ int vert_len;
+ int edge_len;
+ int tri_len;
+ int loop_len;
+ int poly_len;
+ int mat_len;
+ int loose_vert_len;
+ int loose_edge_len;
+
+ BMEditMesh *edit_bmesh;
+ struct EditMeshData *edit_data;
+
+ MVert *mvert;
+ MEdge *medge;
+ MLoop *mloop;
+ MPoly *mpoly;
+ float (*orco)[3]; /* vertex coordinates normalized to bounding box */
+ bool is_orco_allocated;
+ MDeformVert *dvert;
+ MLoopUV *mloopuv;
+ MLoopCol *mloopcol;
+ float (*loop_normals)[3];
+
+ /* CustomData 'cd' cache for efficient access. */
+ struct {
+ struct {
+ MLoopUV **uv;
+ int uv_len;
+ int uv_active;
+
+ MLoopCol **vcol;
+ int vcol_len;
+ int vcol_active;
+
+ float (**tangent)[4];
+ int tangent_len;
+ int tangent_active;
+
+ bool *auto_vcol;
+ } layers;
+
+ /* Custom-data offsets (only needed for BMesh access) */
+ struct {
+ int crease;
+ int bweight;
+ int *uv;
+ int *vcol;
+ } offset;
+
+ struct {
+ char (*auto_mix)[32];
+ char (*uv)[32];
+ char (*vcol)[32];
+ char (*tangent)[32];
+ } uuid;
+
+ /* for certain cases we need an output loop-data storage (bmesh tangents) */
+ struct {
+ CustomData ldata;
+ /* grr, special case variable (use in place of 'dm->tangent_mask') */
+ short tangent_mask;
+ } output;
+ } cd;
+
+ BMVert *eve_act;
+ BMEdge *eed_act;
+ BMFace *efa_act;
+
+ /* Data created on-demand (usually not for bmesh-based data). */
+ EdgeAdjacentPolys *edges_adjacent_polys;
+ MLoopTri *mlooptri;
+ int *loose_edges;
+ int *loose_verts;
+
+ float (*poly_normals)[3];
+ float (*vert_weight_color)[3];
+ char (*vert_color)[3];
+ Gwn_PackedNormal *poly_normals_pack;
+ Gwn_PackedNormal *vert_normals_pack;
+ bool *edge_select_bool;
+} MeshRenderData;
+
+enum {
+ MR_DATATYPE_VERT = 1 << 0,
+ MR_DATATYPE_EDGE = 1 << 1,
+ MR_DATATYPE_LOOPTRI = 1 << 2,
+ MR_DATATYPE_LOOP = 1 << 3,
+ MR_DATATYPE_POLY = 1 << 4,
+ MR_DATATYPE_OVERLAY = 1 << 5,
+ MR_DATATYPE_SHADING = 1 << 6,
+ MR_DATATYPE_DVERT = 1 << 7,
+ MR_DATATYPE_LOOPCOL = 1 << 8,
+ MR_DATATYPE_LOOPUV = 1 << 9,
+};
+
+/**
+ * These functions look like they would be slow but they will typically return true on the first iteration.
+ * Only false when all attached elements are hidden.
+ */
+static bool bm_vert_has_visible_edge(const BMVert *v)
+{
+ const BMEdge *e_iter, *e_first;
+
+ e_iter = e_first = v->e;
+ do {
+ if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) {
+ return true;
+ }
+ } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
+ return false;
+}
+
+static bool bm_edge_has_visible_face(const BMEdge *e)
+{
+ const BMLoop *l_iter, *l_first;
+ l_iter = l_first = e->l;
+ do {
+ if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
+ return true;
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ return false;
+}
+
+
+static void mesh_cd_calc_used_gpu_layers(
+ CustomData *UNUSED(cd_vdata), uchar cd_vused[CD_NUMTYPES],
+ CustomData *cd_ldata, ushort cd_lused[CD_NUMTYPES],
+ struct GPUMaterial **gpumat_array, int gpumat_array_len)
+{
+ /* See: DM_vertex_attributes_from_gpu for similar logic */
+ GPUVertexAttribs gattribs = {{{0}}};
+
+ for (int i = 0; i < gpumat_array_len; i++) {
+ GPUMaterial *gpumat = gpumat_array[i];
+ if (gpumat) {
+ GPU_material_vertex_attributes(gpumat, &gattribs);
+ for (int j = 0; j < gattribs.totlayer; j++) {
+ const char *name = gattribs.layer[j].name;
+ int type = gattribs.layer[j].type;
+ int layer = -1;
+
+ if (type == CD_AUTO_FROM_NAME) {
+ /* We need to deduct what exact layer is used.
+ *
+ * We do it based on the specified name.
+ */
+ if (name[0] != '\0') {
+ layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
+ type = CD_MTFACE;
+
+ if (layer == -1) {
+ layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
+ type = CD_MCOL;
+ }
+#if 0 /* Tangents are always from UV's - this will never happen. */
+ if (layer == -1) {
+ layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name);
+ type = CD_TANGENT;
+ }
+#endif
+ if (layer == -1) {
+ continue;
+ }
+ }
+ else {
+ /* Fall back to the UV layer, which matches old behavior. */
+ type = CD_MTFACE;
+ }
+ }
+
+ switch (type) {
+ case CD_MTFACE:
+ {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ?
+ CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
+ CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
+ }
+ if (layer != -1) {
+ cd_lused[CD_MLOOPUV] |= (1 << layer);
+ }
+ break;
+ }
+ case CD_TANGENT:
+ {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ?
+ CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
+ CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
+ }
+ if (layer != -1) {
+ cd_lused[CD_TANGENT] |= (1 << layer);
+ }
+ else {
+ /* no UV layers at all => requesting orco */
+ cd_lused[CD_TANGENT] |= DM_TANGENT_MASK_ORCO;
+ cd_vused[CD_ORCO] |= 1;
+ }
+ break;
+ }
+ case CD_MCOL:
+ {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ?
+ CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
+ CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
+ }
+ if (layer != -1) {
+ cd_lused[CD_MLOOPCOL] |= (1 << layer);
+ }
+ break;
+ }
+ case CD_ORCO:
+ {
+ cd_vused[CD_ORCO] |= 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+static void mesh_render_calc_normals_loop_and_poly(const Mesh *me, const float split_angle, MeshRenderData *rdata)
+{
+ BLI_assert((me->flag & ME_AUTOSMOOTH) != 0);
+
+ int totloop = me->totloop;
+ int totpoly = me->totpoly;
+ float (*loop_normals)[3] = MEM_mallocN(sizeof(*loop_normals) * totloop, __func__);
+ float (*poly_normals)[3] = MEM_mallocN(sizeof(*poly_normals) * totpoly, __func__);
+ short (*clnors)[2] = CustomData_get_layer(&me->ldata, CD_CUSTOMLOOPNORMAL);
+
+ BKE_mesh_calc_normals_poly(
+ me->mvert, NULL, me->totvert,
+ me->mloop, me->mpoly, totloop, totpoly, poly_normals, false);
+
+ BKE_mesh_normals_loop_split(
+ me->mvert, me->totvert, me->medge, me->totedge,
+ me->mloop, loop_normals, totloop, me->mpoly, poly_normals, totpoly,
+ true, split_angle, NULL, clnors, NULL);
+
+ rdata->loop_len = totloop;
+ rdata->poly_len = totpoly;
+ rdata->loop_normals = loop_normals;
+ rdata->poly_normals = poly_normals;
+}
+
+
+/**
+ * TODO(campbell): 'gpumat_array' may include materials linked to the object.
+ * While not default, object materials should be supported.
+ * Although this only impacts the data thats generated, not the materials that display.
+ */
+static MeshRenderData *mesh_render_data_create_ex(
+ Mesh *me, const int types,
+ struct GPUMaterial **gpumat_array, uint gpumat_array_len)
+{
+ MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__);
+ rdata->types = types;
+ rdata->mat_len = mesh_render_mat_len_get(me);
+
+ CustomData_reset(&rdata->cd.output.ldata);
+
+ const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
+ const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
+
+ if (me->edit_btmesh) {
+ BMEditMesh *embm = me->edit_btmesh;
+ BMesh *bm = embm->bm;
+
+ rdata->edit_bmesh = embm;
+ rdata->edit_data = me->runtime.edit_data;
+
+ int bm_ensure_types = 0;
+ if (types & MR_DATATYPE_VERT) {
+ rdata->vert_len = bm->totvert;
+ bm_ensure_types |= BM_VERT;
+ }
+ if (types & MR_DATATYPE_EDGE) {
+ rdata->edge_len = bm->totedge;
+ bm_ensure_types |= BM_EDGE;
+ }
+ if (types & MR_DATATYPE_LOOPTRI) {
+ BKE_editmesh_tessface_calc(embm);
+ int tottri = embm->tottri;
+ rdata->mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * embm->tottri, __func__);
+ for (int index = 0; index < tottri ; index ++ ) {
+ BMLoop **bmtri = embm->looptris[index];
+ MLoopTri *mtri = &rdata->mlooptri[index];
+ mtri->tri[0] = BM_elem_index_get(bmtri[0]);
+ mtri->tri[1] = BM_elem_index_get(bmtri[1]);
+ mtri->tri[2] = BM_elem_index_get(bmtri[2]);
+ }
+ rdata->tri_len = tottri;
+ }
+ if (types & MR_DATATYPE_LOOP) {
+ int totloop = bm->totloop;
+ if (is_auto_smooth) {
+ rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * totloop, __func__);
+ BM_loops_calc_normal_vcos(bm, NULL, NULL, NULL, true, split_angle, rdata->loop_normals, NULL, NULL, -1);
+ }
+ rdata->loop_len = totloop;
+ bm_ensure_types |= BM_LOOP;
+ }
+ if (types & MR_DATATYPE_POLY) {
+ rdata->poly_len = bm->totface;
+ bm_ensure_types |= BM_FACE;
+ }
+ if (types & MR_DATATYPE_OVERLAY) {
+ rdata->efa_act = BM_mesh_active_face_get(bm, false, true);
+ rdata->eed_act = BM_mesh_active_edge_get(bm);
+ rdata->eve_act = BM_mesh_active_vert_get(bm);
+ rdata->cd.offset.crease = CustomData_get_offset(&bm->edata, CD_CREASE);
+ rdata->cd.offset.bweight = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
+ }
+ if (types & (MR_DATATYPE_DVERT)) {
+ bm_ensure_types |= BM_VERT;
+ }
+ if (rdata->edit_data != NULL) {
+ bm_ensure_types |= BM_VERT;
+ }
+
+ BM_mesh_elem_index_ensure(bm, bm_ensure_types);
+ BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP);
+ if (types & MR_DATATYPE_OVERLAY) {
+ rdata->loose_vert_len = rdata->loose_edge_len = 0;
+
+ int *lverts = rdata->loose_verts = MEM_mallocN(rdata->vert_len * sizeof(int), "Loose Vert");
+ int *ledges = rdata->loose_edges = MEM_mallocN(rdata->edge_len * sizeof(int), "Loose Edges");
+
+ {
+ BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
+ BMVert **vtable = bm->vtable;
+ for (int i = 0; i < bm->totvert; i++) {
+ const BMVert *eve = vtable[i];
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ /* Loose vert */
+ if (eve->e == NULL || !bm_vert_has_visible_edge(eve)) {
+ lverts[rdata->loose_vert_len++] = i;
+ }
+ }
+ }
+ }
+
+ {
+ BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
+ BMEdge **etable = bm->etable;
+ for (int i = 0; i < bm->totedge; i++) {
+ const BMEdge *eed = etable[i];
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ /* Loose edge */
+ if (eed->l == NULL || !bm_edge_has_visible_face(eed)) {
+ ledges[rdata->loose_edge_len++] = i;
+ }
+ }
+ }
+ }
+
+ rdata->loose_verts = MEM_reallocN(rdata->loose_verts, rdata->loose_vert_len * sizeof(int));
+ rdata->loose_edges = MEM_reallocN(rdata->loose_edges, rdata->loose_edge_len * sizeof(int));
+ }
+ }
+ else {
+ if (types & (MR_DATATYPE_VERT)) {
+ rdata->vert_len = me->totvert;
+ rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
+ }
+ if (types & (MR_DATATYPE_EDGE)) {
+ rdata->edge_len = me->totedge;
+ rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE);
+ }
+ if (types & MR_DATATYPE_LOOPTRI) {
+ const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop);
+ rdata->mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * tri_len, __func__);
+ BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, rdata->mlooptri);
+ }
+ if (types & MR_DATATYPE_LOOP) {
+ rdata->loop_len = me->totloop;
+ rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
+
+ if (is_auto_smooth) {
+ mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata);
+ }
+ }
+ if (types & MR_DATATYPE_POLY) {
+ rdata->poly_len = me->totpoly;
+ rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
+ }
+ if (types & MR_DATATYPE_DVERT) {
+ rdata->vert_len = me->totvert;
+ rdata->dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
+ }
+ if (types & MR_DATATYPE_LOOPCOL) {
+ rdata->loop_len = me->totloop;
+ rdata->mloopcol = CustomData_get_layer(&me->ldata, CD_MLOOPCOL);
+ }
+ if (types & MR_DATATYPE_LOOPUV) {
+ rdata->loop_len = me->totloop;
+ rdata->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
+ }
+ }
+
+ if (types & MR_DATATYPE_SHADING) {
+ CustomData *cd_vdata, *cd_ldata;
+
+ if (me->edit_btmesh) {
+ BMesh *bm = me->edit_btmesh->bm;
+ cd_vdata = &bm->vdata;
+ cd_ldata = &bm->ldata;
+ }
+ else {
+ cd_vdata = &me->vdata;
+ cd_ldata = &me->ldata;
+ }
+
+ /* Add edge/poly if we need them */
+ uchar cd_vused[CD_NUMTYPES] = {0};
+ ushort cd_lused[CD_NUMTYPES] = {0};
+
+ mesh_cd_calc_used_gpu_layers(
+ cd_vdata, cd_vused,
+ cd_ldata, cd_lused,
+ gpumat_array, gpumat_array_len);
+
+
+ rdata->cd.layers.uv_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
+ rdata->cd.layers.vcol_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
+ rdata->cd.layers.tangent_active = rdata->cd.layers.uv_active;
+
+#define CD_VALIDATE_ACTIVE_LAYER(active_index, used) \
+ if ((active_index != -1) && (used & (1 << active_index)) == 0) { \
+ active_index = -1; \
+ } ((void)0)
+
+ CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_active, cd_lused[CD_MLOOPUV]);
+ CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_active, cd_lused[CD_TANGENT]);
+ CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_active, cd_lused[CD_MLOOPCOL]);
+
+#undef CD_VALIDATE_ACTIVE_LAYER
+
+ rdata->is_orco_allocated = false;
+ if (cd_vused[CD_ORCO] & 1) {
+ rdata->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
+ /* If orco is not available compute it ourselves */
+ if (!rdata->orco) {
+ rdata->is_orco_allocated = true;
+ if (me->edit_btmesh) {
+ BMesh *bm = me->edit_btmesh->bm;
+ rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh");
+ BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
+ BMVert **vtable = bm->vtable;
+ for (int i = 0; i < bm->totvert; i++) {
+ copy_v3_v3(rdata->orco[i], vtable[i]->co);
+ }
+ BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0);
+ }
+ else {
+ rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh");
+ MVert *mvert = rdata->mvert;
+ for (int a = 0; a < rdata->vert_len; a++, mvert++) {
+ copy_v3_v3(rdata->orco[a], mvert->co);
+ }
+ BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0);
+ }
+ }
+ }
+ else {
+ rdata->orco = NULL;
+ }
+
+ /* don't access mesh directly, instead use vars taken from BMesh or Mesh */
+#define me DONT_USE_THIS
+#ifdef me /* quiet warning */
+#endif
+ struct {
+ uint uv_len;
+ uint vcol_len;
+ } cd_layers_src = {
+ .uv_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPUV),
+ .vcol_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPCOL),
+ };
+
+ rdata->cd.layers.uv_len = count_bits_i(cd_lused[CD_MLOOPUV]);
+ rdata->cd.layers.tangent_len = count_bits_i(cd_lused[CD_TANGENT]);
+ rdata->cd.layers.vcol_len = count_bits_i(cd_lused[CD_MLOOPCOL]);
+
+ rdata->cd.layers.uv = MEM_mallocN(sizeof(*rdata->cd.layers.uv) * rdata->cd.layers.uv_len, __func__);
+ rdata->cd.layers.vcol = MEM_mallocN(sizeof(*rdata->cd.layers.vcol) * rdata->cd.layers.vcol_len, __func__);
+ rdata->cd.layers.tangent = MEM_mallocN(sizeof(*rdata->cd.layers.tangent) * rdata->cd.layers.tangent_len, __func__);
+
+ rdata->cd.uuid.uv = MEM_mallocN(sizeof(*rdata->cd.uuid.uv) * rdata->cd.layers.uv_len, __func__);
+ rdata->cd.uuid.vcol = MEM_mallocN(sizeof(*rdata->cd.uuid.vcol) * rdata->cd.layers.vcol_len, __func__);
+ rdata->cd.uuid.tangent = MEM_mallocN(sizeof(*rdata->cd.uuid.tangent) * rdata->cd.layers.tangent_len, __func__);
+
+ rdata->cd.offset.uv = MEM_mallocN(sizeof(*rdata->cd.offset.uv) * rdata->cd.layers.uv_len, __func__);
+ rdata->cd.offset.vcol = MEM_mallocN(sizeof(*rdata->cd.offset.vcol) * rdata->cd.layers.vcol_len, __func__);
+
+ /* Allocate max */
+ rdata->cd.layers.auto_vcol = MEM_callocN(
+ sizeof(*rdata->cd.layers.auto_vcol) * rdata->cd.layers.vcol_len, __func__);
+ rdata->cd.uuid.auto_mix = MEM_mallocN(
+ sizeof(*rdata->cd.uuid.auto_mix) * (rdata->cd.layers.vcol_len + rdata->cd.layers.uv_len), __func__);
+
+ /* XXX FIXME XXX */
+ /* We use a hash to identify each data layer based on its name.
+ * Gawain then search for this name in the current shader and bind if it exists.
+ * NOTE : This is prone to hash collision.
+ * One solution to hash collision would be to format the cd layer name
+ * to a safe glsl var name, but without name clash.
+ * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */
+ if (rdata->cd.layers.vcol_len != 0) {
+ for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.vcol_len; i_src++, i_dst++) {
+ if ((cd_lused[CD_MLOOPCOL] & (1 << i_src)) == 0) {
+ i_dst--;
+ if (rdata->cd.layers.vcol_active >= i_src) {
+ rdata->cd.layers.vcol_active--;
+ }
+ }
+ else {
+ const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i_src);
+ uint hash = BLI_ghashutil_strhash_p(name);
+ BLI_snprintf(rdata->cd.uuid.vcol[i_dst], sizeof(*rdata->cd.uuid.vcol), "c%u", hash);
+ rdata->cd.layers.vcol[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i_src);
+ if (rdata->edit_bmesh) {
+ rdata->cd.offset.vcol[i_dst] = CustomData_get_n_offset(
+ &rdata->edit_bmesh->bm->ldata, CD_MLOOPCOL, i_src);
+ }
+
+ /* Gather number of auto layers. */
+ /* We only do vcols that are not overridden by uvs */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) {
+ BLI_snprintf(
+ rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + i_dst],
+ sizeof(*rdata->cd.uuid.auto_mix), "a%u", hash);
+ rdata->cd.layers.auto_vcol[i_dst] = true;
+ }
+ }
+ }
+ }
+
+ /* Start Fresh */
+ CustomData_free_layers(cd_ldata, CD_TANGENT, rdata->loop_len);
+ CustomData_free_layers(cd_ldata, CD_MLOOPTANGENT, rdata->loop_len);
+
+ if (rdata->cd.layers.uv_len != 0) {
+ for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
+ if ((cd_lused[CD_MLOOPUV] & (1 << i_src)) == 0) {
+ i_dst--;
+ if (rdata->cd.layers.uv_active >= i_src) {
+ rdata->cd.layers.uv_active--;
+ }
+ }
+ else {
+ const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src);
+ uint hash = BLI_ghashutil_strhash_p(name);
+
+ BLI_snprintf(rdata->cd.uuid.uv[i_dst], sizeof(*rdata->cd.uuid.uv), "u%u", hash);
+ rdata->cd.layers.uv[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i_src);
+ if (rdata->edit_bmesh) {
+ rdata->cd.offset.uv[i_dst] = CustomData_get_n_offset(
+ &rdata->edit_bmesh->bm->ldata, CD_MLOOPUV, i_src);
+ }
+ BLI_snprintf(rdata->cd.uuid.auto_mix[i_dst], sizeof(*rdata->cd.uuid.auto_mix), "a%u", hash);
+ }
+ }
+ }
+
+ if (rdata->cd.layers.tangent_len != 0) {
+
+ /* -------------------------------------------------------------------- */
+ /* Pre-calculate tangents into 'rdata->cd.output.ldata' */
+
+ BLI_assert(!CustomData_has_layer(&rdata->cd.output.ldata, CD_TANGENT));
+
+ /* Tangent Names */
+ char tangent_names[MAX_MTFACE][MAX_NAME];
+ for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
+ if ((cd_lused[CD_TANGENT] & (1 << i_src)) == 0) {
+ i_dst--;
+ }
+ else {
+ BLI_strncpy(
+ tangent_names[i_dst],
+ CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src), MAX_NAME);
+ }
+ }
+
+ /* If tangent from orco is requested, decrement tangent_len */
+ int actual_tangent_len = (cd_lused[CD_TANGENT] & DM_TANGENT_MASK_ORCO) ?
+ rdata->cd.layers.tangent_len - 1 : rdata->cd.layers.tangent_len;
+ if (rdata->edit_bmesh) {
+ BMEditMesh *em = rdata->edit_bmesh;
+ BMesh *bm = em->bm;
+
+ if (is_auto_smooth && rdata->loop_normals == NULL) {
+ /* Should we store the previous array of `loop_normals` in somewhere? */
+ rdata->loop_len = bm->totloop;
+ rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * rdata->loop_len, __func__);
+ BM_loops_calc_normal_vcos(bm, NULL, NULL, NULL, true, split_angle, rdata->loop_normals, NULL, NULL, -1);
+ }
+
+ bool calc_active_tangent = false;
+
+ BKE_editmesh_loop_tangent_calc(
+ em, calc_active_tangent,
+ tangent_names, actual_tangent_len,
+ rdata->poly_normals, rdata->loop_normals,
+ rdata->orco,
+ &rdata->cd.output.ldata, bm->totloop,
+ &rdata->cd.output.tangent_mask);
+ }
+ else {
+#undef me
+
+ if (is_auto_smooth && rdata->loop_normals == NULL) {
+ /* Should we store the previous array of `loop_normals` in CustomData? */
+ mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata);
+ }
+
+ bool calc_active_tangent = false;
+
+ BKE_mesh_calc_loop_tangent_ex(
+ me->mvert,
+ me->mpoly, me->totpoly,
+ me->mloop,
+ rdata->mlooptri, rdata->tri_len,
+ cd_ldata,
+ calc_active_tangent,
+ tangent_names, actual_tangent_len,
+ rdata->poly_normals, rdata->loop_normals,
+ rdata->orco,
+ &rdata->cd.output.ldata, me->totloop,
+ &rdata->cd.output.tangent_mask);
+
+ /* If we store tangents in the mesh, set temporary. */
+#if 0
+ CustomData_set_layer_flag(cd_ldata, CD_TANGENT, CD_FLAG_TEMPORARY);
+#endif
+
+#define me DONT_USE_THIS
+#ifdef me /* quiet warning */
+#endif
+ }
+
+ /* End tangent calculation */
+ /* -------------------------------------------------------------------- */
+
+ BLI_assert(CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) == rdata->cd.layers.tangent_len);
+
+ int i_dst = 0;
+ for (int i_src = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
+ if ((cd_lused[CD_TANGENT] & (1 << i_src)) == 0) {
+ i_dst--;
+ if (rdata->cd.layers.tangent_active >= i_src) {
+ rdata->cd.layers.tangent_active--;
+ }
+ }
+ else {
+ const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src);
+ uint hash = BLI_ghashutil_strhash_p(name);
+
+ BLI_snprintf(rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash);
+
+ /* Done adding tangents. */
+
+ /* note: BKE_editmesh_loop_tangent_calc calculates 'CD_TANGENT',
+ * not 'CD_MLOOPTANGENT' (as done below). It's OK, they're compatible. */
+
+ /* note: normally we'd use 'i_src' here, but 'i_dst' is in sync with 'rdata->cd.output' */
+ rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n(&rdata->cd.output.ldata, CD_TANGENT, i_dst);
+ if (rdata->tri_len != 0) {
+ BLI_assert(rdata->cd.layers.tangent[i_dst] != NULL);
+ }
+ }
+ }
+ if (cd_lused[CD_TANGENT] & DM_TANGENT_MASK_ORCO) {
+ const char *name = CustomData_get_layer_name(&rdata->cd.output.ldata, CD_TANGENT, i_dst);
+ uint hash = BLI_ghashutil_strhash_p(name);
+ BLI_snprintf(rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash);
+
+ rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n(&rdata->cd.output.ldata, CD_TANGENT, i_dst);
+ }
+ }
+
+#undef me
+ }
+
+ return rdata;
+}
+
+static void mesh_render_data_free(MeshRenderData *rdata)
+{
+ if (rdata->is_orco_allocated) {
+ MEM_SAFE_FREE(rdata->orco);
+ }
+ MEM_SAFE_FREE(rdata->cd.offset.uv);
+ MEM_SAFE_FREE(rdata->cd.offset.vcol);
+ MEM_SAFE_FREE(rdata->cd.uuid.auto_mix);
+ MEM_SAFE_FREE(rdata->cd.uuid.uv);
+ MEM_SAFE_FREE(rdata->cd.uuid.vcol);
+ MEM_SAFE_FREE(rdata->cd.uuid.tangent);
+ MEM_SAFE_FREE(rdata->cd.layers.uv);
+ MEM_SAFE_FREE(rdata->cd.layers.vcol);
+ MEM_SAFE_FREE(rdata->cd.layers.tangent);
+ MEM_SAFE_FREE(rdata->cd.layers.auto_vcol);
+ MEM_SAFE_FREE(rdata->loose_verts);
+ MEM_SAFE_FREE(rdata->loose_edges);
+ MEM_SAFE_FREE(rdata->edges_adjacent_polys);
+ MEM_SAFE_FREE(rdata->mlooptri);
+ MEM_SAFE_FREE(rdata->loop_normals);
+ MEM_SAFE_FREE(rdata->poly_normals);
+ MEM_SAFE_FREE(rdata->poly_normals_pack);
+ MEM_SAFE_FREE(rdata->vert_normals_pack);
+ MEM_SAFE_FREE(rdata->vert_weight_color);
+ MEM_SAFE_FREE(rdata->edge_select_bool);
+ MEM_SAFE_FREE(rdata->vert_color);
+
+ CustomData_free(&rdata->cd.output.ldata, rdata->loop_len);
+
+ MEM_freeN(rdata);
+}
+
+static MeshRenderData *mesh_render_data_create(Mesh *me, const int types)
+{
+ return mesh_render_data_create_ex(me, types, NULL, 0);
+}
+
+/** \} */
+
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Accessor Functions
+ * \{ */
+
+static const char *mesh_render_data_uv_auto_layer_uuid_get(const MeshRenderData *rdata, int layer)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_SHADING);
+ return rdata->cd.uuid.auto_mix[layer];
+}
+
+static const char *mesh_render_data_vcol_auto_layer_uuid_get(const MeshRenderData *rdata, int layer)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_SHADING);
+ return rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + layer];
+}
+
+static const char *mesh_render_data_uv_layer_uuid_get(const MeshRenderData *rdata, int layer)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_SHADING);
+ return rdata->cd.uuid.uv[layer];
+}
+
+static const char *mesh_render_data_vcol_layer_uuid_get(const MeshRenderData *rdata, int layer)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_SHADING);
+ return rdata->cd.uuid.vcol[layer];
+}
+
+static const char *mesh_render_data_tangent_layer_uuid_get(const MeshRenderData *rdata, int layer)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_SHADING);
+ return rdata->cd.uuid.tangent[layer];
+}
+
+static int mesh_render_data_verts_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+ return rdata->vert_len;
+}
+
+static int mesh_render_data_loose_verts_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_OVERLAY);
+ return rdata->loose_vert_len;
+}
+
+static int mesh_render_data_edges_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_EDGE);
+ return rdata->edge_len;
+}
+
+static int mesh_render_data_loose_edges_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_OVERLAY);
+ return rdata->loose_edge_len;
+}
+
+static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
+ return rdata->tri_len;
+}
+
+static int mesh_render_data_mat_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_POLY);
+ return rdata->mat_len;
+}
+
+static int UNUSED_FUNCTION(mesh_render_data_loops_len_get)(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_LOOP);
+ return rdata->loop_len;
+}
+
+static int mesh_render_data_polys_len_get(const MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_POLY);
+ return rdata->poly_len;
+}
+
+/** \} */
+
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Internal Cache (Lazy Initialization)
+ * \{ */
+
+/** Ensure #MeshRenderData.poly_normals_pack */
+static void mesh_render_data_ensure_poly_normals_pack(MeshRenderData *rdata)
+{
+ Gwn_PackedNormal *pnors_pack = rdata->poly_normals_pack;
+ if (pnors_pack == NULL) {
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter fiter;
+ BMFace *efa;
+ int i;
+
+ pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len, __func__);
+ BM_ITER_MESH_INDEX(efa, &fiter, bm, BM_FACES_OF_MESH, i) {
+ pnors_pack[i] = GWN_normal_convert_i10_v3(efa->no);
+ }
+ }
+ else {
+ float (*pnors)[3] = rdata->poly_normals;
+
+ if (!pnors) {
+ pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__);
+ BKE_mesh_calc_normals_poly(
+ rdata->mvert, NULL, rdata->vert_len,
+ rdata->mloop, rdata->mpoly, rdata->loop_len, rdata->poly_len, pnors, true);
+ }
+
+ pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len, __func__);
+ for (int i = 0; i < rdata->poly_len; i++) {
+ pnors_pack[i] = GWN_normal_convert_i10_v3(pnors[i]);
+ }
+ }
+ }
+}
+
+/** Ensure #MeshRenderData.vert_normals_pack */
+static void mesh_render_data_ensure_vert_normals_pack(MeshRenderData *rdata)
+{
+ Gwn_PackedNormal *vnors_pack = rdata->vert_normals_pack;
+ if (vnors_pack == NULL) {
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter viter;
+ BMVert *eve;
+ int i;
+
+ vnors_pack = rdata->vert_normals_pack = MEM_mallocN(sizeof(*vnors_pack) * rdata->vert_len, __func__);
+ BM_ITER_MESH_INDEX(eve, &viter, bm, BM_VERT, i) {
+ vnors_pack[i] = GWN_normal_convert_i10_v3(eve->no);
+ }
+ }
+ else {
+ /* data from mesh used directly */
+ BLI_assert(0);
+ }
+ }
+}
+
+
+/** Ensure #MeshRenderData.vert_color */
+static void mesh_render_data_ensure_vert_color(MeshRenderData *rdata)
+{
+ char (*vcol)[3] = rdata->vert_color;
+ if (vcol == NULL) {
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ const int cd_loop_color_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPCOL);
+ if (cd_loop_color_offset == -1) {
+ goto fallback;
+ }
+
+ vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
+
+ BMIter fiter;
+ BMFace *efa;
+ int i = 0;
+
+ BM_ITER_MESH(efa, &fiter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const MLoopCol *lcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_color_offset);
+ vcol[i][0] = lcol->r;
+ vcol[i][1] = lcol->g;
+ vcol[i][2] = lcol->b;
+ i += 1;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ BLI_assert(i == rdata->loop_len);
+ }
+ else {
+ if (rdata->mloopcol == NULL) {
+ goto fallback;
+ }
+
+ vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
+
+ for (int i = 0; i < rdata->loop_len; i++) {
+ vcol[i][0] = rdata->mloopcol[i].r;
+ vcol[i][1] = rdata->mloopcol[i].g;
+ vcol[i][2] = rdata->mloopcol[i].b;
+ }
+ }
+ }
+ return;
+
+fallback:
+ vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
+
+ for (int i = 0; i < rdata->loop_len; i++) {
+ vcol[i][0] = 255;
+ vcol[i][1] = 255;
+ vcol[i][2] = 255;
+ }
+}
+
+/* TODO, move into shader? */
+static void rgb_from_weight(float r_rgb[3], const float weight)
+{
+ const float blend = ((weight / 2.0f) + 0.5f);
+
+ if (weight <= 0.25f) { /* blue->cyan */
+ r_rgb[0] = 0.0f;
+ r_rgb[1] = blend * weight * 4.0f;
+ r_rgb[2] = blend;
+ }
+ else if (weight <= 0.50f) { /* cyan->green */
+ r_rgb[0] = 0.0f;
+ r_rgb[1] = blend;
+ r_rgb[2] = blend * (1.0f - ((weight - 0.25f) * 4.0f));
+ }
+ else if (weight <= 0.75f) { /* green->yellow */
+ r_rgb[0] = blend * ((weight - 0.50f) * 4.0f);
+ r_rgb[1] = blend;
+ r_rgb[2] = 0.0f;
+ }
+ else if (weight <= 1.0f) { /* yellow->red */
+ r_rgb[0] = blend;
+ r_rgb[1] = blend * (1.0f - ((weight - 0.75f) * 4.0f));
+ r_rgb[2] = 0.0f;
+ }
+ else {
+ /* exceptional value, unclamped or nan,
+ * avoid uninitialized memory use */
+ r_rgb[0] = 1.0f;
+ r_rgb[1] = 0.0f;
+ r_rgb[2] = 1.0f;
+ }
+}
+
+
+/** Ensure #MeshRenderData.vert_weight_color */
+static void mesh_render_data_ensure_vert_weight_color(MeshRenderData *rdata, const int defgroup)
+{
+ float (*vweight)[3] = rdata->vert_weight_color;
+ if (vweight == NULL) {
+ if (defgroup == -1) {
+ goto fallback;
+ }
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT);
+ if (cd_dvert_offset == -1) {
+ goto fallback;
+ }
+
+ BMIter viter;
+ BMVert *eve;
+ int i;
+
+ vweight = rdata->vert_weight_color = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__);
+ BM_ITER_MESH_INDEX(eve, &viter, bm, BM_VERT, i) {
+ const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ float weight = defvert_find_weight(dvert, defgroup);
+ if (U.flag & USER_CUSTOM_RANGE) {
+ BKE_colorband_evaluate(&U.coba_weight, weight, vweight[i]);
+ }
+ else {
+ rgb_from_weight(vweight[i], weight);
+ }
+ }
+ }
+ else {
+ if (rdata->dvert == NULL) {
+ goto fallback;
+ }
+
+ vweight = rdata->vert_weight_color = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__);
+ for (int i = 0; i < rdata->vert_len; i++) {
+ float weight = defvert_find_weight(&rdata->dvert[i], defgroup);
+ if (U.flag & USER_CUSTOM_RANGE) {
+ BKE_colorband_evaluate(&U.coba_weight, weight, vweight[i]);
+ }
+ else {
+ rgb_from_weight(vweight[i], weight);
+ }
+ }
+ }
+ }
+ return;
+
+fallback:
+ vweight = rdata->vert_weight_color = MEM_callocN(sizeof(*vweight) * rdata->vert_len, __func__);
+
+ for (int i = 0; i < rdata->vert_len; i++) {
+ vweight[i][2] = 0.5f;
+ }
+}
+
+/** Ensure #MeshRenderData.edge_select_bool */
+static void mesh_render_data_ensure_edge_select_bool(MeshRenderData *rdata, bool use_wire)
+{
+ bool *edge_select_bool = rdata->edge_select_bool;
+ if (edge_select_bool == NULL) {
+ edge_select_bool = rdata->edge_select_bool =
+ MEM_callocN(sizeof(*edge_select_bool) * rdata->edge_len, __func__);
+
+ for (int i = 0; i < rdata->poly_len; i++) {
+ MPoly *poly = &rdata->mpoly[i];
+
+ if (poly->flag & ME_FACE_SEL) {
+ for (int j = 0; j < poly->totloop; j++) {
+ MLoop *loop = &rdata->mloop[poly->loopstart + j];
+ if (use_wire) {
+ edge_select_bool[loop->e] = true;
+ }
+ else {
+ /* Not totally correct, will cause problems for edges with 3x faces. */
+ edge_select_bool[loop->e] = !edge_select_bool[loop->e];
+ }
+ }
+ }
+ }
+ }
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Internal Cache Generation
+ * \{ */
+
+static bool mesh_render_data_pnors_pcenter_select_get(
+ MeshRenderData *rdata, const int poly,
+ float r_pnors[3], float r_center[3], bool *r_selected)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (rdata->edit_bmesh) {
+ const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, poly);
+ if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ BM_face_calc_center_mean(efa, r_center);
+ copy_v3_v3(r_pnors, efa->no);
+ *r_selected = (BM_elem_flag_test(efa, BM_ELEM_SELECT) != 0) ? true : false;
+ }
+ else {
+ MVert *mvert = rdata->mvert;
+ const MPoly *mpoly = rdata->mpoly + poly;
+ const MLoop *mloop = rdata->mloop + mpoly->loopstart;
+
+ BKE_mesh_calc_poly_center(mpoly, mloop, mvert, r_center);
+ BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, r_pnors);
+
+ *r_selected = false; /* No selection if not in edit mode */
+ }
+
+ return true;
+}
+
+static bool mesh_render_data_edge_vcos_manifold_pnors(
+ MeshRenderData *rdata, const int edge_index,
+ float **r_vco1, float **r_vco2, float **r_pnor1, float **r_pnor2, bool *r_is_manifold)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMEdge *eed = BM_edge_at_index(bm, edge_index);
+ if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ return false;
+ }
+ *r_vco1 = eed->v1->co;
+ *r_vco2 = eed->v2->co;
+ if (BM_edge_is_manifold(eed)) {
+ *r_pnor1 = eed->l->f->no;
+ *r_pnor2 = eed->l->radial_next->f->no;
+ *r_is_manifold = true;
+ }
+ else if (eed->l != NULL) {
+ *r_pnor1 = eed->l->f->no;
+ *r_pnor2 = eed->l->f->no;
+ *r_is_manifold = false;
+ }
+ else {
+ *r_pnor1 = eed->v1->no;
+ *r_pnor2 = eed->v1->no;
+ *r_is_manifold = false;
+ }
+ }
+ else {
+ MVert *mvert = rdata->mvert;
+ MEdge *medge = rdata->medge;
+ EdgeAdjacentPolys *eap = rdata->edges_adjacent_polys;
+ float (*pnors)[3] = rdata->poly_normals;
+
+ if (!eap) {
+ const MLoop *mloop = rdata->mloop;
+ const MPoly *mpoly = rdata->mpoly;
+ const int poly_len = rdata->poly_len;
+ const bool do_pnors = (poly_len != 0 && pnors == NULL);
+
+ eap = rdata->edges_adjacent_polys = MEM_mallocN(sizeof(*eap) * rdata->edge_len, __func__);
+ for (int i = 0; i < rdata->edge_len; i++) {
+ eap[i].count = 0;
+ eap[i].face_index[0] = -1;
+ eap[i].face_index[1] = -1;
+ }
+ if (do_pnors) {
+ pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * poly_len, __func__);
+ }
+
+ for (int i = 0; i < poly_len; i++, mpoly++) {
+ if (do_pnors) {
+ BKE_mesh_calc_poly_normal(mpoly, mloop + mpoly->loopstart, mvert, pnors[i]);
+ }
+
+ const int loopend = mpoly->loopstart + mpoly->totloop;
+ for (int j = mpoly->loopstart; j < loopend; j++) {
+ const int edge_idx = mloop[j].e;
+ if (eap[edge_idx].count < 2) {
+ eap[edge_idx].face_index[eap[edge_idx].count] = i;
+ }
+ eap[edge_idx].count++;
+ }
+ }
+ }
+ BLI_assert(eap && (rdata->poly_len == 0 || pnors != NULL));
+
+ *r_vco1 = mvert[medge[edge_index].v1].co;
+ *r_vco2 = mvert[medge[edge_index].v2].co;
+ if (eap[edge_index].face_index[0] == -1) {
+ /* Edge has no poly... */
+ *r_pnor1 = *r_pnor2 = mvert[medge[edge_index].v1].co; /* XXX mvert.no are shorts... :( */
+ *r_is_manifold = false;
+ }
+ else {
+ *r_pnor1 = pnors[eap[edge_index].face_index[0]];
+
+ float nor[3], v1[3], v2[3], r_center[3];
+ const MPoly *mpoly = rdata->mpoly + eap[edge_index].face_index[0];
+ const MLoop *mloop = rdata->mloop + mpoly->loopstart;
+
+ BKE_mesh_calc_poly_center(mpoly, mloop, mvert, r_center);
+ sub_v3_v3v3(v1, *r_vco2, *r_vco1);
+ sub_v3_v3v3(v2, r_center, *r_vco1);
+ cross_v3_v3v3(nor, v1, v2);
+
+ if (dot_v3v3(nor, *r_pnor1) < 0.0) {
+ SWAP(float *, *r_vco1, *r_vco2);
+ }
+
+ if (eap[edge_index].count == 2) {
+ BLI_assert(eap[edge_index].face_index[1] >= 0);
+ *r_pnor2 = pnors[eap[edge_index].face_index[1]];
+ *r_is_manifold = true;
+ }
+ else {
+ *r_pnor2 = pnors[eap[edge_index].face_index[0]];
+ *r_is_manifold = false;
+ }
+ }
+ }
+
+ return true;
+}
+
+
+/* First 2 bytes are bit flags
+ * 3rd is for sharp edges
+ * 4rd is for creased edges */
+enum {
+ VFLAG_VERTEX_ACTIVE = 1 << 0,
+ VFLAG_VERTEX_SELECTED = 1 << 1,
+ VFLAG_FACE_ACTIVE = 1 << 2,
+ VFLAG_FACE_SELECTED = 1 << 3,
+};
+
+enum {
+ VFLAG_EDGE_EXISTS = 1 << 0,
+ VFLAG_EDGE_ACTIVE = 1 << 1,
+ VFLAG_EDGE_SELECTED = 1 << 2,
+ VFLAG_EDGE_SEAM = 1 << 3,
+ VFLAG_EDGE_SHARP = 1 << 4,
+ /* Beware to not go over 1 << 7
+ * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
+};
+
+static unsigned char mesh_render_data_looptri_flag(MeshRenderData *rdata, const BMFace *efa)
+{
+ unsigned char fflag = 0;
+
+ if (efa == rdata->efa_act)
+ fflag |= VFLAG_FACE_ACTIVE;
+
+ if (BM_elem_flag_test(efa, BM_ELEM_SELECT))
+ fflag |= VFLAG_FACE_SELECTED;
+
+ return fflag;
+}
+
+static void mesh_render_data_edge_flag(
+ const MeshRenderData *rdata, const BMEdge *eed,
+ EdgeDrawAttr *eattr)
+{
+ eattr->e_flag |= VFLAG_EDGE_EXISTS;
+
+ if (eed == rdata->eed_act)
+ eattr->e_flag |= VFLAG_EDGE_ACTIVE;
+
+ if (BM_elem_flag_test(eed, BM_ELEM_SELECT))
+ eattr->e_flag |= VFLAG_EDGE_SELECTED;
+
+ if (BM_elem_flag_test(eed, BM_ELEM_SEAM))
+ eattr->e_flag |= VFLAG_EDGE_SEAM;
+
+ if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH))
+ eattr->e_flag |= VFLAG_EDGE_SHARP;
+
+ /* Use a byte for value range */
+ if (rdata->cd.offset.crease != -1) {
+ float crease = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.crease);
+ if (crease > 0) {
+ eattr->crease = (char)(crease * 255.0f);
+ }
+ }
+
+ /* Use a byte for value range */
+ if (rdata->cd.offset.bweight != -1) {
+ float bweight = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.bweight);
+ if (bweight > 0) {
+ eattr->bweight = (char)(bweight * 255.0f);
+ }
+ }
+}
+
+static unsigned char mesh_render_data_vertex_flag(MeshRenderData *rdata, const BMVert *eve)
+{
+
+ unsigned char vflag = 0;
+
+ /* Current vertex */
+ if (eve == rdata->eve_act)
+ vflag |= VFLAG_VERTEX_ACTIVE;
+
+ if (BM_elem_flag_test(eve, BM_ELEM_SELECT))
+ vflag |= VFLAG_VERTEX_SELECTED;
+
+ return vflag;
+}
+
+static void add_overlay_tri(
+ MeshRenderData *rdata, Gwn_VertBuf *vbo_pos, Gwn_VertBuf *vbo_nor, Gwn_VertBuf *vbo_data,
+ const uint pos_id, const uint vnor_id, const uint lnor_id, const uint data_id,
+ const BMLoop **bm_looptri, const int base_vert_idx)
+{
+ unsigned char fflag;
+ unsigned char vflag;
+
+ if (vbo_pos) {
+ /* TODO(sybren): deduplicate this and all the other places it's pasted to in this file. */
+ if (rdata->edit_data && rdata->edit_data->vertexCos) {
+ for (uint i = 0; i < 3; i++) {
+ int vidx = BM_elem_index_get(bm_looptri[i]->v);
+ const float *pos = rdata->edit_data->vertexCos[vidx];
+ GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx + i, pos);
+ }
+ }
+ else {
+ for (uint i = 0; i < 3; i++) {
+ const float *pos = bm_looptri[i]->v->co;
+ GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx + i, pos);
+ }
+ }
+ }
+
+ if (vbo_nor) {
+ /* TODO real loop normal */
+ Gwn_PackedNormal lnor = GWN_normal_convert_i10_v3(bm_looptri[0]->f->no);
+ for (uint i = 0; i < 3; i++) {
+ Gwn_PackedNormal vnor = GWN_normal_convert_i10_v3(bm_looptri[i]->v->no);
+ GWN_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx + i, &vnor);
+ GWN_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor);
+ }
+ }
+
+ if (vbo_data) {
+ fflag = mesh_render_data_looptri_flag(rdata, bm_looptri[0]->f);
+ uint i_prev = 1, i = 2;
+ for (uint i_next = 0; i_next < 3; i_next++) {
+ vflag = mesh_render_data_vertex_flag(rdata, bm_looptri[i]->v);
+ EdgeDrawAttr eattr = {0};
+ if (bm_looptri[i_next] == bm_looptri[i_prev]->prev) {
+ mesh_render_data_edge_flag(rdata, bm_looptri[i_next]->e, &eattr);
+ }
+ eattr.v_flag = fflag | vflag;
+ GWN_vertbuf_attr_set(vbo_data, data_id, base_vert_idx + i, &eattr);
+
+ i_prev = i;
+ i = i_next;
+ }
+ }
+}
+
+static void add_overlay_loose_edge(
+ MeshRenderData *rdata, Gwn_VertBuf *vbo_pos, Gwn_VertBuf *vbo_nor, Gwn_VertBuf *vbo_data,
+ const uint pos_id, const uint vnor_id, const uint data_id,
+ const BMEdge *eed, const int base_vert_idx)
+{
+ if (vbo_pos) {
+ /* TODO(sybren): deduplicate this and all the other places it's pasted to in this file. */
+ if (rdata->edit_data && rdata->edit_data->vertexCos) {
+ for (uint i = 0; i < 2; i++) {
+ int vidx = BM_elem_index_get((&eed->v1)[i]);
+ const float *pos = rdata->edit_data->vertexCos[vidx];
+ GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx + i, pos);
+ }
+ }
+ else {
+ for (int i = 0; i < 2; ++i) {
+ const float *pos = (&eed->v1)[i]->co;
+ GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx + i, pos);
+ }
+ }
+ }
+
+ if (vbo_nor) {
+ for (int i = 0; i < 2; ++i) {
+ Gwn_PackedNormal vnor = GWN_normal_convert_i10_v3((&eed->v1)[i]->no);
+ GWN_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx + i, &vnor);
+ }
+ }
+
+ if (vbo_data) {
+ EdgeDrawAttr eattr = {0};
+ mesh_render_data_edge_flag(rdata, eed, &eattr);
+ for (int i = 0; i < 2; ++i) {
+ eattr.v_flag = mesh_render_data_vertex_flag(rdata, (&eed->v1)[i]);
+ GWN_vertbuf_attr_set(vbo_data, data_id, base_vert_idx + i, &eattr);
+ }
+ }
+}
+
+static void add_overlay_loose_vert(
+ MeshRenderData *rdata, Gwn_VertBuf *vbo_pos, Gwn_VertBuf *vbo_nor, Gwn_VertBuf *vbo_data,
+ const uint pos_id, const uint vnor_id, const uint data_id,
+ const BMVert *eve, const int base_vert_idx)
+{
+ if (vbo_pos) {
+ /* TODO(sybren): deduplicate this and all the other places it's pasted to in this file. */
+ if (rdata->edit_data && rdata->edit_data->vertexCos) {
+ int vidx = BM_elem_index_get(eve);
+ const float *pos = rdata->edit_data->vertexCos[vidx];
+ GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx, pos);
+ }
+ else {
+ const float *pos = eve->co;
+ GWN_vertbuf_attr_set(vbo_pos, pos_id, base_vert_idx, pos);
+ }
+ }
+
+ if (vbo_nor) {
+ Gwn_PackedNormal vnor = GWN_normal_convert_i10_v3(eve->no);
+ GWN_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx, &vnor);
+ }
+
+ if (vbo_data) {
+ unsigned char vflag[4] = {0, 0, 0, 0};
+ vflag[0] = mesh_render_data_vertex_flag(rdata, eve);
+ GWN_vertbuf_attr_set(vbo_data, data_id, base_vert_idx, vflag);
+ }
+}
+
+/** \} */
+
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Mesh Gwn_Batch Cache
+ * \{ */
+
+typedef struct MeshBatchCache {
+ Gwn_VertBuf *pos_in_order;
+ Gwn_IndexBuf *edges_in_order;
+ Gwn_IndexBuf *edges_adjacency; /* Store edges with adjacent vertices. */
+ Gwn_IndexBuf *triangles_in_order;
+ Gwn_IndexBuf *ledges_in_order;
+
+ GPUTexture *pos_in_order_tx; /* Depending on pos_in_order */
+
+ Gwn_Batch *all_verts;
+ Gwn_Batch *all_edges;
+ Gwn_Batch *all_triangles;
+
+ Gwn_VertBuf *pos_with_normals;
+ Gwn_VertBuf *tri_aligned_uv; /* Active UV layer (mloopuv) */
+
+ /**
+ * Other uses are all positions or loose elements.
+ * This stores all visible elements, needed for selection.
+ */
+ Gwn_VertBuf *ed_fcenter_pos_with_nor_and_sel;
+ Gwn_VertBuf *ed_edge_pos;
+ Gwn_VertBuf *ed_vert_pos;
+
+ Gwn_Batch *triangles_with_normals;
+ Gwn_Batch *ledges_with_normals;
+
+ /* Skip hidden (depending on paint select mode) */
+ Gwn_Batch *triangles_with_weights;
+ Gwn_Batch *triangles_with_vert_colors;
+ /* Always skip hidden */
+ Gwn_Batch *triangles_with_select_mask;
+ Gwn_Batch *triangles_with_select_id;
+ uint triangles_with_select_id_offset;
+
+ Gwn_Batch *facedot_with_select_id; /* shares vbo with 'overlay_facedots' */
+ Gwn_Batch *edges_with_select_id;
+ Gwn_Batch *verts_with_select_id;
+
+ uint facedot_with_select_id_offset;
+ uint edges_with_select_id_offset;
+ uint verts_with_select_id_offset;
+
+ Gwn_Batch *points_with_normals;
+ Gwn_Batch *fancy_edges; /* owns its vertex buffer (not shared) */
+
+ Gwn_Batch *edge_detection;
+
+ Gwn_VertBuf *edges_face_overlay;
+ GPUTexture *edges_face_overlay_tx;
+ int edges_face_overlay_tri_count; /* Number of tri in edges_face_overlay(_adj)_tx */
+
+ /* Maybe have shaded_triangles_data split into pos_nor and uv_tangent
+ * to minimise data transfer for skinned mesh. */
+ Gwn_VertFormat shaded_triangles_format;
+ Gwn_VertBuf *shaded_triangles_data;
+ Gwn_IndexBuf **shaded_triangles_in_order;
+ Gwn_Batch **shaded_triangles;
+
+ /* Texture Paint.*/
+ /* per-texture batch */
+ Gwn_Batch **texpaint_triangles;
+ Gwn_Batch *texpaint_triangles_single;
+
+ /* Edit Cage Mesh buffers */
+ Gwn_VertBuf *ed_tri_pos;
+ Gwn_VertBuf *ed_tri_nor; /* LoopNor, VertNor */
+ Gwn_VertBuf *ed_tri_data;
+
+ Gwn_VertBuf *ed_ledge_pos;
+ Gwn_VertBuf *ed_ledge_nor; /* VertNor */
+ Gwn_VertBuf *ed_ledge_data;
+
+ Gwn_VertBuf *ed_lvert_pos;
+ Gwn_VertBuf *ed_lvert_nor; /* VertNor */
+ Gwn_VertBuf *ed_lvert_data;
+
+ Gwn_Batch *overlay_triangles;
+ Gwn_Batch *overlay_triangles_nor; /* GWN_PRIM_POINTS */
+ Gwn_Batch *overlay_loose_edges;
+ Gwn_Batch *overlay_loose_edges_nor; /* GWN_PRIM_POINTS */
+ Gwn_Batch *overlay_loose_verts;
+ Gwn_Batch *overlay_facedots;
+
+ Gwn_Batch *overlay_weight_faces;
+ Gwn_Batch *overlay_weight_verts;
+ Gwn_Batch *overlay_paint_edges;
+
+ /* arrays of bool uniform names (and value) that will be use to
+ * set srgb conversion for auto attribs.*/
+ char *auto_layer_names;
+ int *auto_layer_is_srgb;
+ int auto_layer_ct;
+
+ /* settings to determine if cache is invalid */
+ bool is_maybe_dirty;
+ bool is_dirty; /* Instantly invalidates cache, skipping mesh check */
+ int edge_len;
+ int tri_len;
+ int poly_len;
+ int vert_len;
+ int mat_len;
+ bool is_editmode;
+
+ /* XXX, only keep for as long as sculpt mode uses shaded drawing. */
+ bool is_sculpt_points_tag;
+
+ /* Valid only if edges_adjacency is up to date. */
+ bool is_manifold;
+} MeshBatchCache;
+
+/* Gwn_Batch cache management. */
+
+static bool mesh_batch_cache_valid(Mesh *me)
+{
+ MeshBatchCache *cache = me->runtime.batch_cache;
+
+ if (cache == NULL) {
+ return false;
+ }
+
+ /* XXX find another place for this */
+ if (cache->mat_len != mesh_render_mat_len_get(me)) {
+ cache->is_maybe_dirty = true;
+ }
+
+ if (cache->is_editmode != (me->edit_btmesh != NULL)) {
+ return false;
+ }
+
+ if (cache->is_dirty) {
+ return false;
+ }
+
+ if (cache->is_maybe_dirty == false) {
+ return true;
+ }
+ else {
+ if (cache->is_editmode) {
+ return false;
+ }
+ else if ((cache->vert_len != mesh_render_verts_len_get(me)) ||
+ (cache->edge_len != mesh_render_edges_len_get(me)) ||
+ (cache->tri_len != mesh_render_looptri_len_get(me)) ||
+ (cache->poly_len != mesh_render_polys_len_get(me)) ||
+ (cache->mat_len != mesh_render_mat_len_get(me)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static void mesh_batch_cache_init(Mesh *me)
+{
+ MeshBatchCache *cache = me->runtime.batch_cache;
+
+ if (!cache) {
+ cache = me->runtime.batch_cache = MEM_callocN(sizeof(*cache), __func__);
+ }
+ else {
+ memset(cache, 0, sizeof(*cache));
+ }
+
+ cache->is_editmode = me->edit_btmesh != NULL;
+
+ if (cache->is_editmode == false) {
+ cache->edge_len = mesh_render_edges_len_get(me);
+ cache->tri_len = mesh_render_looptri_len_get(me);
+ cache->poly_len = mesh_render_polys_len_get(me);
+ cache->vert_len = mesh_render_verts_len_get(me);
+ }
+
+ cache->mat_len = mesh_render_mat_len_get(me);
+
+ cache->is_maybe_dirty = false;
+ cache->is_dirty = false;
+}
+
+static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
+{
+ if (!mesh_batch_cache_valid(me)) {
+ mesh_batch_cache_clear(me);
+ mesh_batch_cache_init(me);
+ }
+ return me->runtime.batch_cache;
+}
+
+void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
+{
+ MeshBatchCache *cache = me->runtime.batch_cache;
+ if (cache == NULL) {
+ return;
+ }
+ switch (mode) {
+ case BKE_MESH_BATCH_DIRTY_MAYBE_ALL:
+ cache->is_maybe_dirty = true;
+ break;
+ case BKE_MESH_BATCH_DIRTY_SELECT:
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_data);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_data);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_data);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_pos_with_nor_and_sel); /* Contains select flag */
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_edge_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_vert_pos);
+
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_facedots);
+ /* Edit mode selection. */
+ GWN_BATCH_DISCARD_SAFE(cache->facedot_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
+ break;
+ case BKE_MESH_BATCH_DIRTY_ALL:
+ cache->is_dirty = true;
+ break;
+ case BKE_MESH_BATCH_DIRTY_SHADING:
+ /* TODO: This should only update UV and tangent data,
+ * and not free the entire cache. */
+ cache->is_dirty = true;
+ break;
+ case BKE_MESH_BATCH_DIRTY_SCULPT_COORDS:
+ cache->is_sculpt_points_tag = true;
+ break;
+ default:
+ BLI_assert(0);
+ }
+}
+
+/**
+ * This only clear the batches associated to the given vertex buffer.
+ **/
+static void mesh_batch_cache_clear_selective(Mesh *me, Gwn_VertBuf *vert)
+{
+ MeshBatchCache *cache = me->runtime.batch_cache;
+ if (!cache) {
+ return;
+ }
+
+ BLI_assert(vert != NULL);
+
+ if (cache->pos_with_normals == vert) {
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_normals);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_weights);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_vert_colors);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_mask);
+ GWN_BATCH_DISCARD_SAFE(cache->points_with_normals);
+ GWN_BATCH_DISCARD_SAFE(cache->ledges_with_normals);
+ if (cache->shaded_triangles) {
+ for (int i = 0; i < cache->mat_len; ++i) {
+ GWN_BATCH_DISCARD_SAFE(cache->shaded_triangles[i]);
+ }
+ }
+ MEM_SAFE_FREE(cache->shaded_triangles);
+ if (cache->texpaint_triangles) {
+ for (int i = 0; i < cache->mat_len; ++i) {
+ GWN_BATCH_DISCARD_SAFE(cache->texpaint_triangles[i]);
+ }
+ }
+ MEM_SAFE_FREE(cache->texpaint_triangles);
+ GWN_BATCH_DISCARD_SAFE(cache->texpaint_triangles_single);
+ }
+ /* TODO: add the other ones if needed. */
+ else {
+ /* Does not match any vertbuf in the batch cache! */
+ BLI_assert(0);
+ }
+}
+
+static void mesh_batch_cache_clear(Mesh *me)
+{
+ MeshBatchCache *cache = me->runtime.batch_cache;
+ if (!cache) {
+ return;
+ }
+
+ GWN_BATCH_DISCARD_SAFE(cache->all_verts);
+ GWN_BATCH_DISCARD_SAFE(cache->all_edges);
+ GWN_BATCH_DISCARD_SAFE(cache->all_triangles);
+
+ GWN_VERTBUF_DISCARD_SAFE(cache->pos_in_order);
+ DRW_TEXTURE_FREE_SAFE(cache->pos_in_order_tx);
+ GWN_INDEXBUF_DISCARD_SAFE(cache->edges_in_order);
+ GWN_INDEXBUF_DISCARD_SAFE(cache->triangles_in_order);
+ GWN_INDEXBUF_DISCARD_SAFE(cache->ledges_in_order);
+
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_nor);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_data);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_nor);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_data);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_nor);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_data);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles_nor);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges_nor);
+
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_weight_faces);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_weight_verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_paint_edges);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_facedots);
+
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_normals);
+ GWN_BATCH_DISCARD_SAFE(cache->points_with_normals);
+ GWN_BATCH_DISCARD_SAFE(cache->ledges_with_normals);
+ GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_normals);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_weights);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_vert_colors);
+ GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_uv);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_pos_with_nor_and_sel);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_edge_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_vert_pos);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_mask);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->facedot_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
+
+ GWN_BATCH_DISCARD_SAFE(cache->fancy_edges);
+
+ GWN_INDEXBUF_DISCARD_SAFE(cache->edges_adjacency);
+ GWN_BATCH_DISCARD_SAFE(cache->edge_detection);
+
+ GWN_VERTBUF_DISCARD_SAFE(cache->edges_face_overlay);
+ DRW_TEXTURE_FREE_SAFE(cache->edges_face_overlay_tx);
+
+ GWN_VERTBUF_DISCARD_SAFE(cache->shaded_triangles_data);
+ if (cache->shaded_triangles_in_order) {
+ for (int i = 0; i < cache->mat_len; ++i) {
+ GWN_INDEXBUF_DISCARD_SAFE(cache->shaded_triangles_in_order[i]);
+ }
+ }
+ if (cache->shaded_triangles) {
+ for (int i = 0; i < cache->mat_len; ++i) {
+ GWN_BATCH_DISCARD_SAFE(cache->shaded_triangles[i]);
+ }
+ }
+
+ MEM_SAFE_FREE(cache->shaded_triangles_in_order);
+ MEM_SAFE_FREE(cache->shaded_triangles);
+
+ MEM_SAFE_FREE(cache->auto_layer_names);
+ MEM_SAFE_FREE(cache->auto_layer_is_srgb);
+
+ if (cache->texpaint_triangles) {
+ for (int i = 0; i < cache->mat_len; ++i) {
+ GWN_BATCH_DISCARD_SAFE(cache->texpaint_triangles[i]);
+ }
+ }
+ MEM_SAFE_FREE(cache->texpaint_triangles);
+
+ GWN_BATCH_DISCARD_SAFE(cache->texpaint_triangles_single);
+
+}
+
+void DRW_mesh_batch_cache_free(Mesh *me)
+{
+ mesh_batch_cache_clear(me);
+ MEM_SAFE_FREE(me->runtime.batch_cache);
+}
+
+/* Gwn_Batch cache usage. */
+
+static Gwn_VertBuf *mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+#define USE_COMP_MESH_DATA
+
+ if (cache->shaded_triangles_data == NULL) {
+ const uint uv_len = rdata->cd.layers.uv_len;
+ const uint tangent_len = rdata->cd.layers.tangent_len;
+ const uint vcol_len = rdata->cd.layers.vcol_len;
+ const uint layers_combined_len = uv_len + vcol_len + tangent_len;
+
+ if (layers_combined_len == 0) {
+ return NULL;
+ }
+
+ Gwn_VertFormat *format = &cache->shaded_triangles_format;
+
+ GWN_vertformat_clear(format);
+
+ /* initialize vertex format */
+ uint *layers_combined_id = BLI_array_alloca(layers_combined_id, layers_combined_len);
+ uint *uv_id = layers_combined_id;
+ uint *tangent_id = uv_id + uv_len;
+ uint *vcol_id = tangent_id + tangent_len;
+
+ /* Not needed, just for sanity. */
+ if (uv_len == 0) { uv_id = NULL; }
+ if (tangent_len == 0) { tangent_id = NULL; }
+ if (vcol_len == 0) { vcol_id = NULL; }
+
+ /* Count number of auto layer and allocate big enough name buffer. */
+ uint auto_names_len = 0;
+ uint auto_ofs = 0;
+ uint auto_id = 0;
+ cache->auto_layer_ct = 0;
+ for (uint i = 0; i < uv_len; i++) {
+ const char *attrib_name = mesh_render_data_uv_auto_layer_uuid_get(rdata, i);
+ auto_names_len += strlen(attrib_name) + 2; /* include null terminator and b prefix. */
+ cache->auto_layer_ct++;
+ }
+ for (uint i = 0; i < vcol_len; i++) {
+ if (rdata->cd.layers.auto_vcol[i]) {
+ const char *attrib_name = mesh_render_data_vcol_auto_layer_uuid_get(rdata, i);
+ auto_names_len += strlen(attrib_name) + 2; /* include null terminator and b prefix. */
+ cache->auto_layer_ct++;
+ }
+ }
+ auto_names_len += 1; /* add an ultimate '\0' terminator */
+ cache->auto_layer_names = MEM_callocN(auto_names_len * sizeof(char), "Auto layer name buf");
+ cache->auto_layer_is_srgb = MEM_mallocN(cache->auto_layer_ct * sizeof(int), "Auto layer value buf");
+
+ for (uint i = 0; i < uv_len; i++) {
+ /* UV */
+ const char *attrib_name = mesh_render_data_uv_layer_uuid_get(rdata, i);
+#if defined(USE_COMP_MESH_DATA) && 0 /* these are clamped. Maybe use them as an option in the future */
+ uv_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_I16, 2, GWN_FETCH_INT_TO_FLOAT_UNIT);
+#else
+ uv_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+#endif
+
+ /* Auto Name */
+ attrib_name = mesh_render_data_uv_auto_layer_uuid_get(rdata, i);
+ GWN_vertformat_alias_add(format, attrib_name);
+
+ /* +1 include null terminator. */
+ auto_ofs += 1 + BLI_snprintf_rlen(
+ cache->auto_layer_names + auto_ofs, auto_names_len - auto_ofs, "b%s", attrib_name);
+ cache->auto_layer_is_srgb[auto_id++] = 0; /* tag as not srgb */
+
+ if (i == rdata->cd.layers.uv_active) {
+ GWN_vertformat_alias_add(format, "u");
+ }
+ }
+
+ for (uint i = 0; i < tangent_len; i++) {
+ const char *attrib_name = mesh_render_data_tangent_layer_uuid_get(rdata, i);
+ /* WATCH IT : only specifying 3 component instead of 4 (4th is sign).
+ * That may cause some problem but I could not make it to fail (fclem) */
+#ifdef USE_COMP_MESH_DATA
+ /* Tangents need more precision than 10_10_10 */
+ tangent_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_I16, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+#else
+ tangent_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+#endif
+
+ if (i == rdata->cd.layers.tangent_active) {
+ GWN_vertformat_alias_add(format, "t");
+ }
+ }
+
+ for (uint i = 0; i < vcol_len; i++) {
+ const char *attrib_name = mesh_render_data_vcol_layer_uuid_get(rdata, i);
+ vcol_id[i] = GWN_vertformat_attr_add(format, attrib_name, GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ /* Auto layer */
+ if (rdata->cd.layers.auto_vcol[i]) {
+ attrib_name = mesh_render_data_vcol_auto_layer_uuid_get(rdata, i);
+
+ GWN_vertformat_alias_add(format, attrib_name);
+
+ /* +1 include null terminator. */
+ auto_ofs += 1 + BLI_snprintf_rlen(
+ cache->auto_layer_names + auto_ofs, auto_names_len - auto_ofs, "b%s", attrib_name);
+ cache->auto_layer_is_srgb[auto_id++] = 1; /* tag as srgb */
+ }
+
+ if (i == rdata->cd.layers.vcol_active) {
+ GWN_vertformat_alias_add(format, "c");
+ }
+ }
+
+ const uint tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ Gwn_VertBuf *vbo = cache->shaded_triangles_data = GWN_vertbuf_create_with_format(format);
+
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ Gwn_VertBufRaw *layers_combined_step = BLI_array_alloca(layers_combined_step, layers_combined_len);
+
+ Gwn_VertBufRaw *uv_step = layers_combined_step;
+ Gwn_VertBufRaw *tangent_step = uv_step + uv_len;
+ Gwn_VertBufRaw *vcol_step = tangent_step + tangent_len;
+
+ /* Not needed, just for sanity. */
+ if (uv_len == 0) { uv_step = NULL; }
+ if (tangent_len == 0) { tangent_step = NULL; }
+ if (vcol_len == 0) { vcol_step = NULL; }
+
+ for (uint i = 0; i < uv_len; i++) {
+ GWN_vertbuf_attr_get_raw_data(vbo, uv_id[i], &uv_step[i]);
+ }
+ for (uint i = 0; i < tangent_len; i++) {
+ GWN_vertbuf_attr_get_raw_data(vbo, tangent_id[i], &tangent_step[i]);
+ }
+ for (uint i = 0; i < vcol_len; i++) {
+ GWN_vertbuf_attr_get_raw_data(vbo, vcol_id[i], &vcol_step[i]);
+ }
+
+ /* TODO deduplicate all verts and make use of Gwn_IndexBuf in
+ * mesh_batch_cache_get_triangles_in_order_split_by_material. */
+ if (rdata->edit_bmesh) {
+ for (uint i = 0; i < tri_len; i++) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+ /* UVs */
+ for (uint j = 0; j < uv_len; j++) {
+ const uint layer_offset = rdata->cd.offset.uv[j];
+ for (uint t = 0; t < 3; t++) {
+ const float *elem = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(bm_looptri[t], layer_offset))->uv;
+ copy_v2_v2(GWN_vertbuf_raw_step(&uv_step[j]), elem);
+ }
+ }
+ /* TANGENTs */
+ for (uint j = 0; j < tangent_len; j++) {
+ float (*layer_data)[4] = rdata->cd.layers.tangent[j];
+ for (uint t = 0; t < 3; t++) {
+ const float *elem = layer_data[BM_elem_index_get(bm_looptri[t])];
+ normal_float_to_short_v3(GWN_vertbuf_raw_step(&tangent_step[j]), elem);
+ }
+ }
+ /* VCOLs */
+ for (uint j = 0; j < vcol_len; j++) {
+ const uint layer_offset = rdata->cd.offset.vcol[j];
+ for (uint t = 0; t < 3; t++) {
+ const uchar *elem = &((MLoopCol *)BM_ELEM_CD_GET_VOID_P(bm_looptri[t], layer_offset))->r;
+ copy_v3_v3_uchar(GWN_vertbuf_raw_step(&vcol_step[j]), elem);
+ }
+ }
+ }
+ }
+ else {
+ for (uint i = 0; i < tri_len; i++) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+
+ /* UVs */
+ for (uint j = 0; j < uv_len; j++) {
+ const MLoopUV *layer_data = rdata->cd.layers.uv[j];
+ for (uint t = 0; t < 3; t++) {
+ const float *elem = layer_data[mlt->tri[t]].uv;
+ copy_v2_v2(GWN_vertbuf_raw_step(&uv_step[j]), elem);
+ }
+ }
+ /* TANGENTs */
+ for (uint j = 0; j < tangent_len; j++) {
+ float (*layer_data)[4] = rdata->cd.layers.tangent[j];
+ for (uint t = 0; t < 3; t++) {
+ const float *elem = layer_data[mlt->tri[t]];
+#ifdef USE_COMP_MESH_DATA
+ normal_float_to_short_v3(GWN_vertbuf_raw_step(&tangent_step[j]), elem);
+#else
+ copy_v3_v3(GWN_vertbuf_raw_step(&tangent_step[j]), elem);
+#endif
+ }
+ }
+ /* VCOLs */
+ for (uint j = 0; j < vcol_len; j++) {
+ const MLoopCol *layer_data = rdata->cd.layers.vcol[j];
+ for (uint t = 0; t < 3; t++) {
+ const uchar *elem = &layer_data[mlt->tri[t]].r;
+ copy_v3_v3_uchar(GWN_vertbuf_raw_step(&vcol_step[j]), elem);
+ }
+ }
+ }
+ }
+
+ vbo_len_used = GWN_vertbuf_raw_used(&layers_combined_step[0]);
+
+#ifndef NDEBUG
+ /* Check all layers are write aligned. */
+ if (layers_combined_len > 1) {
+ for (uint i = 1; i < layers_combined_len; i++) {
+ BLI_assert(vbo_len_used == GWN_vertbuf_raw_used(&layers_combined_step[i]));
+ }
+ }
+#endif
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+#undef USE_COMP_MESH_DATA
+
+ return cache->shaded_triangles_data;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_tri_uv_active(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPUV));
+
+ if (cache->tri_aligned_uv == NULL) {
+ uint vidx = 0;
+
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint uv; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.uv = GWN_vertformat_attr_add(&format, "uv", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ Gwn_VertBuf *vbo = cache->tri_aligned_uv = GWN_vertbuf_create_with_format(&format);
+
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ const MLoopUV *mloopuv = rdata->mloopuv;
+
+ BMEditMesh *embm = rdata->edit_bmesh;
+ /* get uv's from active UVMap */
+ if (rdata->edit_bmesh) {
+ /* edit mode */
+ BMesh *bm = embm->bm;
+
+ const int layer_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ for (uint i = 0; i < tri_len; i++) {
+ const BMLoop **bm_looptri = (const BMLoop **)embm->looptris[i];
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+ for (uint t = 0; t < 3; t++) {
+ const BMLoop *loop = bm_looptri[t];
+ const int index = BM_elem_index_get(loop);
+ if (index != -1) {
+ const float *elem = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->uv;
+ GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, elem);
+ }
+ }
+ }
+ }
+ else {
+ /* object mode */
+ for (int i = 0; i < tri_len; i++) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[0]].uv);
+ GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[1]].uv);
+ GWN_vertbuf_attr_set(vbo, attr_id.uv, vidx++, mloopuv[mlt->tri[2]].uv);
+ }
+ }
+
+ vbo_len_used = vidx;
+
+ BLI_assert(vbo_len_capacity == vbo_len_used);
+ UNUSED_VARS_NDEBUG(vbo_len_used);
+ }
+
+ return cache->tri_aligned_uv;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals_ex(
+ MeshRenderData *rdata, const bool use_hide,
+ Gwn_VertBuf **r_vbo)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (*r_vbo == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, nor; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ Gwn_VertBuf *vbo = *r_vbo = GWN_vertbuf_create_with_format(&format);
+
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ Gwn_VertBufRaw pos_step, nor_step;
+ GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
+ GWN_vertbuf_attr_get_raw_data(vbo, attr_id.nor, &nor_step);
+
+ float (*lnors)[3] = rdata->loop_normals;
+
+ if (rdata->edit_bmesh) {
+ Gwn_PackedNormal *pnors_pack, *vnors_pack;
+
+ if (lnors == NULL) {
+ mesh_render_data_ensure_poly_normals_pack(rdata);
+ mesh_render_data_ensure_vert_normals_pack(rdata);
+
+ pnors_pack = rdata->poly_normals_pack;
+ vnors_pack = rdata->vert_normals_pack;
+ }
+
+ for (int i = 0; i < tri_len; i++) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ const BMFace *bm_face = bm_looptri[0]->f;
+
+ /* use_hide always for edit-mode */
+ if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
+ continue;
+ }
+
+ if (lnors) {
+ for (uint t = 0; t < 3; t++) {
+ const float *nor = lnors[BM_elem_index_get(bm_looptri[t])];
+ *((Gwn_PackedNormal *)GWN_vertbuf_raw_step(&nor_step)) = GWN_normal_convert_i10_v3(nor);
+ }
+ }
+ else if (BM_elem_flag_test(bm_face, BM_ELEM_SMOOTH)) {
+ for (uint t = 0; t < 3; t++) {
+ *((Gwn_PackedNormal *)GWN_vertbuf_raw_step(&nor_step)) = vnors_pack[BM_elem_index_get(bm_looptri[t]->v)];
+ }
+ }
+ else {
+ const Gwn_PackedNormal *snor_pack = &pnors_pack[BM_elem_index_get(bm_face)];
+ for (uint t = 0; t < 3; t++) {
+ *((Gwn_PackedNormal *)GWN_vertbuf_raw_step(&nor_step)) = *snor_pack;
+ }
+ }
+
+ /* TODO(sybren): deduplicate this and all the other places it's pasted to in this file. */
+ if (rdata->edit_data && rdata->edit_data->vertexCos) {
+ for (uint t = 0; t < 3; t++) {
+ int vidx = BM_elem_index_get(bm_looptri[t]->v);
+ const float *pos = rdata->edit_data->vertexCos[vidx];
+ copy_v3_v3(GWN_vertbuf_raw_step(&pos_step), pos);
+ }
+ }
+ else {
+ for (uint t = 0; t < 3; t++) {
+ copy_v3_v3(GWN_vertbuf_raw_step(&pos_step), bm_looptri[t]->v->co);
+ }
+ }
+ }
+ }
+ else {
+ if (lnors == NULL) {
+ /* Use normals from vertex. */
+ mesh_render_data_ensure_poly_normals_pack(rdata);
+ }
+
+ for (int i = 0; i < tri_len; i++) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ const MPoly *mp = &rdata->mpoly[mlt->poly];
+
+ if (use_hide && (mp->flag & ME_HIDE)) {
+ continue;
+ }
+
+ const uint vtri[3] = {
+ rdata->mloop[mlt->tri[0]].v,
+ rdata->mloop[mlt->tri[1]].v,
+ rdata->mloop[mlt->tri[2]].v,
+ };
+
+ if (lnors) {
+ for (uint t = 0; t < 3; t++) {
+ const float *nor = lnors[mlt->tri[t]];
+ *((Gwn_PackedNormal *)GWN_vertbuf_raw_step(&nor_step)) = GWN_normal_convert_i10_v3(nor);
+ }
+ }
+ else if (mp->flag & ME_SMOOTH) {
+ for (uint t = 0; t < 3; t++) {
+ const MVert *mv = &rdata->mvert[vtri[t]];
+ *((Gwn_PackedNormal *)GWN_vertbuf_raw_step(&nor_step)) = GWN_normal_convert_i10_s3(mv->no);
+ }
+ }
+ else {
+ const Gwn_PackedNormal *pnors_pack = &rdata->poly_normals_pack[mlt->poly];
+ for (uint t = 0; t < 3; t++) {
+ *((Gwn_PackedNormal *)GWN_vertbuf_raw_step(&nor_step)) = *pnors_pack;
+ }
+ }
+
+ for (uint t = 0; t < 3; t++) {
+ const MVert *mv = &rdata->mvert[vtri[t]];
+ copy_v3_v3(GWN_vertbuf_raw_step(&pos_step), mv->co);
+ }
+ }
+ }
+
+ vbo_len_used = GWN_vertbuf_raw_used(&pos_step);
+ BLI_assert(vbo_len_used == GWN_vertbuf_raw_used(&nor_step));
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+ return *r_vbo;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ return mesh_batch_cache_get_tri_pos_and_normals_ex(
+ rdata, false,
+ &cache->pos_with_normals);
+}
+static Gwn_VertBuf *mesh_create_tri_pos_and_normals_visible_only(
+ MeshRenderData *rdata)
+{
+ Gwn_VertBuf *vbo_dummy = NULL;
+ return mesh_batch_cache_get_tri_pos_and_normals_ex(
+ rdata, true,
+ &vbo_dummy);
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_facedot_pos_with_normals_and_flag(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (cache->ed_fcenter_pos_with_nor_and_sel == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ attr_id.data = GWN_vertformat_attr_add(&format, "norAndFlag", GWN_COMP_I10, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
+ int vidx = 0;
+
+ Gwn_VertBuf *vbo = cache->ed_fcenter_pos_with_nor_and_sel = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ for (int i = 0; i < vbo_len_capacity; ++i) {
+ float pcenter[3], pnor[3];
+ bool selected = false;
+
+ if (mesh_render_data_pnors_pcenter_select_get(rdata, i, pnor, pcenter, &selected)) {
+
+ Gwn_PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
+ nor = GWN_normal_convert_i10_v3(pnor);
+ nor.w = selected ? 1 : 0;
+ GWN_vertbuf_attr_set(vbo, attr_id.data, vidx, &nor);
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, pcenter);
+
+ vidx += 1;
+ }
+ }
+ const int vbo_len_used = vidx;
+ BLI_assert(vbo_len_used <= vbo_len_capacity);
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return cache->ed_fcenter_pos_with_nor_and_sel;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edges_visible(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
+
+ if (cache->ed_edge_pos == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_edges_len_get(rdata) * 2;
+ int vidx = 0;
+
+ Gwn_VertBuf *vbo = cache->ed_edge_pos = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMEdge *eed;
+
+ BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, eed->v1->co);
+ vidx += 1;
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, eed->v2->co);
+ vidx += 1;
+ }
+ }
+ }
+ else {
+ /* not yet done! */
+ BLI_assert(0);
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ UNUSED_VARS_NDEBUG(vbo_len_used);
+ }
+
+ return cache->ed_edge_pos;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_verts_visible(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_vert_pos == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
+ uint vidx = 0;
+
+ Gwn_VertBuf *vbo = cache->ed_vert_pos = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMVert *eve;
+
+ BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, eve->co);
+ vidx += 1;
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < vbo_len_capacity; i++) {
+ const MVert *mv = &rdata->mvert[i];
+ if (!(mv->flag & ME_HIDE)) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, mv->co);
+ vidx += 1;
+ }
+ }
+ }
+ const uint vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+
+ UNUSED_VARS_NDEBUG(vbo_len_used);
+ }
+
+ return cache->ed_vert_pos;
+}
+
+static Gwn_VertBuf *mesh_create_facedot_select_id(
+ MeshRenderData *rdata, uint select_id_offset)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ Gwn_VertBuf *vbo;
+ {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
+ int vidx = 0;
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ uint select_index = select_id_offset;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMEdge *efa;
+
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ else {
+ /* not yet done! */
+ BLI_assert(0);
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_edges_select_id(
+ MeshRenderData *rdata, uint select_id_offset)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
+
+ Gwn_VertBuf *vbo;
+ {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_edges_len_get(rdata) * 2;
+ int vidx = 0;
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ uint select_index = select_id_offset;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMEdge *eed;
+
+ BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ else {
+ /* not yet done! */
+ BLI_assert(0);
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_verts_select_id(
+ MeshRenderData *rdata, uint select_id_offset)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ Gwn_VertBuf *vbo;
+ {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
+ int vidx = 0;
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ uint select_index = select_id_offset;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMVert *eve;
+
+ BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ else {
+ for (int i = 0; i < vbo_len_capacity; i++) {
+ const MVert *mv = &rdata->mvert[i];
+ if (!(mv->flag & ME_HIDE)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_tri_weights(
+ MeshRenderData *rdata, bool use_hide, int defgroup)
+{
+ BLI_assert(
+ rdata->types &
+ (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT));
+
+ Gwn_VertBuf *vbo;
+ {
+ uint cidx = 0;
+
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ mesh_render_data_ensure_vert_weight_color(rdata, defgroup);
+ const float (*vert_weight_color)[3] = rdata->vert_weight_color;
+
+ if (rdata->edit_bmesh) {
+ for (int i = 0; i < tri_len; i++) {
+ const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ /* Assume 'use_hide' */
+ if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ const int v_index = BM_elem_index_get(ltri[tri_corner]->v);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_weight_color[v_index]);
+ }
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < tri_len; i++) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) {
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
+ GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_weight_color[v_index]);
+ }
+ }
+ }
+ }
+ vbo_len_used = cidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_tri_vert_colors(
+ MeshRenderData *rdata, bool use_hide)
+{
+ BLI_assert(
+ rdata->types &
+ (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL));
+
+ Gwn_VertBuf *vbo;
+ {
+ uint cidx = 0;
+
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+
+ const uint vbo_len_capacity = tri_len * 3;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ mesh_render_data_ensure_vert_color(rdata);
+ const char (*vert_color)[3] = rdata->vert_color;
+
+ if (rdata->edit_bmesh) {
+ for (int i = 0; i < tri_len; i++) {
+ const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ /* Assume 'use_hide' */
+ if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ const int l_index = BM_elem_index_get(ltri[tri_corner]);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_color[l_index]);
+ }
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < tri_len; i++) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) {
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ const uint l_index = mlt->tri[tri_corner];
+ GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_color[l_index]);
+ }
+ }
+ }
+ }
+ const uint vbo_len_used = cidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_tri_select_id(
+ MeshRenderData *rdata, bool use_hide, uint select_id_offset)
+{
+ BLI_assert(
+ rdata->types &
+ (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ Gwn_VertBuf *vbo;
+ {
+ uint cidx = 0;
+
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ if (rdata->edit_bmesh) {
+ for (int i = 0; i < tri_len; i++) {
+ const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ /* Assume 'use_hide' */
+ if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
+ const int poly_index = BM_elem_index_get(ltri[0]->f);
+ int select_id;
+ GPU_select_index_get(poly_index + select_id_offset, &select_id);
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, &select_id);
+ }
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < tri_len; i++) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ const int poly_index = mlt->poly;
+ if (!(use_hide && (rdata->mpoly[poly_index].flag & ME_HIDE))) {
+ int select_id;
+ GPU_select_index_get(poly_index + select_id_offset, &select_id);
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, &select_id);
+ }
+ }
+ }
+ }
+ vbo_len_used = cidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_and_nor_in_order(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->pos_in_order == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, nor; } attr_id;
+ if (format.attrib_ct == 0) {
+ /* Normal is padded so that the vbo can be used as a buffer texture */
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ attr_id.nor = GWN_vertformat_attr_add(&format, "nor", GWN_COMP_I16, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ Gwn_VertBuf *vbo = cache->pos_in_order = GWN_vertbuf_create_with_format(&format);
+ const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMVert *eve;
+ uint i;
+
+ BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
+ static short no_short[4];
+ normal_float_to_short_v3(no_short, eve->no);
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co);
+ GWN_vertbuf_attr_set(vbo, attr_id.nor, i, no_short);
+ }
+ BLI_assert(i == vbo_len_capacity);
+ }
+ else {
+ for (int i = 0; i < vbo_len_capacity; ++i) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co);
+ GWN_vertbuf_attr_set(vbo, attr_id.nor, i, rdata->mvert[i].no); /* XXX actually reading 4 shorts */
+ }
+ }
+ }
+
+ return cache->pos_in_order;
+}
+
+static Gwn_VertFormat *edit_mesh_overlay_pos_format(uint *r_pos_id)
+{
+ static Gwn_VertFormat format_pos = { 0 };
+ static unsigned pos_id;
+ if (format_pos.attrib_ct == 0) {
+ pos_id = GWN_vertformat_attr_add(&format_pos, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+ *r_pos_id = pos_id;
+ return &format_pos;
+}
+
+static Gwn_VertFormat *edit_mesh_overlay_nor_format(uint *r_vnor_id, uint *r_lnor_id)
+{
+ static Gwn_VertFormat format_nor = { 0 };
+ static Gwn_VertFormat format_nor_loop = { 0 };
+ static unsigned vnor_id, vnor_loop_id, lnor_id;
+ if (format_nor.attrib_ct == 0) {
+ vnor_id = GWN_vertformat_attr_add(&format_nor, "vnor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ vnor_loop_id = GWN_vertformat_attr_add(&format_nor_loop, "vnor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ lnor_id = GWN_vertformat_attr_add(&format_nor_loop, "lnor", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+ if (r_lnor_id) {
+ *r_vnor_id = vnor_loop_id;
+ *r_lnor_id = lnor_id;
+ return &format_nor_loop;
+ }
+ else {
+ *r_vnor_id = vnor_id;
+ return &format_nor;
+ }
+}
+
+static Gwn_VertFormat *edit_mesh_overlay_data_format(uint *r_data_id)
+{
+ static Gwn_VertFormat format_flag = { 0 };
+ static unsigned data_id;
+ if (format_flag.attrib_ct == 0) {
+ data_id = GWN_vertformat_attr_add(&format_flag, "data", GWN_COMP_U8, 4, GWN_FETCH_INT);
+ }
+ *r_data_id = data_id;
+ return &format_flag;
+}
+
+static void mesh_batch_cache_create_overlay_tri_buffers(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ const int vbo_len_capacity = tri_len * 3;
+ int vbo_len_used = 0;
+
+ /* Positions */
+ Gwn_VertBuf *vbo_pos = NULL;
+ static struct { uint pos, vnor, lnor, data; } attr_id;
+ if (cache->ed_tri_pos == NULL) {
+ vbo_pos = cache->ed_tri_pos =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos));
+ GWN_vertbuf_data_alloc(vbo_pos, vbo_len_capacity);
+ }
+
+ /* Normals */
+ Gwn_VertBuf *vbo_nor = NULL;
+ if (cache->ed_tri_nor == NULL) {
+ vbo_nor = cache->ed_tri_nor =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, &attr_id.lnor));
+ GWN_vertbuf_data_alloc(vbo_nor, vbo_len_capacity);
+ }
+
+ /* Data */
+ Gwn_VertBuf *vbo_data = NULL;
+ if (cache->ed_tri_data == NULL) {
+ vbo_data = cache->ed_tri_data =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_data_format(&attr_id.data));
+ GWN_vertbuf_data_alloc(vbo_data, vbo_len_capacity);
+ }
+
+ for (int i = 0; i < tri_len; i++) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ if (!BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ add_overlay_tri(
+ rdata, vbo_pos, vbo_nor, vbo_data,
+ attr_id.pos, attr_id.vnor, attr_id.lnor, attr_id.data,
+ bm_looptri, vbo_len_used);
+
+ vbo_len_used += 3;
+ }
+ }
+
+ /* Finish */
+ if (vbo_len_used != vbo_len_capacity) {
+ if (vbo_pos != NULL) {
+ GWN_vertbuf_data_resize(vbo_pos, vbo_len_used);
+ }
+ if (vbo_nor != NULL) {
+ GWN_vertbuf_data_resize(vbo_nor, vbo_len_used);
+ }
+ if (vbo_data != NULL) {
+ GWN_vertbuf_data_resize(vbo_data, vbo_len_used);
+ }
+ }
+}
+
+static void mesh_batch_cache_create_overlay_ledge_buffers(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ const int ledge_len = mesh_render_data_loose_edges_len_get(rdata);
+
+ const int vbo_len_capacity = ledge_len * 2;
+ int vbo_len_used = 0;
+
+ /* Positions */
+ Gwn_VertBuf *vbo_pos = NULL;
+ static struct { uint pos, vnor, data; } attr_id;
+ if (cache->ed_ledge_pos == NULL) {
+ vbo_pos = cache->ed_ledge_pos =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos));
+ GWN_vertbuf_data_alloc(vbo_pos, vbo_len_capacity);
+ }
+
+ /* Normals */
+ Gwn_VertBuf *vbo_nor = NULL;
+ if (cache->ed_ledge_nor == NULL) {
+ vbo_nor = cache->ed_ledge_nor =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, NULL));
+ GWN_vertbuf_data_alloc(vbo_nor, vbo_len_capacity);
+ }
+
+ /* Data */
+ Gwn_VertBuf *vbo_data = NULL;
+ if (cache->ed_ledge_data == NULL) {
+ vbo_data = cache->ed_ledge_data =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_data_format(&attr_id.data));
+ GWN_vertbuf_data_alloc(vbo_data, vbo_len_capacity);
+ }
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ for (uint i = 0; i < ledge_len; i++) {
+ const BMEdge *eed = BM_edge_at_index(bm, rdata->loose_edges[i]);
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ add_overlay_loose_edge(
+ rdata, vbo_pos, vbo_nor, vbo_data,
+ attr_id.pos, attr_id.vnor, attr_id.data,
+ eed, vbo_len_used);
+ vbo_len_used += 2;
+ }
+ }
+ }
+
+ /* Finish */
+ if (vbo_len_used != vbo_len_capacity) {
+ if (vbo_pos != NULL) {
+ GWN_vertbuf_data_resize(vbo_pos, vbo_len_used);
+ }
+ if (vbo_nor != NULL) {
+ GWN_vertbuf_data_resize(vbo_nor, vbo_len_used);
+ }
+ if (vbo_data != NULL) {
+ GWN_vertbuf_data_resize(vbo_data, vbo_len_used);
+ }
+ }
+}
+
+static void mesh_batch_cache_create_overlay_lvert_buffers(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ BMesh *bm = rdata->edit_bmesh->bm;
+ const int lvert_len = mesh_render_data_loose_verts_len_get(rdata);
+
+ const int vbo_len_capacity = lvert_len;
+ int vbo_len_used = 0;
+
+ static struct { uint pos, vnor, data; } attr_id;
+
+ /* Positions */
+ Gwn_VertBuf *vbo_pos = NULL;
+ if (cache->ed_lvert_pos == NULL) {
+ vbo_pos = cache->ed_lvert_pos =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_pos_format(&attr_id.pos));
+ GWN_vertbuf_data_alloc(vbo_pos, vbo_len_capacity);
+ }
+
+ /* Normals */
+ Gwn_VertBuf *vbo_nor = NULL;
+ if (cache->ed_lvert_nor == NULL) {
+ vbo_nor = cache->ed_lvert_nor =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_nor_format(&attr_id.vnor, NULL));
+ GWN_vertbuf_data_alloc(vbo_nor, vbo_len_capacity);
+ }
+
+ /* Data */
+ Gwn_VertBuf *vbo_data = NULL;
+ if (cache->ed_lvert_data == NULL) {
+ vbo_data = cache->ed_lvert_data =
+ GWN_vertbuf_create_with_format(edit_mesh_overlay_data_format(&attr_id.data));
+ GWN_vertbuf_data_alloc(vbo_data, vbo_len_capacity);
+ }
+
+ for (uint i = 0; i < lvert_len; i++) {
+ BMVert *eve = BM_vert_at_index(bm, rdata->loose_verts[i]);
+ add_overlay_loose_vert(
+ rdata, vbo_pos, vbo_nor, vbo_data,
+ attr_id.pos, attr_id.vnor, attr_id.data,
+ eve, vbo_len_used);
+ vbo_len_used += 1;
+ }
+
+ /* Finish */
+ if (vbo_len_used != vbo_len_capacity) {
+ if (vbo_pos != NULL) {
+ GWN_vertbuf_data_resize(vbo_pos, vbo_len_used);
+ }
+ if (vbo_nor != NULL) {
+ GWN_vertbuf_data_resize(vbo_nor, vbo_len_used);
+ }
+ if (vbo_data != NULL) {
+ GWN_vertbuf_data_resize(vbo_data, vbo_len_used);
+ }
+ }
+}
+
+/* Position */
+static Gwn_VertBuf *mesh_batch_cache_get_edit_tri_pos(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_tri_pos == NULL) {
+ mesh_batch_cache_create_overlay_tri_buffers(rdata, cache);
+ }
+
+ return cache->ed_tri_pos;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edit_ledge_pos(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_ledge_pos == NULL) {
+ mesh_batch_cache_create_overlay_ledge_buffers(rdata, cache);
+ }
+
+ return cache->ed_ledge_pos;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edit_lvert_pos(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_lvert_pos == NULL) {
+ mesh_batch_cache_create_overlay_lvert_buffers(rdata, cache);
+ }
+
+ return cache->ed_lvert_pos;
+}
+
+/* Normal */
+static Gwn_VertBuf *mesh_batch_cache_get_edit_tri_nor(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_tri_nor == NULL) {
+ mesh_batch_cache_create_overlay_tri_buffers(rdata, cache);
+ }
+
+ return cache->ed_tri_nor;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edit_ledge_nor(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_ledge_nor == NULL) {
+ mesh_batch_cache_create_overlay_ledge_buffers(rdata, cache);
+ }
+
+ return cache->ed_ledge_nor;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edit_lvert_nor(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_lvert_nor == NULL) {
+ mesh_batch_cache_create_overlay_lvert_buffers(rdata, cache);
+ }
+
+ return cache->ed_lvert_nor;
+}
+
+/* Data */
+static Gwn_VertBuf *mesh_batch_cache_get_edit_tri_data(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_tri_data == NULL) {
+ mesh_batch_cache_create_overlay_tri_buffers(rdata, cache);
+ }
+
+ return cache->ed_tri_data;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edit_ledge_data(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_ledge_data == NULL) {
+ mesh_batch_cache_create_overlay_ledge_buffers(rdata, cache);
+ }
+
+ return cache->ed_ledge_data;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edit_lvert_data(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_lvert_data == NULL) {
+ mesh_batch_cache_create_overlay_lvert_buffers(rdata, cache);
+ }
+
+ return cache->ed_lvert_data;
+}
+
+static Gwn_IndexBuf *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
+
+ if (cache->edges_in_order == NULL) {
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int edge_len = mesh_render_data_edges_len_get(rdata);
+
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_LINES, edge_len, vert_len);
+
+ BLI_assert(rdata->types & MR_DATATYPE_EDGE);
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter eiter;
+ BMEdge *eed;
+ BM_ITER_MESH(eed, &eiter, bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ GWN_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2));
+ }
+ }
+ }
+ else {
+ const MEdge *ed = rdata->medge;
+ for (int i = 0; i < edge_len; i++, ed++) {
+ GWN_indexbuf_add_line_verts(&elb, ed->v1, ed->v2);
+ }
+ }
+ cache->edges_in_order = GWN_indexbuf_build(&elb);
+ }
+
+ return cache->edges_in_order;
+}
+
+#define NO_EDGE INT_MAX
+static Gwn_IndexBuf *mesh_batch_cache_get_edges_adjacency(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI));
+
+ if (cache->edges_adjacency == NULL) {
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ cache->is_manifold = true;
+
+ /* Allocate max but only used indices are sent to GPU. */
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_LINES_ADJ, tri_len * 3, vert_len);
+
+ EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3);
+ /* Create edges for each pair of triangles sharing an edge. */
+ for (int i = 0; i < tri_len; i++) {
+ for (int e = 0; e < 3; ++e) {
+ uint v0, v1, v2;
+ if (rdata->edit_bmesh) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ break;
+ }
+ v0 = BM_elem_index_get(bm_looptri[e]->v);
+ v1 = BM_elem_index_get(bm_looptri[(e + 1) % 3]->v);
+ v2 = BM_elem_index_get(bm_looptri[(e + 2) % 3]->v);
+ }
+ else {
+ MLoop *mloop = rdata->mloop;
+ MLoopTri *mlt = rdata->mlooptri + i;
+ v0 = mloop[mlt->tri[e]].v;
+ v1 = mloop[mlt->tri[(e + 1) % 3]].v;
+ v2 = mloop[mlt->tri[(e + 2) % 3]].v;
+ }
+ bool inv_indices = (v1 > v2);
+ void **pval;
+ bool value_is_init = BLI_edgehash_ensure_p(eh, v1, v2, &pval);
+ int v_data = GET_INT_FROM_POINTER(*pval);
+ if (!value_is_init || v_data == NO_EDGE) {
+ /* Save the winding order inside the sign bit. Because the
+ * edgehash sort the keys and we need to compare winding later. */
+ int value = (int)v0 + 1; /* Int 0 cannot be signed */
+ *pval = SET_INT_IN_POINTER((inv_indices) ? -value : value);
+ }
+ else {
+ /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
+ *pval = SET_INT_IN_POINTER(NO_EDGE);
+ bool inv_opposite = (v_data < 0);
+ uint v_opposite = (uint)abs(v_data) - 1;
+
+ if (inv_opposite == inv_indices) {
+ /* Don't share edge if triangles have non matching winding. */
+ GWN_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
+ GWN_indexbuf_add_line_adj_verts(&elb, v_opposite, v1, v2, v_opposite);
+ cache->is_manifold = false;
+ }
+ else {
+ GWN_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v_opposite);
+ }
+ }
+ }
+ }
+ /* Create edges for remaning non manifold edges. */
+ EdgeHashIterator *ehi;
+ for (ehi = BLI_edgehashIterator_new(eh);
+ BLI_edgehashIterator_isDone(ehi) == false;
+ BLI_edgehashIterator_step(ehi))
+ {
+ uint v1, v2;
+ int v_data = GET_INT_FROM_POINTER(BLI_edgehashIterator_getValue(ehi));
+ if (v_data == NO_EDGE) {
+ continue;
+ }
+ BLI_edgehashIterator_getKey(ehi, &v1, &v2);
+ uint v0 = (uint)abs(v_data) - 1;
+ if (v_data < 0) { /* inv_opposite */
+ SWAP(uint, v1, v2);
+ }
+ GWN_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
+ cache->is_manifold = false;
+ }
+ BLI_edgehashIterator_free(ehi);
+ BLI_edgehash_free(eh, NULL);
+
+ cache->edges_adjacency = GWN_indexbuf_build(&elb);
+ }
+
+ return cache->edges_adjacency;
+}
+#undef NO_EDGE
+
+static EdgeHash *create_looptri_edge_adjacency_hash(MeshRenderData *rdata)
+{
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+ /* Create adjacency info in looptri */
+ EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3);
+ /* Create edges for each pair of triangles sharing an edge. */
+ for (int i = 0; i < tri_len; i++) {
+ for (int e = 0; e < 3; ++e) {
+ uint v0, v1, v2;
+ if (rdata->edit_bmesh) {
+ const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
+ break;
+ }
+ v0 = BM_elem_index_get(bm_looptri[e]->v);
+ v1 = BM_elem_index_get(bm_looptri[(e + 1) % 3]->v);
+ v2 = BM_elem_index_get(bm_looptri[(e + 2) % 3]->v);
+ }
+ else {
+ MLoop *mloop = rdata->mloop;
+ MLoopTri *mlt = rdata->mlooptri + i;
+ v0 = mloop[mlt->tri[e]].v;
+ v1 = mloop[mlt->tri[(e + 1) % 3]].v;
+ v2 = mloop[mlt->tri[(e + 2) % 3]].v;
+ }
+
+ EdgeAdjacentVerts **eav;
+ bool value_is_init = BLI_edgehash_ensure_p(eh, v1, v2, (void ***)&eav);
+ if (!value_is_init) {
+ *eav = MEM_mallocN(sizeof(**eav), "EdgeAdjacentVerts");
+ (*eav)->vert_index[0] = v0;
+ (*eav)->vert_index[1] = -1;
+ }
+ else {
+ if ((*eav)->vert_index[1] == -1) {
+ (*eav)->vert_index[1] = v0;
+ }
+ else {
+ /* Not a manifold edge. */
+ }
+ }
+ }
+ }
+ return eh;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_create_edges_overlay_texture_buf(MeshRenderData *rdata)
+{
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ Gwn_VertFormat format = {0};
+ uint index_id = GWN_vertformat_attr_add(&format, "index", GWN_COMP_U32, 1, GWN_FETCH_INT);
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+
+ int vbo_len_capacity = tri_len * 3;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ int vidx = 0;
+ EdgeHash *eh = NULL;
+ eh = create_looptri_edge_adjacency_hash(rdata);
+
+ for (int i = 0; i < tri_len; i++) {
+ bool edge_is_real[3] = {false, false, false};
+
+ MEdge *medge = rdata->medge;
+ MLoop *mloop = rdata->mloop;
+ MLoopTri *mlt = rdata->mlooptri + i;
+
+ int j, j_next;
+ for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
+ MEdge *ed = &medge[mloop[mlt->tri[j]].e];
+ unsigned int tri_edge[2] = {mloop[mlt->tri[j]].v, mloop[mlt->tri[j_next]].v};
+
+ if (((ed->v1 == tri_edge[0]) && (ed->v2 == tri_edge[1])) ||
+ ((ed->v1 == tri_edge[1]) && (ed->v2 == tri_edge[0])))
+ {
+ edge_is_real[j] = true;
+ }
+ }
+
+ for (int e = 0; e < 3; ++e) {
+ int v0 = mloop[mlt->tri[e]].v;
+ int v1 = mloop[mlt->tri[(e + 1) % 3]].v;
+ EdgeAdjacentVerts *eav = BLI_edgehash_lookup(eh, v0, v1);
+ uint value = (uint)v0;
+ /* Real edge */
+ if (edge_is_real[e]) {
+ value |= (1 << 30);
+ }
+ /* Non-manifold edge */
+ if (eav->vert_index[1] == -1) {
+ value |= (1 << 31);
+ }
+ GWN_vertbuf_attr_set(vbo, index_id, vidx++, &value);
+ }
+ }
+
+ BLI_edgehash_free(eh, MEM_freeN);
+
+ int vbo_len_used = vidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+
+ return vbo;
+}
+
+static GPUTexture *mesh_batch_cache_get_edges_overlay_texture_buf(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI));
+
+ BLI_assert(rdata->edit_bmesh == NULL); /* Not supported in edit mode */
+
+ if (cache->edges_face_overlay_tx != NULL) {
+ return cache->edges_face_overlay_tx;
+ }
+
+ Gwn_VertBuf *vbo = cache->edges_face_overlay = mesh_batch_cache_create_edges_overlay_texture_buf(rdata);
+
+ /* Upload data early because we need to create the texture for it. */
+ GWN_vertbuf_use(vbo);
+ cache->edges_face_overlay_tx = GPU_texture_create_from_vertbuf(vbo);
+ cache->edges_face_overlay_tri_count = vbo->vertex_alloc / 3;
+
+ return cache->edges_face_overlay_tx;
+}
+
+static GPUTexture *mesh_batch_cache_get_vert_pos_and_nor_in_order_buf(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI));
+
+ if (cache->pos_in_order_tx == NULL) {
+ Gwn_VertBuf *pos_in_order = mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache);
+ GWN_vertbuf_use(pos_in_order); /* Upload early for buffer texture creation. */
+ cache->pos_in_order_tx = GPU_texture_create_buffer(GPU_R32F, pos_in_order->vbo_id);
+ }
+
+ return cache->pos_in_order_tx;
+}
+
+static Gwn_IndexBuf *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ if (cache->triangles_in_order == NULL) {
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tri_len, vert_len);
+
+ if (rdata->edit_bmesh) {
+ for (int i = 0; i < tri_len; ++i) {
+ const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
+ if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ GWN_indexbuf_add_generic_vert(&elb, BM_elem_index_get(ltri[tri_corner]->v));
+ }
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < tri_len; ++i) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ GWN_indexbuf_add_generic_vert(&elb, mlt->tri[tri_corner]);
+ }
+ }
+ }
+ cache->triangles_in_order = GWN_indexbuf_build(&elb);
+ }
+
+ return cache->triangles_in_order;
+}
+
+
+static Gwn_IndexBuf *mesh_batch_cache_get_loose_edges(MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ if (cache->ledges_in_order == NULL) {
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int edge_len = mesh_render_data_edges_len_get(rdata);
+
+ /* Alloc max (edge_len) and upload only needed range. */
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_LINES, edge_len, vert_len);
+
+ if (rdata->edit_bmesh) {
+ /* No need to support since edit mesh already draw them.
+ * But some engines may want them ... */
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter eiter;
+ BMEdge *eed;
+ BM_ITER_MESH(eed, &eiter, bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BM_edge_is_wire(eed)) {
+ GWN_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2));
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < edge_len; ++i) {
+ const MEdge *medge = &rdata->medge[i];
+ if (medge->flag & ME_LOOSEEDGE) {
+ GWN_indexbuf_add_line_verts(&elb, medge->v1, medge->v2);
+ }
+ }
+ }
+ cache->ledges_in_order = GWN_indexbuf_build(&elb);
+ }
+
+ return cache->ledges_in_order;
+}
+
+static Gwn_IndexBuf **mesh_batch_cache_get_triangles_in_order_split_by_material(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_POLY));
+
+ if (cache->shaded_triangles_in_order == NULL) {
+ const int poly_len = mesh_render_data_polys_len_get(rdata);
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+ const int mat_len = mesh_render_data_mat_len_get(rdata);
+
+ int *mat_tri_len = MEM_callocN(sizeof(*mat_tri_len) * mat_len, __func__);
+ cache->shaded_triangles_in_order = MEM_callocN(sizeof(*cache->shaded_triangles) * mat_len, __func__);
+ Gwn_IndexBufBuilder *elb = MEM_callocN(sizeof(*elb) * mat_len, __func__);
+
+ /* Note that polygons (not triangles) are used here.
+ * This OK because result is _guaranteed_ to be the same. */
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter fiter;
+ BMFace *efa;
+
+ BM_ITER_MESH(efa, &fiter, bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ const short ma_id = efa->mat_nr < mat_len ? efa->mat_nr : 0;
+ mat_tri_len[ma_id] += (efa->len - 2);
+ }
+ }
+ }
+ else {
+ for (uint i = 0; i < poly_len; i++) {
+ const MPoly *mp = &rdata->mpoly[i]; ;
+ const short ma_id = mp->mat_nr < mat_len ? mp->mat_nr : 0;
+ mat_tri_len[ma_id] += (mp->totloop - 2);
+ }
+ }
+
+ /* Init ELBs. */
+ for (int i = 0; i < mat_len; ++i) {
+ GWN_indexbuf_init(&elb[i], GWN_PRIM_TRIS, mat_tri_len[i], tri_len * 3);
+ }
+
+ /* Populate ELBs. */
+ uint nidx = 0;
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter fiter;
+ BMFace *efa;
+
+ BM_ITER_MESH(efa, &fiter, bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ const short ma_id = efa->mat_nr < mat_len ? efa->mat_nr : 0;
+ for (int j = 2; j < efa->len; j++) {
+ GWN_indexbuf_add_tri_verts(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2);
+ nidx += 3;
+ }
+ }
+ }
+ }
+ else {
+ for (uint i = 0; i < poly_len; i++) {
+ const MPoly *mp = &rdata->mpoly[i]; ;
+ const short ma_id = mp->mat_nr < mat_len ? mp->mat_nr : 0;
+ for (int j = 2; j < mp->totloop; j++) {
+ GWN_indexbuf_add_tri_verts(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2);
+ nidx += 3;
+ }
+ }
+ }
+
+ /* Build ELBs. */
+ for (int i = 0; i < mat_len; ++i) {
+ cache->shaded_triangles_in_order[i] = GWN_indexbuf_build(&elb[i]);
+ }
+
+ MEM_freeN(mat_tri_len);
+ MEM_freeN(elb);
+ }
+
+ return cache->shaded_triangles_in_order;
+}
+
+static Gwn_VertBuf *mesh_create_edge_pos_with_sel(
+ MeshRenderData *rdata, bool use_wire, bool use_select_bool)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP));
+ BLI_assert(rdata->edit_bmesh == NULL);
+
+ Gwn_VertBuf *vbo;
+ {
+ uint vidx = 0, cidx = 0;
+
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, sel; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ attr_id.sel = GWN_vertformat_attr_add(&format, "select", GWN_COMP_U8, 1, GWN_FETCH_INT);
+ }
+
+ const int edge_len = mesh_render_data_edges_len_get(rdata);
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+
+ const int vbo_len_capacity = edge_len * 2;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ if (use_select_bool) {
+ mesh_render_data_ensure_edge_select_bool(rdata, use_wire);
+ }
+ bool *edge_select_bool = use_select_bool ? rdata->edge_select_bool : NULL;
+
+ for (int i = 0; i < edge_len; i++) {
+ const MEdge *ed = &rdata->medge[i];
+
+ uchar edge_vert_sel;
+ if (use_select_bool && edge_select_bool[i]) {
+ edge_vert_sel = true;
+ }
+ else if (use_wire) {
+ edge_vert_sel = false;
+ }
+ else {
+ continue;
+ }
+
+ GWN_vertbuf_attr_set(vbo, attr_id.sel, cidx++, &edge_vert_sel);
+ GWN_vertbuf_attr_set(vbo, attr_id.sel, cidx++, &edge_vert_sel);
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, rdata->mvert[ed->v1].co);
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx++, rdata->mvert[ed->v2].co);
+ }
+ vbo_len_used = vidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_IndexBuf *mesh_create_tri_overlay_weight_faces(
+ MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
+
+ {
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
+
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tri_len, vert_len);
+
+ for (int i = 0; i < tri_len; ++i) {
+ const MLoopTri *mlt = &rdata->mlooptri[i];
+ if (!(rdata->mpoly[mlt->poly].flag & (ME_FACE_SEL | ME_HIDE))) {
+ for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
+ GWN_indexbuf_add_generic_vert(&elb, rdata->mloop[mlt->tri[tri_corner]].v);
+ }
+ }
+ }
+ return GWN_indexbuf_build(&elb);
+ }
+}
+
+/**
+ * Non-edit mode vertices (only used for weight-paint mode).
+ */
+static Gwn_VertBuf *mesh_create_vert_pos_with_overlay_data(
+ MeshRenderData *rdata)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT));
+ BLI_assert(rdata->edit_bmesh == NULL);
+
+ Gwn_VertBuf *vbo;
+ {
+ uint cidx = 0;
+
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.data = GWN_vertformat_attr_add(&format, "data", GWN_COMP_I8, 1, GWN_FETCH_INT);
+ }
+
+ const int vert_len = mesh_render_data_verts_len_get(rdata);
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+
+ const int vbo_len_capacity = vert_len;
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ for (int i = 0; i < vert_len; i++) {
+ const MVert *mv = &rdata->mvert[i];
+ const char data = mv->flag & (SELECT | ME_HIDE);
+ GWN_vertbuf_attr_set(vbo, attr_id.data, cidx++, &data);
+ }
+ vbo_len_used = cidx;
+
+ if (vbo_len_capacity != vbo_len_used) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+ return vbo;
+}
+
+/** \} */
+
+
+/* ---------------------------------------------------------------------- */
+
+/** \name Public API
+ * \{ */
+
+Gwn_Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->all_edges == NULL) {
+ /* create batch from Mesh */
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_EDGE;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->all_edges = GWN_batch_create(
+ GWN_PRIM_LINES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_edges_in_order(rdata, cache));
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->all_edges;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->all_triangles == NULL) {
+ /* create batch from DM */
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->all_triangles = GWN_batch_create(
+ GWN_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_triangles_in_order(rdata, cache));
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->all_triangles;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->triangles_with_normals == NULL) {
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->triangles_with_normals = GWN_batch_create(
+ GWN_PRIM_TRIS, mesh_batch_cache_get_tri_pos_and_normals(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_normals;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_loose_edges_with_normals(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->ledges_with_normals == NULL) {
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->ledges_with_normals = GWN_batch_create(
+ GWN_PRIM_LINES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_loose_edges(rdata, cache));
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->ledges_with_normals;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me, int defgroup)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->triangles_with_weights == NULL) {
+ const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0;
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->triangles_with_weights = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_create_tri_weights(rdata, use_hide, defgroup), NULL, GWN_BATCH_OWNS_VBO);
+
+ Gwn_VertBuf *vbo_tris = use_hide ?
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
+ mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+
+ GWN_batch_vertbuf_add_ex(cache->triangles_with_weights, vbo_tris, use_hide);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_weights;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->triangles_with_vert_colors == NULL) {
+ const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0;
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->triangles_with_vert_colors = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_create_tri_vert_colors(rdata, use_hide), NULL, GWN_BATCH_OWNS_VBO);
+
+ Gwn_VertBuf *vbo_tris = use_hide ?
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
+ mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+ GWN_batch_vertbuf_add_ex(cache->triangles_with_vert_colors, vbo_tris, use_hide);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_vert_colors;
+}
+
+
+struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(
+ struct Mesh *me, bool use_hide, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->triangles_with_select_id_offset != select_id_offset) {
+ cache->triangles_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_id);
+ }
+
+ if (cache->triangles_with_select_id == NULL) {
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->triangles_with_select_id = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_create_tri_select_id(rdata, use_hide, select_id_offset), NULL, GWN_BATCH_OWNS_VBO);
+
+ Gwn_VertBuf *vbo_tris = use_hide ?
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
+ mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+ GWN_batch_vertbuf_add_ex(cache->triangles_with_select_id, vbo_tris, use_hide);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_select_id;
+}
+
+/**
+ * Same as #DRW_mesh_batch_cache_get_triangles_with_select_id
+ * without the ID's, use to mask out geometry, eg - dont select face-dots behind other faces.
+ */
+struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ if (cache->triangles_with_select_mask == NULL) {
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ Gwn_VertBuf *vbo_tris = use_hide ?
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
+ mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+
+ cache->triangles_with_select_mask = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, vbo_tris, NULL, use_hide ? GWN_BATCH_OWNS_VBO : 0);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_select_mask;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->points_with_normals == NULL) {
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->points_with_normals = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_tri_pos_and_normals(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->points_with_normals;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->all_verts == NULL) {
+ /* create batch from DM */
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
+
+ cache->all_verts = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->all_verts;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->fancy_edges == NULL) {
+ /* create batch from DM */
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, n1, n2; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ attr_id.n1 = GWN_vertformat_attr_add(&format, "N1", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ attr_id.n2 = GWN_vertformat_attr_add(&format, "N2", GWN_COMP_I10, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+
+ MeshRenderData *rdata = mesh_render_data_create(
+ me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ const int edge_len = mesh_render_data_edges_len_get(rdata);
+
+ const int vbo_len_capacity = edge_len * 2; /* these are PRIM_LINE verts, not mesh verts */
+ int vbo_len_used = 0;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ for (int i = 0; i < edge_len; ++i) {
+ float *vcos1, *vcos2;
+ float *pnor1 = NULL, *pnor2 = NULL;
+ bool is_manifold;
+
+ if (mesh_render_data_edge_vcos_manifold_pnors(rdata, i, &vcos1, &vcos2, &pnor1, &pnor2, &is_manifold)) {
+
+ Gwn_PackedNormal n1value = { .x = 0, .y = 0, .z = +511 };
+ Gwn_PackedNormal n2value = { .x = 0, .y = 0, .z = -511 };
+
+ if (is_manifold) {
+ n1value = GWN_normal_convert_i10_v3(pnor1);
+ n2value = GWN_normal_convert_i10_v3(pnor2);
+ }
+
+ const Gwn_PackedNormal *n1 = &n1value;
+ const Gwn_PackedNormal *n2 = &n2value;
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, 2 * i, vcos1);
+ GWN_vertbuf_attr_set(vbo, attr_id.n1, 2 * i, n1);
+ GWN_vertbuf_attr_set(vbo, attr_id.n2, 2 * i, n2);
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, 2 * i + 1, vcos2);
+ GWN_vertbuf_attr_set(vbo, attr_id.n1, 2 * i + 1, n1);
+ GWN_vertbuf_attr_set(vbo, attr_id.n2, 2 * i + 1, n2);
+
+ vbo_len_used += 2;
+ }
+ }
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+
+ cache->fancy_edges = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->fancy_edges;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me, bool *r_is_manifold)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->edge_detection == NULL) {
+ const int options = MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI;
+
+ MeshRenderData *rdata = mesh_render_data_create(me, options);
+
+ cache->edge_detection = GWN_batch_create_ex(
+ GWN_PRIM_LINES_ADJ, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
+ mesh_batch_cache_get_edges_adjacency(rdata, cache), 0);
+
+ mesh_render_data_free(rdata);
+ }
+
+ if (r_is_manifold) {
+ *r_is_manifold = cache->is_manifold;
+ }
+
+ return cache->edge_detection;
+}
+
+void DRW_mesh_batch_cache_get_wireframes_face_texbuf(
+ Mesh *me, GPUTexture **verts_data, GPUTexture **face_indices, int *tri_count)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->edges_face_overlay_tx == NULL || cache->pos_in_order_tx == NULL) {
+ const int options = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI;
+
+ MeshRenderData *rdata = mesh_render_data_create(me, options);
+
+ mesh_batch_cache_get_edges_overlay_texture_buf(rdata, cache);
+ mesh_batch_cache_get_vert_pos_and_nor_in_order_buf(rdata, cache);
+
+ mesh_render_data_free(rdata);
+ }
+
+ *tri_count = cache->edges_face_overlay_tri_count;
+ *face_indices = cache->edges_face_overlay_tx;
+ *verts_data = cache->pos_in_order_tx;
+}
+
+static void mesh_batch_cache_create_overlay_batches(Mesh *me)
+{
+ BLI_assert(me->edit_btmesh != NULL);
+
+ /* Since MR_DATATYPE_OVERLAY is slow to generate, generate them all at once */
+ const int options =
+ MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY |
+ MR_DATATYPE_LOOPTRI | MR_DATATYPE_OVERLAY;
+
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ MeshRenderData *rdata = mesh_render_data_create(me, options);
+
+ if (cache->overlay_triangles == NULL) {
+ cache->overlay_triangles = GWN_batch_create(
+ GWN_PRIM_TRIS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL);
+ GWN_batch_vertbuf_add(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_nor(rdata, cache));
+ GWN_batch_vertbuf_add(cache->overlay_triangles, mesh_batch_cache_get_edit_tri_data(rdata, cache));
+ }
+
+ if (cache->overlay_loose_edges == NULL) {
+ cache->overlay_loose_edges = GWN_batch_create(
+ GWN_PRIM_LINES, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL);
+ GWN_batch_vertbuf_add(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_nor(rdata, cache));
+ GWN_batch_vertbuf_add(cache->overlay_loose_edges, mesh_batch_cache_get_edit_ledge_data(rdata, cache));
+ }
+
+ if (cache->overlay_loose_verts == NULL) {
+ cache->overlay_loose_verts = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_edit_lvert_pos(rdata, cache), NULL);
+ GWN_batch_vertbuf_add(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_nor(rdata, cache));
+ GWN_batch_vertbuf_add(cache->overlay_loose_verts, mesh_batch_cache_get_edit_lvert_data(rdata, cache));
+ }
+
+ if (cache->overlay_triangles_nor == NULL) {
+ cache->overlay_triangles_nor = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_edit_tri_pos(rdata, cache), NULL);
+ GWN_batch_vertbuf_add(cache->overlay_triangles_nor, mesh_batch_cache_get_edit_tri_nor(rdata, cache));
+ }
+
+ if (cache->overlay_loose_edges_nor == NULL) {
+ cache->overlay_loose_edges_nor = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_edit_ledge_pos(rdata, cache), NULL);
+ GWN_batch_vertbuf_add(cache->overlay_loose_edges_nor, mesh_batch_cache_get_edit_ledge_nor(rdata, cache));
+ }
+
+ mesh_render_data_free(rdata);
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_triangles == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_triangles;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_loose_edges == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_loose_edges;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_loose_verts == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_loose_verts;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_overlay_triangles_nor(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_triangles_nor == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_triangles_nor;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_loose_edges_nor == NULL) {
+ mesh_batch_cache_create_overlay_batches(me);
+ }
+
+ return cache->overlay_loose_edges_nor;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_facedots == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ cache->overlay_facedots = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_facedot_pos_with_normals_and_flag(rdata, cache), NULL);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->overlay_facedots;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->facedot_with_select_id_offset != select_id_offset) {
+ cache->facedot_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ }
+
+ if (cache->facedot_with_select_id == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
+
+ /* We only want the 'pos', not the normals or flag.
+ * Use since this is almost certainly already created. */
+ cache->facedot_with_select_id = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_facedot_pos_with_normals_and_flag(rdata, cache), NULL);
+
+ GWN_batch_vertbuf_add_ex(
+ cache->facedot_with_select_id,
+ mesh_create_facedot_select_id(rdata, select_id_offset), true);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->facedot_with_select_id;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->edges_with_select_id_offset != select_id_offset) {
+ cache->edges_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ }
+
+ if (cache->edges_with_select_id == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
+
+ cache->edges_with_select_id = GWN_batch_create(
+ GWN_PRIM_LINES, mesh_batch_cache_get_edges_visible(rdata, cache), NULL);
+
+ GWN_batch_vertbuf_add_ex(
+ cache->edges_with_select_id,
+ mesh_create_edges_select_id(rdata, select_id_offset), true);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->edges_with_select_id;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->verts_with_select_id_offset != select_id_offset) {
+ cache->verts_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
+ }
+
+ if (cache->verts_with_select_id == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
+
+ cache->verts_with_select_id = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_verts_visible(rdata, cache), NULL);
+
+ GWN_batch_vertbuf_add_ex(
+ cache->verts_with_select_id,
+ mesh_create_verts_select_id(rdata, select_id_offset), true);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->verts_with_select_id;
+}
+
+Gwn_Batch **DRW_mesh_batch_cache_get_surface_shaded(
+ Mesh *me, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
+ char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->shaded_triangles == NULL) {
+ /* create batch from DM */
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI |
+ MR_DATATYPE_POLY | MR_DATATYPE_SHADING;
+ MeshRenderData *rdata = mesh_render_data_create_ex(me, datatype, gpumat_array, gpumat_array_len);
+
+ const int mat_len = mesh_render_data_mat_len_get(rdata);
+
+ cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * mat_len, __func__);
+
+ Gwn_IndexBuf **el = mesh_batch_cache_get_triangles_in_order_split_by_material(rdata, cache);
+
+ Gwn_VertBuf *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+ Gwn_VertBuf *vbo_shading = mesh_batch_cache_get_tri_shading_data(rdata, cache);
+
+ for (int i = 0; i < mat_len; ++i) {
+ cache->shaded_triangles[i] = GWN_batch_create(
+ GWN_PRIM_TRIS, vbo, el[i]);
+ if (vbo_shading) {
+ GWN_batch_vertbuf_add(cache->shaded_triangles[i], vbo_shading);
+ }
+ }
+
+ mesh_render_data_free(rdata);
+ }
+
+ if (auto_layer_names) {
+ *auto_layer_names = cache->auto_layer_names;
+ *auto_layer_is_srgb = cache->auto_layer_is_srgb;
+ *auto_layer_count = cache->auto_layer_ct;
+ }
+
+ return cache->shaded_triangles;
+}
+
+Gwn_Batch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->texpaint_triangles == NULL) {
+ /* create batch from DM */
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOPUV;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ const int mat_len = mesh_render_data_mat_len_get(rdata);
+
+ cache->texpaint_triangles = MEM_callocN(sizeof(*cache->texpaint_triangles) * mat_len, __func__);
+
+ Gwn_IndexBuf **el = mesh_batch_cache_get_triangles_in_order_split_by_material(rdata, cache);
+
+ Gwn_VertBuf *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+ for (int i = 0; i < mat_len; ++i) {
+ cache->texpaint_triangles[i] = GWN_batch_create(
+ GWN_PRIM_TRIS, vbo, el[i]);
+ Gwn_VertBuf *vbo_uv = mesh_batch_cache_get_tri_uv_active(rdata, cache);
+ if (vbo_uv) {
+ GWN_batch_vertbuf_add(cache->texpaint_triangles[i], vbo_uv);
+ }
+ }
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->texpaint_triangles;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->texpaint_triangles_single == NULL) {
+ /* create batch from DM */
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOPUV;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ Gwn_VertBuf *vbo = mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+
+ cache->texpaint_triangles_single = GWN_batch_create(
+ GWN_PRIM_TRIS, vbo, NULL);
+ Gwn_VertBuf *vbo_uv = mesh_batch_cache_get_tri_uv_active(rdata, cache);
+ if (vbo_uv) {
+ GWN_batch_vertbuf_add(cache->texpaint_triangles_single, vbo_uv);
+ }
+ mesh_render_data_free(rdata);
+ }
+ return cache->texpaint_triangles_single;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(Mesh *me, bool use_wire, bool use_sel)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_paint_edges == NULL) {
+ /* create batch from Mesh */
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->overlay_paint_edges = GWN_batch_create_ex(
+ GWN_PRIM_LINES, mesh_create_edge_pos_with_sel(rdata, use_wire, use_sel), NULL, GWN_BATCH_OWNS_VBO);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->overlay_paint_edges;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_weight_faces == NULL) {
+ /* create batch from Mesh */
+ const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ cache->overlay_weight_faces = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
+ mesh_create_tri_overlay_weight_faces(rdata), GWN_BATCH_OWNS_INDEX);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->overlay_weight_faces;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->overlay_weight_verts == NULL) {
+ /* create batch from Mesh */
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
+
+ cache->overlay_weight_verts = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL);
+
+ GWN_batch_vertbuf_add_ex(
+ cache->overlay_weight_verts,
+ mesh_create_vert_pos_with_overlay_data(rdata), true);
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->overlay_weight_verts;
+}
+
+/**
+ * Needed for when we draw with shaded data.
+ */
+void DRW_mesh_cache_sculpt_coords_ensure(Mesh *me)
+{
+ if (me->runtime.batch_cache) {
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ if (cache && cache->pos_with_normals && cache->is_sculpt_points_tag) {
+ /* XXX Force update of all the batches that contains the pos_with_normals buffer.
+ * TODO(fclem): Ideally, Gawain should provide a way to update a buffer without destroying it. */
+ mesh_batch_cache_clear_selective(me, cache->pos_with_normals);
+ GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_normals);
+ }
+ cache->is_sculpt_points_tag = false;
+ }
+}
+
+/** \} */
+
+#undef MESH_RENDER_FUNCTION