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Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_particles.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c119
1 files changed, 63 insertions, 56 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index dee7a8cec37..8facea4333f 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -11,6 +11,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_alloca.h"
#include "BLI_ghash.h"
#include "BLI_math_vector.h"
#include "BLI_string.h"
@@ -31,6 +32,8 @@
#include "ED_particle.h"
#include "GPU_batch.h"
+#include "GPU_capabilities.h"
+#include "GPU_context.h"
#include "GPU_material.h"
#include "DEG_depsgraph_query.h"
@@ -170,25 +173,21 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
/* TODO: more granular update tagging. */
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_point_buf);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_length_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->point_tex);
- DRW_TEXTURE_FREE_SAFE(hair_cache->length_tex);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_strand_buf);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_strand_seg_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->strand_tex);
- DRW_TEXTURE_FREE_SAFE(hair_cache->strand_seg_tex);
for (int i = 0; i < MAX_MTFACE; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_uv_buf[i]);
DRW_TEXTURE_FREE_SAFE(hair_cache->uv_tex[i]);
}
- for (int i = 0; i < MAX_MCOL; i++) {
+ for (int i = 0; i < hair_cache->num_col_layers; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_col_buf[i]);
DRW_TEXTURE_FREE_SAFE(hair_cache->col_tex[i]);
}
+
for (int i = 0; i < MAX_HAIR_SUBDIV; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->final[i].proc_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->final[i].proc_tex);
for (int j = 0; j < MAX_THICKRES; j++) {
GPU_BATCH_DISCARD_SAFE(hair_cache->final[i].proc_hairs[j]);
}
@@ -218,9 +217,24 @@ static void particle_batch_cache_clear(ParticleSystem *psys)
GPU_VERTBUF_DISCARD_SAFE(cache->edit_tip_pos);
}
+static void particle_batch_cache_free_hair(ParticleHairCache *hair)
+{
+ MEM_SAFE_FREE(hair->proc_col_buf);
+ MEM_SAFE_FREE(hair->col_tex);
+ MEM_SAFE_FREE(hair->col_layer_names);
+}
+
void DRW_particle_batch_cache_free(ParticleSystem *psys)
{
particle_batch_cache_clear(psys);
+
+ ParticleBatchCache *cache = psys->batch_cache;
+
+ if (cache) {
+ particle_batch_cache_free_hair(&cache->hair);
+ particle_batch_cache_free_hair(&cache->edit_hair);
+ }
+
MEM_SAFE_FREE(psys->batch_cache);
}
@@ -296,7 +310,8 @@ static void particle_calculate_parent_uvs(ParticleSystem *psys,
}
}
if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_uv_layers; j++) {
psys_interpolate_uvs(mtfaces[j] + num, mface->v4, particle->fuv, r_uv[j]);
}
@@ -325,7 +340,8 @@ static void particle_calculate_parent_mcol(ParticleSystem *psys,
}
}
if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_col_layers; j++) {
/* CustomDataLayer CD_MCOL has 4 structs per face. */
psys_interpolate_mcol(mcols[j] + num * 4, mface->v4, particle->fuv, &r_mcol[j]);
@@ -351,7 +367,8 @@ static void particle_interpolate_children_uvs(ParticleSystem *psys,
ChildParticle *particle = &psys->child[child_index];
int num = particle->num;
if (num != DMCACHE_NOTFOUND) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_uv_layers; j++) {
psys_interpolate_uvs(mtfaces[j] + num, mface->v4, particle->fuv, r_uv[j]);
}
@@ -375,7 +392,8 @@ static void particle_interpolate_children_mcol(ParticleSystem *psys,
ChildParticle *particle = &psys->child[child_index];
int num = particle->num;
if (num != DMCACHE_NOTFOUND) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_col_layers; j++) {
/* CustomDataLayer CD_MCOL has 4 structs per face. */
psys_interpolate_mcol(mcols[j] + num * 4, mface->v4, particle->fuv, &r_mcol[j]);
@@ -787,22 +805,19 @@ static int particle_batch_cache_fill_strands_data(ParticleSystem *psys,
static void particle_batch_cache_ensure_procedural_final_points(ParticleHairCache *cache,
int subdiv)
{
- /* Same format as point_tex. */
+ /* Same format as proc_point_buf. */
GPUVertFormat format = {0};
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- cache->final[subdiv].proc_buf = GPU_vertbuf_create_with_format(&format);
+ /* Transform feedback buffer only needs to be resident in device memory. */
+ GPUUsageType type = GPU_transform_feedback_support() ? GPU_USAGE_DEVICE_ONLY : GPU_USAGE_STATIC;
+ cache->final[subdiv].proc_buf = GPU_vertbuf_create_with_format_ex(
+ &format, type | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
/* Create a destination buffer for the transform feedback. Sized appropriately */
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache->final[subdiv].proc_buf,
cache->final[subdiv].strands_res * cache->strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->final[subdiv].proc_buf);
-
- cache->final[subdiv].proc_tex = GPU_texture_create_from_vertbuf("part_proc",
- cache->final[subdiv].proc_buf);
}
static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit,
@@ -833,10 +848,10 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
GPUVertBufRaw data_step, seg_step;
GPUVertBufRaw uv_step[MAX_MTFACE];
- GPUVertBufRaw col_step[MAX_MCOL];
+ GPUVertBufRaw *col_step = BLI_array_alloca(col_step, cache->num_col_layers);
const MTFace *mtfaces[MAX_MTFACE] = {NULL};
- const MCol *mcols[MAX_MCOL] = {NULL};
+ const MCol **mcols = BLI_array_alloca(mcols, cache->num_col_layers);
float(**parent_uvs)[2] = NULL;
MCol **parent_mcol = NULL;
@@ -854,20 +869,22 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
&format_col, "col", GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
memset(cache->uv_layer_names, 0, sizeof(cache->uv_layer_names));
- memset(cache->col_layer_names, 0, sizeof(cache->col_layer_names));
/* Strand Data */
- cache->proc_strand_buf = GPU_vertbuf_create_with_format(&format_data);
+ cache->proc_strand_buf = GPU_vertbuf_create_with_format_ex(
+ &format_data, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
GPU_vertbuf_data_alloc(cache->proc_strand_buf, cache->strands_len);
GPU_vertbuf_attr_get_raw_data(cache->proc_strand_buf, data_id, &data_step);
- cache->proc_strand_seg_buf = GPU_vertbuf_create_with_format(&format_seg);
+ cache->proc_strand_seg_buf = GPU_vertbuf_create_with_format_ex(
+ &format_seg, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
GPU_vertbuf_data_alloc(cache->proc_strand_seg_buf, cache->strands_len);
GPU_vertbuf_attr_get_raw_data(cache->proc_strand_seg_buf, seg_id, &seg_step);
/* UV layers */
for (int i = 0; i < cache->num_uv_layers; i++) {
- cache->proc_uv_buf[i] = GPU_vertbuf_create_with_format(&format_uv);
+ cache->proc_uv_buf[i] = GPU_vertbuf_create_with_format_ex(
+ &format_uv, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
GPU_vertbuf_data_alloc(cache->proc_uv_buf[i], cache->strands_len);
GPU_vertbuf_attr_get_raw_data(cache->proc_uv_buf[i], uv_id, &uv_step[i]);
@@ -885,9 +902,20 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
BLI_strncpy(cache->uv_layer_names[i][n++], "a", MAX_LAYER_NAME_LEN);
}
}
+
+ MEM_SAFE_FREE(cache->proc_col_buf);
+ MEM_SAFE_FREE(cache->col_tex);
+ MEM_SAFE_FREE(cache->col_layer_names);
+
+ cache->proc_col_buf = MEM_calloc_arrayN(cache->num_col_layers, sizeof(void *), "proc_col_buf");
+ cache->col_tex = MEM_calloc_arrayN(cache->num_col_layers, sizeof(void *), "col_tex");
+ cache->col_layer_names = MEM_calloc_arrayN(
+ cache->num_col_layers, sizeof(*cache->col_layer_names), "col_layer_names");
+
/* Vertex colors */
for (int i = 0; i < cache->num_col_layers; i++) {
- cache->proc_col_buf[i] = GPU_vertbuf_create_with_format(&format_col);
+ cache->proc_col_buf[i] = GPU_vertbuf_create_with_format_ex(
+ &format_col, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
GPU_vertbuf_data_alloc(cache->proc_col_buf[i], cache->strands_len);
GPU_vertbuf_attr_get_raw_data(cache->proc_col_buf[i], col_id, &col_step[i]);
@@ -995,14 +1023,6 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
MEM_freeN(parent_mcol);
}
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->proc_strand_buf);
- cache->strand_tex = GPU_texture_create_from_vertbuf("part_strand", cache->proc_strand_buf);
-
- GPU_vertbuf_use(cache->proc_strand_seg_buf);
- cache->strand_seg_tex = GPU_texture_create_from_vertbuf("part_strand_seg",
- cache->proc_strand_seg_buf);
-
for (int i = 0; i < cache->num_uv_layers; i++) {
GPU_vertbuf_use(cache->proc_uv_buf[i]);
cache->uv_tex[i] = GPU_texture_create_from_vertbuf("part_uv", cache->proc_uv_buf[i]);
@@ -1033,8 +1053,9 @@ static void particle_batch_cache_ensure_procedural_indices(PTCacheEdit *edit,
static GPUVertFormat format = {0};
GPU_vertformat_clear(&format);
- /* initialize vertex format */
- GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ /* NOTE: initialize vertex format. Using GPU_COMP_U32 to satisfy Metal's 4-byte minimum
+ * stride requirement. */
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U32, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, 1);
@@ -1067,7 +1088,7 @@ static void particle_batch_cache_ensure_procedural_indices(PTCacheEdit *edit,
static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
ParticleSystem *psys,
ParticleHairCache *cache,
- GPUMaterial *gpu_material)
+ GPUMaterial *UNUSED(gpu_material))
{
if (cache->proc_point_buf == NULL) {
/* initialize vertex format */
@@ -1075,7 +1096,8 @@ static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
uint pos_id = GPU_vertformat_attr_add(
&pos_format, "posTime", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- cache->proc_point_buf = GPU_vertbuf_create_with_format(&pos_format);
+ cache->proc_point_buf = GPU_vertbuf_create_with_format_ex(
+ &pos_format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
GPU_vertbuf_data_alloc(cache->proc_point_buf, cache->point_len);
GPUVertBufRaw pos_step;
@@ -1085,7 +1107,8 @@ static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
uint length_id = GPU_vertformat_attr_add(
&length_format, "hairLength", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- cache->proc_length_buf = GPU_vertbuf_create_with_format(&length_format);
+ cache->proc_length_buf = GPU_vertbuf_create_with_format_ex(
+ &length_format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
GPU_vertbuf_data_alloc(cache->proc_length_buf, cache->strands_len);
GPUVertBufRaw length_step;
@@ -1107,22 +1130,6 @@ static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
psys->childcache, child_count, &pos_step, &length_step);
}
}
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->proc_point_buf);
- cache->point_tex = GPU_texture_create_from_vertbuf("part_point", cache->proc_point_buf);
- }
-
- /* Checking hair length separately, only allocating gpu memory when needed. */
- if (gpu_material && cache->proc_length_buf != NULL && cache->length_tex == NULL) {
- ListBase gpu_attrs = GPU_material_attributes(gpu_material);
- LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &gpu_attrs) {
- if (attr->type == CD_HAIRLENGTH) {
- GPU_vertbuf_use(cache->proc_length_buf);
- cache->length_tex = GPU_texture_create_from_vertbuf("hair_length", cache->proc_length_buf);
- break;
- }
- }
}
}
@@ -1680,7 +1687,7 @@ bool particles_ensure_procedural_data(Object *object,
/* Refreshed on combing and simulation. */
if ((*r_hair_cache)->proc_point_buf == NULL ||
- (gpu_material && (*r_hair_cache)->length_tex == NULL)) {
+ (gpu_material && (*r_hair_cache)->proc_length_buf == NULL)) {
ensure_seg_pt_count(source.edit, source.psys, &cache->hair);
particle_batch_cache_ensure_procedural_pos(
source.edit, source.psys, &cache->hair, gpu_material);
@@ -1688,7 +1695,7 @@ bool particles_ensure_procedural_data(Object *object,
}
/* Refreshed if active layer or custom data changes. */
- if ((*r_hair_cache)->strand_tex == NULL) {
+ if ((*r_hair_cache)->proc_strand_buf == NULL) {
particle_batch_cache_ensure_procedural_strand_data(
source.edit, source.psys, source.md, &cache->hair);
}