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Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_volume.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_volume.c297
1 files changed, 297 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_volume.c b/source/blender/draw/intern/draw_cache_impl_volume.c
new file mode 100644
index 00000000000..cdac8b33fba
--- /dev/null
+++ b/source/blender/draw/intern/draw_cache_impl_volume.c
@@ -0,0 +1,297 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2017 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Volume API for render engines
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math_base.h"
+#include "BLI_math_vector.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_object_types.h"
+#include "DNA_volume_types.h"
+
+#include "BKE_global.h"
+#include "BKE_volume.h"
+#include "BKE_volume_render.h"
+
+#include "GPU_batch.h"
+#include "GPU_texture.h"
+
+#include "DRW_render.h"
+
+#include "draw_cache.h" /* own include */
+#include "draw_cache_impl.h" /* own include */
+
+static void volume_batch_cache_clear(Volume *volume);
+
+/* ---------------------------------------------------------------------- */
+/* Volume GPUBatch Cache */
+
+typedef struct VolumeBatchCache {
+ /* 3D textures */
+ ListBase grids;
+
+ /* Wireframe */
+ struct {
+ GPUVertBuf *pos_nor_in_order;
+ GPUBatch *batch;
+ } face_wire;
+
+ /* settings to determine if cache is invalid */
+ bool is_dirty;
+} VolumeBatchCache;
+
+/* GPUBatch cache management. */
+
+static bool volume_batch_cache_valid(Volume *volume)
+{
+ VolumeBatchCache *cache = volume->batch_cache;
+ return (cache && cache->is_dirty == false);
+}
+
+static void volume_batch_cache_init(Volume *volume)
+{
+ VolumeBatchCache *cache = volume->batch_cache;
+
+ if (!cache) {
+ cache = volume->batch_cache = MEM_callocN(sizeof(*cache), __func__);
+ }
+ else {
+ memset(cache, 0, sizeof(*cache));
+ }
+
+ cache->is_dirty = false;
+}
+
+void DRW_volume_batch_cache_validate(Volume *volume)
+{
+ if (!volume_batch_cache_valid(volume)) {
+ volume_batch_cache_clear(volume);
+ volume_batch_cache_init(volume);
+ }
+}
+
+static VolumeBatchCache *volume_batch_cache_get(Volume *volume)
+{
+ DRW_volume_batch_cache_validate(volume);
+ return volume->batch_cache;
+}
+
+void DRW_volume_batch_cache_dirty_tag(Volume *volume, int mode)
+{
+ VolumeBatchCache *cache = volume->batch_cache;
+ if (cache == NULL) {
+ return;
+ }
+ switch (mode) {
+ case BKE_VOLUME_BATCH_DIRTY_ALL:
+ cache->is_dirty = true;
+ break;
+ default:
+ BLI_assert(0);
+ }
+}
+
+static void volume_batch_cache_clear(Volume *volume)
+{
+ VolumeBatchCache *cache = volume->batch_cache;
+ if (!cache) {
+ return;
+ }
+
+ for (DRWVolumeGrid *grid = cache->grids.first; grid; grid = grid->next) {
+ MEM_SAFE_FREE(grid->name);
+ DRW_TEXTURE_FREE_SAFE(grid->texture);
+ }
+ BLI_freelistN(&cache->grids);
+
+ GPU_VERTBUF_DISCARD_SAFE(cache->face_wire.pos_nor_in_order);
+ GPU_BATCH_DISCARD_SAFE(cache->face_wire.batch);
+}
+
+void DRW_volume_batch_cache_free(Volume *volume)
+{
+ volume_batch_cache_clear(volume);
+ MEM_SAFE_FREE(volume->batch_cache);
+}
+
+static void drw_volume_wireframe_cb(
+ void *userdata, float (*verts)[3], int (*edges)[2], int totvert, int totedge)
+{
+ Volume *volume = userdata;
+ VolumeBatchCache *cache = volume->batch_cache;
+
+ /* Create vertex buffer. */
+ static GPUVertFormat format = {0};
+ static uint pos_id, nor_id;
+ if (format.attr_len == 0) {
+ pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ nor_id = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ static float normal[3] = {1.0f, 0.0f, 0.0f};
+ GPUPackedNormal packed_normal = GPU_normal_convert_i10_v3(normal);
+
+ cache->face_wire.pos_nor_in_order = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(cache->face_wire.pos_nor_in_order, totvert);
+ GPU_vertbuf_attr_fill(cache->face_wire.pos_nor_in_order, pos_id, verts);
+ GPU_vertbuf_attr_fill_stride(cache->face_wire.pos_nor_in_order, nor_id, 0, &packed_normal);
+
+ /* Create wiredata. */
+ GPUVertBuf *vbo_wiredata = MEM_callocN(sizeof(GPUVertBuf), __func__);
+ DRW_vertbuf_create_wiredata(vbo_wiredata, totvert);
+
+ if (volume->display.wireframe_type == VOLUME_WIREFRAME_POINTS) {
+ /* Create batch. */
+ cache->face_wire.batch = GPU_batch_create(
+ GPU_PRIM_POINTS, cache->face_wire.pos_nor_in_order, NULL);
+ }
+ else {
+ /* Create edge index buffer. */
+ GPUIndexBufBuilder elb;
+ GPU_indexbuf_init(&elb, GPU_PRIM_LINES, totedge, totvert);
+ for (int i = 0; i < totedge; i++) {
+ GPU_indexbuf_add_line_verts(&elb, edges[i][0], edges[i][1]);
+ }
+ GPUIndexBuf *ibo = GPU_indexbuf_build(&elb);
+
+ /* Create batch. */
+ cache->face_wire.batch = GPU_batch_create_ex(
+ GPU_PRIM_LINES, cache->face_wire.pos_nor_in_order, ibo, GPU_BATCH_OWNS_INDEX);
+ }
+
+ GPU_batch_vertbuf_add_ex(cache->face_wire.batch, vbo_wiredata, true);
+}
+
+GPUBatch *DRW_volume_batch_cache_get_wireframes_face(Volume *volume)
+{
+ if (volume->display.wireframe_type == VOLUME_WIREFRAME_NONE) {
+ return NULL;
+ }
+
+ VolumeBatchCache *cache = volume_batch_cache_get(volume);
+
+ if (cache->face_wire.batch == NULL) {
+ VolumeGrid *volume_grid = BKE_volume_grid_active_get(volume);
+ if (volume_grid == NULL) {
+ return NULL;
+ }
+
+ /* Create wireframe from OpenVDB tree. */
+ BKE_volume_grid_wireframe(volume, volume_grid, drw_volume_wireframe_cb, volume);
+ }
+
+ return cache->face_wire.batch;
+}
+
+static DRWVolumeGrid *volume_grid_cache_get(Volume *volume,
+ VolumeGrid *grid,
+ VolumeBatchCache *cache)
+{
+ const char *name = BKE_volume_grid_name(grid);
+
+ /* Return cached grid. */
+ DRWVolumeGrid *cache_grid;
+ for (cache_grid = cache->grids.first; cache_grid; cache_grid = cache_grid->next) {
+ if (STREQ(cache_grid->name, name)) {
+ return cache_grid;
+ }
+ }
+
+ /* Allocate new grid. */
+ cache_grid = MEM_callocN(sizeof(DRWVolumeGrid), __func__);
+ cache_grid->name = BLI_strdup(name);
+ BLI_addtail(&cache->grids, cache_grid);
+
+ /* TODO: can we load this earlier, avoid accessing the global and take
+ * advantage of dependency graph multithreading? */
+ BKE_volume_load(volume, G.main);
+
+ /* Test if we support textures with the number of channels. */
+ size_t channels = BKE_volume_grid_channels(grid);
+ if (!ELEM(channels, 1, 3)) {
+ return cache_grid;
+ }
+
+ /* Load grid tree into memory, if not loaded already. */
+ const bool was_loaded = BKE_volume_grid_is_loaded(grid);
+ BKE_volume_grid_load(volume, grid);
+
+ /* Compute dense voxel grid size. */
+ int64_t dense_min[3], dense_max[3], resolution[3] = {0};
+ if (BKE_volume_grid_dense_bounds(volume, grid, dense_min, dense_max)) {
+ resolution[0] = dense_max[0] - dense_min[0];
+ resolution[1] = dense_max[1] - dense_min[1];
+ resolution[2] = dense_max[2] - dense_min[2];
+ }
+ size_t num_voxels = resolution[0] * resolution[1] * resolution[2];
+ size_t elem_size = sizeof(float) * channels;
+
+ /* Allocate and load voxels. */
+ float *voxels = (num_voxels > 0) ? MEM_malloc_arrayN(num_voxels, elem_size, __func__) : NULL;
+ if (voxels != NULL) {
+ BKE_volume_grid_dense_voxels(volume, grid, dense_min, dense_max, voxels);
+
+ /* Create GPU texture. */
+ cache_grid->texture = GPU_texture_create_3d(resolution[0],
+ resolution[1],
+ resolution[2],
+ (channels == 3) ? GPU_RGB16F : GPU_R16F,
+ voxels,
+ NULL);
+
+ GPU_texture_bind(cache_grid->texture, 0);
+ GPU_texture_swizzle_channel_auto(cache_grid->texture, channels);
+ GPU_texture_unbind(cache_grid->texture);
+
+ MEM_freeN(voxels);
+
+ /* Compute transform matrices. */
+ BKE_volume_grid_dense_transform_matrix(
+ grid, dense_min, dense_max, cache_grid->texture_to_object);
+ invert_m4_m4(cache_grid->object_to_texture, cache_grid->texture_to_object);
+ }
+
+ /* Free grid from memory if it wasn't previously loaded. */
+ if (!was_loaded) {
+ BKE_volume_grid_unload(volume, grid);
+ }
+
+ return cache_grid;
+}
+
+DRWVolumeGrid *DRW_volume_batch_cache_get_grid(Volume *volume, VolumeGrid *volume_grid)
+{
+ VolumeBatchCache *cache = volume_batch_cache_get(volume);
+ DRWVolumeGrid *grid = volume_grid_cache_get(volume, volume_grid, cache);
+ return (grid->texture != NULL) ? grid : NULL;
+}
+
+int DRW_volume_material_count_get(Volume *volume)
+{
+ return max_ii(1, volume->totcol);
+}